Fallout New Vegas seems more Linear than FO3

Post » Sun Mar 06, 2011 10:56 pm

You can still explore very early, you just have to be skilled. I've cleared out the Cazardors and Jackals at Bonnie Springs (great way to get some armor early, and a trail carbine) on hard-hardcoe at level 5. It isn't impossible to explore a bit and ignore the path they intend you to take, it's just difficult until you're familiar with the game.



Well, to each their own. Being invincible takes any tension out of the combat, in my opinion, and thus makes it boring.



It's entirely possible to sneak your way to Vegas and skip Primm, Nipton, Novac and Boulder City. You can't kill a deathclaw straight out of the gate (and you shouldn't be able to, they're DEATHclaws), but they can be avoided. Cut through Hidden Valley and head north.

As for bugs, I honestly haven't seen a single one since launch day. Sorry to hear it's still a problem for you.



So don't pick fights with packs of giant scorpions.



I don't see how this is a problem. It isn't impossible to do exploring early, it's just more difficult. If you want to play as a super hero from the start and slice through them, play on very easy and turn hardcoe mode off. That's what those settings are for.



Well, if you haven't gotten past Novac you aren't in a position to complain about weapon mod scarcity. Have you downloaded the patches?



Too true on the voice acting and story, though I don't think the lack of freedom is as bad as you paint it.


Well for starters I play on the Xbox, so no patch for me yet. The main reason I'm messing around playing 3 different characters is the main quest line is bugged. At least the past 2 times I attempted to do it - corrupted saves - each time I try + game freezes up.

I'm having a hard time believing you can kill deathclaws, giant radscorpions and cazardors at level 5... on hard+hardcoe mode.. without using console cheats. I assume you're on the PC since you said "patches". Yes it could be done with a lot of hours put into stealing from people, killing innocent people and such for money to buy stims and ammo.. but I specifically stated in my post I didn't want to play an evil character. You might be able to take on 5 deathclaws on hard+hardcoe with a boatload of companions and a rare weapon + ammo... but really, is that "skill"?

When you're level 5 with 10 stimpaks and a 9mm pistol it doesn't really matter how skilled you are, if you try to take on 3-5 deathclaws you're going to die. Fast. Even on very easy. (see above about wasting time farming ammo etc). I tried it. Then I tried avoiding that area. Bam, swarmed by giant scorps, among other higher level enemies.

As for your other points, I don't want to be invincible, and you were no where near it in FO3. You only became super strong at the end game when you unlocked all your perks and had massive amounts of loot. But that was supposed to be your reward for spending hours wasting enemies and being careful with your supplies. Even better though, the game allowed you freedom to take away anything that made you uber, and play without it if you wanted a challenge. It's that kind of choice that I think players like to have in big open world games.

I have no intention of sneaking past the towns in New Vegas, I want to explore and discover everything I can. For the people saying we only care about finding loot - I don't care about that at all. I just want to tread upon every path, discover every locale, talk to every wastelander etc. I don't want to be spoon fed the same trodden quest-path over and over because end-game opponents bar my way. Every way. Except the way they chose for you. That's linearity. It wouldn't be so bad really, if the game wasn't so broken. I probably wouldn't be complaining, but hey I spent $60 on this game. I'm giving it a lot of slack.

I never "picked" fights with rad scorpions. I ran along exploring, and WHAT OH THE CR............3 giant radscorpions converging on lowly level 6 me. I have a peashooter.. it takes 10 minutes to kill them all. That was fun, the first time it happened. Then it happened again, and again... and I realized they're there to prevent exploration, not to provide a challenge. You're not meant to be exploring there until you're higher level. You're supposed to be following the quest line. Your only other option is to steal and kill to gain power. Good-natured characters have no other options.

When I was talking about mods, I was saying I wish they had made some for melee weapons and explosives. That would have been fun. Think dead rising 2.

New Vegas is a solid game (more so when patched!) and it's a lot of fun to play, and a lot like Fallout 1 and 2 (minus random battles, turn-based combat, bird's eye camera, and time limits) which should be expected seeing as it was made by some of the same people. I will always have a special place in my heart for Fallout 1 and 2, but the fact is, I enjoyed Fallout 3 more. Not because of any of the negative things people have said, but simply for the freedom it gave. Sometimes things we enjoy aren't always about superficial things like how easy or hard they are, but how much of a mark they leave on us. Fallout 3 immersed me in it's world and I was svcked right in. I enjoyed exploring it. New Vegas feels to me like a game that has all the features of FO3 (and some of it's own, of course) with a linear world, every time you start getting immersed in the game and think you have control over where you can go, there's a roadblock. Sure the story is great, and that's always nice, just like in the movies. It's fun the first time around, maybe the second and third times too. But it will never drag you back in like it did the first time. It's still a fun game, but you start thinking to yourself "I'm just playing another game".

