Well, to each their own. Being invincible takes any tension out of the combat, in my opinion, and thus makes it boring.
It's entirely possible to sneak your way to Vegas and skip Primm, Nipton, Novac and Boulder City. You can't kill a deathclaw straight out of the gate (and you shouldn't be able to, they're DEATHclaws), but they can be avoided. Cut through Hidden Valley and head north.
As for bugs, I honestly haven't seen a single one since launch day. Sorry to hear it's still a problem for you.
So don't pick fights with packs of giant scorpions.
I don't see how this is a problem. It isn't impossible to do exploring early, it's just more difficult. If you want to play as a super hero from the start and slice through them, play on very easy and turn hardcoe mode off. That's what those settings are for.
Well, if you haven't gotten past Novac you aren't in a position to complain about weapon mod scarcity. Have you downloaded the patches?
Too true on the voice acting and story, though I don't think the lack of freedom is as bad as you paint it.
Well for starters I play on the Xbox, so no patch for me yet. The main reason I'm messing around playing 3 different characters is the main quest line is bugged. At least the past 2 times I attempted to do it - corrupted saves - each time I try + game freezes up.
I'm having a hard time believing you can kill deathclaws, giant radscorpions and cazardors at level 5... on hard+hardcoe mode.. without using console cheats. I assume you're on the PC since you said "patches". Yes it could be done with a lot of hours put into stealing from people, killing innocent people and such for money to buy stims and ammo.. but I specifically stated in my post I didn't want to play an evil character. You might be able to take on 5 deathclaws on hard+hardcoe with a boatload of companions and a rare weapon + ammo... but really, is that "skill"?
When you're level 5 with 10 stimpaks and a 9mm pistol it doesn't really matter how skilled you are, if you try to take on 3-5 deathclaws you're going to die. Fast. Even on very easy. (see above about wasting time farming ammo etc). I tried it. Then I tried avoiding that area. Bam, swarmed by giant scorps, among other higher level enemies.
As for your other points, I don't want to be invincible, and you were no where near it in FO3. You only became super strong at the end game when you unlocked all your perks and had massive amounts of loot. But that was supposed to be your reward for spending hours wasting enemies and being careful with your supplies. Even better though, the game allowed you freedom to take away anything that made you uber, and play without it if you wanted a challenge. It's that kind of choice that I think players like to have in big open world games.
I have no intention of sneaking past the towns in New Vegas, I want to explore and discover everything I can. For the people saying we only care about finding loot - I don't care about that at all. I just want to tread upon every path, discover every locale, talk to every wastelander etc. I don't want to be spoon fed the same trodden quest-path over and over because end-game opponents bar my way. Every way. Except the way they chose for you. That's linearity. It wouldn't be so bad really, if the game wasn't so broken. I probably wouldn't be complaining, but hey I spent $60 on this game. I'm giving it a lot of slack.
I never "picked" fights with rad scorpions. I ran along exploring, and WHAT OH THE CR............3 giant radscorpions converging on lowly level 6 me. I have a peashooter.. it takes 10 minutes to kill them all. That was fun, the first time it happened. Then it happened again, and again... and I realized they're there to prevent exploration, not to provide a challenge. You're not meant to be exploring there until you're higher level. You're supposed to be following the quest line. Your only other option is to steal and kill to gain power. Good-natured characters have no other options.
When I was talking about mods, I was saying I wish they had made some for melee weapons and explosives. That would have been fun. Think dead rising 2.
New Vegas is a solid game (more so when patched!) and it's a lot of fun to play, and a lot like Fallout 1 and 2 (minus random battles, turn-based combat, bird's eye camera, and time limits) which should be expected seeing as it was made by some of the same people. I will always have a special place in my heart for Fallout 1 and 2, but the fact is, I enjoyed Fallout 3 more. Not because of any of the negative things people have said, but simply for the freedom it gave. Sometimes things we enjoy aren't always about superficial things like how easy or hard they are, but how much of a mark they leave on us. Fallout 3 immersed me in it's world and I was svcked right in. I enjoyed exploring it. New Vegas feels to me like a game that has all the features of FO3 (and some of it's own, of course) with a linear world, every time you start getting immersed in the game and think you have control over where you can go, there's a roadblock. Sure the story is great, and that's always nice, just like in the movies. It's fun the first time around, maybe the second and third times too. But it will never drag you back in like it did the first time. It's still a fun game, but you start thinking to yourself "I'm just playing another game".
Fallout 3 was one of those games I played where I completely ignored the story, and went about and did as I pleased, fully immersed in the world the game presented to me. Along the way I helped people, and sometimes I did things I'm not too proud of, but every time that I went back to the game, there was a new path to take and a different way to do things and I could get started right off the bat. New Vegas has introduced this into their characters. There are a lot of different ways to solve quests and talk to/coerce people. I am just disappointed the world they implemented into the game doesn't also reflect that ideology. I really think that the more ways a player can do things differently another time around, the more immersed the game will keep them and the more fun they will have. You can still have some roadblocks, deathtraps and super powerful monsters, bring them on! But you should always provide a way around them other than a mountain/invisible wall and a "hey go do some quests and level up first".
This is all my opinion, I just wanted to shed some perspective so that you could understand my point of view, and maybe understand that I too have a great passion for the Fallout universe.
