Fallout New Vegas seems more Linear than FO3

Post » Sun Mar 06, 2011 6:06 pm

Its absolutly mroe linear, almost annoyingly so. You cant head north or west at the start or you'll die. Freedom removed right there. You cant head over mountains or down certain paths because there are invisible walls. Im shocked Bethesda let Obsidian do that, it kinda goes against the whole freedom thing they've been doing since Oblivion. New Vegas is way more linear, and I hope they stop that [censored] right after this game, if it comes back you might as well play Fable
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sun Mar 06, 2011 2:31 pm

Its absolutly mroe linear, almost annoyingly so. You cant head north or west at the start or you'll die. Freedom removed right there. You cant head over mountains or down certain paths because there are invisible walls. Im shocked Bethesda let Obsidian do that, it kinda goes against the whole freedom thing they've been doing since Oblivion. New Vegas is way more linear, and I hope they stop that [censored] right after this game, if it comes back you might as well play Fable


Fallout is not Oblivion, it should not be a sand box game. Not something you can win at level two. I'll take hard to climb hills over annoying subway tunnels any day.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sun Mar 06, 2011 8:48 pm

Its absolutly mroe linear, almost annoyingly so. You cant head north or west at the start or you'll die. Freedom removed right there. You cant head over mountains or down certain paths because there are invisible walls. Im shocked Bethesda let Obsidian do that, it kinda goes against the whole freedom thing they've been doing since Oblivion. New Vegas is way more linear, and I hope they stop that [censored] right after this game, if it comes back you might as well play Fable


Fallout was never meant to be a cake-walk ya' know.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Sun Mar 06, 2011 7:45 pm

Fallout is not Oblivion, it should not be a sand box game. Not something you can win at level two. I'll take hard to climb hills over annoying subway tunnels any day.


Aye, very true. In my opinion Fallout should be a challenging game with area's where you get creamed instantly by the denziens of that area if you try to wander through their turf when you are not capable of handling them.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Sun Mar 06, 2011 7:12 pm

To play devils advocate yet again, one of the problems I can foresee with doing this is the open world devotees who want to be able to explore the entire game world inch by inch would absolutely loathe such an implementation and cry foul. Another would be that some would complain about being forced to 'fast travel' between the segments of world.

Personally it wouldn't bother me at all, plus they could hopefully use it to re-implement a 'true' random encounter system much like in Fallout 1, 2 and Tactics.


I don't see the problem as the world would still be open, just more sophisticated, varied and geared more towards the players abilities (depending of course, how the devs would pull it off). Of course, if "one big map" is the sole determinator of person B's (and his ilks) judgement on the games qualities, then that game wouldn't be for him and he'd possibly have to find a substitute in TES series - I see no problem there. I'm personally fine both ways generally speaking (when done right), but I do want the Fallout series to clearly stand out from the TES series - which is something it at its current state does not do.

An "old tyme maptravel" with node locations developed also to provide exploration (for those who wish it) would only do good for the series.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sun Mar 06, 2011 6:37 pm

I hope we have Morrowind's levelling system. basically, most of the open world enemies are fairly close to your level, meaning you can play around the world living as any sort of character, but the dungeons held very strong enemies that you would have to level to defeat. Its a tight balance between giving you freedom and making it too easy, and I think Morrowind suceeded where Oblvion and fallout 3 went one way and New vegas went the other way.

I can say that Morrowinds was done well. Almost perfect and if the end bosses would have been more powerful, it would have been perfect to me. Oblivions was done rather poorly in some ways but I enjoyed it too bar the loot scaling. Fallout:3 did a fair job I think. Fallout:NV was a step back in time to the point of feeling herded through a cattle gap and I am in hopes that the next game whatever it is will fall somewhere in the middle that will meet the "no scaling at all" folks a bit better yet allow the "please don't make us walk a straight line" folks to do their exploration. Asking a lot but you never know when a perfect mix can occur.

I'm keeping my fingers crossed.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Mon Mar 07, 2011 1:48 am

Enemy do level in NV, in a sense, like the NCR/Legion Veteran doesn't show up until you hit 20+ (admittedly you also need to be at certain stage of MQ). Only if Obsidian have time to extent that to the Fiends, Viper, Jackal, Traveling Merchant etc.