Fallout 3 was one of those games I played where I completely ignored the story, and went about and did as I pleased, fully immersed in the world the game presented to me. Along the way I helped people, and sometimes I did things I'm not too proud of, but every time that I went back to the game, there was a new path to take and a different way to do things and I could get started right off the bat. New Vegas has introduced this into their characters. There are a lot of different ways to solve quests and talk to/coerce people. I am just disappointed the world they implemented into the game doesn't also reflect that ideology. I really think that the more ways a player can do things differently another time around, the more immersed the game will keep them and the more fun they will have. You can still have some roadblocks, deathtraps and super powerful monsters, bring them on! But you should always provide a way around them other than a mountain/invisible wall and a "hey go do some quests and level up first".

This is all my opinion, I just wanted to shed some perspective so that you could understand my point of view, and maybe understand that I too have a great passion for the Fallout universe.
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Flesh Tunnel
 
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Post » Sun Mar 06, 2011 9:41 am

Oh wow. I'm surprised no one has said that Fallout and the Elder Scrolls are TWO different series. Fallout New Vegas from what I've played so far is much more reminiscent to the original two Fallout games than 3 was which felt like an Oblivion clone. I personally think Betheseda should stop advertising Fallout like it's an Elder Scrolls game since Fallout is way more story based then the Elder Scrolls games are which focus more on exploration.

In my opinion I like New Vegas the best out of the three games that have been released by Betheseda this gen. It feels more like the originals and the challenge of the enemies reminds me a lot of Morrowind. I hope they continue this in ES V since I was able to beat Oblivions main quest at like lv 2 or 3. I also personally hate "exploring" to go to some random house with empty plates. The magic of it gets svcked out of you when you learn how to mod and realized you can do that throwdown some random spawns. Writing is a lot harder to do and I appreciate that more in my games.

;)
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Adriana Lenzo
 
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Post » Sun Mar 06, 2011 9:56 am

I HATE level scaling. I love getting my butt spanked by deathclaws because I am a lower level.

How is FO3 not linear? Like I said before, I was FORCED to help the BOS destroy the Enclave, now thats linearity! At least in FNV I can choose what faction so support.
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Rachel Tyson
 
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Post » Sun Mar 06, 2011 2:51 pm

I didn't see anywhere where he said he took on Deathclaws and Giant rad scorps at level 5 there Mich. Thats why you avoid those fights.....
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Noely Ulloa
 
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Post » Sun Mar 06, 2011 11:54 pm

@ valkebu, yes there is leveled scaling in all of them but all done differently. I guess folks are just commenting on their preferences of what type of leveling and how much is right for them. Since we are all different folks, I expect we won't all agree and that is fine. At least we can discuss it and see where our commonalities fall. And fortunately so far folks are doing that without demanding someone see it their way so far. :)

Although I would like to see people's reaction when they found out NCR's supply line is cut by Baby Deathclaw :laugh:
I must agree that it does get better but since I have gone there I still can't explore some areas of the map. Missiles, aliens, tall mountains all still block me from going where I would like. I just want to sneak in there, take a look see and that's all. Can't do it. Nope, just can't until I open up that part of the quest.

Can you point those area out? because I cannot recall anything like this except for the Fort, Lanius's camp and safehouses.
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XPidgex Jefferson
 
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Post » Sun Mar 06, 2011 11:34 am

I HATE level scaling. I love getting my butt spanked by deathclaws because I am a lower level.

How is FO3 not linear? Like I said before, I was FORCED to help the BOS destroy the Enclave, now thats linearity! At least in FNV I can choose what faction so support.

The Enclave want to kill you and every other human in the capital wasteland who didn't come out of their gene pool. The Lone Wanderer is a filthy mutant in their eyes. You were never going to be able to join them. Eden uses your naivete to get you to poison and destroy everything if you go his way. Assuming you destroy the Citadel at the end of Broken Steel, you only did so after infiltrating their place, killing dozens of their men, and wrecking all of their plans, and on top of it you destroy the Pentagon, a site they probably would've wanted to recover, it being the pre-war safeguard of all defensive intelligence.

As for killing Deathclaw at level 5: cinch. You can have between 60 and 80 sneak by level 5, and with any silenced rifle it would just be a matter of firing and displacing until the things are dead.
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priscillaaa
 
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Post » Sun Mar 06, 2011 10:39 am

I ALSO HATE LEVEL SCALING!!!

