Fallout New Vegas Achievements Revealed!

Post » Tue May 17, 2011 9:40 am

obviously quest names= spoilers you guys.
guess some of them may be for people who havent been keeping up with the game.
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Marcus Jordan
 
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Post » Tue May 17, 2011 12:50 pm

I don't look at Achievements/Trophies before playing. And yes, there were spoilers. Not major, though.


Are you kidding!?!?!?! Nothing major!?!?!?!? When I saw an achievement called Veni Vidi Vici I was like ZOMG!!!! There's some kind of Caesar connection!?!?!? The just completely ruined the plot of Caesar's Legion for me!!!! :P
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Guy Pearce
 
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Post » Tue May 17, 2011 8:40 am

Are you kidding!?!?!?! Nothing major!?!?!?!? When I saw an achievement called Veni Vidi Vici I was like ZOMG!!!! There's some kind of Caesar connection!?!?!? The just completely ruined the plot of Caesar's Legion for me!!!! :P


Yeah I won't lie to myself, they were kinda major, like when I saw "The House Always Wins" I [censored] my pants.
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Jack Moves
 
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Post » Tue May 17, 2011 4:59 am

Instead of "Spoilers" I'd prefer to call them "Oh my god, crap I already knew!" or "Stuff that just confirms things common sense would tell me" :tops:

EDIT: You could judge by FO3 that the achievements would be quest related for the most part, so you can use your own discretion.
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Marlo Stanfield
 
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Post » Tue May 17, 2011 1:16 am

I voted "meh".... There's nothing wrong with these, but they aren't very inspired either. I hate to say I could come up with a more interesting list, but I think I could.
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daniel royle
 
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Post » Tue May 17, 2011 5:20 am

I don't think they really spoiled anything for me

As long as I don't know how exactly the quest works its fine
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Erika Ellsworth
 
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Post » Tue May 17, 2011 12:00 am

That list is tons better then the Fallout 3 list i'm even more psyched then before now. Love Strangelove reference "Love The Bomb".
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Laura
 
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Post » Tue May 17, 2011 9:43 am

That list is tons better then the Fallout 3 list i'm even more psyched then before now. Love Strangelove reference "Love The Bomb".

I'm glad they ditched the karma and maybe the multi weapon approach will make players try a few things out rather than just running through with MAHLAZERS.

However I agree that overall they are a bit...boring. I mean not all the trophies (easier to type) should be innovative, having one for a quest is fine but some need to be a little humorous or sneaky. Especially with Fallout, the amount of references they get is normally obscene, to have so few related to trophies is upsetting.

What I mean by innovative: Bioshock 2 had a trophy for knocking an Andrew Ryan dummy's head off with a nearby golf bat, using telekinesis, something I did because it made me lol. Granted not everyone will do it and I know a lot of people saw the connection, grinned and moved on but it's a neat little trophy, it's just...cute. Like in the original bioshock (on the mind much?) there was one for photographing the corpse of a madman who made you take photos of people you killed for him. Bioshock thrived on irony but Fallout ain't exactly cheap on it's own strengths...I'd love to see more clever trophies, especially with a game series that I consider to be...well, clever.
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Tom
 
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Post » Tue May 17, 2011 12:40 am

As I wrote before, we have a total of 50 potential achievements on Xbox 360. If we start devoting achievements to things like dropping a spoon on Raul's head on a Wednesday at 4:20, the basic/major stuff like quests get pushed out.
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Kelly James
 
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Post » Tue May 17, 2011 1:59 pm

As I wrote before, we have a total of 50 potential achievements on Xbox 360. If we start devoting achievements to things like dropping a spoon on Raul's head on a Wednesday at 4:20, the basic/major stuff like quests get pushed out.

Well is it necessary to have achievements for quests?
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meghan lock
 
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Post » Tue May 17, 2011 3:48 pm

I never got the point of having tags for completing each Main Quest.
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Emily Shackleton
 
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Post » Tue May 17, 2011 1:57 pm

I never got the point of having tags for completing each Main Quest.

You realize that a majority of games on Xbox360/PS3/PC have achievements for beating the main story or quests, its just their way of saying "Hey, Thanks for playing our game!" :tops:
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carly mcdonough
 
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Post » Tue May 17, 2011 7:54 am

You realize that a majority of games on Xbox360/PS3/PC have achievements for beating the main story or quests, its just their way of saying "Hey, Thanks for playing our game!" :tops:


I know. I said I never got the point. Other than letting you (maybe) know how many missions you have left but otherwise it's kinda pointless IMO.
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Marlo Stanfield
 
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Post » Tue May 17, 2011 5:27 am

Well is it necessary to have achievements for quests?