And really, leveled enemy was invented to allow post-game to become more challenging; RPG established enemies with various difficultly for the "director's cut" story; I mean it is just crazy to see all the Deathclaws terrorizing I15 are Deathclaw babys :facepalm:
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Sun Mar 06, 2011 11:35 pm

Doesn't that make the game more realistic though? Someone who's just beginning their trek through the wasteland shouldn't be able to go everywhere and do everything. As little more than a civillian, you shouldn't be doing anything too dangerous anyway. It makes sense that a more powerful character should be able to explore more, out of both common sense and the game's rewards system.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sun Mar 06, 2011 7:47 pm

Another thing New Vegas does better then FO3 is the number of enemies. FO3 I get attacked by three, four max at a time. New Vegas is like the originals. Running into six to a dozen enemies at a time. Alot more fun. People complaning they can't go to the strip right way bugs me. Make a character that can sneak past them. Fallout svcks as a sand box. It makes it to easy. I don't have to think. I don't have to worry about challenging enemies. Behemoths area a joke to me. I can stand back and take them out with a pistol. I can finish FO3 at a very low level. I can do the main quest in less then an hour. I know the counter to this "Just handicap yourself. Don't do the main quest right away. Wander around collect teddy bears and soda bottles, fight low level enemies". :facepalm: "Sand Box = imagination" :rolleyes: IMO Sand Box = lazy pointlessness. I don't want to handiecap myself. I rather be challenged by enemies and forced away from a location then to have to force myself to avoid the locations.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sun Mar 06, 2011 1:51 pm

I love having to wait before I can enter some place.

This. I also like the challenge of wanting to see if I could take on a deathclaw at lvl5 & a varmint rifle, or grab a companion early and see if together we can take something big down, or whatever other outrageous thing suits my fancy...even if I fail, I like the option to be able to try.

To me, the first few levels are the most difficult, and it's all downhill from there. In vanilla game you level so fast as you're traveling along it doesn't take much to get there. I spent a lot of time 'randomly exploring' after Primm, before doing any of the rest of the main plot and I didn't have any major issues. Sure there's a few places that I had to circle around & avoid/go back to, but not that many.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Sun Mar 06, 2011 1:37 pm

The game is linear during the Main Quest, but is become with more freedom after.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sun Mar 06, 2011 6:34 pm

Doesn't that make the game more realistic though? Someone who's just beginning their trek through the wasteland shouldn't be able to go everywhere and do everything. As little more than a civillian, you shouldn't be doing anything too dangerous anyway. It makes sense that a more powerful character should be able to explore more, out of both common sense and the game's rewards system.

It makes a bit of sense. Like in Morrowind there were dungeons you dared not enter until you were "more experienced" (though again, I didn't like that and liked how creatures got stronger in all dungeons as your character gained strength which made it seem as if you were finding the dangerous ones later in your trek. But in other areas it seemed just wrong. One should be able to go to the towns along a safer route even as a weak character so many years after the war. Safe routes should be expected I would think between settlements.

I still think there can be a "somewhere in the middle" leveling system that will work for most everyone.

@ valkebu, yes there is leveled scaling in all of them but all done differently. I guess folks are just commenting on their preferences of what type of leveling and how much is right for them. Since we are all different folks, I expect we won't all agree and that is fine. At least we can discuss it and see where our commonalities fall. And fortunately so far folks are doing that without demanding someone see it their way so far. :)
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sun Mar 06, 2011 7:50 pm

Why is everyone saying there is no scaling, I found some ammount scaling and higher numbers of scaled foes, reaching level 30 just meant I had a slightly better % chance of killing them and some more HP / equipment to cope a little better.
What it did was make certain areas alot harder early on, some easier later, and make certain player actions suicidal to keep you on a fixed path untill mid levels.

These are not allways a bad thing as going off route to gain a xp boost is both a challange and rewarding, but the fact is enemy scaling and level scaling of enemies are in this game, just as much as OOO in oblivion making it harder for some, more realistic for others imo.

Loot scaling is gimped slightly though to me any way, as certain areas the rewards are placed, but containers carry little at lower levels.
So you may gain levels but equipment to tackle foes of similar levels are rare or ill repaired, making certain builds ( power gaming ) favourable, but this is just speculation on my part.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Sun Mar 06, 2011 4:54 pm

Exploration, in general, feels very absent in New Vegas. I expected it, but I don't like it, either, even though I am not surprised by it. It's a good game, in my opinion, but being the Bethesda fan that I am, I don't find it sating MY type of Fallout hunger all that much, which is to say I hunger for exploring the post-apocalyptic world of Fallout, and only Bethesda can really deliver a satisfying meal, for me. I'm not a fan of the old, story-based recipe of Fallout and I prefer Bethesda's recipe.

