Dawnguard Trailer Discussion v.2

Post » Thu Jun 14, 2012 5:57 pm

No, but their dialogue and hatres for the unnatural tells us enough they will do anything to anyone.
We haven't heard the Dawnguard speak. Wtf are you talking about?
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Ana Torrecilla Cabeza
 
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Post » Fri Jun 15, 2012 5:44 am

We haven't heard the Dawnguard speak. Wtf are you talking about?
I think he is talking about the vigilant of stendarr
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Claire Mclaughlin
 
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Post » Fri Jun 15, 2012 4:01 am

i assume one of the rewards for the DLC(If you side with the Vampires) is that it will be night all the time?
Everywhere in Skyrim?

Awesome.
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Christina Trayler
 
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Post » Fri Jun 15, 2012 10:26 am

Everywhere in Skyrim?

Awesome.

Yeah. I mean the guy said we will be free of the tyranny of the sun, plus they showed that dark orb shrouding the sky. So yeah. Vampires will be able to go out whenever they want.
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Marie Maillos
 
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Post » Fri Jun 15, 2012 1:15 am


Yeah. I mean the guy said we will be free of the tyranny of the sun, plus they showed that dark orb shrouding the sky. So yeah. Vampires will be able to go out whenever they want.
Its kind dangerous if you think about it. Vampires coming out during the day, killing villagers and whatnot.
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Lauren Graves
 
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Post » Thu Jun 14, 2012 8:48 pm

Its kind dangerous if you think about it. Vampires coming out during the day, killing villagers and whatnot.
Skyrim's world relies too much on NPCs waiting for the player to be there. So if vampires do spawn near enough to town to encounter villagers, it isn't an issue unless the player is around, in which case the player can do something about it.

I welcome the addition. I mean, yeah it's going to be a pain in the neck because 9 out 10 villages are going to be depopulated. But at least the world will feel slightly more alive.
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Julia Schwalbe
 
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Post » Fri Jun 15, 2012 1:58 am

I have to wonder though if Jyggalag will be getting his own realm. The fact that he is not even mentioned in Skyrim is odd, unless Shivering Isles is not canon.

I think he's just floating in Oblivion trying to create a realm. I'm sure you can't just create a realm willynilly. And the fact that you don't hear about him is because he hasn't made his existence known to mortals.
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Liii BLATES
 
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Post » Thu Jun 14, 2012 10:23 pm

Skyrim's world relies too much on NPCs waiting for the player to be there. So if vampires do spawn near enough to town to encounter villagers, it isn't an issue unless the player is around, in which case the player can do something about it.

I welcome the addition. I mean, yeah it's going to be a pain in the neck because 9 out 10 villages are going to be depopulated. But at least the world will feel slightly more alive.
Uhm. No. The world goes on everywhere even if the player isn't there. The villagers would have to worry even if the player wasn't there.
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Julie Ann
 
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Post » Fri Jun 15, 2012 5:39 am

Thank you Bethesda!! You're finally giving some love to the Goth people like myself!

I really can't wait for this DLC! Take my money, Bethesda!
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Carys
 
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Post » Fri Jun 15, 2012 4:27 am

Skyrim's world relies too much on NPCs waiting for the player to be there. So if vampires do spawn near enough to town to encounter villagers, it isn't an issue unless the player is around, in which case the player can do something about it.

I welcome the addition. I mean, yeah it's going to be a pain in the neck because 9 out 10 villages are going to be depopulated. But at least the world will feel slightly more alive.

you mean it will feel slightly more dead, with 90% of the villages depopulated.
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NAtIVe GOddess
 
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Post » Fri Jun 15, 2012 5:50 am

I hope there is a new landmass...and I see people throwing around the idea of a vamrire realm (molog bal)...if that was the case, I could see siding with the dawnguard and then when you're in the realm, everything is an enemy so it works...................but what if you sided with the vampires (something I wouldnt do cause I think vampires are lame and Im disappointed that this is about them...but I guess Ill jus have fun killing them).........when you are in the realm it would seem that everything is friend so wouldnt be as exciting for those who chose that side, who would they fight?....idk hope we get a landmass tho
Don't worry we have a new landmass. The trailer shows the new areas and it's map.
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CHANONE
 
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Post » Fri Jun 15, 2012 8:27 am

just read the 8 things we know about Dawnguard on Gamespot and one of them were capes and cloaks!!!!! FINALLY! so pumped!
Just look at the vampire guy in the trailer, he's wearing a cape.
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Taylah Illies
 
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Post » Thu Jun 14, 2012 9:23 pm

At 0:51, that new bow the player is using looks a bit like dragonbone...

Dragonbone weapons possibly?
I think it is a vampire weapon, as in Dawnguard get crossbows and vamps get a new bow. Could be wrong though.
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Stefanny Cardona
 
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Post » Fri Jun 15, 2012 6:33 am

So just my guess but...

Molag Bal (Vampires) versus Meridia (Dawnguard)?

Makes sense to me seeing as Molag Bal made Vampires and Meridia hates the Undead. Plus her Artifact has the word Dawn in it.
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Avril Louise
 
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Post » Fri Jun 15, 2012 9:20 am

Uhm. No. The world goes on everywhere even if the player isn't there. The villagers would have to worry even if the player wasn't there.
No..... It doesn't. There are a few ways to tell this.

Firstly: Dragons start spawning as soon as the player reaches a certain point in the main quest. They can fly into cities such as Whiterun. However you never travel into Whiterun to discover that the town has been depopulated in your absence.

