Idea to balance fast travel

Post » Mon Jun 11, 2012 10:07 am

No. If you get faster to a cave or not has nothing to do with your time. You can walk there, have fun along the way, and save the game to continue with it the next day.

Time does not matter when you can save and continue at any time.

For you.

For you.

For. You.

Other people want to do a specific quest when they play, and they only have a little time to do it. They choose to fast travel, just as you choose to not fast travel.
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Ridhwan Hemsome
 
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Post » Mon Jun 11, 2012 1:55 pm

Yes, you show your true colors.

Read the OP. Also the time it was edited, so you dont think I just changed it.

Sorry, let me be clear. Your idea was a paragraph and a half about changing fast travel and a sentence at the end about how "it could be part [italics mine] of a hardcoe mode." That doesn't qualify as a post about a hardcoe mode, since your only substantive idea was about limiting fast-travel (which any hardcoe mode would disable in the first place).
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Matt Gammond
 
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Post » Mon Jun 11, 2012 2:53 pm

No. If you get faster to a cave or not has nothing to do with your time. You can walk there, have fun along the way, and save the game to continue with it the next day.

Time does not matter when you can save and continue at any time.

Some people play the game to do quests and have fun by doing (not saying I do), and for them this would svck. As I said, pointless.
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Shannon Lockwood
 
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Post » Mon Jun 11, 2012 5:30 am

For you.
...
No. It is true for all.
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kitten maciver
 
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Post » Mon Jun 11, 2012 12:32 pm

No. It is true for all.

Since everyone who uses fast travel has posted that it isn't true for them... no.
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Amy Cooper
 
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Post » Mon Jun 11, 2012 3:07 am

Yes, you two haters show your true colors.

Read the OP. Also the time when it was edited, so you dont think I just changed it.

I read the original post before you altered it to add hardcoe mode, just because it's edited now to save your behind for a situation like this, doesn't mean it was there originally.
The fact is you never stated this when you made your post and I never saw it or anyone else til after the fact we posted.

And in hindsight you've just admitted that we're right it wasn't apart of the main OP until you edited in. So please spare me the "true colors" Nonsense.

Your entire discussion for the last 4 pages were not about a hardcoe mode but a mandatory function for everyone clicking a new game and that's what I'm currently discussion.
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Kathryn Medows
 
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Post » Mon Jun 11, 2012 12:06 pm

That doesn't qualify as a post about a hardcoe mode,

Since were all arbiters, youre wrong. Dont be mad you couldnt say what papercut said.
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butterfly
 
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Post » Mon Jun 11, 2012 1:06 am

I read the original post before you altered it to add hardcoe mode, just because it's edited now to save your behind for a situation like this, doesn't mean it was there originally.
The fact is you never stated this when you made your post and I never saw it or anyone else til after the fact we posted.

And in hindsight you've just admitted that we're right it wasn't apart of the main OP until you edited in. So please spare me the "true colors" Nonsense.

You're entire discussion for the last 4 pages were not about a hardcoe mode but a mandatory function for everyone clicking a new game and that's what I'm currently discussion.

hahaha the slowest of them all.... LOOK AT THE TIME... I didnt edit it in. it was always in. I edited for grammar.... and its a minute after post time... HAHA, youve failed in all your attempts.
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Ray
 
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Post » Mon Jun 11, 2012 2:57 pm

Simple idea... replace FT with carriages(we have), and mage teleporting services like in Morrowind. Mages teleport is instant, carriages time goes by just like FT. The count wizards could be the ones doing the teleporting. That will take you to all major locations, you can walk the rest of the distance to the actual location.

Another idea that is less hardcoe than I am..... Only allow FT if on horseback. A horse can outrun most enemies anyways so it makes sense why you don't get attacked. People can have FT, but they are going to pay 1k gold for everytime that horse dies.
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Sarah Evason
 
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Post » Mon Jun 11, 2012 3:25 am

I failed in what? stating that you never mentioned anything about a hardcoe mode on your main point. If you have stated "I had an idea about besthesda making an optional mode called hardcoe to limit fast travel and promote more immersion and travelling....etc" most people would actually be in favor of this. But your thread subject and your post never hinted this, it hinted at a universal system for everyone even PC gamers to use a method you used just "help" casuals. And now you're trying to make me look like an idiot when i'm pointing out you never made that a focal point in your suggestion, Good going dude
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vanuza
 
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Post » Mon Jun 11, 2012 1:41 pm

Simple idea... replace FT with carriages(we have), and mage teleporting services like in Morrowind. Mages teleport is instant, carriages time goes by just like FT. The count wizards could be the ones doing the teleporting. That will take you to all major locations, you can walk the rest of the distance to the actual location.