Fallout 3 scattered the wasteland with skill books, bobbleheads and schematics giving you plenty to find while exploring the odd area. It had the metrotunnels being used to navigating the decaying ruins of downtown DC. So yeah in Fallout 3 exploring was way better. Obsidian moved away from that by having no bobbleheads, the snowglobes are all in safe locations and a fraction of the skill books.[and as you can't max all skills there is less reason to hunt most of them down]. Most of the unique weapons are only marginally better then the base one. Certainly a plus is Vegas has 60 or so more quests.

Now imagine if we could take the explorer feel of fallout 3, the well written and numerous quests of Fallout NV and minus the freezing bugs. Imagine the game we could have.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sun Mar 06, 2011 5:35 pm

Do you what game was linear? FO3!

I was railroaded into helping those idiots at the BOS. I wanted to help the Enclave, America, my country. But guess what? I couldn't! I was FORCED to help the BOS destroy the Enclave.

FO3 should have allowed us the option to side with the enclave. but in new vegas we get to decide between 4 fractions an improvement.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sun Mar 06, 2011 9:21 pm

Fallout 3 scattered the wasteland with skill books, bobbleheads and schematics giving you plenty to find while exploring the odd area. It had the metrotunnels being used to navigating the decaying ruins of downtown DC. So yeah in Fallout 3 exploring was way better. Obsidian moved away from that by having no bobbleheads, the snowglobes are all in safe locations and a fraction of the skill books.[and as you can't max all skills there is less reason to hunt most of them down]. Most of the unique weapons are only marginally better then the base one. Certainly a plus is Vegas has 60 or so more quests.


Wow...I just realized why I've been so confused since release with people claiming "exploration" was better in FO3 than New Vegas, while I didn't really see much difference between the two in the exploration respect.

It's because when I think of exploration, I think of exploring- while based on the explanation given above, the "lacking exploration" complaint isn't about a lack of ability to explore, or a lack of locations- it's a lack of loot at those locations being thrown around like candy.

Note to self: apparently, exploration =/= exploration.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sun Mar 06, 2011 7:22 pm

I loathe enemy scaling system with a fairy furry of a thousand suns! If I saw powder gangers with AMR rifles and plasma casters in New Vegas I would probably break down and cry and refuse to touch the game till i could get a mod that fixed it.

Thus I see FONV as a shining example of what should be done in games. It would be cool if there were event triggers which injected strong enemies into some areas of the map, and lets assume those events were could only be activated if you had a decent level to start with. I would be willing to see that as an appropriate and cool way of implementing level scaling, but finding death claws in a place where only coyotes used to hang out... no thanks.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sun Mar 06, 2011 11:06 am

Another thing New Vegas does better then FO3 is the number of enemies. FO3 I get attacked by three, four max at a time. New Vegas is like the originals. Running into six to a dozen enemies at a time. Alot more fun. People complaning they can't go to the strip right way bugs me. Make a character that can sneak past them. Fallout svcks as a sand box. It makes it to easy. I don't have to think. I don't have to worry about challenging enemies. Behemoths area a joke to me. I can stand back and take them out with a pistol. I can finish FO3 at a very low level. I can do the main quest in less then an hour. I know the counter to this "Just handicap yourself. Don't do the main quest right away. Wander around collect teddy bears and soda bottles, fight low level enemies". :facepalm: "Sand Box = imagination" :rolleyes: IMO Sand Box = lazy pointlessness. I don't want to handiecap myself. I rather be challenged by enemies and forced away from a location then to have to force myself to avoid the locations.

Umm, you say that likes it's a bad thing. It's not, just different preferences. I'm lucky in that I just play for the fun and I find fun either way but I am objective enough to realize others don't and in no way think my way or anyones way of liking their games is something to roll my eyes at them about. It's a bit rude really.

It's fine we think differently and we should all be able to state what we like without someone looking down their nose at us. ;)
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Sun Mar 06, 2011 9:02 pm

I agree I love the game but it is very linear. Until you go through the quest line leading to vegas you have almost no freedom and even then there isnt that much to do that isnt part of the story. I am kind of dissapointed but I still love the game.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Sun Mar 06, 2011 3:18 pm

Alois Hammer summed my thoughts up well I believe. It isn't the lack of locations, or the ability to go out and explore; it's about the lack of tons of valuable junk and incredible availability and accessibility of powerful weapons and armor that seems to be the major complaint.

Fallout: New Vegas isn't linear, Fallout 3 is. New Vegas only seems linear early on because the path through the early stages of the game is fairly enforced until you reach Novac, after which it branches out.. In this way the game represents a tree. Starting at the trunk and developing into multiple possibilities which all deliver different results.

Edit for different anology: Fallout 3's story branches as much as yardstick... (Better?)
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sun Mar 06, 2011 6:23 pm

Once you get to the strip, you'll have a very different opinion about the overal linearity... I promise you.

