Dawnguard and Future DLC Discussion - Thread #28

Post » Thu Jun 14, 2012 3:15 am

Alright here is the golden question: How long do we have to wait after E3 to get the expansion?

Next year. :)
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Heather M
 
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Post » Wed Jun 13, 2012 1:48 pm

1. I want to have a full weapon/armor customizing in the forge that allows you to use different shapes/details and materials in order to create your very own armor/weapons. Being able to use different shapes and details would be unlocked as you level up (not by perks) and you would still need to unlock different perks in order to use different materials. All the original armors would still be available as quick options, but by pressing e.g. RB (on xbox) in the forge menu would make you enter "custom mode" where you can make your completely own weapons/armors.

2. I want something that makes it possible to craft regular clothing (clothes, robes, hats, capes...). By using this method of crafting I want to be able to craft clothing by using pelts, and different pelts would make the clothing look different (although pelts would not be the only possible material)

3. I want the skin of the animals to be removed from their bodies when you take their pelt from the inventory (like the briarheart disappears from the dead Briarheart-forsworn) so it feels like you actually skinned the animal.

4. I want to be able to forge Stormcloak armor
I agree with you.We definately need a greater option when it comes to blacksmithing.It would be great to see a more improved selection of fur/hide armours introduced to the game like - wolf,bear,sabre tooth cat,mammoth etc..I would also like to be able to add attachments onto swords like - metal teeth etc..we can only hope :biggrin:
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Genocidal Cry
 
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Post » Wed Jun 13, 2012 12:48 pm

Next year. :smile:
I can beat that.

Soon.
:chaos:
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Naomi Lastname
 
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Post » Wed Jun 13, 2012 7:08 pm

I can beat that.

Soon.
:chaos:

haha!!
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Skivs
 
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Post » Thu Jun 14, 2012 2:13 am

(Hopefully) Simple Requests for next patch, or Dawnguard DLC:

No matter what kind of playthough, one set of activities I always seem to default to is smithing and enchanting. I like to make custom gear whether I go Mage, Thief/Assassin, Warrior/Mercenary or some mix in-between. I'm sure some of these have been mentioned before, but I'd like to put it all in one spot:

The thing I find most frustrating is that you can't place a second enchantment on already enchanted gear. I'd love to dual enchant the Thieves Armor set but can't with the current system. There should be a way to either un-enchant gear or maybe learn the "template" to make a non-enchanted duplicate.

I also find it frustrating that you can't craft certain items, like why can you craft Imperial Heavy Armor but you cannot craft Imperial Light Armor, Studded Imperial Armor or Imperial weapons? Also how difficult is it to craft Fur Armor, when you can craft Daedric, Glass and Dragon Armor? There should be a way to craft all the types of armor in the game.

Finally, there should be a way to smith or craft regular clothing, like maybe with a loom or crafting table using cloth rolls. I've only come across 1 enchantable mage hood and only one person in the College of Winterhold sold it, Colette I think, and it never re-stocked. I don't like that you have to murder for or steal Noble Clothes either.

Don't get me wrong, I was elated when I happened upon it in that warehouse by Solitude, but what if I wasn't doing a Thief playthough and just wanted to RP a Noble Thane type?

So now I'm using the Mannequin glitch to duplicate gear that is difficult to come by like the Mage Hood, Fur Helmet, the Imperial Light Armor set, Noble Clothes because I play on a console and don't have the advantage of typing in a PC command. But really, I shouldn't have to resort to a glitch, there should be a way in the game to make such gear, especially the more mundane items!

Come to think of it, Circlets should be craftable under Jewelry as well, along with Blades Armor and weapons, Wolf Armor, Generic Guard gear (maybe specific guard gear when you become the Thane of a hold). A two-handed enchantable blades sword would be cool too (Like the Ebony Blade, but no enchantments).

Oh yeah, I forgot. Arrow crafting, that's also needed!
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Amanda savory
 
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Post » Thu Jun 14, 2012 1:22 am

I would love a paralyze rune, that would be cool. Maybe you mentioned it but I didn't read any of that massive post

No, I didn't think to this one, but it would be great to have a paralizing rune.

Also a soul trap rune would be nice. I would place it near traps, and then watch the draugrs running idiotically towards me, dying, and filling my gems without any more effort from me! :D
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louise hamilton
 
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Post » Wed Jun 13, 2012 7:16 pm

(Hopefully) Simple Requests for next patch, or Dawnguard DLC:

No matter what kind of playthough, one set of activities I always seem to default to is smithing and enchanting. I like to make custom gear whether I go Mage, Thief/Assassin, Warrior/Mercenary or some mix in-between. I'm sure some of these have been mentioned before, but I'd like to put it all in one spot:

The thing I find most frustrating is that you can't place a second enchantment on already enchanted gear. I'd love to dual enchant the Thieves Armor set but can't with the current system. There should be a way to either un-enchant gear or maybe learn the "template" to make a non-enchanted duplicate.

