Did the Game Jam video tick you off?

Post » Sun Jun 10, 2012 3:05 am

i don't like the dragon mounts idea, it seems degrading to them, they are more intelligent then in other fantasy series after all



other than that, the video is pretty cool
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Kim Bradley
 
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Post » Sun Jun 10, 2012 5:21 am

I was laughing all the way through it--never acquired to me to be mad.....but now.....well, after reading so many good reasons why I should be.....I still don't have the energy to be mad. :yawn:

I'm enjoying the game and dreaming about all the good stuff the modders will come up with. :sleep2:
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Amie Mccubbing
 
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Post » Sun Jun 10, 2012 1:11 am

You need to understand something. Unfortunately if I were to explain it this thread would explode into a ball of flaming war.

So I will leave here saying, a lot of the stuff in the jam would not be officially releasable.
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Tanika O'Connell
 
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Post » Sun Jun 10, 2012 8:17 am

I hope some of those awesome features find their way into the game eventually. My picks would be build your own home (especially if you could add an armory with lots of armor stands and weapon racks), adopt a child and goblins.

And they should probably add spears since a lot of people seem to like those.

The works is already done, why wouldn't they add these things?
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Dan Endacott
 
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Post » Sun Jun 10, 2012 12:27 am

Loved everything in the video, and didn't make me angry. It's amazing the work you can get done when you don't have qa and processes getting in your way!

Only a couple if things I didn't like:

Darker dungeons: If it's added make it an option. Not being able to see and making me micro a torch or light spell is not fun for ME.
Adoption: Heck I don't like the marriage option much less an adoption. Got 5 kids in RL why would I want a virtual one too?!?
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Stu Clarke
 
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Post » Sun Jun 10, 2012 4:05 am

Im very exicted what Bethesda will come up with,
And no offense to people who are like "We dont need them Because we have mods", Remeber a large amount of the fourm are console Players.
I personally hope Bethesda will give us some Eye patches...
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Nicholas
 
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Post » Sat Jun 09, 2012 10:56 pm

Didn't make me angry at all, although after seeing the video it did make think of how much little things like spears,horse combat matter to me. I really. REALLY want spears... and horse combat... and Vampire lords... yeah i want it all. not going to happen i know, but i can dream.
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Evaa
 
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Post » Sun Jun 10, 2012 12:34 am

Didn't make me angry at all, although after seeing the video it did make think of how much little things like spears,horse combat matter to me. I really. REALLY want spears... and horse combat... and Vampire lords... yeah i want it all. not going to happen i know, but i can dream.
"A man is nothing, without his dreams"
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Matthew Warren
 
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Post » Sun Jun 10, 2012 4:57 am

damn. thats all i can say.
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Cassie Boyle
 
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Post » Sun Jun 10, 2012 8:42 am

Art direction? Better voice acting?

Cosmetic things.

Better stories? Thieves' Guild of Oblivion trumps Skyrim without even trying. The Skyrim TG is so convoluted, full of terrible writing and plot holes that it's not even funny.

College of Winterhold is terrible when held up to the Mage's Guild, and the Dark Brotherhood of Skyrim is barely on par with that of Oblivion.

You can make things too overpowered with Spellmaking?

Welcome to the hallmark of Bethesda, a dev team who can't balance their mechanics well.

The fact people are not happy with Spellmaking or other features being removed is that they weren't replaced with anything as good as what was taken out.

I don't know where to begin...except at the beginning, because you drop the ball right from the start. Visuals are not cosmetic. They are not peripheral, or secondary, or any synonym you can think of. The point of this sort of game is to feel like you're there. If you drop the ball on the visuals then the game is a waste of your time. There are games where visuals are secondary; this genre is not one of them.

Nor is voice acting unimportant. Go watch a performance of Shakespeare with crap actors and then tell me acting is "cosmetic", Even great writing is pointless if you have craptacular voice acting like in Oblivion.

