Grimhound's PC Bug List (Ever-growing)

Post » Sat Feb 19, 2011 1:06 am

Knight Torres in the BoS bunker, the merchant, doesn't refresh her sale inventory.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sat Feb 19, 2011 4:15 am

Bought a box of surplus energy cells from Chet in Goodsprings. Couldn't use them until I figured out that you have to drop them from your inventory and pick them back up for them to register.

Helped Cobb take over and went back to Chet to unload some loot and found another box of Bulk Energy Cell ammo for sale. Paid 100 caps but never got the item, it just moves back into Chet's inventory and he keeps the caps!

I had a full clip of 30 Bulk Energy Cells left loaded in my pistol. Dropped all my ammo and tried to buy the Box of Bulk Energy Cells again with no success. Not a huge bug, but I am out a couple hundred caps at level 2 over it :P
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Feb 19, 2011 3:58 am

Forgot one: Rex seems to be able to be overloaded with inventory items. I was exploiting the hell out of this before I realized.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Feb 19, 2011 3:55 am

Found a MAJOR bug. I had 2 snow globes. Not sure which one the other one was because it disappeared... sigh.

When I first went into the penthouse and talked to the chickbot I told her I had a snow globe and I got 2000 for handing it in, the other one I had in my inventory vanished. I went into the vip area (where yur room is) and only saw one snow globe.

Needless to say, that other snow globe I found is lost forever, vanished. Sigh... if I use the console to spawn another one will it lock an achievement or something?

I found out which one it was. It was the good springs snow globe. The robot took the Mount Charleston Globe and gave me 2000 but the good springs snow globe vanished out of my inventory.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Fri Feb 18, 2011 11:24 pm

I've been playing New Vegas and making a list of bugs I've encountered.

  • Trudy gives you discount (or discount dialogue) even before you actually do anything to help Goodsprings.
  • Workbench list breaks when accessed.
    -Another account. http://www.gamesas.com/index.php?/topic/1124269-did-anyone-else-get-the-workbench-bug/
  • Caravan does not give any reward. Betting system broken.
    -Patched.
  • Giant Radscorpions near Goodsprings returning to full health when killed.
    -Happened once. As of 10/20/2010 the anomaly has yet to repeat itself.
  • Objects not loading successfully in the world. Dead Courier NPC in Primm failed to load until game was reloaded.
    -Disappeared again on subsequent loads.

  • When assaulting the NCR prison, theft of Powder Ganger supplies results in karma loss. (bug?)
  • Game deletes session saves when crashing. (uncommon)
    -When it crashes, it always rolls back Auto and Quicksaves. Make actual saves to get around this issue. Make them frequently.
    -Patched.

    (10/20/2010 10:02 AM EST)

  • The Lead Belly perk seems to not work for water drank from water sources and instead only on consumable items.
    -Can anyone second this? I tried the perk and a +5 Health/+5 Radiation fountain was still +5/+5 after taking it.

    (10/22/2010 12:23 PM EST)
  • The Cowboy Repeater has an issue where it can lock up firing, loading, weapon switching, Pipboy activation, etc. It leaves you only able to move until it resolves.

    (10/22/2010 2:18 PM EST)

  • The entries on Mayor Steyn's Terminal in the Nipton Town Hall are mislabeled in reverse order.

I wasn't sure where to post this, as the rules of the software and hardware subforum said it was for troubleshooting driver and hardware issues.




I am 40+ hours into the game and I have a few notable bugs pertaining to companions. I have a dozen others too but these should be sticked to your post.


Giving a companion a set of power armor will eat that piece of item. It will notify you on the top left hand corner that the character cannot wear power armor and the item will no longer be in your inventory, as well as the companions. The power armor will not be retrievable.

Companions will constantly disappear never to be found again if you tell them to wait in the wrong place. I lost arcade gannon 5 minutes after getting him because I told him to "wait here" while I loaded into mccaren airport. These companions will not be at their starting point, will not be at the lucky 38, will not be at the place you told them to wait.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Sat Feb 19, 2011 10:45 am

Has anyone else gotten the Brotherhood quartermaster bug?

Also, Veronica and Arcade can wear power armor safely, at least in my game.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Fri Feb 18, 2011 11:55 pm

-I give my companion a good gun and ammo and they use a only default weapons... also when i go into their inventory and scroll to that weapon ammo count is 0/0 even though they have hundreds of rounds... this is annoying cause i spent my hard earned caps on them...
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sat Feb 19, 2011 3:55 am

I just had a bug where a companion (EDE) would not join me because it says I have Rex already. I told Rex to "wait here" in the hotel. Does that not mean he has left my party? He wasn't with me when I was talking to EDE so I don't understand why EDE won't join..
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat Feb 19, 2011 1:21 am

If you raise up your intelligence with intense training you get no additional skill points.
I had 14 to spend at the first level (INT 7). After raising to INT 9 it stayed by the 14 points.
But sometimes i have 15 points to spend... Strange thing.