Since quests are the things that arguably are at least somewhat challenging to do, it seems odd that you would advocate not having achievements for them.

If they wind up being things like "Kill Ten Deathclaws with a Silenced .22 Pistol," they're so marginal/edge-case that virtually no one would get any of them.
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Theodore Walling
 
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Post » Tue May 17, 2011 6:06 am

I know. I said I never got the point. Other than letting you (maybe) know how many missions you have left but otherwise it's kinda pointless IMO.

Aren't the quests/main story the challenges of the game in the first place? It would seem only fitting to have them be main achievements of the game. :tops:
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jessica Villacis
 
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Post » Tue May 17, 2011 12:59 am

Since quests are the things that arguably are at least somewhat challenging to do, it seems odd that you would advocate not having achievements for them.

If they wind up being things like "Kill Ten Deathclaws with a Silenced .22 Pistol," they're so marginal/edge-case that virtually no one would get any of them.

Well I haven't played your game yet so I can't say for sure how the quests are gonna be.
So with the quest achievements I'm gonna put 'em on the side until I've played the game then.

While I have high hopes and expectations for New Vegas, when seeing these I just think back to the Fallout 3 one's and it's hard to believe that these will be any different.
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Mark Hepworth
 
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Post » Tue May 17, 2011 6:15 am

Since quests are the things that arguably are at least somewhat challenging to do, it seems odd that you would advocate not having achievements for them.

If they wind up being things like "Kill Ten Deathclaws with a Silenced .22 Pistol," they're so marginal/edge-case that virtually no one would get any of them.


Its nice that you are talking to your costumers. Can you tell me exactly how many Gold trophies will be on the PS3 version? :rolleyes:
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Ricky Meehan
 
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Post » Tue May 17, 2011 1:03 pm

So am I correct to assume that the 20 something quests that have achievements are critical path? I mean, there have been several quests announced that don't have an achievement.
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ZzZz
 
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Post » Tue May 17, 2011 4:12 am

I have to admit im really not liking deal 10,000 points of unarmed and melle damage and the heal 10,000 points by food items those three seem like a real chore i dont mind the others.

Those three wont be so bad if it counts across all playthroughs i have never like being a Mellee or un armed character in fallout and beacuse i want to get all of F:NV achivables so i guess i will have to slog it out even though i wont like it.
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Natalie J Webster
 
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Post » Tue May 17, 2011 4:10 am

Since quests are the things that arguably are at least somewhat challenging to do, it seems odd that you would advocate not having achievements for them.

If they wind up being things like "Kill Ten Deathclaws with a Silenced .22 Pistol," they're so marginal/edge-case that virtually no one would get any of them.
Yes but none of these seem fun or inspired such as complete randomness as per The Orange Box. I ws laughing my ass off when I beaned the Combine Soldier in the head in the very beginning of the game since I got 5 achievement points for it in Half-Life 2. See, random low point fun achievements are way more fun compared to crap you'd normally do otherwise. That's why The Orange Box has 99 achievements and well thought out ones too.
So I'm going to vote meh since alot of these don't seem very inspired and you get them as you play the game, especially quests. Why not rework the points and make some for completely random and unexpected especially the types I mentioned above. This just seems very lazy and not at all creative.
What about something for getting all the Snowglobes and a display for it too i.e. The Bobbleheads from Fallout 3? I hope alot of these achievements for quests are also tied in for loot and experiences to make it worth my while.
The achievements I hate the most are the complete a level, here's an achievement! 15 = 1000 achievements and no reason to play this game anymore! That's why I sold my GotYE of The Elder Scrolls IV: Oblivion since you just got them only for the main and guild quests, nothing at all for side quests and doing various random crap. I'm glad I own Oblivion for PC though since that's more immersive and the 1250/1250 achivement score was bogus anyway for 360. Absolutely no creativeness went into that. What's the point when they're mediocre then?
http://www.xbox360achievements.org/game/half-life-2-the-orange-box/achievements/ <---I've had alot of fun with various achievements from The Orange Box. Alot of them I didn't even check beforehand and actually made me try out different things in the game. Of which actually made me enjoy that compilation even more. So yes the achievements for FALLOUT: New Vegas seem more tedious compared to fun.

Case in point, I was more intrigued for FO3's Point Lookouts Spy side-quest compared to the main one. No achievement for this side-qest even though it could've been alotted 5 points? I'm just glad Fallout 1 or 2 isn't available on XBOX Live Arcade since of course very pitiful achievements would be given to those. Especially since I enjoy playing as a very low intelligent character and ahve great fun at the dialog choices.

