Horizontal vs vertical mouse sensitivity

Post » Mon May 21, 2012 2:39 am

I registered on the forums for this issue alone. As long as I keep V-synch on the mouse doesn't get super-sensitive. My GTX580 rarely chugs except for the most dense forests with lots of lighting and shading at work, so it rarely becomes so sluggish it's unusable. I have never experienced mouse lag with V-synch. I guess I'm lucky. So V-synch has kind of fixed it for me, but there have definitely been times when a lot was going on that I could barely look up to fight a dragon.

It was the interior areas that were the problem for me. When my FPS would spike, I could hardly move the mouse without ending up staring at the ceiling or floor. Also, the physics went nuts when the frame rate spiked, making routine trips to the pawn shop... interesting to say the least.

V-synch plus $500 video card seems to have fixed the issue for me, but needless to say it's ridiculous that mouse movement and seemingly physics would be tied to frame rate in a game where, by the game's very nature, wild swings in frame rate are practically guaranteed.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Mon May 21, 2012 4:47 am

I came on the forums just for this issue, and was shocked with how many people have this issue, thought it was just me. As a programmer myself I am shocked that this ever made it past QA, I'd be fired if my software went out with such a school boy error. I'd like to echo another poster's comments regarding never linking program logic ticks to the framerate, I learnt that in one of my first programming lessons in University, and it's literally 10 lines of code to deal with it. Work out how much time the program should wait between frames, process game logic, then wait for the remainder of that time.

I have a little fix which makes the mouse lag better, which means you don't need to turn off v-sync and experience this problem as bad. Put vsync back on but in the Nvidia drivers section, change the value of "maximum prerendered frames" to 1, that will help the lag a lot.

Cheers!

Pretty sure the reason it got past QA is they simply did not find it worthwhile to invest any resources in correcting it. They likely also set themselves an unrealistic deadline and ran out of time to make any significant changes in the code before release. I'm no programmer, but if fixing something like this is a big deal, they must have some far more serious problems with their software. Regardless it's just the PC version. Who cares, right?
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Mon May 21, 2012 12:59 am

I just wanted to thank the person who found the fMouseHeadingSensitivity bit in the ini
The game was unplayable for me because of the slow mouse speed. But now I can look around as fast as I want with no trouble thanks to that line.
While there are other things I dislike about the game, that was the biggest thing keeping me from playing it and I just wanted to say thanks.


fMouseHeadingSensitivity=0.1111
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Mon May 21, 2012 1:38 am

I would estimate that by default (Vsync enabled) Skyrim suffers from about 400ms of input lag. Enough latency to make mouse aiming imprecise, for users to consistently overshoot objects in the game world, and seriously hamper the overall sense of being in control.
This must be what I'm experiencing then. I was guessing there was somewhere around a half second of delay between when I moved my mouse and the cursor reacted on the screen. A half second seems so small and trivial, but like you said, my mouse movements were very imprecise. This is especially troubling given that many things in the game have very small target areas to click on.


Both situations are abominable and show, dare I say it, Bobby Kotikian levels of disrespect to their paying customers.
I don't know who Bobby Kotikian is, but regardless, I wholeheartedly agree that this was just disrespectful. I'm inclined to believe there was no QA because I don't see how this could've made it past even the least stringent of testing regimens (well, unless the only test was: "Does it start?")

My theory is this: The suits set a firm date of 11/11/11 regardless of how reasonable or unreasonable it was, and there was no arguing with it [Note to all companies: STOP hiring bean counters and marketers to be in charge!]. The development team spent most of their time on the console versions, and then ported the game to PC near the end of their schedule with no time to optimize or debug it. If I wanted to add a touch of pessimistic sugar on top, I would theorize someone even said, "Just ship it the way it is. We'll fix it later."
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Mon May 21, 2012 10:22 am

As some of you know the game runs an AI egine on top of the normal engine

Notice how Skyrim and New Vegas have no launcher or in-game ability to disable vsync

If you forcibly disable vsync in the ini or in your driver's control panel you run into problems...

