That's pretty much it. Apparently "everything isn't level scaled so you're always safe" = linear, and not having phat l00t at every single map marker = "poor exploration." :shrug:
I find it all utterly baffling myself...you want linear, dig out Dungeon Siege- now that was linear with a capital L. Nothing but a narrow corridor from beginning to end- in no way resembling New Vegas or Fallout 3. In terms of where you can and can't go, the only difference I've seen between Fallout 3 and New Vegas is where the invisible walls restrict movement. Cliffs in the Mojave I can't cross because I'm strolling over the top until I hit a forcefield, piles of rubble in downtown District of Columbia that I can't cross because I easily walk up them and into a forcefield. Yet somehow one is more linear than the other. Damifino how... :confused:
