Did the Game Jam video tick you off?

Post » Sun Jun 10, 2012 5:33 am

Absolutely!

You know when your favourite band releases a new album...then they pick the worst songs to be singles while true gems lay hidden forever?

I got that feeling when I saw the VID.

Put those creative geniuses on the front line of development next game instead of warming the benches.
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Spooky Angel
 
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Post » Sun Jun 10, 2012 7:27 am

I'm pretty damn impressed that Bethesda:
1) Actually makes new core content after releasing the game
2) Tells us what new patches do
3) Shows what at least MAY come in future DLC
4) Release free DLC

All three huge improvements over the time when I came in contact with them the first time.
Those things look awesome but I suspect they are very bugged. I hope they incorporate some of the most practical ones (mounted combat, for example), no need for everything like vampire lords just the stuff you expect everyone to use on a regular basis.
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Dezzeh
 
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Post » Sun Jun 10, 2012 7:26 am

I'm sure Bethesda new the backlash of releasing a video with spears and mounted combat... I DO hope that this is just a tease for things to come. Otherwise, they should really hire a new PR manager... <_<
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Sebrina Johnstone
 
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Post » Sun Jun 10, 2012 3:33 am

No point in that one week as none of that creativity made it into the game and some of that stuff should just be a giving.

There was though. The point of the week was not centred around Skyrim, but the team; it was essentially an experiment - to see how the studio behaved when Todd told them to go wild. Maybe in the future Todd will have another Game Jam during the "Change" period, because he has learned that something like that can be immensely productive in terms of content and experience for the player.
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Claire
 
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Post » Sat Jun 09, 2012 10:55 pm

I'm so hoping that those Darker Dungeons, and Sneak enhancements are gonna make it ingame...
Seasons and footprints too, but I think that's a bit less realistic... Could care less about spears and flails (or riding Dragons, which would never work considering the cities and their walls)
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u gone see
 
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Post » Sun Jun 10, 2012 5:58 am

That was the one part of the video I thought was stupid. That part I don't see Bethesda implementing.

I bet that is the one thing that Beth ends up giving us :stare:
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Jack Walker
 
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Post » Sun Jun 10, 2012 3:15 am

I'm pretty damn impressed that Bethesda...Actually makes new core content after releasing the game

I think that at this point, software developers have realized that some games simply have longer lifetimes than others. Some games end up being reissued every year; the CoD series, and so forth. Only minor new stuff each iteration, mostly new weapons and new maps and a new (short) campaign to highlight some of the change in scenery.

Then there's stuff like TES. Years between installments, huge game but you get support. It's like having an OS; hate on Microsoft all you want, but they don't just release an OS, then move on to developing the next one and leave the last one to twist in the wind; they're constantly adjusting, patching and improving the current (and even older OSes, I think) after release, as well as developing the next OS.

Well, I don't know how much tinkering Bethesda did with Oblivion outside of the various DLC, some of which (horse armor) was a bit of a farce, but it seems like they've gotten the idea of supporting Skyrim, and not just expecting to make their money back in the first two months after release, then treating the game as dead and starting development on the next one. Fixing bugs - sure, it's a long list and there are still a lot there, but they're working on it. They're still working on new material for the game, some likely as pay DLC, some likely for free. They've already released new textures and the CK for PC users, and who knows which of the stuff in the video will make it out into the world?

For all the crap Bethesda's taken since release - and I admit to cursing them a little bit when Lydia can't pathfind her way over a rock the size of a watermelon, or I run into a mostly-invisible dragon - they certainly seem to be sticking with the game, fixing what's broken, improving what works, and even apparently paying attention to what people are saying on the forums. Spears! All the people that have an unholy lust for spears of all things (what would Freud say, folks?) might actually get their beloved and holy SPEARS after all this time rending clothes, wearing ashes and gnashing their teeth!

So things are looking up.
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The Time Car
 
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Post » Sun Jun 10, 2012 9:42 am

I'm so hoping that those Darker Dungeons, and Sneak enhancements are gonna make it ingame...
Seasons and footprints too, but I think that's a bit less realistic... Could care less about spears and flails (or riding Dragons, which would never work considering the cities and their walls)

Darker dungeons I think would be one of the most likely, since (1) it seems like a simple, logical idea, and (2) they've already got torches around, so they wouldn't exactly have to worry about balancing issues. I would like to see nights a bit darker as well. It's fine for the sky to be bright, relatively speaking, but the landscape should be fairly dark. Moonless nights should be VERY dark, especially if it's overcast.

I don't remember the sneak enhancements, but those might take some more attention to balancing to avoid them making the game too easy. I agree riding dragons is unlikely because of the cities. Flails would be an interesting addition, and since somebody's already worked out the animations for flails and spears...

