Having any issues with 1.4

Post » Mon Jun 11, 2012 2:50 pm

Hey lag is gone but game still Crashes all the time like before....I'm selling this game...at least I have Kingdoms of Amalur to play.
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Maddy Paul
 
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Post » Mon Jun 11, 2012 3:06 pm

I read somewhere, I think on Wikia, that it's just for decorative purposes and NOT for actual use. I do remember seeing one in the house, though, now that you mention it.

Okay...apparently the Wikia page has been updated since I looked at it last. It's officially listed as a bug for the PS3 there. Funny, since it was the first house I had, I didn't even know anything about weapon racks and how to use them since they didn't work in Breezehome. I can't say I noticed them until I bought the house in Markarth. Weird. I must be losing my perception in my old (middle) age.

I thought the same thing when I first started playing the game. Mine never worked in Breezehome until I downloaded the new patch. Now they all work.
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Adam Baumgartner
 
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Post » Mon Jun 11, 2012 10:42 am

Followed all the instructions. Had another go today, deleted game data. Deleted update. Cleared out save files. Nope, Breezehome still can't be accessed and locks up my ps3. Other bugged missions are still the same too.

I'm really not understanding the praise people are heaping on Bethesda. How is it praiseworthy? They release a beta version of a game, expecting their customer base to do the testing for them. They take forever to 'fix' bugs, regard it as doing us all a favour, only for the game to still be broken afterwards. People actually expect you to ditch a 190 hour game, and start again, and come out with it as though it's a reasonable thing to say. It's not. It's the sort of crap that makes people think twice about buying any bethesda games again. It's not like it's the first time they've pulled this, the Fallout games are exactly the same.
I can understand problems on a PC, you have infinite variations of hardware and software to deal with, but consoles are all the damn same. I understand the problems with such a large game, with the openess of things, but that is simply no excuse for releasing a product this bugged, this glitchy and this crashy. You want to make games like this, make sure they work something like reliably first.
It's a shame, but it really does look like this is another entry in Bethesdas ever growing list of 'almost awesome, but fatally flawed' games.
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Tammie Flint
 
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Post » Mon Jun 11, 2012 2:28 pm

I've started from scratch -- nuked it from orbit, so to speak -- and am annoyed to have had the game freeze on a loading screen shortly after getting to Whiterun. I thought the patch was supposed to help long-term play? I've only been playing for three hours on a fresh install/character and it's already freezing me out.

I'm still getting battle music infrequently. Is this something intentional that was introduced with 1.3? It seems like since 1.3 I've gotten much less battle music, often none at all. Granted, I was level 57. Maybe the game simply decided none of the weaker enemies deserved battle music in my company? But even with my new level 1 character, I'm getting no battle music during most fights. What gives?

Whiterun seems to run same as ever; I'm getting the same hickups in framerate that I've always gotten there. But then I'm on a fresh install. If the game continues to run like this without decreasing into utter muck, I suppose we're expected to thank our lucky stars.

After having played the 1.4 version of Skyrim on a friend's PC earlier today, I'm surprised by just how poorly this game really runs on the PS3.


¨ The laziest thing devs can do is port a game to the PS3 without any consideration for the Cell GPU and only using say one SPU as a core, and the split GDDR3 and XDR ram arrangement.

My guess is this is what happens. Games ported only use 1 SPU? and maybe not even the XDR ram. That's what causes the limitations¨
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Oscar Vazquez
 
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Post » Tue Jun 12, 2012 12:51 am

I read this somewere...
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Leanne Molloy
 
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Post » Mon Jun 11, 2012 8:24 am

Followed all the instructions. Had another go today, deleted game data. Deleted update. Cleared out save files. Nope, Breezehome still can't be accessed and locks up my ps3. Other bugged missions are still the same too.

