My biggest gripe post-1.4 (aside from quest bugs) is the weapons dropped by NPCs, which still don't get cleaned up. Having to pick them all up ruins the immersion for me, and they have a proven impact on the size of your save file. Worst of all, it would only take Bethesda 30 seconds to fix this - it can be achieved with a simple console command on PC.
Deleting old files does not help freezing. Freezing is within the save file itself. I say this with personal experience and experience with Bethesda service.
THIS
I just want to emphasize to you all that all broken quests, etc. will stay broken no matter the patch. This is because that data is stored in your save file, and Bethesda cannot get into every individual, unique save file to fix them.
Partially true - if you've proceeded past the broken part of the quest and saved, you're stuffed. But if you're in an earlier stage of a broken quest, it may work when the issue is fixed. For example - 'Collect Bounty From Skald' currently does not vanish from quest log when handed in, but if you refrain from handing in and wait for the corrective patch, it'll work. Fixed it myself on PC and was able to hand-in on an existing save.
Certain scripts are also repairable - so don't give up hope on every broken quest. Some will stay broken, others may resolve themselves in time. The important thing is to load an earlier save whenever you witness 'odd' game behaviour, and go do something else.
Still got ash piles in the streets of Markarth. But weapons racks work in a house they never worked in before.
Ash Piles from named NPCs don't cleanup.
- The inventory is still messy. It keeps the instruments for the bards' quests, the gems don't group together. Hopefully the witches' heads will move away since now I am progressing with the quest
... But she will be on hold until after I complete FF XIII-2 (which loads from Blu Ray and takes half the time in the worst cases. How do they do that??).
Amen to the Bard's quests (though I reloaded an earlier save to wait for a fix). My Unusual Gems have always stacked correctly, and I was able to ditch the witch heads after completing the related quest even on 1.1
Comparing FFXIII-2's loading times isn't really a fair comparison - the only intensive thing FF has to do is rendering polygons and textures. It doesn't have to cope with thousands of scripts, permanent references and massive save data. Being properly optimised helps, but ultimately it's doing
far less work than Skyrim.