I bet that is the one thing that Beth ends up giving us :stare:

Eh. I dunno. I could see some game involving voice commands, but not a game like Skyrim where you're gonna feel like a dork shouting nonsense at the screen. Telling your companions what to do in Mass Effect I think would get used a lot more than sitting on the couch yelling FUS ROH DAH at the damn television. That would get old reeeeeal quick for everybody else in the house, and unless the player had a good bit of alcohol in him, it's just gonna be too far past the Dork Limit.
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Tarka
 
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Post » Sun Jun 10, 2012 5:57 am

That's the one thing I would never use. I can nerd with the best of them, but that's too much for me. Gotta draw the line somewhere or you'll end up becoming fluent in Klingon and wearing your Jedi robes to the grocery store or something.

What's wrong with wearing Jedi robes to the grocery store? They look comfortable.

Everything shown looks interesting. I'd especially like the giant mudcrab fight to get implemented at some point. The dragon fights are fun, but it would be nice to see another giant enemy.

If they do implement new perks for werewolves or vampires, hopefully my Nord isn't lv 81 by then, or there's some way to reset perks. Atm, I rarely use the werewolf form and just keep it for the disease resistance.

I wonder about the child adoption part. Can I actually train them to at least use a sword, or dress up in armor (not actually enter combat)? I'd like for them to do more than just stand around in the house and greet me when I enter. I wouldn't want my Nord being away most of the time, adventuring, while his wife or housecarl are doing all of the parenting.

I hope the extras for follower do make it in. Travelling with a follower feels too much like babysitting, and I hate having to stick to paths while outdoors to keep my follower from getting stuck or lost, and I do hope that they do something about followers who feel like they need to be right on top of my character while in dungeons. It's annoying when my follower keeps pushing my character, or when I want to back up after shooting an arrow while sneaking and my follower is just standing there like a rock, not letting me move.
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cosmo valerga
 
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Post » Sun Jun 10, 2012 10:37 am

Can't really blame BGS fully they may have been way too time restricted due to Bethesda's PR being thrown at the "epic" date of the year 11.11.11 and see how the base game came out? Absolutely horrid worse previous titles so I would imagine that if any content that was in the "Jam" was actually being worked on in Skyrim's actual dev time then they like everything else had massive bugs and scrapped it. Of course the video itself is just a troll.. shows various things that various people wished for suggested and hoped to be in Skyrim that is not.

So I blame Bethesda the Publisher of setting a date putting so much time into it and BGS for not knowing (if they did know again Publisher has the say then I blame the publisher) of not knowing that the game will be stable for it's released I would have gladly waited another 6 months even a year if Skyrim had the essentials in the base game and was stable.

Now with that said even if Skyrim was delayed there is absoutely no guarentee that such "essentials" will be included because of their previous titles including Morrowind OMG have not met them either. Other then stability across all platforms which is the most important thing that Skyrim failed in but as well as exclsive features such as a decent PC UI, FOV slider, and "HD" pack instead of the default low res port that PC had on release.
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Nadia Nad
 
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Post » Sat Jun 09, 2012 8:57 pm

What's wrong with wearing Jedi robes to the grocery store? They look comfortable.

Hell, so are pajamas, but I don't go to the grocery store in pajamas either. Lines must be drawn, man!

Everything shown looks interesting. I'd especially like the giant mudcrab fight to get implemented at some point. The dragon fights are fun, but it would be nice to see another giant enemy.

Yeah, that looked pretty epic.

If they do implement new perks for werewolves or vampires, hopefully my Nord isn't lv 81 by then, or there's some way to reset perks. Atm, I rarely use the werewolf form and just keep it for the disease resistance.

More perk resetting! RRRRAAAAARRRRGH!!! :stare:

I wonder about the child adoption part. Can I actually train them to at least use a sword, or dress up in armor (not actually enter combat)? I'd like for them to do more than just stand around in the house and greet me when I enter. I wouldn't want my Nord being away most of the time, adventuring, while his wife or housecarl are doing all of the parenting.

That's one of those things I can't imagine many people role-playing. Role-playing "Hey, I'm a burly Nord Warrior or aggressive Orc Berserker and I'm gonna go hit stuff until it falls down and gives me all the moneys" or "I'm an evil necromancer and I collect bones and have undead servants follow me around" is what the game is about. Trying to role-play marriage, or adoption of a child...what do you do to role-play that? Try and feel some sort of artificial emotional bond with a (weakly) fictional character that doesn't even have much story to it? Meh. That stuff leaves me cold. I wouldn't be surprised if marriage disappears in the next game as a failed concept.
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Janette Segura
 
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Post » Sun Jun 10, 2012 8:27 am

The "What if we worked like this more often? What could we do?" picture at the end made me want to commit genocide.
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Sophh
 
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Post » Sun Jun 10, 2012 9:36 am

...Because why?
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Naomi Ward
 
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Post » Sat Jun 09, 2012 10:08 pm

Now if any of the features in the "jam" is sold via DLC/xpac then I will look down upon BGS using this video as a PR and nothing more.
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clelia vega
 
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Post » Sat Jun 09, 2012 7:47 pm

It probably is PR. I would hope so, or they aren't being smart. Do they have some obligation to provide all these enhancements free?
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Britta Gronkowski
 
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Post » Sun Jun 10, 2012 6:59 am

I'd just like to have the option to raise my character's offspring to be a hero, themself. I'd even settle for a merchant, blacksmith or hose trainer.

