Future DLC Suggestions #8

Post » Fri May 13, 2011 1:04 pm

http://www.gamesas.com/index.php?/topic/1162622-future-dlc-suggestions-7/

This topic is for all DLC suggestions and thus where all suggestions and ideas members have for such. There is no official news on any planned DLCs yet but we know some are anxious to share their ideas. Having central place to make all these suggestions and ideas makes for a more tidy forum and helps keep more varied topics on the first page.

All other threads made for suggesiont/ideas for dlcs will be locked and referred here. If you see some new member make a suggestion/idea thread for DLCs please report it so a moderator can close it and refer them to this thread. Or help us out by linking them and then reporting it.

Please refrain from flaming others for their ideas and let's try to keep it free of spam.


Thanks from the moderator team.
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Alessandra Botham
 
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Post » Fri May 13, 2011 2:07 pm

Spoiler
And it's time again for my regular suggestions.

hardcoe Mode +1
  • H20, SLP and FOD meters go up three times as fast.
  • Radiation intake is tripled (Or maybe just x2.5)
  • Doctor Bags cost 500 caps
  • Doctors cost 500 caps to heal your health, radiation or addiction level. (Doc Mitchell will do all three for 250 caps but only heal limbs to 50% and only remove half the
  • radiation)
  • If you don't meet the weapons soft requirement then you're going to sway alot more and reload slower despite your Agility stat if you don't meet it.
  • If you don't meet the Strength Requirement then reload speed should be much more slower than it currently is, weapons sway more and recoil is like crazy.
  • Caps have weight.
  • Healing items (Chems and stimpacks) have weight.
  • Repair vendors charge twice as much as they currently do.
  • Weapon mods' price is increased by five times.
  • Ammo weight is tripled (excluding missiles which already have a ridiculous 3 weight.)


And then hardcoe Mode +2
All of the above but also with:
  • No fast-travel.




Please add in assassins or bounty hunters for each faction if we piss them off.
Like these:
Powder Gangers.
NCR.
Legion.
Khans.
Houses Securitrons. (Yes they'll go outside of Vegas/Freeside.
Kings. (Yes they'll go outside of Vegas/Freeside.
Van Graffs. (If you slaughter the store then Jean Baptiste and Glorias mother will send her own assassins after you)
Nightkin. (Black Mountain, kill them off then you'll get Nightkin after you/Kill Keene)
Fiends. (Yes add a reputation bar with them, I know it can only go down.)
Boomers. (If you kill Pearl and Loyal)
Brotherhood Of Steel. (If you kill even one of their soldiers)
Gun Runners.
Crimson Caravan.
White Glove
Omerta.
Tops.

I know it's a long list but I really think there should be more to it if we piss off a faction.



Extreme Mode.

A non-canon mode which gives the enemy (or ally if you side with them) incredible equipment.
Sure the PC could get it as well once one kills a hostile NPC but it would still be a challenge.
Maybe just up and remove things like young gecko's or purple gecko's and molerats and replace them with something more dangerous like big packs of nightstalkers.

Just imagine how hard it would be at early levels when Powder Gangers run around with missile launchers and plasma grenades.
Or how NCR Troopers are all of the sudden armed with sniper rifles and Assault Carbines.
Or how Legionnaires are armed with stuff like Super Sledge and Ballistic fists.
Or how Nightstalkes at early levels have 5 more in their DT and their poison twice as dangerous.



Hey Obsidain, mind adding a new faction in the wastes which use completely random weapons and start showing up at lvl 20 around a lot of places in the wasteland?
From 9mm pistol to grenade machine gun, these guys and gals will use everything. (Except mines, I don't know if NPC's can plant mines or how their AI would work with that)
I wouldn't mind it if they had about as much info as Vipers have in the game (none) but it would be better with some new dialogue or holodisks explaining a teeny weeny bit about them.
This faction could really switch up the gameplay.
One time you're meeting four of them with knife, sawed off shotgun, plasma pistol, flamer and the next time you might meet eight of them but this time with knife, riot shotgun, scoped hunting rifle (Yes, these guys are allowed to use modded weapons as well), plasma grenades, brass knuckles, grenade launcher.
It would mean that sometimes these guys can pose a real threat.

