Not at all, it just find it pretty silly that you are even able to use the artifact of a Deadra Prince who despises undead while being undead. Not to mention that the shockwave that destroys or turns undead does not affect the player at all.
On the other hand you can only find dragonflies near water when it's not raining. I think the focus was a bit misplaced.
No, being able to do all that stuff is intentional. Some people may want to do all that stuff. While I wouldn't mind things like skill requirements for advancements within guilds, I'm glad TES games don't restrict you from doing things. Let
me decide what my character would or wouldn't do, not the developers putting some arbitrary restrictions on it.
Working as intended.
Skyrim succeeds in making a big playground but fails to do anything else better than other rpgs.
- guilds where rushed
- lacks a lot of literal restriction from charecter defining
- marriage was sloppy
- most of the supposed hours are from repetive dungeons and quests
Skryim is a good game but far from a masterpiece.
What restrictions are you talking about? Your character shouldn't be restricted. That's what makes TES better than other RPG's, the fact that I'm not restricted to arbitrary classes. I don't want to play pure mages, warriors, or thieves, because I don't feel those restrictions make sense. In the real world, it doesn't matter what my "class" is, it matters what my talents are. Just because my talents are in one area doesn't mean I can't attempt to try different things. TES allows this to happen, and is a much superior RPG for it.
I think people are giving Bethesda too much credit. Where is the love for Obsidian?
When Obsidian makes a game the caliber of Morrowind, Oblivion, or Skyrim, then they will get the same credit. As it is, they haven't. So I have no credit to give to Obsidian.