I also find it frustrating that you can't craft certain items, like why can you craft Imperial Heavy Armor but you cannot craft Imperial Light Armor, Studded Imperial Armor or Imperial weapons? Also how difficult is it to craft Fur Armor, when you can craft Daedric, Glass and Dragon Armor? There should be a way to craft all the types of armor in the game.

Finally, there should be a way to smith or craft regular clothing, like maybe with a loom or crafting table using cloth rolls. I've only come across 1 enchantable mage hood and only one person in the College of Winterhold sold it, Colette I think, and it never re-stocked. I don't like that you have to murder for or steal Noble Clothes either.

Don't get me wrong, I was elated when I happened upon it in that warehouse by Solitude, but what if I wasn't doing a Thief playthough and just wanted to RP a Noble Thane type?

So now I'm using the Mannequin glitch to duplicate gear that is difficult to come by like the Mage Hood, Fur Helmet, the Imperial Light Armor set, Noble Clothes because I play on a console and don't have the advantage of typing in a PC command. But really, I shouldn't have to resort to a glitch, there should be a way in the game to make such gear, especially the more mundane items!

Come to think of it, Circlets should be craftable under Jewelry as well, along with Blades Armor and weapons, Wolf Armor, Generic Guard gear (maybe specific guard gear when you become the Thane of a hold). A two-handed enchantable blades sword would be cool too (Like the Ebony Blade, but no enchantments).

Oh yeah, I forgot. Arrow crafting, that's also needed!

I agree with everything you said. Also, I'd love to craft weapons in Dragon bones and mammoth ivory.
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Dan Endacott
 
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Post » Wed Jun 13, 2012 4:27 pm

I agree with everything you said. Also, I'd love to craft weapons in Dragon bones and mammoth ivory.

I'd love to see craftable Dragon Bone and Ivory type weapons as well!
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Sophie Morrell
 
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Post » Wed Jun 13, 2012 9:14 pm

I want to be able to craft my own daedric artifact. I want a sixy black, curved-wicked dagger that paralyzes enemies and drains their health overtime. :)

Seriously I love daggers. They need to fix the duel-wielding for daggers to like super fast speed.
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Haley Merkley
 
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Post » Wed Jun 13, 2012 12:00 pm

I'd love to see craftable Dragon Bone and Ivory type weapons as well!

And I would love to be able to weave the silk of frostbite spiders, and to carve an armor into http://uesp.net/wiki/Lore:Special_Flora_of_Tamriel or a dagger in elk antlers, or an arrow in deer antlers !
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Sarah Evason
 
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Post » Wed Jun 13, 2012 11:51 am

If they do anything with Vampires (like so many people suggest), then I have an idea for alternate feeding. Use the same part of the engine that Sneak Attacks do.

Vampires are the Hunters of the Races, right? Have the ability to stalk and feed from your prey.

It's work similarly to a Sneak attack, but with elements of the normal feeding, and it wouldn't require much to change in the engine coding either.

When your Vampire feeds now, you approach the sleeping person and it gives you the option of Feed or Pick pocket. When you are Sneaking up on say... a Bandit, you get the same option box, but it's only for Pick Pocketing. Just add the option for Feeding, and have a cam shot similar to the kill cam when you cut someone's throat, but instead of the throat slash, you pull their head back and sink fangs into their neck.

It could be used as an alternate Sneak Attack, but because there aren't any standard weapons involved, it's be without the insanely fun damage multipliers given by the Sneak Perk tree or the DB armor. It would be at a certain base damage, and whether or not your feeding kills your victim depends on whether or not you have to get into a fight afterwards.

This would not only create more immersion for the people who love to play Vampires (such as myself), but would bring a breath of fresh air into the routine to feed, and it would fit closer to the Lore (in a small way, but still closer).

The base programming is already there, just a few minor tweaks and it could easily become a reality.
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Abel Vazquez
 
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Post » Wed Jun 13, 2012 11:34 pm

I want more unique weapons/Clothes/robes/armors D: ....
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james reed
 
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Post » Thu Jun 14, 2012 3:55 am

If they do anything with Vampires (like so many people suggest), then I have an idea for alternate feeding. Use the same part of the engine that Sneak Attacks do.

