Horizontal vs vertical mouse sensitivity

Post » Mon May 21, 2012 7:21 am

...Um, get an antivirus. That would be good. And not that Bethesda hasn't completely screwed up because they obviously have, but you can't really hold it against them if there's a solution which doesn't work for you because you keep your computer insecure.

well, thing is i only use this computer for gaming @@ nothing else, dont really see the point... i could install norton 360 since i bought it and i could install it on two computers.. i just dont want to install it on this computer...
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Amber Ably
 
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Post » Mon May 21, 2012 5:27 am

After several hours I manged to get it playable outdoors, but as soon as I head indoors :(

How in the name of the nine divines did this make it through QA?

Having to tweak ini files just to get the controls halfway working isn't making me happy.


Now I have VSync (aka bMouseAcceleration=1) turned on (I get killed by junk when entering buildings otherwise and it alleviates the x/y difference a bit),
jacked up "fMouseHeadingSensitivity=0.1000",
fiddeled with "fMouseHeadingYScale=0.1000" and "fMouseHeadingXScale=0.0500",
turned off AA and Anisotropic in the launcher and forced it through my nvidia panel.

This works okay for me outside, but when I enter a building vertical movement slows down heaps (the distance I need to move my mouse horizontal to get a 180° turn barely gets me 15° vertically). Tried out everything else in this thread, but to no avail. Anyone have an idea?

Might be related to shadows, but since I'll be turning in for today won't get around to it till tomorrow (And that's another sad thing, I pre-ordered and have the game for almost 3 days now and haven't been able to play yet :/ )
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Shelby McDonald
 
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Post » Mon May 21, 2012 10:23 am

Along with the horrid key remapping issue, this is the next most frustrating part of the game that shouldn't have been launched with these bugs. Comon Beth, this isn't that hard is it?
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Assumptah George
 
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Post » Mon May 21, 2012 3:55 am

wtf [censored] seirously

bump
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Agnieszka Bak
 
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Post » Mon May 21, 2012 6:47 am

still no fix huh..? @@
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Laura Shipley
 
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Post » Mon May 21, 2012 5:55 am

I was able to get the game to be playable by following another user's suggestion by using Bandicam as an FPS limiter. With the FPS cap set to 60 I now see frame rates between 40-60FPS which is playable without any further tweaking.
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Erich Lendermon
 
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Post » Mon May 21, 2012 3:39 pm

Fixed with this

Skyrim.ini add this at the bottom if controls section isn't there.

[controls]
fMouseHeadingYScale=0.005
fMouseHeadingXScale=0.010
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Joanne
 
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Post » Mon May 21, 2012 3:38 am

Fixed with this

Skyrim.ini add this at the bottom if controls section isn't there.

[controls]
fMouseHeadingYScale=0.005
fMouseHeadingXScale=0.010

That is not a fix. The only reason the problem exists is because the y-axis is affected by the frame rate, while the x-axis is not. Sooo this may fix this issue when the frame rate is high, but not when it is low (or vice versa). The only way I have gotten it to truly fix is to ensure the frame rate is a consistent 60fps.
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steve brewin
 
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Post » Mon May 21, 2012 11:15 am

About the fMouseHeadingYScale fixes:

This only works if your system can maintain a stable framerate. In most cases, this isnt true...
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Sophie Louise Edge
 
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Post » Mon May 21, 2012 8:17 am

What a load of bullc*** i get the same sensitivity at 30 or 120 FPS with this, so because it doesn't work for you doesn't mean anything, v-sync has to be disabled for it to work of course.
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Alexis Acevedo
 
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Post » Mon May 21, 2012 8:11 am

What a load of bullc*** i get the same sensitivity at 30 or 120 FPS with this, so because it doesn't work for you doesn't mean anything, v-sync has to be disabled for it to work of course.

humm.. r u sure its working for u..? have u tried to go into a small house, stay closly to a wall, face it then try look up and down, then right and left? in my case, my vertical sensitivity will go nuts when i do that
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Harry Leon
 
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Post » Mon May 21, 2012 3:32 pm

What a load of bullc*** i get the same sensitivity at 30 or 120 FPS with this, so because it doesn't work for you doesn't mean anything, v-sync has to be disabled for it to work of course.
It's been pretty well established that frame rate is tied to vertical mouse-look sensitivity. The link doesn't make sense, but it's there. Go into the harshest graphical setting you can find and test your vertical mouse-look response, and then go into an interior cell with nothing going on (no NPCs) and walk up to a wall, facing it, and then test your vertical mouse-look response again. You will find that the response (or sensitivity) is greatly diminished in the graphically intense areas.
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Marlo Stanfield
 
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Post » Mon May 21, 2012 2:59 am

whats even more unappropriate, is that a 360 controler is even activated in a pc release, Im sorry but thats disrespectfull, so many issues, that hint to a console port, its sad, its really sad, Effing consoles, Once again cuffing us op

The fact that an XBOX controller is active by DEFAULT in the PC version pretty well sums up the effort Bethesda put into the PC port! :thumbsdown:
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Kevin Jay
 
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Post » Mon May 21, 2012 3:24 am

The fact that an XBOX controller is active by DEFAULT in the PC version pretty well sums up the effort Bethesda put into the PC port! :thumbsdown:

ya...that IS kinda fishy... maybe skyrim IS a xbox port... @@ i miss the old days when games were designed and coded on computers first, then ported to pc....
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Alexandra walker
 
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Post » Mon May 21, 2012 8:41 am