Can one finish the quest from camp hope where you have to bring the updated radio codes to the a-f CNR camps in the wasteland
if camp charlie was already cleared out? Didnt complete it though.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Fri Feb 18, 2011 7:54 pm

After doing the raid with the NCR troops on the prison, the alarm keeps going forever (you'd think they would or you could turn the damn thing off after you won)

And the sheriff in the vistors center still won't talk to you after its all done as he acts like its still going on (the attack) so you can not recruit him for the primm quest.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Fri Feb 18, 2011 11:32 pm

Main bugs I've noticed:

-Some weapons cause a 'freezing' problem with your character unable to do anything but move for a short period of time.
-Ghoul encampment to the far south is insanely bugged pathfinding wise. The ghouls literally spawn stuck and you can't even harm them.
-Legion members will not go hostile unless you attack them, even if villified
-Nelson-related quest (no spoilers) is so bugged it's not even funny. Just try it out, I don't even need to elaborate on this one.
-Passive/Aggressive mode is broken, or at least it is on Cass. She wouldn't stop firing and hunting enemies out, and when I went to 'change her to passive' it turned out she was already on it. Further toggling of it made no difference at all.
-Cass does not consume Whiskey or any other alcohol when it is given to her, so you can't give her a DT bonus from it.
-Leveled lists don't appear to be working properly. Legion members have the same exact equipment they did at level 6-7 as they do now when I am level 20-21. Same SMG, machetes, and so on. Same goes for Vipers, who are still huge bands of raider types with tire iron and regular knives. I am pretty skeptical that a level list was HP and DT only.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Fri Feb 18, 2011 11:13 pm

I can confirm that passive/aggressive mode of companions is broken. I found my first companion yesterday and as soon as it could see an enemy it could start shooting at it no matter what mode it was set up to comply.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sat Feb 19, 2011 6:57 am

-Legion members will not go hostile unless you attack them, even if villified


  • When going to meet Caesar, I have the mark AND I am wearing legion armor yet they still attack me and I gain infamy for just walking near his tent. I am neutral towards them and I was told that I was forgiven for any crimes I committed against them. I managed to escape to Cotton Bay Overlook, wait for 72 hours, stealthboy up to the NPC by the boat and get on. I then got to the tent and got attacked but entered and everyone was hostile inside. THIS QUEST IS BROKEN!
  • I had a previous bug with 0/0 ammo for the C-Finder, now it is GONE FROM MY INVENTORY IN EVERY SAVE I HAVE even a save just before I steal it from Max, he doesn't even have it equipped or in his inventory
  • There is a Ghoul NCR trooper that attacks you near Coyote Mine. I've had to reload a few times and every time, he has no health meter except in VATS.
  • Animals stuck in the ground. I also saw a Bighorner near Coyote Mine stuck halfway through a truck. He was apparently hostile but once he got unstuck, he just stood there.
  • Throwing spears at close range go flying way off into the distance. Can we get melee or something?

User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Feb 19, 2011 9:42 am

I haven't read the whole thread, so if this is mentioned, sorry about the repeat. The heave, ho perk is bugged, see below.


When my toon leveled to 8, I took the heave, ho perk. Then I headed to the graveyard near goodsprings to kill some radscorpians. For the first time ever, I ran into a radscorpian with zero hit points, not the giant one, thankfully. It took 7 dinamite (sp?), 2 clips (weapon reloads) from the viligate (sp?) rifle using the 5.56 ammo and 4 clip from the 9mm gun using 9mm ammo. The radscorpian always had zero hit points up to the point it stopped trying to kill me and no longer moved. Then I was able to loot it.

I didn't experience the zero hit point radscorpian until I took the heave, ho perk at level 8.


ETA. I loaded a prior save before leveling up and took the strong arm perk. I went back to the same area where I had the radscorpion with zero hits points. This time the hit points were normal on the radscorpion.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Sat Feb 19, 2011 2:46 am

Can one finish the quest from camp hope where you have to bring the updated radio codes to the a-f CNR camps in the wasteland
if camp charlie was already cleared out? Didnt complete it though.


I solved the quest and it works even if camp charlie was cleared out.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sat Feb 19, 2011 6:30 am

I've lost two companions (veronica and ED-E) when entering the lucky 38 casino. They vanish, presumably because Mr. House doesn't want them inside, but I've got no idea where the heck they went! Tried looking at 188 trading post and primm (the two places where you find said companions,) and they're not there either... I'm a bit bummed out about it, because I really liked having the gaggle of peeps with me!
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Fri Feb 18, 2011 11:31 pm

The entries on Mayor Steyn's Terminal in the Nipton Town Hall are mislabeled in reverse order.

