Horizontal vs vertical mouse sensitivity

Post » Mon May 21, 2012 8:21 am

I've been trying for hours now to fix Bethesda's screwup here and no love. Game remains unplayable. They obviously didn't test this at ALL. Pathetic and embarrassing. It's a sad day to be a PC gamer.
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Yung Prince
 
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Post » Mon May 21, 2012 6:42 am

bump, I will not allow this issue to go unnoticed. I don't think anybody else has identified the relationship between FPS and vertical mouse speed.

Well if we take oblivion, fallout, and new vegas

we see that increase of fps actually increased the speed at wich the game played, seems totally weird
seems some of that legacy has carried over to the New installment Skyrim, it manifest itself in Mousespeed behaviour or acceleration, imo any acceleration is bad and shouldnt be implemented in any pc game, it should be a user choice not hardcoded.

but its not yet determined what the cause is, is it engine wise? is Driver wise? (wich i doubt)
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Rebecca Clare Smith
 
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Post » Mon May 21, 2012 12:52 am

Well if we take oblivion, fallout, and new vegas

we see that increase of fps actually increased the speed at wich the game played, seems totally weird
seems some of that legacy has carried over to the New installment Skyrim, it manifest itself in Mousespeed behaviour or acceleration, imo any acceleration is bad and shouldnt be implemented in any pc game, it should be a user choice not hardcoded.

but its not yet determined what the cause is, is it engine wise? is Driver wise? (wich i doubt)

I absolutely agree, I can't stand it when developers remove and restrict basic functions of their products through arrogance and short sightedness. I don't even believe that removing user control is a legitimate way of pandering to a technologically illiterate audience. Even if somebody is not familiar with the concept of input lag and mouse smoothing, inadequacies in these areas WILL be perceived by players and described as 'bad controls' or 'sluggish aiming'.

If developers insist on implementing these mechanisms that absolutely no informed PC gamer would support, they must at least give us the option of bypassing them.

Bethesda have built an unenviable reputation for releasing completely broken products and taking ages to fix them.

If they release a single item of charged DLC before fixing this issue they will lose me as a customer forever.
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Hazel Sian ogden
 
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Post » Mon May 21, 2012 7:27 am

Same problem here. The axes aren't synchron. Well its possible to fix it by input it manually how mentioned, but if i change the sensibility ingame its gone again. Other problem is that it accelerates. So moving to slow by looking a bit around, and if i want to make a bigger swing, i accelerates to much. In the menu its working fine, but trying to run around and fighting is nearly inpossible so. I readed some time ago, that it was told, that the game will be developed for the consoles as lead platform. It actually looked for me they made a fast convert of the game for pc, watched if it works and then they released it without testing if the mouse is working correctly. So i hope for a fast patch. Otherwise the game isn't playable for me with mouse and thats a shame because its running smooth and well on my system, expect the mouse. And even because the Creation Kit isn't developed i can't do much with the game for now. :/
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Sasha Brown
 
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Post » Mon May 21, 2012 6:55 am

Yep its terribly annoying, I really hate being indoors because of this.. My settings are so that outside its OK.
We shouldnt have to deal with something like this though, I mean.. Mouse speed according to FPS? WTF kinda crap is that now? Hope it gets fixed soon.
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GLOW...
 
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Post » Mon May 21, 2012 12:31 pm

Same problem here. The axes aren't synchron. Well its possible to fix it by input it manually how mentioned

I'm afraid it isn't even possible to fix by manually setting the axis sensitivity, the speed continuously changes based on the frame rate. There are multiple dynamic variables to consider.

The issue is more complex than you make it out, there absolutely should not be a relationship between performance speed and mouse sensitivity and points towards a deep rooted bug in the way the engine responds to look inputs

Also,

The issue also effects the gamepad!


I tried using my xbox 360 controller and the vertical speed was still constantly flip-flopping all over the place depending on my framerate.

The only workaround is to lock the frame rate to 30/60 using Vsyc which adds approximately 400ms of input lag making mouse and controller aiming incredibly imprecise.

The art and storytelling could be masterful, but control is the most fundamental aspect of any game engine and at the moment it is seriously flawed.

I will wait until this issue is fixed before I play the game, if they never fix it I swear to never purchase anything developed, published, or distributed by Bethesda ever again.
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Jason Rice
 
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Post » Mon May 21, 2012 1:35 am

Sigh, same issue here. The biggest let down of all time - I have Skyrim, but I can't play it. WTF.
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Emily Martell
 
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Post » Mon May 21, 2012 3:09 am

Managed to get it playable to some degree when outdoors by using the

[Controls]
fMouseHeadingYScale=0.005
fMouseHeadingXScale=0.010

these setting vary from people to people but by playing with these settings in junction with the mousespeed itself you can get it to work somehow (outdoors that is)
when ever i go inside when fps shoots up to 160+ its pure madness, even when sitting on a chair, both my X and Y axis go mental

im guessing you could "fix" this by Using an fps limitter OTHER then Vsync ( Vsync causes mouselag in all games for me) so if you can Lock you fps to 60 it should be fine Like the" iFPSClamp function"
Its the same problem we had in Oblivion, fallout, fallout 3 and New Vegas

you would guess they would learned that by now
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sam smith
 
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Post » Mon May 21, 2012 12:28 am

I posted a thread last night about v-synch fixing this for me. I turned it off in the ini and then forced it through nvidia... mouse suddenly was fine.
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Mark
 
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Post » Mon May 21, 2012 11:51 am

I posted a thread last night about v-synch fixing this for me. I turned it off in the ini and then forced it through nvidia... mouse suddenly was fine.
thats fine and all but By introducing vsync, Some people experience heavy Input lag, such as me

but yeah it can fix that
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Alexander Lee
 
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Post » Mon May 21, 2012 10:51 am

I'm afraid it isn't even possible to fix by manually setting the axis sensitivity, the speed continuously changes based on the frame rate. There are multiple dynamic variables to consider.