If my character's adopted child is more or less, a glorified butler, then what's the point? I'd like to teach them weapon combat, and perhaps have dialogue from them about wanting to be an adventurer someday or joining the guard, or how their father is so awesome.
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Ria dell
 
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Post » Sun Jun 10, 2012 5:08 am

I just really enjoyed the video... so never thought about whether I could do any of it or not :blink: Would like to see some of it, but I'm content with what I have. :banana:
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LuCY sCoTT
 
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Post » Sat Jun 09, 2012 11:48 pm

Depend on how you look at it. If any of these features were planend for Skyrim prior to release they deserve to be FREE period that is the equvilant of withholding content to later sell to the market for easy cash Activision and EA has done such.

Now if this content was developed after Skyrim's release in a week then what the hell was BGS doing for 3 full time years (2 more for semi shared brainstorming) and why hasn't ANY of these features that appear to work at least on PC where it can actually handle more so unoptimization or more so heavy load as seasons and rushing waters would do. But even things such as spears been proven to work with full fledged animations the one of two "arguments" people have brought up other then Balance which there is no such thing as in Skyrim now.

So yes any and all features that have been shown in the Jam that was planned or being worked up to released should be free content for consumers.
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Flesh Tunnel
 
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Post » Sat Jun 09, 2012 10:50 pm

Pretty disgusting imo, how long have they known about the community wanting Spears? Then, they produce all that after only a week? Holding major gameplay features back just so they can have a second bite at the cherry stinks.
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Ross
 
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Post » Sun Jun 10, 2012 2:37 am

There is always more they could have done and wanted to do. You have to stop at some point or the damn thing will never be released. It may seem like they did a lot in week but I don't think they just throw all of that in. We only saw a few seconds of each feature, how well dose it actually work? They have to play test that, work out all the kinks, make sure it doesn’t break anything and is relatively balanced
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teeny
 
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Post » Sun Jun 10, 2012 2:20 am

There is always more the developer could have done and wanted to do. You have to stop at some point or the damn thing will never be released. It may seem like they did a lot in week but the foundations are already done now and they can’t just throw all of that in. We only saw a few seconds of each thing. They have to play test that, they would have to work out all the kinks, make sure it doesn’t break anything and is relatively balanced

Balance again does not mean anything in Skyrim. Play testing however and optimization does but you can't get much worse then what was released in the base game. BGS has the "Just patch it" ideology having more features that were broken on release could be fixed with patches but small thing as spears shouldn't be excluded for any reason because the only reason not too add such balance which again mean nothing in Skyrim at all.
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Dragonz Dancer
 
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Post » Sun Jun 10, 2012 5:15 am

Game Jam Video: http://www.digitalspy.com/gaming/news/a364917/skyrim-game-jam-teases-dragon-mounts-kinect-shouts-video.html



Absolutely. They had ONE WEEK and they came up with all that? And then Todd is all like, "How much of this stuff sees the light of day? To be determined. Could it be in a future DLC? We don't know. Could various parts of it be released for free? We don't know."

What? Tease us with all this cool stuff and then say it may never see the light of day?




They had THREE years of development and 100 people could not get all the stuff into the game that teams came up with in ONE week? *is pissed!*

I know I do not understand game development, but honestly, that just seems really, really wrong.

Quite honestly it pissed me off to see it. All of the things they didn't put in the game that people wanted like wereboars, mounted combat, and spears and whatnot that they said was too difficult to put in the game and in a week, A WEEK, they are able to come up with all of it. REALLY? So basically all of their excuses were bs? Freakin figures. It seems like I'm losing more faith in Bethesda with every bit of news I hear.
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Amy Gibson
 
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Post » Sun Jun 10, 2012 7:17 am

Look forward to some of these features in the next instalment of elderscrolls.
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Natalie Taylor
 
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Post » Sat Jun 09, 2012 11:47 pm

thats amazing!
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Kim Bradley
 
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Post » Sun Jun 10, 2012 9:31 am

I'm so hoping that those Darker Dungeons, and Sneak enhancements are gonna make it ingame...
Seasons and footprints too, but I think that's a bit less realistic.

I'd really like to see the seasonal changes too but they are probably going to be difficult to add , but I can't see why footprints in snow would be so unrealistic , MGS on the PSone had the ability to render real time footprints that got covered back up over time so if ancient hardware like that can do it would it really be so hard for them to add them to Skyrim ?
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Laura
 
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