And if not completely random, how about them spawning at lvl 1 but gaining leveled equipment alongside the player?
So that by lvl 30 the only items they will use are the top of the line weaponry like multiplas rifle, grenade machine gun, ballistic fist, AMR, super sledge etc.

This faction would also wear either random armor (if going by the first example) or leveled armor.

Where should they spawn?
These guys take over other npc's and creature spawns temporarily.
So for example, at the first dry lake there are tons of giant ants.
But when you go there you might meet this faction who has replaced their spawns.
After you kill them and wait three days the spawned creature will once again be giant ants.
If this is too complicated and can't be done then just add at least 30 new spawns for these guys around the wastes.

Don't get me wrong.
I don't want this faction to be it's own DLC.
But rather have this faction be included as a bonus with Dead Money or Honest Hearts.

One problem I see with this is that we might have it too easy to earn money by killing them.
So how about this, these guys have explosives on them which are rigged to a small heart monitor so that when they die they automatically blow up into tiny pieces and all equipment they have will be lost. (I think I saw this on a Lost episode.)
Why they do this? Maybe they don't want their enemy to get the upper hand if one of their members were to die.
You can still pick-pocket their stuff though but they have a raised awareness so it might prove more challenging than with regular npc's.

This faction might actually be a faction that is challenging to meet.



Obsidian, take a look at this thread: http://www.gamesas.com/index.php?/topic/1148266-they-shoulda-been-companions/
If it's possible for you (with the voice actor/lore/character/???) to make some of them companions in a DLC as a bonus I'd think we'd all appreciate it.
(I know they need their own storylines and all but you've got great writers so that shouldn't be a problem right? ;) )


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how solid
 
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Post » Fri May 13, 2011 11:46 am

I'll bring the suggestion that I've brought up in the previous thread.

Bring back the Gifted Trait, have the effect be.

+1 to all Special Points (You can't go above 10)

-15 Skill Points for all skills (Skills can't go below 1)

Tags are only +10 points instead of +15 points, including the Tag Perk.
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Kevan Olson
 
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Post » Fri May 13, 2011 9:38 am

Slave/Gladiatorial combat. I a quest from the Legion to get Red Lucy to allow slave battles in her ring. A place in Legion lands to have such fights. A quest to find people and bring them to fight in the ring.
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des lynam
 
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Post » Fri May 13, 2011 7:42 pm

Slave/Gladiatorial combat. I a quest from the Legion to get Red Lucy to allow slave battles in her ring. A place in Legion lands to have such fights. A quest to find people and bring them to fight in the ring.


Agree, more legion content is needed.
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Timara White
 
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Post » Fri May 13, 2011 12:18 pm

Larger DLC. Expansion-esque price and size. It's always a possibility considering there is going to be one less DLC than Fallout 3.


Of course, this is a futile suggestion anyway. In all likelihood, all of the DLCs have been mapped out and at least have some work done on them.
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Verity Hurding
 
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Post » Fri May 13, 2011 4:03 pm

A DLC in which you can strike at the heart of your most hated group ( i know this is near impossible but i still wish) :wink:
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Alexandra Ryan
 
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Post » Fri May 13, 2011 5:57 pm

I know Bethesda has done small dlc for games before i.e. Fighters Stronghold, Mehrunes' Razor, Thieves Den Etc... all for oblivion so i was thinking maybe somewhere down the lines for Fallout New Vegas a shooting range with randomized targets (much like the one in Fable II) could be made? or hell maybe even a Weapon Pack could be made.?

i like how the moderators actually tell you why they lock your post and how they give you a link to a already in progress thread xD thanks!. on other forums like the gow2 one they just lock it and ban you for spam haha
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Undisclosed Desires
 
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Post » Fri May 13, 2011 1:19 pm