As for the quests, I haven't played the thieves' guild or DB in either game, so I don't discuss those, but the Companions are far more interesting than either the Fighter's Guild or the Mage's Guild in Oblivion. The Main Quest in Skyrim is far, far more interesting than the MQ in Oblivion, and actually has a decent villain in it. My character isn't playing the Daedric Quests, but the Daedra Princes actually seem somewhat creepy in this game from the little I've seen of their quests.

The environment is far better, the world itself, which is the real point of the whole thing, is far better. Haven't played through the Civil War yet, but from what I've been exposed to already in the game, that alone could have been the Main Quest in the game. We've got two storylines in Skyrim which are good enough for an entire game unto themselves! How can you say it's lacking in story?
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stephanie eastwood
 
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Post » Sun Jun 10, 2012 8:19 am

Was there a video attached? I was too busy eating popcorn and reading posts from a bunch of advlts acting like three-year old entitlement babies.

MMOs thataway --------------------->

Please go there...
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Mimi BC
 
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Post » Sat Jun 09, 2012 7:30 pm

I hope some of those awesome features find their way into the game eventually. My picks would be build your own home (especially if you could add an armory with lots of armor stands and weapon racks), adopt a child and goblins.

And they should probably add spears since a lot of people seem to like those.

The works is already done, why wouldn't they add these things?
because the work ISN'T done. in fact,as Todd's demonstration pointed out, it takes just as much work to debug a feature working as it does to create it in the first place. A lot of this stuff is probably buggy as hell, and is just proof-of-concept work.
Though the dungeon pieces and darker dungeons look absolutely amazing. Really want to see those added in
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Roberto Gaeta
 
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Post » Sun Jun 10, 2012 3:13 am


MMOs thataway --------------------->

Please go there...


I have not agreed with anyone this much for a while
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Jesus Sanchez
 
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Post » Sat Jun 09, 2012 10:39 pm

http://www.youtube.com/watch?v=zHp09ifjGgs


They added all these feature to the game...a WEEK after release.

I am NOT happy.....NOT HAPPY!

Also....I consider Todd Howard to be a liar.

This is NOT a flame-thread. This is a truth-thread.




....I just want answers.
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Nathan Maughan
 
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Post » Sun Jun 10, 2012 10:19 am

This thread is stupid..

Just because they make something to the game in 1 week, doesnt mean its even 1% stable, they showed you a clip of 5-10 sec, not hours apon hours..
You need to look over almost everything, if it colides with another feature, NPC, or anything else in the world..
Sure, darker dungeons... its easy, just dont put lightsources in the dungeon.

But the rest, seasons, what if a part of the world gets stuck in winter and just besides it its summer?
spears, animation issues.
shadow and water improvements... animation and graphics
make a kinect feature to a game without any support from kinect is also hard.

My point is.. just because it works in a short clip, doesnt mean it works all the time.

StupidPeopleAreStupid.
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mishionary
 
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Post » Sun Jun 10, 2012 5:42 am

They added all these feature to the game...a WEEK after release.

I am NOT happy.....NOT HAPPY!

Also....I consider Todd Howard to be a liar.

This is NOT a flame-thread. This is a truth-thread.




....I just want answers.
I suppose "12" is your age.

They've not added nothing.
Todd Howard is the executive producer and simply do his job (very well if you ask me) you can't call him a "liar" because his work is to sell you an entertainment product and this "game jam" is nothing more than a "joke" for the "moaning children" that call him and the developers team "liars", accuse them of "laziness" etc.
He's tried to explain that some "spectacular" features have been cutted off/removed for various and valid reasons and maybe only some of those things you've seen in the video will be included in a future Dlc.

And i personally think that the essential ones like mounted combat,footprints etc. are already in advanced development for future dlcs.

Remember also that consoles can't run properly some of the "heavy" graphics add-ons like seasonal foliage due to hardware limits so no chance for that ones on xbox360/ps3.

