Same problem here. The axes aren't synchron. Well its possible to fix it by input it manually how mentioned
I'm afraid it isn't even possible to fix by manually setting the axis sensitivity, the speed continuously changes based on the frame rate. There are multiple dynamic variables to consider.
The issue is more complex than you make it out, there absolutely should not be a relationship between performance speed and mouse sensitivity and points towards a
deep rooted bug in the way the engine responds to look inputs
Also,
The issue
also effects the gamepad!
I tried using my xbox 360 controller and the vertical speed was still constantly flip-flopping all over the place depending on my framerate.
The only workaround is to lock the frame rate to 30/60 using Vsyc which adds approximately
400ms of input lag making mouse and controller aiming
incredibly imprecise.
The art and storytelling could be masterful, but control is the most
fundamental aspect of any game engine and at the moment it is seriously flawed.
I will wait until this issue is fixed before I play the game, if they never fix it I swear to never purchase anything developed, published, or distributed by Bethesda ever again.