My idea is to be able to build any thing you want and to be able to fix up the vehicles so you can drive them also more crafting abilities like being able to build more weapons, and weapon mods. It would also be a good asset to be able to equip weapons to the vehicles. I know this will work because iv seen the mods work. if you dont believe me just go on to the falloutnewvegasneus.com and look up vehicle mods you will find it and a video.
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Kirsty Wood
 
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Post » Fri May 13, 2011 5:46 am

My idea is to be able to build any thing you want and to be able to fix up the vehicles so you can drive them also more crafting abilities like being able to build more weapons, and weapon mods. It would also be a good asset to be able to equip weapons to the vehicles. I know this will work because iv seen the mods work. if you dont believe me just go on to the falloutnewvegasneus.com and look up vehicle mods you will find it and a video.


It's too bad the vehicle mods don't work very well because the engine doesn't handle it well. You won't see a *quality* vehicle in Fallout until it is on a new engine.
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Arrogant SId
 
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Post » Fri May 13, 2011 7:19 am

Slave/Gladiatorial combat. I a quest from the Legion to get Red Lucy to allow slave battles in her ring. A place in Legion lands to have such fights. A quest to find people and bring them to fight in the ring.


i agree we need something with the legion like glad. games or maybe we can take over the legion and take are army into vegas after we take the dam kinda like broken steel
i wouldn't mind being able to really join a faction and win the war as a sgt. or assassin i never got to be legate thats what i wanted from day one lol
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james reed
 
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Post » Fri May 13, 2011 4:55 am

Hey guys you all know the companions in Fallout NV. They're all good companions but we could all use some new ones maybe some more Animal/Robot ones. In NV you only get two, ED-E, the Enclave eyebot, and Rex, the robot dog. We could all use some extra secondary companions. For example: Perhaps a Deathclaw? Maybe you could raise and own a Deathclaw but it has a drawback, you can not have a human companion. Another example would be a Nightstalker would be a nice add on to your team. Those are two basic examples but getting them won't be easy. For the Deathclaw you would have to go to Dead wind caverns or Quarry Junction to get a Death claw egg with a (DLC) next to it to indicate it is the companion egg. For the Nightstalker you need to go into (Sorry I forgot the cave with the Legendary nightstalker in it) and grab the egg with the (DLC) after it. Well thats it for this suggestion I hope you consider it.
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Nymph
 
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Post » Fri May 13, 2011 10:34 am

i agree we need something with the legion like glad. games or maybe we can take over the legion and take are army into vegas after we take the dam kinda like broken steel


Listen to me carefully
Obsidian will never ever in a million years make a Broken Steel type DLC and 4 me I was pissed off over Broken Steel because the game just kicked the 'sacrifice' ending right in the balls as it let you carry on KILLING the meaning of the ending
Obsidian are smart and want the ending of New Vegas have MEANING

-Rant Over
-Kodiak
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JR Cash
 
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Post » Fri May 13, 2011 11:14 am

I've got about a hundred sticks of dynamite. How about blowing a bridge?
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Ellie English
 
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Post » Fri May 13, 2011 6:54 pm

A DLC where the Capital Wasteland BoS goes West and purges the Mojave of the NCR, Idiot's Legion, BOS.....etc.
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Emily abigail Villarreal
 
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Post » Fri May 13, 2011 8:33 pm

A DLC where the Capital Wasteland BoS goes West and purges the Mojave of the NCR, Idiot's Legion, BOS.....etc.

I wish I could punch you in the face through the internet.
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Suzy Santana
 
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Post » Fri May 13, 2011 11:28 am

I kinda would like to see an expansion on the Brotherhood as well. I'd like to see a reconciliation between the East and the Western Brotherhood members. The Courier is a neutral party between the two, sides with the D.C. Chapter which results in either a) the Mojave chapter being destroyed, or B ) The Mojave chapter chooses to change their ways to what the DC chapter has become, the protectors of the Wasteland. Vice versatile if the courier sides with the Mojave chapter. If the DC chapter goes backto basics, the Outcasts should also rejoin.

I'm not quite sure what enemies we'd see added. Super Mutant migrations from DC?

