Horizontal vs vertical mouse sensitivity

Post » Mon May 21, 2012 7:09 am

After rummaging through the INI files I managed to disable VSync and mouse acceleration, vastly improving the mouse control. However, I am still having trouble with looking up and down in the game, because the vertical mouse sensitivity is only about half or less of the horizontal sensitivity. This is driving me nuts.

In the gameplay settings menu there is only a single mouse sensitivity slider and the option to invert the vertical mouse axis ... has someone found a INI setting to have the same sensitivity for looking up and down as for looking left and right?

The game seems to be fun ... but with this odd mouse control I cannot really play it.

The mouse moves fine inside the menus, horizontal and vertical speed are the same ... but controlling my character looking up and down is like slowly dragging the mouse through syrup.

Since there is a damn dragon flying through the sky overhead, I would like to look at it from time to time ... but I can't. Raising my characters chin is an effort, rather than a given.

Any ideas?
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vicki kitterman
 
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Post » Mon May 21, 2012 12:17 am

I have the same exact problem, and it's making the game pretty much unplayable. I have almost zero y-axis camera movement, buy my horizontal movement is normal. Would love a fix pls...
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Victor Oropeza
 
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Post » Mon May 21, 2012 12:17 pm

Driving me nuts as well. Anyone who ever plays PC games could have told them not to do this, but they did.

I am sure someone will find a fix eventually, even if it takes modding, but for now we have to deal with it. There is no separate settings in the ini file either, so it's hard-coded to have varying speeds.
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noa zarfati
 
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Post » Mon May 21, 2012 3:16 pm

Driving me nuts as well. Anyone who ever plays PC games could have told them not to do this, but they did.

I am sure someone will find a fix eventually, even if it takes modding, but for now we have to deal with it. There is no separate settings in the ini file either, so it's hard-coded to have varying speeds.

I cannot play the game because of this. It makes me feel ill. I've been playing Elder Scrolls games since Daggerfall and this was my most anticipated game of the year. I even took tomorrow off from work to play this game and now I cannot even play because something as simple as mouse sensitivity was ruined in this game. Extremely disappointed.
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Arrogant SId
 
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Post » Mon May 21, 2012 5:07 am

Mine certainly feels "odd" but I wouldnt say unplayable :(

May not be of any help but if you have a Razer mouse, their software lets you manually set X and Y axis sensitivity, so could adjust before starting the game, or alt tab (assuming your not also having the alt-tab issues)

Not ideal but possibly a workaround for some people...

I think it lets you save the sensitivity settings as profiles too so wouldnt be constantly tweaking, just swap from one to the other
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katie TWAVA
 
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Post » Mon May 21, 2012 4:09 pm

The same is happening with the 360 controller when vsync is off. Just that the y axis is the fast one. For m+k players, try turning off 360 gamepad support in the settings if you havent already. This is really a game breaker for me though...
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Hope Greenhaw
 
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Post » Mon May 21, 2012 11:42 am

Turning off 360 gamepad support fixed it for me.
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Roddy
 
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Post » Mon May 21, 2012 7:00 am

For me, disabling (or enabling) 360 controller support makes no difference. Mouse controlled up/down movement is still way slower than left/right movement either way.
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Cameron Wood
 
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Post » Mon May 21, 2012 5:57 am

Disabling 360 pad didn't fix for me either T.T

A little help here Bethesda?
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Everardo Montano
 
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Post » Mon May 21, 2012 3:20 pm

I immediately forced vsync off in my driver because of mouselag, and I quickly noticed this x and y axis mouse sensitivity asymmetry thing. I turned vsync back on and the asymmetry seems to be gone, but mouselag is back. argh.
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neen
 
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Post » Mon May 21, 2012 3:39 pm

whats even more unappropriate, is that a 360 controler is even activated in a pc release, Im sorry but thats disrespectfull, so many issues, that hint to a console port, its sad, its really sad, Effing consoles, Once again cuffing us op
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Alberto Aguilera
 
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Post » Mon May 21, 2012 1:42 pm

This bugged me as well, so I tried increasing the DPI via the mouse, but it didn't help much. So I increased the sensitivity in the game menu, and the movement speeds are much more even now. Try it out, worked for me at least.
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Jessica Raven
 
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Post » Mon May 21, 2012 7:44 am

Try setting fMouseHeadingSensitivity to .1 in skyrimpref.ini
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cosmo valerga
 
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Post » Mon May 21, 2012 6:22 am

Try setting fMouseHeadingSensitivity to .1 in skyrimpref.ini
adjusting the mouse sensitivity seems to lessen the issue, but it does not get rid of it. Also 0.1 is still too high for my mouse.
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Rob Smith
 
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Post » Mon May 21, 2012 11:31 am

adjusting the mouse sensitivity seems to lessen the issue, but it does not get rid of it. Also 0.1 is still too high for my mouse.
Yeah, I just bumped down to .09. It works better for me. :)
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Carlos Vazquez
 
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Post » Mon May 21, 2012 4:28 pm

