Future DLC Suggestions #8

Post » Fri May 13, 2011 5:58 am

I dunno, I'd just like the feeling of "oh man a nasty storm is coming up, better find shelter and duck out the storm until it clears up."


Got a feeling you're going to get that in The Divide. Cass even says as much. It's not a nice place to be.
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Tasha Clifford
 
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Post » Fri May 13, 2011 12:06 pm

Needs more Enclave imo. I don't want any more DLC that deals with the BoS
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Yama Pi
 
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Post » Fri May 13, 2011 12:44 pm

I get consequnces of my actions, planning ahead. I just feel it shoudl be possible to wear glasses inside a power armour helmet. I also don't see why I can't have them on as well as a rebreather. Or under the face protector of Avanced Combat armour.

I doubt the united states military would go "you have to wear glasses, so you can't have a helmet for your power armour."

i understand Pa helmets but you can wear glasses under combat armor helmets.
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sw1ss
 
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Post » Fri May 13, 2011 11:31 am

i understand Pa helmets but you can wear glasses under combat armor helmets.


Just tested it and you are right. I was mistaken. Still should be able to have it for PA.
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sophie
 
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Post » Fri May 13, 2011 8:25 pm

Please add these merchants to the game in either a patch or a DLC:
  • Cottonwood Cove - Quartermaster - If you have [Liked] reputation you can buy all kinds of tribal gear including throwing weapons and Survival ingredients.
  • Novac - Energy Weapons Merchant - One the sells mid-tier EW's exclusively. (Remove any and all EW related weapons and ammo from the Dino-Byte shop.) (What if I kill BOS and Van Graffs? I need an alternative)
  • Mojave Outpost - Hunting Merchant - Sells all kinds of hunting equipment including throwing weapons. (No "military" hardware)
  • Goodsprings - Sunny Smiles - Be able to buy basic hunting equipment, including throwing weapons, and low level survival ingredients.
  • The Fort - Quartermaster - If you have [Accepted] reputation you can buy all kinds of equipment. His stock scales to player level.
  • Legate Camp - Quartermaster - A final merchant before battle, stock scales to player level.

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Mel E
 
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Post » Fri May 13, 2011 9:45 am

I would like to see a DLC for New Vegas that involves The Brotherhood Outcasts. Bear with me here. After the events of Fallout 3, The Outcasts Gathered spare technology and abandoned Fort Independence in The Capital Wasteland. They traveled west to join up with The Mojave chapter of the Brotherhood, who still have technology as their main objective. Once in the Mojave, The Outcasts, who are short on numbers, set up a fort in the Abandoned Repconn Testing Facility (After Come Fly WIth Me events). While there, they sit helplessly as Fiends constantly attack the test site, and the NCR demand that they hand over their tech. This is where the Courier comes in. The Outcasts send out a radio broadcast message saying that a large number of Fiends are attempting to break into the Repconn Test Site, and that they do not have the numbers to fight them. The courier, who hears the message travels to the site and sees about 50 Fiends scattered around the facility. Some are trying to break open the door, and others are trying to burn the place to the ground. The Courier must rescue them from the Fiends. Once done, they open the doors to the facility, and you meet Protector Hendry Casdin (From fallout 3). He explains their situation and says that they are attempting to get in contact with the Brotherhood of Steel in the Mojave, but they don't know where they reside, and they do not have the numbers to go venturing out into the wasteland. He asks you to first find them weapons, holotapes, and other technology that can be used to strengthen their chances of survival. After a quest where you lead them to the Repconn HQ to find tech, they find a dead Brotherhood patrol that gives away their new location (maybe they abandoned Hidden Valley?). After this, the courier is asked to escort them safely to the Brotherhood. Along the way, they get attacked by Fiends. Also, NCR attempts to make the Outcasts give away all their weapons and armor, and the NCR will let them leave. You can solve this situation peacfully, or resolve it by having the Outcasts slaughter the NCR troopers with their advanced robots and gatling lasers. Once at the Brotherhood location, the Brotherhood will accept. hahahahha kind of svcks, but whatever
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Lynne Hinton
 
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Post » Fri May 13, 2011 8:10 am

Anything that adds to the Legion.
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GEo LIme
 
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Post » Fri May 13, 2011 7:19 pm

Maybe a DLC where you are enslaved by Caesar's Legion, and are forced to escape. Not much detail in there, but it's a decent pitch
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Eileen Müller
 
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Post » Fri May 13, 2011 5:10 am

Maybe a DLC where you are enslaved by Caesar's Legion, and are forced to escape. Not much detail in there, but it's a decent pitch

My Legion reputation is [Idolized]. :mellow:
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Emily Rose
 
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Post » Fri May 13, 2011 7:23 pm

Do we really need more BOS?
Do we, really?
We've had them in major or minor parts in all of these releases: Fallout, Fallout 2, Fallout Tactics, The Burned Game, Fallout 3, Operation Anchorage, The Pitt, Broken Steel, Fallout: New Vegas and Dead Money.