I'm really not understanding the praise people are heaping on Bethesda. How is it praiseworthy? They release a beta version of a game, expecting their customer base to do the testing for them. They take forever to 'fix' bugs, regard it as doing us all a favour, only for the game to still be broken afterwards. People actually expect you to ditch a 190 hour game, and start again, and come out with it as though it's a reasonable thing to say. It's not. It's the sort of crap that makes people think twice about buying any bethesda games again. It's not like it's the first time they've pulled this, the Fallout games are exactly the same.
I can understand problems on a PC, you have infinite variations of hardware and software to deal with, but consoles are all the damn same. I understand the problems with such a large game, with the openess of things, but that is simply no excuse for releasing a product this bugged, this glitchy and this crashy. You want to make games like this, make sure they work something like reliably first.
It's a shame, but it really does look like this is another entry in Bethesdas ever growing list of 'almost awesome, but fatally flawed' games.

You speak of "Bethesda" like it's one person. I'm pretty confident that the guys who do the coding and the guys who decided to release the game prior to it being completed are two different entities (at LEAST two). The ones who fixed these problems are the coders, NOT the marketing folks, not the upper-level managers who set an impossible deadline. I'm pretty sure most of us are praising the guys who fixed the problems. We're still mad as hell at the (I shouldn't call them names, but I really want to) people who misrepresented their product as being completed when I have a feeling they knew damn well that it was FAR from being stable. This is one of those times when it'd be nice if someone (maybe a gaming magazine) would do a "who knew what and when did they know it" investigative story to expose the people at gaming companies who create these problems.

We LOVE the people who fix these problems. But I certainly hope the people at Bethesda who created this nightmare by pushing the game out prematurely don't think we're praising THEM!!!!!
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T. tacks Rims
 
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Post » Mon Jun 11, 2012 11:41 am

I just want to emphasize to you all that all broken quests, etc. will stay broken no matter the patch. This is because that data is stored in your save file, and Bethesda cannot get into every individual, unique save file to fix them.

I disagree. If the quest is marked "complete" in my saved data then it should unlock the next game behaviors - for instance, Blood on Ice is complete = you can buy a house in Windhelm.
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Sierra Ritsuka
 
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Post » Mon Jun 11, 2012 8:40 pm

So far no lag. But...
  • Still can't buy a house in Windhelm
  • Still carrying a "strange amulet" that is still marked "Quest Item" and cannot be dropped
  • Still not a Thane of Windhelm
  • Loop with the Lute mission - won't complete, won't drop the Lute and the quest giver keeps acting as if I had not given her the darn lute back
  • Flute and Drums won't unload from my inventory and quests are not marked complete (even though characters act like it is complete)
  • A couple other quest items from completed quests are locked in my inventory
Bethesda posted this patch included:
  • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
What am I missing? :geek:

My next attempt will be Markarth where I also not able to get a house or become a thane...
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Undisclosed Desires
 
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Post » Mon Jun 11, 2012 8:37 pm

BLA BLA BLA BLA= everyone unless you delete all your old save files and start anew. Then any problems you have had are mostly going to be there still. So try this, buy a memory stick or if you have one. SAVE ALL YOUR SKYRIM SAVE FILES prepatch 1.4 to IT. Then Delete all the save files to any game prior to patch 1.4. Then start a new Character and see if you are experiencing the same problems. IF NOT THEN ALL YOU’RE THIS AND THAT IS= NOTHING.
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Isabel Ruiz
 
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Post » Mon Jun 11, 2012 11:31 am

shadows on walls of buildings in windhelm seem broken. there are strange bands or shadows that shimmer very noticeably with movement. the shadows seem to be displaying garbage. I know what the shadows should look like so don't mistake this as just the normal low res look of the shadows.
I actually noticed less pixelation from some shadows (maybe my imagination).

However the fire inside breezehome still causes lighting effects that look horrible. Outside though I swear they are better.


I had my first freeze now when trying to load a previous save. Was in riverwood, and tried to talk to that elf with the bow (forgot his name), but he said nothing and i couldn't select a dialogue option. Though if I reloaded it would work but i froze, got black screen while music still playing. anyone else got this? has never happened before patch 1.4.

About 90 minutes of playtime in I had a freeze while loading a save.

The load was over the 5 minute mark (I timed it on my phone after it seemed out to lunch) and there was no music or disk activity. Pressing the Ps button just got me a dimmer screen and a progress indicator in the upper right corner.

It seemed to loop there for a while and finally i tried holding the Ps button down which did seem to make the screen darken again, and the PS3 beeped. But the console wasn't responsive after a couple more minutes so finally I just hit the power button.