Also, I'd like to see eggs hatch as time goes on. I have a pile of DeathClaw eggs in my Lucky 38 suite. Hell yes for raising my own Deathclaw followers.
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Amber Ably
 
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Post » Fri May 13, 2011 12:01 pm

A DLC where I can hear rock music in game because rock was around before the Great War or there's a hippie commune and http://www.youtube.com/watch?v=AhreCLlcq3Q plays in the background
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dell
 
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Post » Fri May 13, 2011 5:28 pm

I want to go back to Chicago. Enclave Outpost, Tribals, and BOS splinter factions, and the return of intelligent deathclaws!

EDIT: Also, maybe that's where Cassidy ended up. It would be nice to see the old bastard again, keeping with the "DLC relating to your followers" we saw in Dead Money with veronica.
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Oceavision
 
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Post » Fri May 13, 2011 2:48 pm

I kinda would like to see an expansion on the Brotherhood as well.

Do we really need more BOS?
Do we, really?
We've had them in major or minor parts in all of these releases: Fallout, Fallout 2, Fallout Tactics, The Burned Game, Fallout 3, Operation Anchorage, The Pitt, Broken Steel, Fallout: New Vegas and Dead Money.

The last thing they should do is something BOS related.
It's getting sickening.
They should use some of that creativity of theirs and create "new" lore, not just ride on BOS all the time.

I want to go back to Chicago. Enclave Outpost, Tribals, and BOS splinter factions, and the return of hairy deathclaws!

*fixed.
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David Chambers
 
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Post » Fri May 13, 2011 4:01 pm

Listen to me carefully
Obsidian will never ever in a million years make a Broken Steel type DLC and 4 me I was pissed off over Broken Steel because the game just kicked the 'sacrifice' ending right in the balls as it let you carry on KILLING the meaning of the ending
Obsidian are smart and want the ending of New Vegas have MEANING

-Rant Over
-Kodiak

smart? smart people dont make incredibly buggy games
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pinar
 
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Post » Fri May 13, 2011 8:06 am

smart? smart people dont make incredibly buggy games


Obsidian used resources from Bethesda, which came with some bugs already, and Bethesda handled the QA. Not to mention Obsidian managed to make a fully-fledged game in <2 years. To say they are not smart or to say they are completely responsible for the game being buggy (not much more buggy than Fallout 3 anyway) is a silly claim.
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Mariaa EM.
 
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Post » Fri May 13, 2011 7:40 pm

something like motherships zeta wud be cool but rather than just being on a ship you end up on another planet and have to release human slaves or something, with ppl from different times and all kinds of old weapons, id love a 30.cal browning kinda weapon
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Genocidal Cry
 
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Post » Fri May 13, 2011 9:03 pm

Here is a list of Ideas I have:
- A wearable backpack or dufflebag (unaffected by other apparel) , there are plenty of mods out there for the PC that have this but bringing it to the consoles might prove popular.
- A finely crafted, ornate patterned long sword or Katana. The absence of a proper sword was a bit of a bummer for me, since I prefer to get up close personal.
- A WWII model PPSH-41 using 556mm or 5mm rounds for convienence ( With a drum magazine Mod upgrade) , again there is a few mods out there with this but console players are missing out.
- A chainsword, perhaps a mod for a "Ripper" which makes the chainsaw blade slightly longer to match the length of a sword (Increase in damage or attack range). And Yes I am aware that the chainsword exists in Warhammer 40k aswell.
- The return of the Winchester P94 Plasma Rifle, the more portable version of the plasma caster with the three electromagnetic 'claws'. I feel slightly nostalgic everytime I think of this weapon in the previous Fallout games.

I apologise gabriel77dan for posting this as a seperate thread.
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Chloe Yarnall
 
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Post » Fri May 13, 2011 7:33 am

- A WWII model PPSH-41 using 556mm or 5mm rounds for convienence ( With a drum magazine Mod upgrade) , again there is a few mods out there with this but console players are missing out.


This ^ but seeing how it's a Russian gun, I'm not sure how they would fit it in.

I personally hope we have a DLC about or with the Ciphers from New Mexico.
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Richard Dixon
 
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