» Fri May 13, 2011 10:19 am
I know I've said this before but we REALLY need:
* Tribal Merchant
Survival ingredients. (Cave Fungus and Pinyon Nuts..)
Lots of throwing weapons. (6+ at minimum.)
* Energy Weapons Merchant
What if I kill Van Graffs? There is a quest tied to killing them, there should be a third reliable source for EW other than Van Graffs and BOS. (Guns characters get Gun Runners, who's vendor cannot be killed since it's behind plexiglass...)
* Clothings Merchant
One who sells just about any kinds of clothing articles so that we don't have to kill citizens just to get the clothing we want.
* Explosives Merchant
One who deals exclusively in explosive weapons only, who sells all one time usables in 6+ quantities.
* DLC Weapons Merchant
Do I REALLY have to go through entire Dead Money to get the Holorifle?
I know it might not make sense for the merchant to have certain items but just tag him as uncanon and be done with it.
Is it laziness?
No, it's not.
I've just done Dead Money 4 times already and if I create a new character and want the Throwing Knife Spears then I don't want to go through the entire DLC and collect them exclusively just so I can use them.
DM isn't boring, don't get me wrong on that, it's not, but maybe I'm just not in the mood to spend 6 hours in the DLC just so I can get one of the weapons which I'm interested in trying out with my new character...
So this merchant sells any DLC weapons (except unique weapons (Not like Holorifle but more like Man Opener from The Pitt.)) from any of the DLC's that we have.
So if we have Dead Money and the DLC where this merchant is in then we can buy those two DLC's' weapons from him but cannot buy the other DLC's' weapons from him until we've bought them too.
Please add them in one of the DLC's to the main game...
And why the throwing weapons, EW and Explosives merchant?
Cause Guns get an exclusive merchant for their combat skill who sells all kinds of Guns weapons, mods, special ammo and crafting materials while the rest have either unreliable sources or sources that one must kill in certain quests.
Why should Guns get a specific merchant while not the others?
Hell, that vendor can't even be killed! Guns characters can always rely on being able to buy their kinds of weapons and other items from him.
It's only fair for the others to have a merchant of their own too.
As I said, EW have Van Graffs and BOS, but both are tied to quests where one must kill them, if one wishes to follow through on these quests then we need a third alternative that is not tied to any quest and hell, might even be unkillable like the Guns merchant who's inside his little booth.