Changing fMouseHeadingSensitivity in ini has no effect in my game. I can set it to 1.0000 or 0.0001 and its still the same ingame. Only half working solution is vastly increasing mouse sensitivity in game menu. That way moving mouse left/right will be fast as [censored], but at least moving up/down will be almost normal. Still waiting for something from Bethesda, its their problem to fix.
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Charles Weber
 
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Post » Mon May 21, 2012 11:18 am

Changing fMouseHeadingSensitivity in ini has no effect in my game. I can set it to 1.0000 or 0.0001 and its still the same ingame. Only half working solution is vastly increasing mouse sensitivity in game menu. That way moving mouse left/right will be fast as [censored], but at least moving up/down will be almost normal. Still waiting for something from Bethesda, its their problem to fix.
You are editing the version of the ini in your My Documents\ My Games Folder, correct?
That's the one you have to change. The other one does nothing that I know of.
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Damian Parsons
 
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Post » Mon May 21, 2012 9:32 am

Similar issues here. Oddly enough, it seems to be different inside vs outside. Vertical mouse sensitivity is much, much lower than horizontal when outside - but when I go into (say) a building, they seem much closer to each other, or vertical may even be more sensitive than horizontal. Sensitivity also seems much higher overall when in the inventory, or selecting dialogue options.

I've got a Logitech G9 mouse which lets you switch between several dpi settings for the mouse on the fly, using buttons on the mouse. Currently I'm having to use three different settings while playing the game, switching between them very frequently:

1) X=800, Y=800 - for interacting with the UI (inventory, dialogue, etc).
2) X=1600, Y=1600 - when in interiors.
3) X=1800, Y=3200 - when outside.

It's still not quite right. Mouselook feels decidedly odd in Skyrim at the moment. Who would have thought simple 1:1 (no mouse acceleration), X=Y mouselook would be so elusive?


All this is ridiculous, to put it bluntly. I hope it's addressed in a patch fairly quickly.
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Fam Mughal
 
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Post » Mon May 21, 2012 8:27 am

You are editing the version of the ini in your My Documents\ My Games Folder, correct?
That's the one you have to change. The other one does nothing that I know of.

Yea, I was changing the wrong one. I'm currently at 0.0001 and sensitivity at max. Not perfect, but not as bad as default.
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Alba Casas
 
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Post » Mon May 21, 2012 2:34 pm

This really need to fixed by a patch. These interface and controlling issues are out of hands.
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Margarita Diaz
 
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Post » Mon May 21, 2012 11:31 am

Tried adding

fMouseHeadingYScale=0.1
fMouseHeadingXScale=0.1

to the Skyrim.ini file ==> no joy, seems hardcoded (console?)

its pretty much gamebreaking , WHY must this allways be the case, is it so damn hard to make a game where the controls arnt f*cked? WE use a mouse and keyboard, NOT a gamepad
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Sarah MacLeod
 
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Post » Mon May 21, 2012 1:40 am

Tried adding

fMouseHeadingYScale=0.1
fMouseHeadingXScale=0.1

to the Skyrim.ini file ==> no joy, seems hardcoded (console?)

its pretty much gamebreaking , WHY must this allways be the case, is it so damn hard to make a game where the controls arnt f*****? WE use a mouse and keyboard, NOT a gamepad
Did you try my suggestion. It makes it bearable, imo.
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zoe
 
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Post » Mon May 21, 2012 12:41 am

Bizarrely, I have identified that vertical mouse speed is proportionate to the frame rate!

First disable any form of fps limiting:

- Vsync forced off via the nVidia driver utility (or AMD equivalent)

- iPresentInterval=0 applied to Skyrim.ini (steamapps/common/skyrim/skyrim).

Ensure you are in the first person view.

Now walk right up to a wall with low geometry and stare directly at it so your frame rate is far higher than normal.

Your lateral mouse speed will remain constant, but your vertical axis mouse speed will skyrocket!

This is certainly NOT intended functionality! Did Bethesda even bother run the Mouse and Keyboard implementation through any kind of QA procedure?

I've looked forward to this game for years but it its current state it is frankly unplayable

I hope Bethesda are aware of the severity of this issue and are working on a fix ASAP.

Joe
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aisha jamil
 
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Post » Mon May 21, 2012 3:01 pm

Bizarrely, I have identified that vertical mouse speed is proportionate to the frame rate!

First disable any form of fps limiting:

- Vsync forced off via the nVidia driver utility (or AMD equivalent)

- iPresentInterval=0 applied to Skyrim.ini (steamapps/common/skyrim/skyrim).

Ensure you are in the first person view.

Now walk right up to a wall with low geometry and stare directly at it so your frame rate is far higher than normal.

Your lateral mouse speed will remain constant, but your vertical axis mouse speed will skyrocket!

This is certainly NOT intended functionality! Did Bethesda even bother run the Mouse and Keyboard implementation through any kind of QA procedure?

I've looked forward to this game for years but it its current state it is frankly unplayable

I hope Bethesda are aware of the severity of this issue and are working on a fix ASAP.

Joe


i second this

pls fix this potentional great game
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SaVino GοΜ
 
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Post » Mon May 21, 2012 11:53 am

i second this

pls fix this potentional great game

bump, I will not allow this issue to go unnoticed. I don't think anybody else has identified the relationship between FPS and vertical mouse speed.
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Prohibited
 
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