Dawnguard and Future DLC Discussion - Thread #22

Post » Wed Jun 13, 2012 5:11 am

Im a PS3 person...
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Dylan Markese
 
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Post » Wed Jun 13, 2012 4:50 pm

There is no reason for these land masses to be Here...I tried to view both Red Mountain and White Gold Tower from Skyrim. It is impossible, you cannot view any of the two land masses from any Point in Skyrim. That said, if you can't see any of them why should they be there? They're wasting memory that can be used on other things that more valuble for memory. The only reason I see it being there is for being the basework of later DLC.
Then why did they do the same for Oblivion? And why, if they were going to use them later did they make the extended heightmap, and white gold tower look like crap that took very little time to make?

It's obscenely obvious that they just quickly made the surrounding heightmap just for filler so there was more of Tamriel to look at when on top of high mountains and in the fancy world map.

Also, if you think all of this extra heightmap is useless (because we can't see it) unless it is being put to use in a DLC, do you really think that they are going to use all of it? If your assertion were truly the case then they would have just added a small portion to the heightmap for what they were going to use later. Not just quick sloppy renderings of all of the surrounding provinces in the same style as they did in Oblivion.
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Stephani Silva
 
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Post » Wed Jun 13, 2012 2:50 pm

PS3 gets screwed in this deal, sony's busy throwing their money at exclusive games ATM, they cba to bribe bethesda 2
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ladyflames
 
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Post » Wed Jun 13, 2012 5:17 am

Finally someone gets it. The Thalmor want to end the world to return to the Dawn, which means the death of all non-mer. The player character doesn't want this, so you fight against it. Or you do want it and you fight with them.
This actually makes sense.
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Alan Cutler
 
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Post » Wed Jun 13, 2012 5:29 am

Im a PS3 person...

They get the worst end of the stick here.
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Flutterby
 
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Post » Wed Jun 13, 2012 6:00 am

I think PS3 gets second best end of the stick, we get our own beta testers for 30 days xD
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Lou
 
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Post » Wed Jun 13, 2012 5:36 pm

Then why did they do the same for Oblivion? And why, if they were going to use them later did they make the extended heightmap, and white gold tower look like crap that took very little time to make?

It's obscenely obvious that they just quickly made the surrounding heightmap just for filler so there was more of Tamriel to look at when on top of high mountains and in the fancy world map.

Also, if you think all of this extra heightmap is useless (because we can't see it) unless it is being put to use in a DLC, do you really think that they are going to use all of it? If your assertion were truly the case then they would have just added a small portion to the heightmap for what they were going to use later. Not just quick sloppy renderings of all of the surrounding provinces in the same style as they did in Oblivion.

Agreed. And what I (And quite a few others) have said before.

Having that extra terrain seres a useful purpose. The terrain doesn't just become flat land or empty space beyond the border. After all, you can glitch out the border, and with the PC, you can remove borders entirely. It's something to see.

People keep pushing the idea of Cyrodil and Morrowind DLCs, but they seem to ignore the fact that

A)As pointed out, it's very low detail terrain. It may even be visual only. I've seen nothing that proves that the terrain is actually solid and not just distant land LODs.

B)They did the same in Oblivion and I don't recall any DLCs going into Morrowind, Skyrim, Hammerfell etc.

C)Adding high detail textures (including roads, different terrain types and the like) and populating the world with buildings, towns, cities, caves, ruins, shrines (All with Interiors), vegetation, NPCs, items, quests and doing all the dialogue would take more than a few months. You'd be looking at several years, almost as long as the game took.

It's not a realistic prospect.
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Antony Holdsworth
 
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Post » Wed Jun 13, 2012 6:11 am

I say it will have something to do with the vigilants of Stendar.
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Josh Sabatini
 
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Post » Wed Jun 13, 2012 12:53 pm

I think PS3 gets second best end of the stick, we get our own beta testers for 30 days xD

now you've got it sport! :P
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FLYBOYLEAK
 
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Post » Wed Jun 13, 2012 10:38 am

Patronizing tone eh?? O.o
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Kayla Bee
 
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Post » Wed Jun 13, 2012 9:28 am

I think PS3 gets second best end of the stick, we get our own beta testers for 30 days xD

Aahaha, I guess that's true, not all bad then.
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Farrah Barry
 
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Post » Wed Jun 13, 2012 4:58 pm

Guarding the Dawn sounds incredibly boring. I hope it's not a solo shift.
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Mr.Broom30
 
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Post » Wed Jun 13, 2012 6:24 am

I Hope the expansion has like two Main quests,or not main quest,you know what bloodmoon had with raven rock.
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Baby K(:
 
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Post » Wed Jun 13, 2012 6:22 pm

Its bethesda...
week1. Falling through the ground getting trapped in weird places
week2. bethesda try to fix it, but makes it worse
week3. half of it is fixed
week4. FIXED
few more days and we get it
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Jade Barnes-Mackey
 
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Post » Wed Jun 13, 2012 6:04 am

