Skyrim is shallow.
I do not know what criteria you handle.
When after the main quest nothing changes and no-one knows.
When after the civil war nothing changes and no-one knows.
When after the so-called 'guilds' nothing changes and no-one knows.
When whatever race you are, skills you have, things you do, nothing changes and no-one knows
Oh and dont give me that guff about guards that know thats the most annoying feature of all.
Suddenly because I read a skill book my skill is over 25 and I get called a 'sneak-thief'never stole a thing on my character.
Do not tell me Skyrim has depth.
It is bare it is bones.
The only merit that it has is that it is beautiful bones.
-I was acknowledged as Dragonborn all through the world.
-Nothing changes in the Civil War - except which factions control which holds and towns, and ultimately have control over Skyrim.
-Plenty of people acknowledged my status as Arch-Mage of the College of Winterhold.
-So you complain about people not acknowledging your accomplishments, but then complain when NPC's acknowledge your accomplishments... Okay???
Depth:
-Perks make skills more in depth and more complex, allowing for far more character customization than Morrowind or Oblivion did.
-Questlines, while shorter in length, feature much more in depth and engaging individual quests.
-Major questlines now feature choices.
-Many quests and dungeons now feature puzzles to solve.
-Skills that were removed were replaced with something more complex and in depth. For example, losing Armorer, and being replaced with a fully fleshed out crafting system.
-In depth skills like Enchanting and Pickpocket made their return.
-Detailed worlds with both scripted and random events that make the world feel alive.
-Also a much more natural living world, with much more natural NPC interactions and conversations, inns that come alive with the music of bards and the patrons who enjoy their songs.
-2 main questlines instead of 1 (Main Quest and Civil War questlines, as opposed to simply Main Quest and side quests in Morrowind and Oblivion).
-More engaging gameplay mechanics that allow for new ways of playing and doing things, including the inclusion of dual wielding combat, and mixing and matching spell effects by combining spells, as well as all new effects and casting mechanics.
Plenty of depth in this game. Improvements over Morrowind and Oblivion in virtually every way.
You may not prefer the creative decisions made for Skyrim, but to sit and claim that the game has no depth is simply false.