The last thing they should do is something BOS related.
It's getting sickening.
They should use some of that creativity of theirs and create "new" lore, not just ride on BOS all the time.


*fixed.



people want what people want deal with it.
I think the brotherhood dlc is a good idea, i would kinda like an all out war with the bos and the ncr
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Stephanie Kemp
 
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Post » Fri May 13, 2011 7:15 am

i also think maybe NCR vs Enclave because we havent seen them in a while
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Sara Lee
 
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Post » Fri May 13, 2011 5:46 am

1. people want what people want deal with it.
2. I think the brotherhood dlc is a good idea, i would kinda like an all out war with the bos and the ncr

1. Sure, doesn't excuse the fact that they're the most overused faction in Fallout and that DLC's would far way better for the Fallout universe to expand on new lore instead of rehashing the same spacesoldiers, again.
2. Has kinda happened. Now BOS is hiding, an all out war wouldn't clash well with the current storyline either as NCR needs much of their army to protect their bloated nation and for the Hoover Dam battle.

i also think maybe NCR vs Enclave because we havent seen them in a while

Enclave are dead on the west coast though.
Remnants in Vegas is all that's left of them.
And again, NCR is already fighting one war. Two if you include their manhunt on BOS bunkers.
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loste juliana
 
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Post » Fri May 13, 2011 10:15 am

I agree with the person who said a DLC in Chicago. You got your tribals, Midwestern Brotherhood, and the remaining Enclave. Chicago would be perfect. All it needs is a unique storyline, and CHicago would serve as a perfect place with all the wrecked buildings. Even better than D.C. maybe.
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Alexis Acevedo
 
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Post » Fri May 13, 2011 7:39 am

I agree with the person who said a DLC in Chicago. You got your tribals, Midwestern Brotherhood, and the remaining Enclave. Chicago would be perfect. All it needs is a unique storyline, and CHicago would serve as a perfect place with all the wrecked buildings. Even better than D.C. maybe.


Chicago would be a great place for another GAME. Not a New Vegas DLC. Also its thousands of miles away from Las Vegas.
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Chris Ellis
 
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Post » Fri May 13, 2011 9:59 am

Personally I just want a highly story-driven, fairly large DLC. Perhaps an area I can head to at my leisure rather then some small adventure I blow through, only to come out of it with some neat gear and a vague sense of disappointment. From what I've read about Honest Hearts it seems like the cure, though I have been wrong before...
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Grace Francis
 
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Post » Fri May 13, 2011 8:52 pm

Unique Gatling Laser (loved Vengeance from FO3)
Access to mininukes (they don't have to be easy to get, but I would like the ability to get them)
More suits (tuxes are fine, but I have only one business suit and I would love to conduct my business with style)
Silenced Assault Rifle
I wouldn't mind more energy weapons like the holorifle.
More unique power armor (nothing more sixy in FO than power armor, the tesla armor in the FONV vanilla version was a nice touch)
More creatures to fight and more places to scavenge
A Legion companion (seriously why is the Legion getting the short end)
And a large area with lots of enemies to fight (that respawn)
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Nancy RIP
 
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Post » Fri May 13, 2011 6:57 pm

Chicago would be a great place for another GAME. Not a New Vegas DLC. Also its thousands of miles away from Las Vegas.

I do agree that it is big enough for another game! But, if they wanted to do it (as a DLC), it would take 24 days of straight walking; So, factoring if you were part of say, a Brahmin train going there cause it became like El Dorado for Mojave Wastelanders, it should only take a little more than a month (45-50 days with guards, 70-80 days without guards (if you make it at all)) but yes, it would have actually made more sense as a F3 DLC, since it's only 9-10 days straight walk (about 15 real days).
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Mashystar
 
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Post » Fri May 13, 2011 7:54 am

I think an El Dorado for the Mojave would be either the Big Empty or an old mining town like http://en.wikipedia.org/wiki/Oatman,_Arizona which could also be used as a good Legion DLC
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Rachel Briere
 
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Post » Fri May 13, 2011 4:21 pm

This suggestion is probably unusual, but I want something new to drink: Wasteland Coffee. There are coffee pots, coffee mugs and coffee makers everywhere, but there's no coffee. It being coffee, maybe it provide AP and a little bit of health.