I Hope the expansion has like two Main quests,or not main quest,you know what bloodmoon had with raven rock.
Yeah, that would be awesome. Though, from what they've said I don't think they plan on adding any huge expansions like that, just a bunch of not too small, but not too big DLC's like Fallout 3 had.
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Cash n Class
 
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Post » Wed Jun 13, 2012 9:32 am

Yeah, that would be awesome. Though, from what they've said I don't think they plan on adding any huge expansions like that, just a bunch of not too small, but not too big DLC's like Fallout 3 had.
Nope your wrong, Todd has already said the Dlc is going to be the size of Point lookout to the Shivering isles.
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Bee Baby
 
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Post » Wed Jun 13, 2012 8:29 pm

Nope your wrong, Todd has already said the Dlc is going to be the size of Point lookout to the Shivering isles.
Wow, well in this case I'm happy to be wrong. That's great, can you give me a link? I've been trying to keep up with these threads but there are way too many.
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Darren
 
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Post » Wed Jun 13, 2012 6:59 pm

Wow, well in this case I'm happy to be wrong. That's great, can you give me a link? I've been trying to keep up with these threads but there are way too many.
Np Just a sec.
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No Name
 
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Post » Wed Jun 13, 2012 5:11 pm

Wow, well in this case I'm happy to be wrong. That's great, can you give me a link? I've been trying to keep up with these threads but there are way too many.
http://www.g4tv.com/thefeed/blog/post/715705/skyrim-dlc-size-somewhere-between-point-lookout-and-shivering-isles-in-scale/?utm_source=g4tv&utm_medium=twitterblog&utm_campaign=so-0907-twittergamenewspc-715705&cmpid=so-0907-twittergamenewspc-715705
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Donatus Uwasomba
 
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Post » Wed Jun 13, 2012 4:58 pm

Maybe Beth's idea was to see how much their community could speculate off of one picture?

At 22 threads (and I can all but guarantee that there will be many, many more before E3...), I think they've got their answer now. ;)
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Chloe Botham
 
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Post » Wed Jun 13, 2012 6:39 am

I say it will have something to do with the vigilants of Stendar.
That would be fun for sure! I'm always trying to help those guys out whenever I can on the road.
Makes more sense than some of the things I was saying in thread #20 yesterday; someone clearly had spiked the spiced pecans.
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quinnnn
 
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Post » Wed Jun 13, 2012 5:02 am

i kill the vigilants
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Tyrel
 
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Post » Wed Jun 13, 2012 10:42 am

Vigilants and Vamps... I'd love questlines for both of them, where you have to pick one side or the other! Divines know that vamps could use it... the only reason to be a vamp now is powergaming (thanks to necromage), they have little to do with quests other than to provide generic mooks to kill...
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Bellismydesi
 
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Post » Wed Jun 13, 2012 12:41 pm

I've been reminiscing about Morrowind a lot recently (Steam sale, press releases re: 10 year anniversary and all). I remember playing on PC years ago, running around staring at the ground so my PC could handle the graphics... but that aside, I have to ask:

2 entire games and multiple big DLCs later, why do we still NOT have an option/questline to build a headquarters/base/plantation like we could in Morrowind after starting the House quests (Hlaalu, Telvanni, and Redoran)?!?!

This feature was AWESOME! You had a headquarters styled after the House you chose to follow, complete with walls, a courtyard, multiple buildings (like a servant's quarters, watchtower/armory, your main house, etc.), and NPCs would inhabit the area as well! WHERE IS THIS IN THE NEW GAMES?!

Anyone else with me on this? Remember Hlaalu's base, styled like Balmora, on a hill next to mountains and overlooking the river? Or the Telvanni spire? Mind you, this was no mod or extra content added in later--this was in the base game!

Bethesda, please consider adding this feature back into the game!
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Dewayne Quattlebaum
 
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Post » Wed Jun 13, 2012 2:01 pm

I've been reminiscing about Morrowind a lot recently (Steam sale, press releases re: 10 year anniversary and all). I remember playing on PC years ago, running around staring at the ground so my PC could handle the graphics... but that aside, I have to ask:

2 entire games and multiple big DLCs later, why do we still NOT have an option/questline to build a headquarters/base/plantation like we could in Morrowind after starting the House quests (Hlaalu, Telvanni, and Redoran)?!?!

This feature was AWESOME! You had a headquarters styled after the House you chose to follow, complete with walls, a courtyard, multiple buildings (like a servant's quarters, watchtower/armory, your main house, etc.), and NPCs would inhabit the area as well! WHERE IS THIS IN THE NEW GAMES?!

Anyone else with me on this? Remember Hlaalu's base, styled like Balmora, on a hill next to mountains and overlooking the river? Or the Telvanni spire? Mind you, this was no mod or extra content added in later--this was in the base game!

Bethesda, please consider adding this feature back into the game!
I'm totally with you on this. I also enjoyed the Ravenrock colony building quest of Bloodmoon, which was basically the same as building one's own house, only on a bigger scale.
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Rich O'Brien
 
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