» Wed Jun 20, 2012 12:06 am
I saw in a review a guy wrote "nobody makes games like Bethseda" and I think that statement is completely true. The sheer scale of their games, combined with a visual richness (especially considering the 6 year old hardware limitations) is incredibly impressive.
Its a game where you can quest, but also simply lose yourself in the game world. I'm not an old school RPGer, I don't "imagine" things for my character or my situation beyond what I feel while playing, but even I lose myself to the world.
I had a quest to head north east of Whiterun, I headed that way but got completely sidetracked by random stuff, and new locations. I then changed my mind and thought Id go to Solitude, after a bit more wandering I changed my mind again and sought out Winterhold. I went a long way around, getting lost in the Ice caps, in ship wrecks, feeling utterly isolated among the bleak landscape, surrounded by dangerous animals who all seemed to want to eat me.
I eventually reached Whiterun and realised it had been about 5 hours real time since I left Whiterun, hadn't completed a single quest, and looking at the map hadn't really found that many locations.
And staring at the gates of the College of Winterhold I changed my mind one last time and headed south, back to Whiterun.
I cant think of another game to give me this much satisfaction, while not actually accomplishing ANYTHING at all within the game.
Unfortunately my sum total of the game is 40 hours. The texture bug was enough to make me wait for 1.2, as I really wanted to experience everything as the developers intended. Then 1.2 broke resistences, so I waited for 1.3, which broke fortifying elements - although this didn't bother me so much as the broken quests Id read about, and my friends had reported over LIVE.
So I'm still waiting, patiently, for the January patch which will hopefully fix the deadly quest bugs I don't want to encounter. Managed to 100% 3 other games in the meantime lol.
As for popularity, I see it as a double edged sword, I don't want to see a Codification of this franchise any more than what's already happened. There needs to remain a hardcoe element, as well as being easy to pick up and play, to please all the fans, old and new. The more popular the game becomes, the more money is made off this franchise, the harder, I believe, it is to get the balance right in this respect. Some say Skyrim has already gone over the line, personally I think its on the edge, right where it needs to be*.
*With the disclaimer that they need to sort out the quest / compass marker issue (have it as an option, and provide meaningful journal entries and quest dialogue for when they are switched off).