THE DEVELOPER NEVER INTENDED FOR YOU TO DISABLE VSYNC

Look what you made me do!? You made me unleash the mutha effin caps lock!!! Listen up here sheep. BAHHHHHH!!!! That's 95% of PC gamers and 99% of everybody in this thread

Seriously, stop whining. I know some of you think the mouse feels differently with vsync enabled in PC games and that if your graphics card is capable of running 500fps that you should be able to. BUT IN REALITY you are limited to your refresh rate. The people who notice their mouse is wonky with vsync on are veterans use to playing Quake 3 on CRT monitors. Most of you children are console kiddies who are use to playing on pads with auto aim. So keep vsync on and Please continue, my good sir.. The difference is mild and if your reason for disabling vsync is for more fps, use triple buffering. It sure as heck looks a lot better that tearing

Regarding Skyrim, when the AI engine is running everything is normal. When it is not, the game engine will SPEED UP to whatever your fps is. If it is 120fps, the game will run twice as fast. There is your mouse sensitivity, it isn't mouse sensitivity. THAT GAME IS RUNNING TOO FAST. It isn't just an axis thing, move forward. You're running way faster than the game intended. That's why there is no in-game option to disable it.

I'm a jerk because using the Internet anonymously for years has turned me into a jerk same as everybody else. I'm a self-proclaimed expert too same as everybody else. I encourage you to think for yourself and actually try stuff out rather than take some anon's word for it. The vast majority of users here give terrible suggestions mostly because they have no clue what they are talking about and also because they are 13 years old pretending to be 30.

Don't disable vsync, the engine isn't designed for that. If you need to disable it for whatever reason, you will have problems. Do not expect a fix. This has happened for over five years starting with Oblivion.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Mon May 21, 2012 2:07 pm

My theory is this: The suits set a firm date of 11/11/11 regardless of how reasonable or unreasonable it was, and there was no arguing with it [Note to all companies: STOP hiring bean counters and marketers to be in charge!]. The development team spent most of their time on the console versions, and then ported the game to PC near the end of their schedule with no time to optimize or debug it. If I wanted to add a touch of pessimistic sugar on top, I would theorize someone even said, "Just ship it the way it is. We'll fix it later."

From a business stand point, there is no profit in your suggestion. Yes the suits set a firm date of 11/11/11 and the devs had to work against time in order to make it. This is the way of the horribly corrupted business world and it extends well beyond gaming.

I know you mean well and I wish that were the way of things, but in reality it is not. If Skyrim were delayed on consoles until February and until May on PC to fix all the bugs, they would miss the important holiday season along with 90% of their sales.

The majority of Skyrim players are not complaining about problems. They might have them, they just don't care. The people here complaining are a minority. A minority on the internet can sound so loud that it looks as if they are a majority. The PC game is an afterthought because of millions of configs and piracy. Consoles are the bread and butter. Without them there would be no PC version because there wouldn't even be a game. American business svcks but that is the way it works. And anybody who says "This is the last Bethesda game I ever buy" is saying it to deaf ears while Bethesda prints money.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Mon May 21, 2012 12:30 am

The PC game is an afterthought because of millions of configs and piracy. Consoles are the bread and butter. Without them there would be no PC version because there wouldn't even be a game.

You're completely full of $h!t.

Piracy? Remind me again WHICH version of Skyrim was being pirated a week before release. Was it the PC version? Oh wait, it was the Xbox one. And that's the norm. Stop spreading the lies that PC piracy is worse than console piracy. It's been disproven over and over and over again and still ignorant idiots like you continue spreading this lie.

Without console versions Skyrim wouldn't exist? Oh right, just like how the first two games of this series were PC exclusive... or how The Witcher 2 wouldn't exist without consoles... wait no, you're just an uninformed moron spreading his lies and idiocy as if they were rooted in the slightest semblance of truth.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Mon May 21, 2012 1:45 pm

The majority of Skyrim players are not complaining about problems. They might have them, they just don't care. The people here complaining are a minority. A minority on the internet can sound so loud that it looks as if they are a majority. The PC game is an afterthought because of millions of configs and piracy. Consoles are the bread and butter. Without them there would be no PC version because there wouldn't even be a game. American business svcks but that is the way it works. And anybody who says "This is the last Bethesda game I ever buy" is saying it to deaf ears while Bethesda prints money.



Made an account to say that almost everything in this paragraph is completely ass-backwards wrong.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Mon May 21, 2012 9:41 am

As some of you know the game runs an AI egine on top of the normal engine

Notice how Skyrim and New Vegas have no launcher or in-game ability to disable vsync

If you forcibly disable vsync in the ini or in your driver's control panel you run into problems...