For "the rest" well... is the same old story ("Morrowind was the best","oblivion was better","i want back some features from previous games" etc..) but lets put in that way:

-Morrowind:great Rpg,great world design,decent story,npcs all killable,more creatures, levitation,spears,more guilds, no fast travel, consequences on what you did etc.. but too dispersive and "dated"; horrible animations and graphic models (especially the Npcs) and no acting voices so more dialogues option/less immersion (or more for some in that way)

-Oblivion: great action game with some rpg elements; better combat and better graphics,fast travel,spell making,poor main quest/ less immersion ,excellent guilds quests,good daedric quests,oblivion gates and dungeons too repetitive,acting voices/less dialogues,decent world design (exceptional the vegetation) tons of bugs

-Skyrim: extraordinary action game with some rpg elements and a solid lore/background; breathtaking game world,better combat and better graphics,dragons,shouts,civil war,almost decent main quest, very good/excellent guilds and Daedric quests (but Mages guild and companions guild were way too short compared to the Oblivion ones even if well balanced and more focused ) exceptional dungeons design (and yes there is even one dungeon without "artificial lights" near Riften populated only by cave bears if you seek for it) possibility to be a werewolf in the vanilla game,perks,dual wielding,killing animations,Black Reach,the dwarfs ruins and a credible "underworld" at last (just think about the possibility of a Dlc settled in the past with giant/dwarfs and stuff like this in the same game world but in a different era..) etc.

in short: Bethesda have added tons of things that the community have requested for years in the past ..yes, even marriage and fast travel..but hey..they're completely optional and no one forces you to wear an amulet and marry the first stranger you encounter (marriable npc) or to rp and don't use fast travel at all...

but you know the lazy human being prefer moaning and complaining behind a pc instead of think positive and understand that Skyrim is a masterpiece -maybe unfinished and certainly with his flaws- and most of all that Todd Howard and Bethesda have their targets and budget/time restrictions to deal with and even other projects/things to do in the meantime.
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Bitter End
 
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Post » Sat Jun 09, 2012 7:46 pm

no, not at all. just like todd himself said in the dice video, you can do anything, but you can't do everything. you just don't have time to do EVERYTHING. makes total and perfect sense. there's gotta be a point where you have to stop adding content. simple as that dude...

Good point. It's just too bad that they didn't decide that content that isn't watered down was worth something to the title. You know... Have a little pride in your hard work? Make it the very best you can..? That kind of thing...

I don't think that this is a valid excuse for Bethesda to get off on. It sure covers the company's ass, though. I don't understand how a company can get away with releasing such a watered down game, then showing us all the content we've been asking for... what was that..? 3 or 4 years..? And deciding to tell us "Oh, we don't know if we're going to sell it or do anything with it."
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Naomi Ward
 
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Post » Sat Jun 09, 2012 6:57 pm

Imagine all the bugs these things caused by being put in, Bethesda wanted to stick to the 11?11?11 release and it's pretty amazing they were able to stay on that schedule without delay.

And I get really tired of reading regurgitated information like this..

Sticking to a [censored] release date doesn't make you some gleaming knight in shining armor, it appeals only to the corporate interest of the company. Release dates screw the consumer and releasing half-ass titles doesn't help with the industry legitimizing itself as a form of art. Did Picaso say "It is going to take me until 4/8/73 to paint a picture, and I will release it on that day even if it isn't entirely finished, because eh, you have to stop somewhere!"

And as for the bugs..? That's why you don't desperately cling to a release date like it's your dying mother.
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Amy Gibson
 
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Post » Sun Jun 10, 2012 12:29 am

People have wanted spears back since Oblivion... So........................ Yeah............................... Some people have the right to be mad............................................. It just shows that they 'didn't' listen to their fan base =/ it's quite the epic troll on Bethesdas part.
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Nadia Nad
 
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Post » Sun Jun 10, 2012 12:31 am

http://www.youtube.com/watch?v=zHp09ifjGgs


They added all these feature to the game...a WEEK after release.

....I just want answers.
Howard gave you the answer in the same (full) clip didn't he? Game developement is about thinking up a bunch of cool stuff and ending up having to cut half or more of them.

People here also forget that you only saw like 3 seconds of each "goof" - it wasn't like they were full blown features with months of developement and play testing.

