Dawnguard and Future DLC Discussion - Thread #30

Post » Thu Jun 14, 2012 7:18 am

Post here your ideas, speculation, hopes for Skyrim DLC and discussion of confirmed information.

From the Bethblog:

http://cdnstatic.gamesas.com/bethblog.com/wp-content/uploads/2012/05/Dawnguard.jpg

Quote



Coming this summer to Xbox 360. More details at E3.

Note that it is a "timed exclusive," which means it will release first on Xbox360 and soon thereafter on PS3 and PC.

Some details of existing quests might be related to discussion of DLC, so please remember to use spoiler tags when appropriate.


http://www.gamesas.com/topic/1325612-unofficial-skyrim-dlc-discussion/
http://www.gamesas.com/topic/1329169-unofficial-dlc-discussion-spoilers-thread-2/
http://www.gamesas.com/topic/1338202-unofficial-dlc-discussion-spoilers-thread-3
http://www.gamesas.com/topic/1348297-unofficial-dlc-discussion-possible-spoilers-thread-4/
http://www.gamesas.com/topic/1364960-unofficial-dlc-discussion-possible-spoilers-thread-5/
http://www.gamesas.com/topic/1367158-unofficial-dlc-discussion-possible-spoilers-thread-6/
http://www.gamesas.com/topic/1367439-unofficial-dlc-discussion-thread-7/
http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/
http://www.gamesas.com/topic/1369662-unofficial-skyrim-dlc-discussion-thread-9/
http://www.gamesas.com/topic/1370019-unofficial-skyrim-dlc-discussion-thread-10/
http://www.gamesas.com/topic/1370560-unofficial-skyrim-dlc-discussion-thread-11/
http://www.gamesas.com/topic/1370638-unofficial-skyrim-dlc-discussion-thread-12/
http://www.gamesas.com/topic/1370752-unofficial-skyrim-dlc-discussion-thread-13/
http://www.gamesas.com/topic/1370766-unofficial-skyrim-dlc-discussion-thread-14/
http://www.gamesas.com/topic/1370778-unofficial-skyrim-dlc-discussion-thread-15/
http://www.gamesas.com/topic/1370797-unofficial-skyrim-dlc-discussion-thread-16/
http://www.gamesas.com/topic/1370808-dawnguard-and-future-skyrim-dlc-discussion-thread-17/
http://www.gamesas.com/topic/1370827-dawnguard-and-future-dlc-discussion-thread-18/
http://www.gamesas.com/topic/1370856-dawnguard-and-future-dlc-discussion-thread-19/
http://www.gamesas.com/topic/1370894-dawnguard-and-future-dlc-discussion-thread-20/
http://www.gamesas.com/topic/1370930-dawnguard-and-future-dlc-discussion-thread-21/

http://www.gamesas.com/topic/1370998-dawnguard-and-future-dlc-discussion-thread-22/
http://www.gamesas.com/topic/1371090-dawnguard-and-future-dlc-discussion-thread-23/
http://www.gamesas.com/topic/1371091-dawnguard-and-future-dlc-discussion-thread-24/
http://www.gamesas.com/topic/1371334-dawnguard-and-future-dlc-discussion-thread-25/
http://www.gamesas.com/topic/1371845-dawnguard-and-future-dlc-discussion-thread-26/
http://www.gamesas.com/topic/1372881-dawnguard-and-future-dlc-discussion-thread-27/
http://www.gamesas.com/topic/1373537-dawnguard-and-future-dlc-discussion-thread-28/
http://www.gamesas.com/topic/1374669-dawnguard-and-future-dlc-discussion-thread-29/
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courtnay
 
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Post » Thu Jun 14, 2012 4:48 am

As long as there is a good variety of new or even just revamped weapons and armor I will be happy.

Also I know there is going to be a new area unlocked but how big is it going to be and if it is as big as I think it may end up being how much memory will it take up on my PS3?
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Austin England
 
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Post » Thu Jun 14, 2012 12:45 pm

1. Jumping Height Enchantment for Boots? Maybe x2,x3,x4 of Players current jumping height.

2. Maybe a x2,x3,x4 of Players current jumping height for a Vampire Perk Tree. Picking this skill would be optional for users.
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Amie Mccubbing
 
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Post » Wed Jun 13, 2012 11:26 pm

just give something that'll last. I dont want a few missions. hopefully its a new area, and the crossbows are cool
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Ashley Hill
 
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Post » Thu Jun 14, 2012 10:29 am

1. Jumping Height Enchantment for Boots? Maybe x2,x3,x4 of Players current jumping height.

2. Maybe a x2,x3,x4 of Players current jumping height for a Vampire Perk Tree. Picking this skill would be optional for users.

Jumping? Your too funny. There isn't even a reason to jump higher than you already can in the game. Now if there were new attack animations where you could drop down or leap at somebody and attack at the same time then there would be a reason for it.
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Laura Samson
 
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Post » Thu Jun 14, 2012 11:26 am

Wow. Thread 30..
I wonder what thread we will be at after/during E3. Since this is both dawnguard and future DLC Discussion :) Should we have a official dawnguard thread then? Ah.. I am excited..
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Your Mum
 
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Post » Wed Jun 13, 2012 11:03 pm

Jumping? Your too funny. There isn't even a reason to jump higher than you already can in the game. Now if there were new attack animations where you could drop down or leap at somebody and attack at the same time then there would be a reason for it.
Not to you, But me being a stealth character it would help out a lot to jump to a higher vantage point with my Bow.
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jessica sonny
 
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Post » Thu Jun 14, 2012 10:01 am

Not to you, But me being a stealth character it would help out a lot to jump to a higher vantage point with my Bow.