I can confirm this one.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Sat Feb 19, 2011 2:08 am

Anybody else have an issue with Ed-E being attacked/attacking npcs in NCR camps? This has happened to me at McCarran and Aerotech Office Park Building 200. Randomly, NPC's will all of a sudden shout threats and attack Ed-E while remaining friendly to me and my other party member. Ed-E does defend itself and doesn't make the NPCs (like the 1st Recon people at McCarran) turn hostile. Basically Ed-E will be knocked unconscious and continue to revive only to get into a fight again and this repeats itself until I leave. I now just tell him to wait outside every NCR camp as habit...
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Sat Feb 19, 2011 9:40 am

-Damage calculations sometimes bug heavily when you shoot from close range. Damage drops to 30-50% of normal for no reason. Seen this with rifles and shotguns mostly. Cowboy Repeater seems to do this quite easily.
-When you hunt for nightkins in REPCONN rocket facility and after killing them go deeper and use intercom to ask about rockets, one of the sound clips sounds really weird compared to others (others sound like using intercom, that one like person would be next to you)
-Gangers near dry lake have apparently invented teleport, because they tend to pop out of thin air. Same applies to lots animals in that area too. Especially near that half sunken airplane.
-Game slows down incredibly when 5-6 NPCs are nearby. Like when all ghouls are working on rockets in REPCONN facility.
-VATS bugs. If you set several shots to be fired at some mob and mobs moves out of sight when being fired, you pump all shots to wall etc. blocking visibility. Wastes a lot of already rare ammo.
-It is relatively easy to get stuck to terrain. Problem is that if game thinks that you are either jumping or falling, you cannot fast travel and thus can only load previous save. How about game checking if fall / jump lasts more than 1 minute and it tries to get you unstuck?
-If you try to shoot very fast with single shot weapon and get killed while doing so, you shoot one more time when game has loaded your last save.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sat Feb 19, 2011 9:06 am

There is a wandering merchant outside of mohavie(?) outpost when i try to buy from him it crashes. I found if i buy one item at a time I am able to make all of my purchased but once I exit and try to save it crashes.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Fri Feb 18, 2011 7:44 pm

I like this game but it does have a lot of glitches and bugs which are sort of becoming an Obsidian trademark in the gamer community (just warning you, Obsidian).

...

After I get the beret from the guy in the dinosaur's mouth, I can ask the dude who runs the dinosaur shop to go stand in front of the dinosaur (to get killed presumably). Nobody else in the Novac hotel gives me this option. Is he the one? Later the option went away. What happened? I didn't finish that quest so I don't know who I was supposed to tell to stand in front of the dinosaur. I just thought it was weird that he had this option.
...

npc's can't be 'at work' else the option to go stand in front of the statue won't show up. in general this is probably true for most npc's with jobs.
Spoiler
check the safe in de-lite lounge, you'll have to wait for her to get off work before the option shows up to come with you to see something nifty (paraphrasing)


to add to the so far short mem management list, 2 BSOD's so far pfn_list_corrupt...only with this game.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sat Feb 19, 2011 6:33 am

- Johnson Nash in Primm says something like: "deputy Beagle eavesdropped while he was with the Powder Gangers". past tense.
But this was before I freed deputy Beagle from the Gangers.

- Scorpion got stuck in the ground on the slope to 'Nipton general store'

- An ant got stuck inside the corpse of a scorpion!
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Feb 19, 2011 3:32 am

I'm trying to purchase a 10mm pistol from the store in the dinosaur in Novac. I already have a 10 mm pistol in my inventory that is a bit damaged. The one I want to buy is fully repaired. When I purchase it, it is not added to my inventory and I lose my 800 caps. If I give my companion the beat up 10mm gun, and then buy the 10mm from the store, I get it. If I then transfer the beat up 10mm from my companion to me, it replaces the fully repaired one, leaving me with the same issue as before. (Missing fully repaired gun, lost 800 caps.)

It must be a bugged 10mm in the store inventory. If I sell him my beat up 10mm it will replace it in his as well, so he no longer has a fully repaired 10mm for sale.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Sat Feb 19, 2011 7:00 am

Glitching/flickering textures:

Example:
http://www.youtube.com/watch?v=9S51uKa9Awg (left window)

On house windows.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri Feb 18, 2011 7:36 pm

I think I just experienced a bug with the Beyond the Beef quest. I sneaked into the Ultra Luxe kitchen, speech checked my way past the one White Glove who accosts you with the Repair challenge, and met with Phillipe the chef. I used the Medicine speech check to get him to quit and give me the job to cook the banquet - I had to use a Today's Physician magazine to buff my Medicine score to the required 55. I get the freezer key and the recipes from him, but when I click on the stove to cook the meal, nothing happens. I ended up drugging the wine to get out of the kitchens with the rancher's son. I did read the recipe note in the Pip Boy.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

PreviousNext

Return to Fallout: New Vegas