THE DEVELOPER NEVER INTENDED FOR YOU TO DISABLE VSYNC

Look what you made me do!? You made me unleash the mutha effin caps lock!!! Listen up here sheep. BAHHHHHH!!!! That's 95% of PC gamers and 99% of everybody in this thread

Seriously, stop whining. I know some of you think the mouse feels differently with vsync enabled in PC games and that if your graphics card is capable of running 500fps that you should be able to. BUT IN REALITY you are limited to your refresh rate. The people who notice their mouse is wonky with vsync on are veterans use to playing Quake 3 on CRT monitors. Most of you children are console kiddies who are use to playing on pads with auto aim. So keep vsync on and Please continue, my good sir.. The difference is mild and if your reason for disabling vsync is for more fps, use triple buffering. It sure as heck looks a lot better that tearing

Regarding Skyrim, when the AI engine is running everything is normal. When it is not, the game engine will SPEED UP to whatever your fps is. If it is 120fps, the game will run twice as fast. There is your mouse sensitivity, it isn't mouse sensitivity. THAT GAME IS RUNNING TOO FAST. It isn't just an axis thing, move forward. You're running way faster than the game intended. That's why there is no in-game option to disable it.

I'm a jerk because using the Internet anonymously for years has turned me into a jerk same as everybody else. I'm a self-proclaimed expert too same as everybody else. I encourage you to think for yourself and actually try stuff out rather than take some anon's word for it. The vast majority of users here give terrible suggestions mostly because they have no clue what they are talking about and also because they are 13 years old pretending to be 30.

Don't disable vsync, the engine isn't designed for that. If you need to disable it for whatever reason, you will have problems. Do not expect a fix. This has happened for over five years starting with Oblivion.


You're full of [censored], and you probably work for Bethesda. If you can stand playing with vertical sync on then it's clear you're terrible at video games.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon May 21, 2012 3:31 am

After rummaging through the INI files I managed to disable VSync and mouse acceleration, vastly improving the mouse control. However, I am still having trouble with looking up and down in the game, because the vertical mouse sensitivity is only about half or less of the horizontal sensitivity. This is driving me nuts.

In the gameplay settings menu there is only a single mouse sensitivity slider and the option to invert the vertical mouse axis ... has someone found a INI setting to have the same sensitivity for looking up and down as for looking left and right?

The game seems to be fun ... but with this odd mouse control I cannot really play it.

The mouse moves fine inside the menus, horizontal and vertical speed are the same ... but controlling my character looking up and down is like slowly dragging the mouse through syrup.

Since there is a damn dragon flying through the sky overhead, I would like to look at it from time to time ... but I can't. Raising my characters chin is an effort, rather than a given.

Any ideas?
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Mon May 21, 2012 2:18 pm

I don't know how to do any of that stuff. Is there an easy fix for this? I am tired of looking at the floor.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Mon May 21, 2012 8:21 am

Bump.

this bug needs to be fixed. come on
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Mon May 21, 2012 12:20 pm

Hehe, my main concern was that I can look side-to-side just fine, but looking up and down is too slow. I think that is the problem that the OP was talking about, and if so, then I have the same problem.

The game is not completely unplayable for me, just a bit annoying (however I haven't had to fight a dragon yet, so I can see it being unplayable when that occurs....)

I've tried the different settings in the ini file, but the only one that seemed to have any effect was the overall mousesensitivity, but that didn't solve the main problem (increasing only the side-to-side sensitivity.)

Oh well, no suggestions that actaully solve the main problem, and no announcements from Beth, Staff, or Moderators that they are even working on it. (and possibly Beth doesn't even read the forums, so maybe they don't even know about it....)

Guess I'll check back in a week or so to see if any fixes come up.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Mon May 21, 2012 5:38 am

Mine certainly feels "odd" but I wouldnt say unplayable :(

May not be of any help but if you have a Razer mouse, their software lets you manually set X and Y axis sensitivity, so could adjust before starting the game, or alt tab (assuming your not also having the alt-tab issues)

Not ideal but possibly a workaround for some people...

I think it lets you save the sensitivity settings as profiles too so wouldnt be constantly tweaking, just swap from one to the other

Ok, this helped me a little, now y axis moves faster

For me, disabling (or enabling) 360 controller support makes no difference. Mouse controlled up/down movement is still way slower than left/right movement either way.


Disabling 360 pad didn't fix for me either T.T

A little help here Bethesda?

But nothing hlped me with the bigger problem so far, Skyrim runs very well so far, for me fps in towns 30 - 40, in wilderness 45 - 60, indoor 60. all teh time all the time my mousescroll on the x axis is super smooth.
Y axis is smooth to, long as i not have spells or a bow in my hands, when y use spells or bow, y axis stutters as hell without any drop in the framerate

Sorry for my bad english, hope anyone understand what i mean . . .
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Previous

Return to V - Skyrim