When I powered back up though the PS3 did not warn me about possible corruption, so to some extent it must have managed to close the important file descriptors.
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c.o.s.m.o
 
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Post » Mon Jun 11, 2012 7:48 pm

So far no lag. But...
  • Still can't buy a house in Windhelm
  • Still carrying a "strange amulet" that is still marked "Quest Item" and cannot be dropped

About the amulet, there's a dude in Windhelm who will buy it, have you tried that? I sold mine to him, but it was before I confronted the dude.
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Anthony Diaz
 
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Post » Mon Jun 11, 2012 2:06 pm

- Some enemies are invisible
- Ralof is doubling in the start of the game.
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Jani Eayon
 
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Post » Mon Jun 11, 2012 5:14 pm

the weapons rack in white run are funky. you put a weapon on it but its not on there so you turn around and its floating right behind you, all the racks in white run do this. i'm going to start a fresh game with all of my old saves backed up on a pen drive to see what happens.
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Cash n Class
 
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Post » Mon Jun 11, 2012 2:50 pm

About the amulet, there's a dude in Windhelm who will buy it, have you tried that? I sold mine to him, but it was before I confronted the dude.

Yes, sell it to him before you confront him (Colixto I think his name is, or something like that). You'll be able to obtain it again later and it won't be a quest item the 2nd time.
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Skivs
 
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Post » Mon Jun 11, 2012 6:42 pm

the weapons rack in white run are funky. you put a weapon on it but its not on there so you turn around and its floating right behind you, all the racks in white run do this. i'm going to start a fresh game with all of my old saves backed up on a pen drive to see what happens.

My house in Windhelm did this at first last night too. I saved while still in the house and rebooted and it fixed. Give it a try.
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Soph
 
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Post » Mon Jun 11, 2012 4:30 pm

My house in Windhelm did this at first last night too. I saved while still in the house and rebooted and it fixed. Give it a try.

I'm starting a new game now but i doubt its going to happen again with the new character. thanks for the tip. i'll try it later with my old save.
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..xX Vin Xx..
 
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Post » Mon Jun 11, 2012 11:02 pm

Still having forge issue dispite update.

Maybe patch will be worked on in future.

"Glitch consists of as soon as you use the forge and tug on the rope first, a piece of the metal that the character is supose to pick up to use on the anvil, it glitches into the character's left hand with the hot end reversed away and the handled end faced forward"

That's all!

Best works effort and props!

Cheers!
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Dawn Porter
 
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Post » Mon Jun 11, 2012 3:01 pm

BLA BLA BLA BLA= everyone unless you delete all your old save files and start anew. Then any problems you have had are mostly going to be there still. So try this, buy a memory stick or if you have one. SAVE ALL YOUR SKYRIM SAVE FILES prepatch 1.4 to IT. Then Delete all the save files to any game prior to patch 1.4. Then start a new Character and see if you are experiencing the same problems. IF NOT THEN ALL YOU’RE THIS AND THAT IS= NOTHING.

I'm not complaining about old problems not fixed by the patch. I'm complaining about a new, game ruining problem caused by the patch, that wasen't there before.
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laila hassan
 
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Post » Mon Jun 11, 2012 8:32 pm

Bethesda you have RUINED my game.

After the patch my 10mb save is now 9760kb. In this process you have deleted every save between level 10 and 34 AND Lydia.

That's right, I have been using Lydia to carry my stuff around for nearly the whole game, until this patch then she's disappeared.... With ALL my stuff. Full suit of Nightingale armour, ebony armour, sanguine rose, all the good stuff. She isn't in the Whiterun house, or back in Dragonsreach either. And I can't go back to an earlier point as you deleted ALL my manual saves.

Not to mention the lag isn't fixed.

WTF?!! And why would I ever bother buying one of your games again?
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koumba
 
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Post » Mon Jun 11, 2012 11:36 pm

Bethesda you have RUINED my game.

After the patch my 10mb save is now 9760kb. In this process you have deleted every save between level 10 and 34 AND Lydia.

