Then why did they do the same for Oblivion? And why, if they were going to use them later did they make the extended heightmap, and white gold tower look like crap that took very little time to make?
It's obscenely obvious that they just quickly made the surrounding heightmap just for filler so there was more of Tamriel to look at when on top of high mountains and in the fancy world map.
Also, if you think all of this extra heightmap is useless (because we can't see it) unless it is being put to use in a DLC, do you really think that they are going to use all of it? If your assertion were truly the case then they would have just added a small portion to the heightmap for what they were going to use later. Not just quick sloppy renderings of all of the surrounding provinces in the same style as they did in Oblivion.
Agreed. And what I (And quite a few others) have said before.
Having that extra terrain seres a useful purpose. The terrain doesn't just become flat land or empty space beyond the border. After all, you can glitch out the border, and with the PC, you can remove borders entirely. It's something to see.
People keep pushing the idea of Cyrodil and Morrowind DLCs, but they seem to ignore the fact that
A)As pointed out, it's very low detail terrain. It may even be visual only. I've seen nothing that proves that the terrain is actually solid and not just distant land LODs.
B)They did the same in Oblivion and I don't recall any DLCs going into Morrowind, Skyrim, Hammerfell etc.
C)Adding high detail textures (including roads, different terrain types and the like) and populating the world with buildings, towns, cities, caves, ruins, shrines (All with Interiors), vegetation, NPCs, items, quests and doing all the dialogue would take more than a few months. You'd be looking at several years, almost as long as the game took.
It's not a realistic prospect.