Still your problem isn't how high you can jump but that you cant climb onto a rock that is no higher than your chest. I just think it would look silly jumping around HALO style.
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Aman Bhattal
 
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Post » Thu Jun 14, 2012 4:35 am

Screw jumping, bring back the climbing skill!
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Ruben Bernal
 
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Post » Thu Jun 14, 2012 12:53 pm

Screw jumping, bring back the climbing skill!

I say make a whole Agility Skill Tree that is for things like climbing, reduce stamina use when running or swinging, unarmed and how high and how far you can jump.
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Lou
 
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Post » Thu Jun 14, 2012 10:43 am

Not to you, But me being a stealth character it would help out a lot to jump to a higher vantage point with my Bow.

Somehow I think the Jumping height is what it is so you cant jump over the wall at Whiterun, but then why jump when you can http://www.youtube.com/watch?v=CUZzBhn5NpE
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Melissa De Thomasis
 
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Post » Thu Jun 14, 2012 1:50 pm

for a futurwe DLC i would like it have to do with the Thalmor
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Adrian Powers
 
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Post » Thu Jun 14, 2012 11:21 am

I want my boots of blinding speed back
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butterfly
 
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Post » Thu Jun 14, 2012 12:06 am

Still two more weeks before E3 opens :(
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Soph
 
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Post » Thu Jun 14, 2012 12:01 am

I would like more of the artifacts from earlier games, like the Fists of Radagulf, to be added.
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Dan Stevens
 
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Post » Thu Jun 14, 2012 1:17 am

Cowl of Nocturnal. The Gray Fox needs to rule the thieves guild once more!
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Dj Matty P
 
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Post » Thu Jun 14, 2012 6:45 am

I want more special enchantments. I mean, it's awesome when you find an item with the underwater breathing enchantment, or the muffle enchantment, but all the ordinary ones like magica regen or fire damage are all pretty boring since they are all basically the same.

These are examples of enchantments I would like to see:

Increase jump height
Increase walking speed
shining weapons (if they added dark caves like in the gamejam)
Increase the zoom for bows (when using zoom)
Give e.g. 50 health when the player's health is below 100 (once a day)
Become invisible when crouching (like the Chinese stealth suit in FO3. This enchantment would probably be extremely rare)

I would also like the enchantments to change your armor's/weapon's appearance, for example shock damage would make some sparks on the blade, and fire damage would make the blade glow red (like if it was really warm)

But that's just my opinion though
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Marlo Stanfield
 
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Post » Thu Jun 14, 2012 1:28 pm

Don't make the expansion closed loop.
In other words, make it the beginning of a series of expansions, that takes the player to places 'beyond.'
This would give the developers ENORMOUS flexibility. Just going back to a province from a previous ES game is dangerous, because it sets up a portion of the players for disappointment.
Also: combat doesn't need to be a central feature. Don't get me wrong - it's fun bringing the pain to Thalmor, Falmer, Forsworn and banditos and such. But plot twists and turns, espionage, exploration, puzzle solving (within reasonable limits) and other things can be extremely enjoyable. Not everything has to devolve down to "Go and explore this cave/crypt/ruin, kill everything, kill the Boss, and take the special item for a bounty in gold."
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Carolyne Bolt
 
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Post » Thu Jun 14, 2012 12:03 pm

1. Jumping Height Enchantment for Boots? Maybe x2,x3,x4 of Players current jumping height.

2. Maybe a x2,x3,x4 of Players current jumping height for a Vampire Perk Tree. Picking this skill would be optional for users.
new jumping ability is a great idea , i want to be able to double jump and do a flip or something , i have console btw
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Cagla Cali
 
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Post » Wed Jun 13, 2012 10:51 pm

Somehow I think the Jumping height is what it is so you cant jump over the wall at Whiterun, but then why jump when you can http://www.youtube.com/watch?v=CUZzBhn5NpE
i also agree . flying would be wicked awesome , ive said this many times , i would like to transform into a dragon or a magical entity as a powerful mage and fly any where :)
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Janeth Valenzuela Castelo
 
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Post » Thu Jun 14, 2012 7:26 am

I feel like travelling to other provinces just to assassinate targets for the night mother...
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Tania Bunic
 
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Post » Thu Jun 14, 2012 5:34 am

shining weapons (if they added dark caves like in the gamejam)

What about weapons that shine when the Moriah's Orcs Draugrs or Daedra are around? :D

Not everything has to devolve down to "Go and explore this cave/crypt/ruin, kill everything, kill the Boss, and take the special item for a bounty in gold."

I agree. As always, diversity is very appreciated :smile:
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Elle H
 
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Post » Thu Jun 14, 2012 8:47 am

I just want to see the price! If they are going to charge $40.00 or so, then I can go get a whole other game. One that runs nicely on my PS3! So I am not over-excited about this. I'm glad XBOX gets it first so I can study the feedback.
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Fiori Pra
 
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Post » Thu Jun 14, 2012 1:38 pm

Not to you, But me being a stealth character it would help out a lot to jump to a higher vantage point with my Bow.

A good stealth Character can easily get to high places, my Characters are primarily stealth based and I can get on top of buildings and other tall places just fine. They will not put in a jumping enchantment for the same reason they took out the levitation spell, the game is just to large for that kindpd of spell.
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Jhenna lee Lizama
 
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Post » Thu Jun 14, 2012 8:26 am

Stealth mechanics should be reworked: the cooldown period is too short and, in any case, NPCs in caves/lairs should not resume their normal activities after seeing the body of a fallen friend/ally. As of now, stealth is almost broken because of that. I've stopped using bow for this reason: at least with knives and swords it requires a measure of skill and luck to sneak past a foe to backstab him.
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kiss my weasel
 
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