Vampires are the Hunters of the Races, right? Have the ability to stalk and feed from your prey.

It's work similarly to a Sneak attack, but with elements of the normal feeding, and it wouldn't require much to change in the engine coding either.

When your Vampire feeds now, you approach the sleeping person and it gives you the option of Feed or Pick pocket. When you are Sneaking up on say... a Bandit, you get the same option box, but it's only for Pick Pocketing. Just add the option for Feeding, and have a cam shot similar to the kill cam when you cut someone's throat, but instead of the throat slash, you pull their head back and sink fangs into their neck.

It could be used as an alternate Sneak Attack, but because there aren't any standard weapons involved, it's be without the insanely fun damage multipliers given by the Sneak Perk tree or the DB armor. It would be at a certain base damage, and whether or not your feeding kills your victim depends on whether or not you have to get into a fight afterwards.

This would not only create more immersion for the people who love to play Vampires (such as myself), but would bring a breath of fresh air into the routine to feed, and it would fit closer to the Lore (in a small way, but still closer).

The base programming is already there, just a few minor tweaks and it could easily become a reality.

This ^ so much

Such a "small" feature would really breathe life into a vampire character.
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phillip crookes
 
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Post » Thu Jun 14, 2012 2:49 am

I don't know whether it would be feasible, but I would love that the DLCs include some stuff made in collaboration with Michael Kirkbride. I mean books, questlines, bits of lore, new creatures or characters, I don't know. I love everything he writes...
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Brentleah Jeffs
 
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Post » Wed Jun 13, 2012 4:17 pm

we are getting the DLC in summer i think,They said xbox 360 players are getting it on the summer,That means august.and ps3/PC players will get it in september?
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^_^
 
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Post » Wed Jun 13, 2012 4:18 pm

I don't know whether it would be feasible, but I would love that the DLCs include some stuff made in collaboration with Michael Kirkbride. I mean books, questlines, bits of lore, new creatures or characters, I don't know. I love everything he writes...
This gets my absolute 100% approval. N-dimensional adversaries, bring it on.
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lolli
 
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Post » Thu Jun 14, 2012 4:24 am

SO MUCH YES! Michael Kirkbride is the heart of all the cool, metaphysical, intricate TES lore, the writer of most of the history books, as well as those bizzaare WTF books you find in the game. He also worked directly for bethesda until Morrowind was released. I'd LOVE to see them do more stuff with him.
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Yonah
 
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Post » Wed Jun 13, 2012 2:49 pm

I agree with you.We definately need a greater option when it comes to blacksmithing.It would be great to see a more improved selection of fur/hide armours introduced to the game like - wolf,bear,sabre tooth cat,mammoth etc..I would also like to be able to add attachments onto swords like - metal teeth etc..we can only hope :biggrin:
that would be awesome
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laila hassan
 
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Post » Wed Jun 13, 2012 10:09 pm

If they do anything with Vampires (like so many people suggest), then I have an idea for alternate feeding. Use the same part of the engine that Sneak Attacks do.

Vampires are the Hunters of the Races, right? Have the ability to stalk and feed from your prey.

It's work similarly to a Sneak attack, but with elements of the normal feeding, and it wouldn't require much to change in the engine coding either.

When your Vampire feeds now, you approach the sleeping person and it gives you the option of Feed or Pick pocket. When you are Sneaking up on say... a Bandit, you get the same option box, but it's only for Pick Pocketing. Just add the option for Feeding, and have a cam shot similar to the kill cam when you cut someone's throat, but instead of the throat slash, you pull their head back and sink fangs into their neck.

It could be used as an alternate Sneak Attack, but because there aren't any standard weapons involved, it's be without the insanely fun damage multipliers given by the Sneak Perk tree or the DB armor. It would be at a certain base damage, and whether or not your feeding kills your victim depends on whether or not you have to get into a fight afterwards.

This would not only create more immersion for the people who love to play Vampires (such as myself), but would bring a breath of fresh air into the routine to feed, and it would fit closer to the Lore (in a small way, but still closer).

The base programming is already there, just a few minor tweaks and it could easily become a reality.
Ah but what abut the fact that feeding would look bad@ss but some people want to stay at stage 4?
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Noraima Vega
 
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Post » Thu Jun 14, 2012 3:56 am

If they do anything with Vampires (like so many people suggest), then I have an idea for alternate feeding. Use the same part of the engine that Sneak Attacks do.

Vampires are the Hunters of the Races, right? Have the ability to stalk and feed from your prey.

