Absolutely. They had ONE WEEK and they came up with all that? And then Todd is all like, "How much of this stuff sees the light of day? To be determined. Could it be in a future DLC? We don't know. Could various parts of it be released for free? We don't know."
What? Tease us with all this cool stuff and then say it may never see the light of day?
Skyrim was conceptualized shortly after the release of Oblivion in 2006.http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#cite_note-welcome_back-27 Work on Skyrim did not begin until Fallout 3's release in 2008; developers considered the game to be a http://en.wikipedia.org/wiki/Spiritual_successor to both http://en.wikipedia.org/wiki/Fallout_3 and previous http://en.wikipedia.org/wiki/Elder_Scrolls games.http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#cite_note-podcast_6-28 The game was developed by a team of roughly 100 people composed of new talent as well as of the series's veterans.http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#cite_note-welcome_back-27
They had THREE years of development and 100 people could not get all the stuff into the game that teams came up with in ONE week? *is pissed!*
I know I do not understand game development, but honestly, that just seems really, really wrong.