The issue is more complex than you make it out, there absolutely should not be a relationship between performance speed and mouse sensitivity and points towards a deep rooted bug in the way the engine responds to look inputs
Was only meant for the problem with the differnt axis forces. The problem with the mouse acceleration isn't also for me fixable. otherwise i would play now. :/
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Javaun Thompson
 
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Post » Mon May 21, 2012 1:38 pm

disable 360 controlls in settings. It's on as default. Don't ask me why. It fixes the UI control problems and acceleration.
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Ronald
 
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Post » Mon May 21, 2012 3:16 pm

disable 360 controlls in settings. It's on as default. Don't ask me why. It fixes the UI control problems and acceleration.

Not for me. My y axis speeds still change randomly all the time. Indoors if I try to look down or up even a tiny bit it shoots to the ceiling or the floor.



It seems that Y-axis sensitivity is FPS dependent, while the X-axis sensitivity is not.

What. The. [censored]. Bethesda.

Seriously, WTF.
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Jenna Fields
 
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Post » Mon May 21, 2012 6:09 am

Yup, same issue. I didn't notice it for a while, but now it's super annoying. Slightest movement up or down and I'm looking at the sky or the floor.
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christelle047
 
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Post » Mon May 21, 2012 8:55 am

I would love a confirmation that Bethesda is aware of this issue. The game is borderline unplayable until this gets fixed.
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Mimi BC
 
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Post » Mon May 21, 2012 5:36 am

Just a note: All modifications to .ini files must be made to the .ini files in your \My Documents\My Games\Skyrim. If you modify the other .ini files in the steam directory nothing will happen. You will get no performance boost.
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Matt Bigelow
 
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Post » Mon May 21, 2012 11:55 am

Although that is a valid note, there is no .ini tweak that fixes the y-axis sensitivity changing with FPS. Its a bug that Bethesda needs to fix.
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M!KkI
 
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Post » Mon May 21, 2012 8:14 am

Although that is a valid note, there is no .ini tweak that fixes the y-axis sensitivity changing with FPS. Its a bug that Bethesda needs to fix.
Yeah, but making the proper alterations to the correct .ini files will make it bearable while we wait for a patch. :)
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BEl J
 
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Post » Mon May 21, 2012 2:22 am

Yeah, but making the proper alterations to the correct .ini files will make it bearable while we wait for a patch. :)

You know whats funny about that? I improved my performance massively with tweaks, but once I got my FPS to where it needed to be the y-axis started going crazy every time I'm indoors!

At 130 FPS it feels like my y-axis sensitivity is multiplied by 10.
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Javier Borjas
 
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Post » Mon May 21, 2012 12:41 am

You know whats funny about that? I improved my performance massively with tweaks, but once I got my FPS to where it needed to be the y-axis started going crazy every time I'm indoors!

At 130 FPS it feels like my y-axis sensitivity is multiplied by 10.
Like another user suggested, capping your fps will help the issue. In my book, bearable == You can still play the game for the week it'll take for Beth to patch the game.
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Lily Evans
 
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Post » Mon May 21, 2012 2:44 pm

I do think the y-axis sensitivity changes as I play... seemingly at random I feel like I have to move the mouse downward like crazy just to try and point at a corpse to loot, other times it feels ok.... either way, X-Axis sensitivity always feels perfect, so it's obviously some weird bug.

I wonder if it's to do with it being a console port, and some poor function converting "mouse-movements" into controller equivalents, and then processing the controller equivalents as actual screen movements, rather than it having actual, native mouse support?
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emma sweeney
 
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Post » Mon May 21, 2012 11:02 am

You all have tried setting fMouseHeadingSensitivity to .1 in skyrimprefs.ini in your my games folder in the my documents library, correct? That cleared it up for myself and several other people. (At least to a point where it was quite playable. Try re-enabling v-sync afterwards. Several people had to do this and then it was swimming.)

EDIT: I recommend starting at .1 then moving down at .01 increments until you get it to a comfortable level. .1, .09, .08..... I ended up at .085 actually. ;)
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Wayland Neace
 
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Post » Mon May 21, 2012 12:56 am

Yeah, but making the proper alterations to the correct .ini files will make it bearable while we wait for a patch. :)

Just barely... Im able to play, but it's sapping a significant amount of enjoyment out of the game. It feels like Im forcing myself to play it. Ya know 'Damnit you LOVE this game dont you!' /// ' Please irrational really devoted fan side of my brain, make the pain stop!'
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Rik Douglas
 
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Post » Mon May 21, 2012 10:39 am

Steeple,

Are you sure you need to make the changes in documents/games etc.? Most guides recommend doing it from the steam folder. I've been playing with so many different things to try and get the mouse to feel right that it's hard for me to tell which one is making a difference. Is it possible you need to both? And if you're sure it's the documents/games folder, should I reset my steam skyrim folder back to default? Or will that not make a difference? Thanks.
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gary lee
 
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Post » Mon May 21, 2012 3:21 pm

for anyone intrested in a possible fix UNTIL bethesda fixes some stuff

http://www.gamesas.com/index.php?/topic/1258624-possible-fix-for-mouse-issues-related-to-fps/
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jessica breen
 
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