Yeah, the start is a bit pushed, but shortcuts can be done.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Sun Mar 06, 2011 1:07 pm

Once you get to the strip, you'll have a very different opinion about the overal linearity... I promise you.

Yeah, the start is a bit pushed, but shortcuts can be done.

I must agree that it does get better but since I have gone there I still can't explore some areas of the map. Missiles, aliens, tall mountains all still block me from going where I would like. I just want to sneak in there, take a look see and that's all. Can't do it. Nope, just can't until I open up that part of the quest.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sun Mar 06, 2011 11:57 pm

FO3 should have allowed us the option to side with the enclave. but in new vegas we get to decide between 4 fractions an improvement.


EXACTLY. I even helped the Enclave destroy the Citadael at the end. The Enclave still shoots me on sight. BTW, I thought the ending of Broken Steel was bull****, if you couldn't tell. Sorry I'm kind of off-topic, I've already posted.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Sun Mar 06, 2011 5:03 pm

Compared to Fallout 3's ability to let you explore at any level. In FO3 you can explore right off the bat, because the game is much easier, yes, but it is also designed with freedom in mind.


You can still explore very early, you just have to be skilled. I've cleared out the Cazardors and Jackals at Bonnie Springs (great way to get some armor early, and a trail carbine) on hard-hardcoe at level 5. It isn't impossible to explore a bit and ignore the path they intend you to take, it's just difficult until you're familiar with the game.

This was fun for me as I get bored of playing one build, and I like to make the most of my sandbox games. I find fun in going back and playing a new character in a new way I.E. a demolitionist or a melee bruiser. In Fallout 3 enemies scaled with your level, so if you ran into a super mutant at level 3, you could beat him down with only a baseball bat on your back. You could do the same with only a 10mm pistol, or a frag grenade, a sneak attack, etc. Basically, you were over-powered. But, that's what made the game fun in my opinion. NPCs would also get more difficult when you leveled up though, so the system worked. RPGs aren't about being difficult, atleast not the fun ones; when the game gets hard you just go back and level up some more, or change your strategy. It's completely different from the comparison of easy to hard in twitch based FPS games. In those games you have to be good at aiming, dodging, etc or you won't do well.


Well, to each their own. Being invincible takes any tension out of the combat, in my opinion, and thus makes it boring.

In Fallout: New Vegas I am hindered by the bugs at the moment. I can't bring my characters past Novac. I lock up during the Come Fly With Me quest/Helios One quests. So, I've been starting new characters with different builds that I would have gotten around to trying anyway, to save time and allow me to continue to play the game. Let me just say that in New Vegas you get punished for exploration. If you don't take the path to Novac via questing, you're going to run into deathclaws, cazzaros (sp) or giant radscorpions ALL THE TIME. Hell, I even got attacked by like 7 ceasar's legion guys once, and in hardscore mode that = instant death.


It's entirely possible to sneak your way to Vegas and skip Primm, Nipton, Novac and Boulder City. You can't kill a deathclaw straight out of the gate (and you shouldn't be able to, they're DEATHclaws), but they can be avoided. Cut through Hidden Valley and head north.

As for bugs, I honestly haven't seen a single one since launch day. Sorry to hear it's still a problem for you.

In the early levels, you just can't continue to fight 3-5 giant rad scorps all the time. It eats away your stimpaks and ammo, and if you're a melee character; forget it.


So don't pick fights with packs of giant scorpions.

Please take note before you reply that I am not saying that New Vegas is a bad game, I love the game, it's a lot of fun. I am merely pointing out that in my opinion the game play is a lot more similar to Fallout 1 and 2. You had a big huge world to explore, but you couldn't explore it freely until you were powerful enough to survive.


I don't see how this is a problem. It isn't impossible to do exploring early, it's just more difficult. If you want to play as a super hero from the start and slice through them, play on very easy and turn hardcoe mode off. That's what those settings are for.

. Then again, because of game crippling bugs I haven't been able to get past the Novac part of the storyline.


Well, if you haven't gotten past Novac you aren't in a position to complain about weapon mod scarcity. Have you downloaded the patches?

I do agree that NV is better than FO3 in terms of voice acting and storyline. They're top notch. I just don't really like the world design and lack of freedom.


Too true on the voice acting and story, though I don't think the lack of freedom is as bad as you paint it.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Sun Mar 06, 2011 4:53 pm

I agree the moment I began playing it didn't feel post-apocalyptic at all. The world needs to be more destroyed, more dark and more creepy. Otherwise, I enjoy pretty much everything else and I'm one of the lucky ones that doesn't experience many bugs.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

PreviousNext

Return to Fallout: New Vegas