Secondly: If that was the case, my computer would buy a new jacket and spend the rest of its working life sitting in the corner of a completely white room rocking back and forth singing quietly to itself.

Thirdly: If you increase the view distance and download a mod such as Wars in Skyrim, which adds a copious amount of NPCs to the game, you will notice that the most distantly rendered NPCs only start interacting with the world or even attacking each other when the player draws near. Otherwise they just stand where they spawn. Likewise, if you walk through the zone, witness one battle, and then return again 5 seconds later, all of the NPCs spawn which your computer wasn't able to handle the first time around. If your hypothesis was correct these NPCs would be rendered as dead bodies because the battle was fought "behind the scenes"

you mean it will feel slightly more dead, with 90% of the villages depopulated.
Hahahaha XD
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Patrick Gordon
 
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Post » Fri Jun 15, 2012 2:28 am

I think the leader of the vampires might be the count from skingrad in oblivion. Vampires are immortal after all.
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Scared humanity
 
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Post » Fri Jun 15, 2012 5:51 am

Anyone else iffy on the animations in the trailer? I'll be honest, I couldn't take half of it seriously because of how bad the animations looked. That's always been one of Bethesda's biggest weaknesses, for sure.
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Karen anwyn Green
 
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Post » Fri Jun 15, 2012 5:36 am

Skyrim's world relies too much on NPCs waiting for the player to be there. So if vampires do spawn near enough to town to encounter villagers, it isn't an issue unless the player is around, in which case the player can do something about it.

I welcome the addition. I mean, yeah it's going to be a pain in the neck because 9 out 10 villages are going to be depopulated. But at least the world will feel slightly more alive.
That's ironic.
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Reanan-Marie Olsen
 
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Post » Fri Jun 15, 2012 9:05 am

Does anyone else think that Dawnguard castle looks freaking amazing?
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Dj Matty P
 
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Post » Thu Jun 14, 2012 7:34 pm

No..... It doesn't. There are a few ways to tell this.

Firstly: Dragons start spawning as soon as the player reaches a certain point in the main quest. They can fly into cities such as Whiterun. However you never travel into Whiterun to discover that the town has been depopulated in your absence.

Secondly: If that was the case, my computer would buy a new jacket and spend the rest of its working life sitting in the corner of a completely white room rocking back and forth singing quietly to itself.

Thirdly: If you increase the view distance and download a mod such as Wars in Skyrim, which adds a copious amount of NPCs to the game, you will notice that the most distantly rendered NPCs only start interacting with the world or even attacking each other when the player draws near. Otherwise they just stand where they spawn. Likewise, if you walk through the zone, witness one battle, and then return again 5 seconds later, all of the NPCs spawn which your computer wasn't able to handle the first time around. If your hypothesis was correct these NPCs would be rendered as dead bodies because the battle was fought "behind the scenes"
It's not a hypothesis. It's a fact. I see dead NPC's all the time on my Xbox game. And dragon skeletons pop up all the time in places i didn't kill them. And it was said before the game came out that the world was alive without you there. [and no it wasn't removed] I don't think mods really count as there not hard characters programmed into the game from the get go
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Hazel Sian ogden
 
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Post » Fri Jun 15, 2012 4:59 am

It's not a hypothesis. It's a fact. I see dead NPC's all the time on my Xbox game. And dragon skeletons pop up all the time in places i didn't kill them. And it was said before the game came out that the world was alive without you there. [and no it wasn't removed] I don't think mods really count as there not hard characters programmed into the game from the get go
It isn't a fact mate, those dragon skeletons are the dragons you killed being moved by the havoc engine, and the game re-enabling them when you enter an area. If you look around the forums you'll see numerous accounts of dragon skeletons fall out of the sky or hanging off of Whiterun's gate etc. The game doesn't render what isn't in its render distance, otherwise you'd be playing lag city, especially on 6+ year old hardware (Xbox).


You're finally giving some love to the Goth people like myself!
... wait one second, since when have Goths liked Vampires? I thought Goths thought Vampires were poser wannabes and hated being referenced together. They even made a South Park episode about it! :biggrin:
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NIloufar Emporio
 
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Post » Thu Jun 14, 2012 8:24 pm

I think the leader of the vampires might be the count from skingrad in oblivion. Vampires are immortal after all.

That'd be cool
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Chris BEvan
 
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Post » Fri Jun 15, 2012 3:12 am

Hell yes, we can use crossbows in dawnguard, it shows up in the trailer :D

Also, turning into some kind of gargoyle person? Probably looks cool, but I'll need more info on that.
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Dan Wright
 
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Post » Fri Jun 15, 2012 3:32 am

Did anyone notice the sun shafts when dovahkiin was walking towards the screen? Are they actually in the engine now or is that just video effect?

Yep, definitely looked like godrays.

First time I've seen this trailer - great stuff and my character has just turned vampire. Plus using the Lady Body - LB mod by KrisTi which has a port of the Underworld armour from the Oblivion mod included. Getting a distinct Underworld vibe from this dlc - very pleased indeed.
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Emily Martell
 
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Post » Thu Jun 14, 2012 9:53 pm

My theory of how you join the vampires

Basically, I think it was Molag Bal voicing the trailer. And we all know Molag Bal created vampires when he [censored] some woman. In the trailer he says 'you have returned to my daughter'. Could this mean we meet one of his vampire daughters, who leads us to their lair?
The guy at the beginning is the one narrating. Presumably the leader.

Looks cool, I see what looks like some armor-less Falmer. Maybe hope is not lost for the Snow Prince. I want the vampire leaders armor, I'll have his head on a spike.
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Sweets Sweets
 
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