It's work similarly to a Sneak attack, but with elements of the normal feeding, and it wouldn't require much to change in the engine coding either.

When your Vampire feeds now, you approach the sleeping person and it gives you the option of Feed or Pick pocket. When you are Sneaking up on say... a Bandit, you get the same option box, but it's only for Pick Pocketing. Just add the option for Feeding, and have a cam shot similar to the kill cam when you cut someone's throat, but instead of the throat slash, you pull their head back and sink fangs into their neck.

It could be used as an alternate Sneak Attack, but because there aren't any standard weapons involved, it's be without the insanely fun damage multipliers given by the Sneak Perk tree or the DB armor. It would be at a certain base damage, and whether or not your feeding kills your victim depends on whether or not you have to get into a fight afterwards.

This would not only create more immersion for the people who love to play Vampires (such as myself), but would bring a breath of fresh air into the routine to feed, and it would fit closer to the Lore (in a small way, but still closer).

The base programming is already there, just a few minor tweaks and it could easily become a reality.

I've never played as a vampire, but if this was possible I would absolutely make one. Awesome idea
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Farrah Barry
 
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Post » Thu Jun 14, 2012 12:32 am

Hoping that they add lichcraft. They already got soul gems and it would be cool to play as a lich. I doubt it would ever happen considering that they toned down the vampires and werewolves in Skyrim already. They wouldn't dare put something that changes gameplay to such an extent. :(
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Elisha KIng
 
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Post » Wed Jun 13, 2012 9:53 pm

Also, I hope they'll fill the gaps in flora and fauna... Here are some examples of missing stuff.

- The Nedes deified snakes, a snake appears in the tale of Fjori and Holgeir. Yet I haven't seen a single snake in the whole province so far.
- I find dead pheasants... Never any living one.
- I find eggs in nests... But I never saw any pine thrush, nor any rock warbler.
- Apples are very, very common in the whole province, but I never saw any apple tree.
- Where are whales?
- It is written in "http://uesp.net/wiki/Lore:Special_Flora_of_Tamriel" that there are Black Ironwood trees in Skyrim. But I never saw any nut from them...

I really hope we'll see those species in the updates and/or DLCs...
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Janine Rose
 
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Post » Wed Jun 13, 2012 5:04 pm

Hoping that they add lichcraft. They already got soul gems and it would be cool to play as a lich. I doubt it would ever happen considering that they toned down the vampires and werewolves in Skyrim already. They wouldn't dare put something that changes gameplay to such an extent. :(
True, I don't remember draugr attacks causing any disease, and this doesnt make any sense I mean, millennial corpses on ancient tombs are sure to cause serious diseases, still I find none. Maybe lichcraft is introduced and you can contract the disease from draugrs just like vampirism. Or maybe even a different vampirism disease contracted from draugrs focused on lichcraft.
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Joanne Crump
 
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Post » Thu Jun 14, 2012 1:18 am

If they do anything with Vampires (like so many people suggest), then I have an idea for alternate feeding. Use the same part of the engine that Sneak Attacks do.

Vampires are the Hunters of the Races, right? Have the ability to stalk and feed from your prey.

It's work similarly to a Sneak attack, but with elements of the normal feeding, and it wouldn't require much to change in the engine coding either.

When your Vampire feeds now, you approach the sleeping person and it gives you the option of Feed or Pick pocket. When you are Sneaking up on say... a Bandit, you get the same option box, but it's only for Pick Pocketing. Just add the option for Feeding, and have a cam shot similar to the kill cam when you cut someone's throat, but instead of the throat slash, you pull their head back and sink fangs into their neck.

It could be used as an alternate Sneak Attack, but because there aren't any standard weapons involved, it's be without the insanely fun damage multipliers given by the Sneak Perk tree or the DB armor. It would be at a certain base damage, and whether or not your feeding kills your victim depends on whether or not you have to get into a fight afterwards.

This would not only create more immersion for the people who love to play Vampires (such as myself), but would bring a breath of fresh air into the routine to feed, and it would fit closer to the Lore (in a small way, but still closer).

The base programming is already there, just a few minor tweaks and it could easily become a reality.
Ah but what abut the fact that feeding would look bad@ss but some people want to stay at stage 4?

Then you could have a cam where you rip their throat out with your fangs, but not feed.
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FirDaus LOVe farhana
 
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Post » Wed Jun 13, 2012 7:38 pm

Then you could have a cam where you rip their throat out with your fangs, but not feed.
Id buy it....now im taken back to the days of Legacy of Kain and Blood Rayne
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Maria Leon
 
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