I would estimate that by default (Vsync enabled) Skyrim suffers from about 400ms of input lag. Enough latency to make mouse aiming imprecise, for users to consistently overshoot objects in the game world, and seriously hamper the overall sense of being in control.
This must be what I'm experiencing then. I was guessing there was somewhere around a half second of delay between when I moved my mouse and the cursor reacted on the screen. A half second seems so small and trivial, but like you said, my mouse movements were very imprecise. This is especially troubling given that many things in the game have very small target areas to click on.
Both situations are abominable and show, dare I say it, Bobby Kotikian levels of disrespect to their paying customers.
I don't know who Bobby Kotikian is, but regardless, I wholeheartedly agree that this was just disrespectful. I'm inclined to believe there was no QA because I don't see how this could've made it past even the least stringent of testing regimens (well, unless the only test was: "Does it start?")
My theory is this: The suits set a firm date of 11/11/11 regardless of how reasonable or unreasonable it was, and there was no arguing with it
[Note to all companies: STOP hiring bean counters and marketers to be in charge!]. The development team spent most of their time on the console versions, and then ported the game to PC near the end of their schedule with no time to optimize or debug it. If I wanted to add a touch of pessimistic sugar on top, I would theorize someone even said, "Just ship it the way it is. We'll fix it later."