» Fri May 13, 2011 7:17 pm
I have a huge list that I compiled myself that can make a huge difference. Feel free to add to it if you have any ideas! However, make sure the idea is understandable and realistic!
EXTREME MODE -- AN INTENSE MODE SPECIALLY DESIGNED FOR SKILLED FALLOUT PLAYERS!
NOTE: All times are game hours/minutes!
> Sleep Deprivation, Hunger, and Dehydration
- SLP, FOOD, and H2O now increases more quickly.
-- SLP increments: 100pts/4 hrs, or 10/1 hr, or 1,000pts in 40 hrs.
-- FOOD increments: 100pts/2 hrs, or 10/12 min, or 1,000pts in 20 hrs.
-- H2O increments: 100pts/1 hr 30 min, or 10/9 min, or 1,000pts in 15 hrs.
- Commonplace foods and their SLP, FOOD, and H2O increases/decreases are now increased/reduced.
-- Sunset Sarsaparilla: +5 H2O ---> +17 H2O.
-- Nuka-Cola: +10 H2O ---> +15 H2O.
-- Purified Water: -50 H2O ---> -30 H2O.
-- Dirty Water: -50 H2O ---> -23 H2O.
-- Gecko Kebab: -50 FOOD ---> -30 FOOD.
-- They are more, but I don't feel like putting them down. Besides, I think you get the point.
> Crafting-related
- At the campfire, several recipes now require more than one skill in order to make it.
-- Example: To craft a stimpak, you need at least 80 Medicine, 75 Science, and 50 Survival , and super stimpak requires 100 Medicine, 85 Science, and 60 Survival.
> Bartering-related
- Selling the right item(s) to the right vendor now applies, no matter how high your Barter is. Unless the item is very valuable.
-- Example: Selling pre-war books to the Gun Runners will be to no value.
- Whenever you have equipped valuable items (e.g. Combat Armor), more human hostilities will be tempted to kill you for the item(s).
-- Example: Fiends will ransack you more often around Outer New Vegas and even more near New Vegas Ruins and their territories.
- Valuable items, like Combat Armors, is now priced significantly if any vendor sells the item(s). This includes regular and special/surplus ammunition.
-- Example: .44 Magnum Revolvers are now around +6000 caps over 2500 caps.
-- Another Example: Combat Armor, Reinforced Mark 2 are now around +17000 caps over 8000 caps.
-- Selling/buying valuable items to any vendor will be introduced to a full Barter ignore. However, this can be prevented if you have a perfect speech.
> Health-Related
- Doctor's healing services now charges a lot more.
-- Rad-reduction service now charges 250 caps and instant HP and limb recovery service now charges 450 caps.
-- To avoid the high prices, on some doctors you can pass a difficult medicine check (at least 80) to reduce the fee in half.
- Hydra is a bit more commonplace on Medicine-concerned vendors and Doctors. However in exchange, it is more pricey (100caps over 55caps).
- Stimpaks now contract a debuff after 2 doses. And after 5 doses, you'll contract an Overdose syndrome.
-- Stimpak Debuff: -1 END, -1 PER, -40 Max HP (all 1min)
-- Stimpak Overdose Syndrome: -60 Max HP, -2 END, -1 PER, -1 Agility (all 1min)
-- All defects can be cured by using an Antivenom.
- Sunset Sarsparilla now has a small addiction rate: +5% per bottle drunk. However, it is lowered by -3% every 10 minutes whilst not drinking Sunset Sarsasparilla.
-- The addiction can be cured temporarily with Fixer.
> New Stuff
- "Rust" Effect: When equipped with a weapon/armor, they'll be exposed to the "Rust" effect. This effect is applied after prolonged exposure to the outside elements. The Rust Effect influences condition slowly. The rate will be -1% every 30minutes, or 10% every 5hrs, or 50% after 25hrs.
-- The Rust Effect's longevity rate can be raised significantly if the weapon is applied with the Heavy Frame mod or a Rust-Resistant Frame mod. Or the Rust Effect may not be applied ever on Rust-Resistant-labeled items.
Sorry if the list is a bit too big! Because of size problems, I couldn't be able to put in every idea. But I guess other people can extend this.