New Vegas might sort of herd you in the general direction, but irs really not that bad. I like new Vegas much better than Oblivion or FO3, hands down it is much better. It might try to send you in a certain direction but at least you truly have choice. This gaem is just better adn level scaling svcks.
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Raymond J. Ramirez
 
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Post » Sun Mar 06, 2011 12:18 pm

The Enclave want to kill you and every other human in the capital wasteland who didn't come out of their gene pool. The Lone Wanderer is a filthy mutant in their eyes. You were never going to be able to join them. Eden uses your naivete to get you to poison and destroy everything if you go his way. Assuming you destroy the Citadel at the end of Broken Steel, you only did so after infiltrating their place, killing dozens of their men, and wrecking all of their plans, and on top of it you destroy the Pentagon, a site they probably would've wanted to recover, it being the pre-war safeguard of all defensive intelligence.

As for killing Deathclaw at level 5: cinch. You can have between 60 and 80 sneak by level 5, and with any silenced rifle it would just be a matter of firing and displacing until the things are dead.


I have played FO3 enough times to know the story thank you very much!

BTW, you just proved my point. FO3 is linear in the story.

Also, I am level 30. I kill deathclaws with my YCS186.
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JeSsy ArEllano
 
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Post » Sun Mar 06, 2011 4:01 pm

Yes, because babies are allowed to go to bars.
Infants are allowed to hire people from the real life Gomorrah.
And teens can shoot people in the face.

Yes.
Your complaints make sense.
People complained about F3 being too hard, so NV is harder, so they complain.
REALLY?
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Brandon Wilson
 
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Post » Sun Mar 06, 2011 12:55 pm

Umm, you say that likes it's a bad thing. It's not, just different preferences. I'm lucky in that I just play for the fun and I find fun either way but I am objective enough to realize others don't and in no way think my way or anyones way of liking their games is something to roll my eyes at them about. It's a bit rude really.

It's fine we think differently and we should all be able to state what we like without someone looking down their nose at us. ;)


Ok rolling my eyes was a little to much but still, New Vegas brings back the Fallout feel the challenge that was the Originals. Having to think, to plan to use my brain. FO3 I never had to think. Enemies are to easy, I never had to buy a damn thing. I can finish the game in under an hour if I want. Point is I rather a location be blocked off by enemies greater then my ability to fight then to force myself away from locations, "handicapping" myself. Thinking of how I am going to get past those enemies is fun for me.
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Brentleah Jeffs
 
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Post » Sun Mar 06, 2011 7:10 pm

I HATE level scaling. I love getting my butt spanked by deathclaws because I am a lower level.




You also end up having an unmarked quest called "Vengeance" where you return to the scene of your abuse with an AMR, power armor and use incendiary rounds in hopes that they hurt more. The reward is so awesome, I wouldn't trade it for a million caps lol.
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Gemma Flanagan
 
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Post » Mon Mar 07, 2011 1:54 am

This is confusing. Is the core complaint that you can't go anywhere and everywhere right off the bat? That's what I've gathered from those that claim New Vegas is linear.
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Ross Zombie
 
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Post » Sun Mar 06, 2011 3:57 pm

This is confusing. Is the core complaint that you can't go anywhere and everywhere right off the bat? That's what I've gathered from those that claim New Vegas is linear.

For me, it's just the lack of much to find, in general, combined with the invisible wall factor.
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Lil Miss
 
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Post » Sun Mar 06, 2011 1:46 pm

This is confusing. Is the core complaint that you can't go anywhere and everywhere right off the bat? That's what I've gathered from those that claim New Vegas is linear.


That's what most of them aree complaining about yes. They can't go to the strip right away.
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Tom
 
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Post » Sun Mar 06, 2011 6:50 pm

That's what most of them aree complaining about yes. They can't go to the strip right away.

I got to the Strip at a very low level and in the same amount of time it took me to get to the Mall, although after getting to the Mall, I still typically stear cleer of the Capitol Building until I'm a bit stronger. Downtown D.C. was something to be cautious around, for me. The Strip was all fun and shiny. Getting past those deathclaws only took a stealth boy.
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Sakura Haruno
 
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Post » Sun Mar 06, 2011 10:19 pm

For me, it's just the lack of much to find, in general, combined with the invisible wall factor.


I'm surprised there isn't less to be honest. The Mojave Wasteland is a populated area so the idea that there's mountains of loot lying around is a little strange. I've seen far more locations both marked and unmarked, important and unimportant in Fallout: New Vegas than Fallout 3 (which had only about 100 total). The invisible walls are annoying though but from what I understand they do a good job of making sure powerful creatures don't roll into towns and maul the inhabitants.
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Alisia Lisha
 
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Post » Sun Mar 06, 2011 11:41 pm

I like the more structured layout that goes around in a full circle

However their are some massif expanses here & their like left of the main road to Jacob Town half way up or below the road is large decent sized forest
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Chenae Butler
 
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Post » Sun Mar 06, 2011 2:05 pm

For me, it's just the lack of much to find, in general, combined with the invisible wall factor.

What do you want to find? more items?
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Laura Elizabeth
 
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Post » Sun Mar 06, 2011 9:39 am

Exploration, in general, feels very absent in New Vegas. I expected it, but I don't like it, either, even though I am not surprised by it. It's a good game, in my opinion, but being the Bethesda fan that I am, I don't find it sating MY type of Fallout hunger all that much, which is to say I hunger for exploring the post-apocalyptic world of Fallout, and only Bethesda can really deliver a satisfying meal, for me. I'm not a fan of the old, story-based recipe of Fallout and I prefer Bethesda's recipe.

Couldn't have said it better myself.
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Cheryl Rice
 
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Post » Sun Mar 06, 2011 6:13 pm

I'm surprised there isn't less to be honest. The Mojave Wasteland is a populated area so the idea that there's mountains of loot lying around is a little strange. I've seen far more locations both marked and unmarked, important and unimportant in Fallout: New Vegas than Fallout 3 (which had only about 100 total). The invisible walls are annoying though but from what I understand they do a good job of making sure powerful creatures don't roll into towns and maul the inhabitants.

No, the Mojave Wasteland is a video game setting, and the locations they had could have, at least, had some more space to explore, perhaps even underground. Places that would be unmarked or rarely marked in Fallout 3 made up the majority of marked locations in New Vegas. The remains of a few more non-quest related factories, bunkers, or enterable structures with some hostile enemies in place of would have greatly eased this lack of stuff to do while exploring. I would at least find something interesting, something to fight, or just some random cool item in many of Fallout 3's locations.
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Joie Perez
 
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Post » Sun Mar 06, 2011 10:34 pm

I'm surprised there isn't less to be honest. The Mojave Wasteland is a populated area so the idea that there's mountains of loot lying around is a little strange. I've seen far more locations both marked and unmarked, important and unimportant in Fallout: New Vegas than Fallout 3 (which had only about 100 total). The invisible walls are annoying though but from what I understand they do a good job of making sure powerful creatures don't roll into towns and maul the inhabitants.

I honestly don't know how that's possible. I've gone through both games completely and very thoroughly and it's obvious FO3 contained much more unmarked locations than NV, that is you found them all. Also, a side note, a large amount of locations in NV don't have any meaning or anything to show for them. Including the ones that you cannot even enter or explore. I'm not here to bash your opinion but I just don't see how that's possible unless you didn't fully explore both games.
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Sammi Jones
 
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Post » Sun Mar 06, 2011 1:53 pm

In the Mojave Wasteland the locations just existing is value enough for me to keep exploring. Quite a few places are unique and finding those unique areas add to the overall value. Heck most of them are unmarked. If it has stuff for me(items, notes or included terminals with history), its an added bonus.
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Nicole M
 
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Post » Mon Mar 07, 2011 12:57 am

For me, it's just the lack of much to find, in general, combined with the invisible wall factor.


This I don't fully understand. FO3 also has invisible walls. There are alot of areas in DC where I think to myself "I should be able to climb over this rubble" but I can't because I am blocked by an invisible wall at the top of the rubble. There are many locations where I am forced to take a single path through sewers or subway tunnels to get to. That to me is more annoying then the hills in FO New Vegas. At least I am above ground and I don't end up walking in circles.
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Doniesha World
 
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Post » Sun Mar 06, 2011 1:35 pm

I don t see the linearity in New Vegas honestly, my second gameplay i reached to the Strip passing trough Hidden Valley
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Christina Trayler
 
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Post » Sun Mar 06, 2011 12:36 pm

This I don't fully understand. FO3 also has invisible walls. There are alot of areas in DC where I think to myself "I should be able to climb over this rubble" but I can't because I am blocked by an invisible wall at the top of the rubble. There are many locations where I am forced to take a single path through sewers or subway tunnels to get to. That to me is more annoying then the hills in FO New Vegas. At least I am above ground and I don't end up walking in circles.

The piles of rubble are stacked visibly and steeply, yet I've encountered invisible walls in the Mojave simply by trying to run across a small slope.
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Trey Johnson
 
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