After I tweaked ini files and installed a framerate limiter, I got this issue under control pretty much. What still bothers me is that every time I use a skill or feature that affects mouse speed, it seems to slow my horizontal axis but actually increase sensitivity on vertical axis by the same multiplier. Sprinting is an obvious way to test it, but not a real problem since I don't really need precise mouse movement when sprinting. What really makes it a problem is when shooting with a bow. With bow drawn horizontal axis moves with about half the sensitivity from usual, but vertical is doubled. This becomes absolutely ridiculous when using Eagle Eye perk combined with 2x Steady Hand. When aiming my horizontal axis is extremely slow, which is good when aiming at targets from distance, but vertical axis is so fast that if I move my mouse vertically even the slightest by an accident, it darts the camera up or down in huge arcs. Did I mess my ini settings somewhere? Is anyone else having this problem?
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Lalla Vu
 
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Post » Mon May 21, 2012 6:58 am

bumpy bump... fix this...
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Joie Perez
 
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Post » Mon May 21, 2012 12:17 pm

This becomes absolutely ridiculous when using Eagle Eye perk combined with 2x Steady Hand. When aiming my horizontal axis is extremely slow, which is good when aiming at targets from distance, but vertical axis is so fast that if I move my mouse vertically even the slightest by an accident, it darts the camera up or down in huge arcs. Did I mess my ini settings somewhere? Is anyone else having this problem?
Well first question I would ask is this: after making the changes to your INI, did you then load the game using the Steam launcher?
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Cheville Thompson
 
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Post » Mon May 21, 2012 7:15 am

Well first question I would ask is this: after making the changes to your INI, did you then load the game using the Steam launcher?
That is.. Umm, not really the kind of question I expected. I loaded the game from Steam library by clicking the "play"-button, which executes the game splash screen / launcher where you select "play" to execute the game itself. If you're asking whether I shut the game between the changes I made to ini files, the answer is yes. I always had the game closed when making changes to ini files.
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Queen of Spades
 
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Post » Mon May 21, 2012 12:24 pm

Well, my rig is on the lower end of the requirement spectrum, therefore limiting the FPS doesn't do me any good. Outside I cripple around at about 25 FPS ... not impressive but good enough for me. Indoors the framerate is all over the place but never so high that I get oversensitive vertical movement.

Looking up and down is always slower than left/right for me, outside its unbearable, indoors it varies between almost normal but noticeable to unbearable, depending on the scenery. It actually makes me a little queasy ...

This requires a game executable patch to really fix. Although I am afraid that this is no case of simply changing a few lines of code here and there. Since this problem exists in the first place my guess is that mouse support is not really native to the engine. Rather a “dirty hack” added pretty late in the development.

Anyway, I need to get back to playing, even if the game makes me feel a little sick :violin: It is still a great game. :yes:
PS: Fix please! :brokencomputer:
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Eve(G)
 
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Post » Mon May 21, 2012 10:32 am

That is.. Umm, not really the kind of question I expected. I loaded the game from Steam library by clicking the "play"-button, which executes the game splash screen / launcher where you select "play" to execute the game itself. If you're asking whether I shut the game between the changes I made to ini files, the answer is yes. I always had the game closed when making changes to ini files.
Probably not what you expected because unfortunately Skyrim is doing something unexpected; at least, this wasn't an issue with either Morrowind or Oblivion. Whenever you make changes to the INI and then load up the game using Steam launcher, it usually resets your INI file back to default. What this means is that now all you have going for you is your FPS limiter, but not the INI changes.
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Sebrina Johnstone
 
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Post » Mon May 21, 2012 5:15 am


How in the name of the nine divines did this make it through QA?


Obviously it didn't. because they obviously didn't test this steaming pile of @$#%
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Laura-Jayne Lee
 
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Post » Mon May 21, 2012 3:50 pm

still no fix... sigh
my computer can run bf3 smoothly... but not this dirctx 9 game... i dunno if its becoz 590gtx is overated or they just didn't care enough to make it work on pc...
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rolanda h
 
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Post » Mon May 21, 2012 9:20 am

This would be like porting a PC game to xbox, but making the controls stick move your view slower depending on where you went. XBOX QA guideline requirements would certainly tell you, this is wrong. Does PC not have the same regulations? I suppose not unless its on GFWL, but this is steam, and just like with Red orchestra 2, there is a severe lack of QA guideline requirements.

In the current state, I am getting headaches, I cant really aim a bow (which is my fav weapon) and overall this game stinks horribly of bad bad bad console port. Want to enrage the PC gamers? Make their "controller" (we use a mouse gamesas, FYI), feel like its been submerged in water and beaten with a hammer a few times.

gamesas, the future of your sales (DLC) depends on fixing this bug. FIX OUR CONTROLS.
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Kathryn Medows
 
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Post » Mon May 21, 2012 1:25 pm

This would be like porting a PC game to xbox, but making the controls stick move your view slower depending on where you went. XBOX QA guideline requirements would certainly tell you, this is wrong. Does PC not have the same regulations? I suppose not unless its on GFWL, but this is steam, and just like with Red orchestra 2, there is a severe lack of QA guideline requirements.

In the current state, I am getting headaches, I cant really aim a bow (which is my fav weapon) and overall this game stinks horribly of bad bad bad console port. Want to enrage the PC gamers? Make their "controller" (we use a mouse gamesas, FYI), feel like its been submerged in water and beaten with a hammer a few times.

gamesas, the future of your sales (DLC) depends on fixing this bug. FIX OUR CONTROLS.

haha, my char is a sneaky archer too... and when i fight my first dragon, i couldnt look up, lol
and im also having headaches after playing awhile...

the thing i don't understand the most is how could people play first person game with a controler... i have a ps3, but i NEVER play fps on it..
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Yonah
 
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Post » Mon May 21, 2012 3:36 pm

Has this been acknowledged by Bethesda? I too had to fight a dragon without looking up, and due to my lower-end system, having a fixed FPS will not work.
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Nikki Hype
 
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