The only real thing I worry about is that some of those things end up as priced DLC. I don't buy DLC out of principle - just give me an expansion and I'll pony up the cash. Not for a simple "spear" DLC or something.
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Jessica Thomson
 
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Post » Sun Jun 10, 2012 5:12 am

I hope they at least release this stuff as some kind of modder's resource (with a huge disclaimer or something), but honestly none of it looks that good on its own for a DLC. Especially after the promises of "meaty" DLCs.



edit: Not being able to bite people who are awake, when you're a vampire, still pisses me off though. They need to release that, preferably as a free standalone DLC, unless they're working on some kind of mega-sorryformakingvampiressvcknopunintended-DLC.
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priscillaaa
 
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Post » Sun Jun 10, 2012 3:32 am

It just shows that they 'didn't' listen to their fan base
I see it as just the opposite. I think somebody at Bethesda made those spears because they did listen to the fan base and they do know that spears are popular. It's quite possible that those spears may appear in a DLC or expansion later. And if they do, it will be because Bethesda heard player's complaints and then acted on them
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Nikki Morse
 
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Post » Sun Jun 10, 2012 1:33 am

Anybody that is angry that spears aren't in the game is simply being an idiot. That's the flat out truth. Wanting spears in the game is fine. Being angry if you don't get spears in the game is absurd, childish petulance. I'm not gonna mince words about it; it's pure nerd-rage. Utterly embarrassing that people get angry about this sort of thing.
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Blaine
 
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Post » Sat Jun 09, 2012 8:15 pm

This thread is stupid..

Just because they make something to the game in 1 week, doesnt mean its even 1% stable, they showed you a clip of 5-10 sec, not hours apon hours..
You need to look over almost everything, if it colides with another feature, NPC, or anything else in the world..
Sure, darker dungeons... its easy, just dont put lightsources in the dungeon.

But the rest, seasons, what if a part of the world gets stuck in winter and just besides it its summer?
spears, animation issues.
shadow and water improvements... animation and graphics
make a kinect feature to a game without any support from kinect is also hard.

My point is.. just because it works in a short clip, doesnt mean it works all the time.

StupidPeopleAreStupid.

That's why you take the time to make it work instead of being like "lol 11-11-11 so cool it's the perfect release date". This game was rushed and isn't nearly as good as it really could have or should have been. There is so much that they could have done to improve this game, even if we were to exclude the examples from the game jam, had they bothered to take the extra time.
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Laura-Lee Gerwing
 
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Post » Sun Jun 10, 2012 4:40 am

They produced an excellent game as it is, and missing release dates can spell disaster. Running past release date is never a good thing. People lose jobs over that, and companies can lose huge amounts of money in development costs from time-schedule overruns. Obviously they needed to hit the Christmas season with this game; overshooting the release date in a time when there is such a thing as the internet and post-release patches is just not good.

It would be one thing if the game weren't playable as released, but it in fact was very stable for the vast majority of users. I've had several CTDs, which are no problem since I save regularly (some 3,200 saves by level 45) and I've had a few graphical burps, like a nigh-invisible dragon. Most of those could be resolved by quitting and restarting. Nothing serious, and almost everybody is in that same situation. There are a handful of people who have had serious problems, but they are, again, a relative handful.

While I agree that marriage seems like a half-baked feature, the sheer quality of the game astonishes, from the excellent key voice actors to the awesome stories of the return of Alduin, the Companions and their big secret, the Civil War, and all the background information you get about the ancient times when Ysgramor returned to avenge...well, you know what he came to avenge.

But anybody that complains about this game should go and do one thing before continuing to blab about how bad it is, and how big a disappointment it is, and how they feel betrayed by Bethesda, or Microsoft and Sony, or Todd Howard, or whoever. Go and watch the http://reckoning.amalur.com/ Go watch those, then go play Skyrim for an hour. Go walk through the towns, and the forests, and the mountains, and see the glaciers and the snowstorms; go see the aroura-rise at night - and then remember how cartoonish and worthless Kingdoms of Amalur looks in comparison.
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Neko Jenny
 
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