That's right, I have been using Lydia to carry my stuff around for nearly the whole game, until this patch then she's disappeared.... With ALL my stuff. Full suit of Nightingale armour, ebony armour, sanguine rose, all the good stuff. She isn't in the Whiterun house, or back in Dragonsreach either. And I can't go back to an earlier point as you deleted ALL my manual saves.

Not to mention the lag isn't fixed.

WTF?!! And why would I ever bother buying one of your games again?

Lydia was randomly disappearing on people long before this patch.
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Horror- Puppe
 
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Post » Mon Jun 11, 2012 8:05 pm



Lydia was randomly disappearing on people long before this patch.

Well she'd never disappeared on me. And Lydia is just the start. Random silly little tasks like passing things between people have all reappeared, a bounty of 5000 I'd paid off in Riften is back. And most irritatingly I cant search bodies anymore... I kill something or someone the "search bandit" "search troll" option appears but then I can't select it.

Plus trying to select magic/items or select map takes about 10 seconds. It's unplayable :(
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sam
 
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Post » Mon Jun 11, 2012 12:41 pm

Well she'd never disappeared on me. And Lydia is just the start. Random silly little tasks like passing things between people have all reappeared, a bounty of 5000 kind paid off in Riften is back. And most irritatingly I cant search bodies anymore... I kill something our someone the "search bandit" "search troll" option appears but then I can't select it.

Plus trying to select magic/items or select map takes about 10 seconds. It's unplayable :(

Did you follow the advise for downloading the patch that was put up by the mods? Just curious.


1. Fire up PS3
2. Download Patch
3. Load Your Save
4. Let it sit for a bit while the game rights itself some (it will probably do some weird stuff like your inventory being open, but that's normal) I waited roughly 10 minutes.
5. Make a new manual save (Don't overwrite your old save, save on a fresh new slot)
6. Exit game and shut down Playstation
7. Restart Playstation
8. Load your new save (Use the load option instead of the continue option)

9. (optional) Wait 73 in game hours (suggested by Nick Breton I believe)
10. Play your game

If you still have your save from before the patch, give it a try if you didn't do it this way. See what happens.
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Hella Beast
 
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Post » Mon Jun 11, 2012 2:01 pm

Still can't complete the misc. quest for The Old Ways book, for the book guy at the College. I already had the book before the quest, but the treasure chest still has the pointer over it even though it's empty.

Still can't get Well Rested in either the home in Whiterun or Solitude since Lydia was killed. I'm not a werewolf.

That quest for the book (it's variable - you can be sent to find one from a long list of books) is just broken. I found The Waters of Oblivion before the quest sent me to find the same book, and now it's just stuck in my inventory even though the quest successfully completed. Likewise for the Bard's College items - Finn's Lute, Pantaea's Flute and Rjorn's Drum. If you find an item before a quest sends you to find it, you often can't get rid of it no matter what you do. It seems to be a common theme across several different quests.

After you sleep in Whiterun, check your active effects menu. Often well rested will be in effect even though it doesn't tell you that you have it when you wake up.
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Add Meeh
 
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Post » Mon Jun 11, 2012 12:55 pm

That quest for the book (it's variable - you can be sent to find one from a long list of books) is just broken. I found The Waters of Oblivion before the quest sent me to find the same book, and now it's just stuck in my inventory even though the quest successfully completed. Likewise for the Bard's College items - Finn's Lute, Pantaea's Flute and Rjorn's Drum. If you find an item before a quest sends you to find it, you often can't get rid of it no matter what you do. It seems to be a common theme across several different quests.

After you sleep in Whiterun, check your active effects menu. Often well rested will be in effect even though it doesn't tell you that you have it when you wake up.

Yes, there are a few active effect that do this but still actually work. Like Prowlers Prophit and Esberns Potion. Those don't even show up in your active effects but they still work. At least they do in my game.
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Vera Maslar
 
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Post » Mon Jun 11, 2012 5:46 pm

Yes, sell it to him before you confront him (Colixto I think his name is, or something like that). You'll be able to obtain it again later and it won't be a quest item the 2nd time.

If he dies / you kill him without having sold the amulet to him beforehand, the strange amulet will just be stuck in your inventory. Nothing you can do about it that I'm aware of.
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Amy Smith
 
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