I certainly hope the giving damage is accumulative throught a playthrough. Before joining a particular faction, of course I'll make a save beforehand. Actually alot of these damage achievements seem more worthy of a berserker spree.
Sorry J.E. Sawyer, I'm a bit let down by this list. Should've had more brainstorming for even just alotting alot of 5 pointers for doing complately off the wall fun things. For Fallout 3, I got at achievement for getting not very many icons on my map saying I was an explorer when alot of them didn't have their icons filled in. Yes I am an explorer and to me it's more of an achievement to get all those place markers. Are there any achievements for various side-quests?
Sorry for the blatant lack of enthusiasm. Will each specific achievement have its own little individualistic drawing? I hope it's not a boring copy-paste bore-fest i.e. CONAN.
What about Secret Achievements?

EDIT: For DLC achievements, I hope very low points will be awarded for each one so there'll be more of them per 100 points. Make it more of a fun effort to have the player think to theirselves, Oh I haven't gone and done xyz yet? I'll play this game even more! Oh wow I got some random points just for dikeing around and having fun? This game is great! <---Things like that would possibly give the player more of a reason to attempt various things in the game instead of having their hand being held or being on a leash. I hope these achievements are reworked, given more achievements and of course more creativity instead of it seeming tedious.
Spoiler
Makes me wonder why I don't work with a video game company such as Valve where they actually come up with creative off the wall achievements.
So yes, I in fact would really care if these were reworked and given more thought.
Sorry for long wall of text. I'm still glad I put the almost full reserve for the Collector's Edition on XBOX 360.
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Emilie Joseph
 
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Post » Tue May 17, 2011 12:26 pm

Yes but none of these seem fun or inspired such as complete randomness as per The Orange Box. I ws laughing my ass off when I beaned the Combine Soldier in the head in the very beginning of the game since I got 5 achievement points for it in Half-Life 2. See, random low point fun achievements are way more fun compared to crap you'd normally do otherwise. That's why The Orange Box has 99 achievements and well thought out ones too.

That's 49 more than we're allowed to have for Fallout: New Vegas.

So I'm going to vote meh since alot of these don't seem very inspired and you get them as you play the game, especially quests. Why not rework the points and make some for completely random and unexpected especially the types I mentioned above. This just seems very lazy and not at all creative.

Because we're limited to a maximum of 50 achievements for the core game, as I posted before.
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gandalf
 
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Post » Tue May 17, 2011 3:29 am

Because we're limited to a maximum of 50 achievements for the core game, as I posted before.


Are you also limited to 50 achievements with Steam? Or do you want all the platforms to be equal when it comes to achievements?
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Wane Peters
 
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Post » Tue May 17, 2011 10:07 am

Snip.
The achievements/trophies are regulated by Microsoft and Sony and both companies have it mandatory to release games with these in them. However they also have limitations. You can only have these many achievement points and these many achievements. Figure out how you want to break it down for the fans. The Orange Box got away with 99 achievements because it wasn't one game; it was five. Still though I'm sure Microsoft didn't let them just make that instantly mean 250 achievements, and instead created a restriction for any game bundles to only have a maximum of 99 achievements. After all those gamer points are used as currency on the Xbox Marketplace, and if a game has a ton of achievement points, it creates a friction in the gaming industry since some companies will opt to make more achievements so people will buy their game just to get those points, and it means less Xbox 360 games have to be bought for a large gamerscore. It sounds idiotic, but some people really care about their achievement points.
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April D. F
 
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Post » Tue May 17, 2011 6:50 am

Are you also limited to 50 achievements with Steam? Or do you want all the platforms to be equal when it comes to achievements?
It's mainly an equal on all parts thing. After all, adding extra achievements to other systems will:
1) Make more work on the developer's part.
2) Make some fans pissed off that this system gets this and they only get that. It's similar to how Valve allows the updates on Steamworks to be completely free to users, but Microsoft charges for the updates and thus any updates or DLCs must be paid for on the 360.

As for limitations with the number of Steam achievements, I don't know the answer to that so I'll leave Josh or someone else to answer that for you.
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rolanda h
 
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Post » Tue May 17, 2011 9:45 am

I like the achievements, i like how their is no karma/reputation based achievements, and i like the weapon category achievements, it'll make me actually try out some of the other categories, all i used in Fo3 was small guns and melee weapons. The one i like the most is the heal 10,00 points with food one, for some reason i just like the idea of actually surviving, i rarely ate food in Fo3, stimpacks were there instead.
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Lauren Denman
 
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