It doesn't have to just be there to pick up though. Maybe one could buy it from merchants, but it should be something that one has to make at a campfire.
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Bambi
 
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Post » Fri May 13, 2011 2:37 pm

This suggestion is probably unusual, but I want something new to drink: Wasteland Coffee. There are coffee pots, coffee mugs and coffee makers everywhere, but there's no coffee. It being coffee, maybe it provide AP and a little bit of health.

It doesn't have to just be there to pick up though. Maybe one could buy it from merchants, but it should be something that one has to make at a campfire.

Yeah. Coffee and cigars. Just like I enjoy when I play. Then my characters could be like little Gunnies.

-Gunny out.
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D IV
 
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Post » Fri May 13, 2011 2:39 pm

I do agree that it is big enough for another game! But, if they wanted to do it (as a DLC), it would take 24 days of straight walking; So, factoring if you were part of say, a Brahmin train going there cause it became like El Dorado for Mojave Wastelanders, it should only take a little more than a month (45-50 days with guards, 70-80 days without guards (if you make it at all)) but yes, it would have actually made more sense as a F3 DLC, since it's only 9-10 days straight walk (about 15 real days).


Only 24 days? Does straight walking=no stopping? Because arriving there would be such a huge journey for a wastelander (larger than any protagonist, even the originals, and they traveled *large* distances) that after going there they are more than likely to stay. I also call B.S. on 15 days from D.C. to Chicago, this country is tons larger than you realize.
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Jessica Phoenix
 
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Post » Fri May 13, 2011 8:08 pm

well I would love to join the enclave at least once in the fallout series, and also a dlc to let us play through the main quest in New V , (then I could die happy with rads)
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[ becca ]
 
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Post » Fri May 13, 2011 9:42 am

Only 24 days? Does straight walking=no stopping? Because arriving there would be such a huge journey for a wastelander (larger than any protagonist, even the originals, and they traveled *large* distances) that after going there they are more than likely to stay. I also call B.S. on 15 days from D.C. to Chicago, this country is tons larger than you realize.

I'm just going on Google maps, I wasn't trying to say ' It'll take 15 days PERIOD' and, yes, straight walking does mean no stopping. I'm just factoring sleeping and moving in top condition for a wastelander; most people would take longer. GMaps said 10 days walk, So I estimated an extra 5 days because of sleeping,resting, eating, etc.. It could take months to even go that far, if you were wandering there; but if it was your intent to go there, it wouldn't take as long because you would have (mostly) planned out your route on your Pip-Boy. I'd say 30 days max for walking with intent to get there. At 4.3 MpH walk (Average Human's speed) it would take 156.5 hours of (non-stop) walking to get there, meaning about double that, since you could get a good 12 hrs done a day, the other 12 for eating, sleeping, etc. if you stop to eat. That comes out to about 13 days, so, maybe 20 days since paths & roads aren't great.
And 24 days for NV to Chicago; That DOESN'T factor in trekking through the Rockys, eating, sleeping, etc. Using the same equation as before, STILL not counting rocky trek, it would be about (1789 mi/4.6 Mph=416 * 2=832/24=34.67 Days) 34.7 days; so a better estimate would be 70-ish days.
Correct me if I messed up on the math.
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Danger Mouse
 
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Post » Fri May 13, 2011 8:20 pm

Perhaps some Van Graff/Gun Runners/ CC action in a DLC
They need some evolution =)
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Nadia Nad
 
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Post » Fri May 13, 2011 2:00 pm

A creature that I would like to see in a future F:NV DLC, are the wild horses of Nevada. I know the wild horses are mostly found in Northern Nevada, but that doesn't mean in a post nuclear world, they wouldn't migrate. The Horse should be mutated maybe larger than an average horse. I don't know what kind of attack they could have, besides maybe biting, kicking, and maybe the mutation caused their tail to turn into something deadly. The mutations could also cause the horses to grow enlarged teeth, or fangs. I was surprised that the regular New Vegas game didn't have some kind of mutated horse, or mention of them. So it would be cool if they were added in one of the final 3 DLC's even though I know it probably won't happen.
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GEo LIme
 
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