Another idea that is less hardcoe than I am..... Only allow FT if on horseback. A horse can outrun most enemies anyways so it makes sense why you don't get attacked. People can have FT, but they are going to pay 1k gold for everytime that horse dies.

Nice, like Morrowind. Anything that takes away the One-click on map for no reason feature. I'm all for.
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Lalla Vu
 
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Post » Mon Jun 11, 2012 9:01 am

Some people play the game to do quests and have fun by doing (not saying I do), and for them this would svck. As I said, pointless.
Fast travel does not allow you to play through the entire game in a single session. You do have to save and you will have to save even in the middle of quests, with or without fast travel. Any time advantage you believe to see is an illusion. Some players may simply not like traveling or they like to consume the game faster, to "win" the game sooner. It is however not a good idea to solve this by letting them skip traveling. It means that traveling needs to be improved. And I also do not think that we are discussing the complete removal of fast traveling either. So you do not need to panic.
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Claudia Cook
 
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Post » Mon Jun 11, 2012 8:23 am

If you have stated "I had an idea about besthesda making an optional mode called hardcoe to limit fast travel and promote more immersion and travelling....etc" most people would actually be in favor of this.
From the original post:
"Of course, this could be remedied in a "hardcoe" mode, where you need to eat/drink/sleep more often to sustain health and endurance.". So, think again. How many would be in favor?
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Neil
 
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Post » Mon Jun 11, 2012 9:50 am

"balance fast travel"

i saw this and lol'd. "another one of these people", i thought.

but your idea is actually pretty good. +1 for surprising me.
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Amber Ably
 
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Post » Mon Jun 11, 2012 1:06 am

And I also do not think that we are discussing the complete removal of fast traveling either. So you do not need to panic.

Oh we are. Apparently, people will read into what they want to read or understand, and try to use it against you, and make themselves feel like they made a point. Its what we call the internet, unfortunately. :banana:

My idea has now turned into completely removing the feature lol
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Joey Avelar
 
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Post » Mon Jun 11, 2012 7:02 am

"balance fast travel"

i saw this and lol'd. "another one of these people", i thought.

but your idea is actually pretty good. +1 for surprising me.

Why Thank you, good sir :goodjob:
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Daniel Lozano
 
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Post » Mon Jun 11, 2012 10:15 am

Fast travel does not allow you to play through the entire game in a single session. You do have to save and you will have to save even in the middle of quests, with or without fast travel. Any time advantage you believe to see is an illusion. Some players may simply not like traveling or they like to consume the game faster, to "win" the game sooner. It is however not a good idea to solve this by letting them skip traveling. It means that traveling needs to be improved. And I also do not think that we are discussing the complete removal of fast traveling either. So you do not need to panic.

Lol most of what you said is bogus (no offense); let's say you have to get from Whiterun to Riften to do a quest. Now if you travel normally, (attacks included), it'll take you saaay...20 minutes of real-world time. Now if you fast travel the loading screen takes roughly 15 seconds. And you're saying it's an illusion? FT is useful if you want to get something done in-game but don't have that extra 20 minutes to travel normally. Also, some people just don't enjoy real-time traveling and I don't see why you're trying to force your idea of "fun" on them.
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Pixie
 
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Post » Mon Jun 11, 2012 6:41 am

From the original post:
"Of course, this could be remedied in a "hardcoe" mode, where you need to eat/drink/sleep more often to sustain health and endurance.". So, think again. How many would be in favor?

Dont encourage him, hes been trolling my butt the whole time... I may be starting to like it :blush2:
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Jordan Fletcher
 
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Post » Mon Jun 11, 2012 12:28 pm

Oh we are. Apparently, people will read into what they want to read or understand, and try to use it against you, and make themselves feel like they made a point. Its what we call the internet, unfortunately. :banana:

My idea has now turned into completely removing the feature lol

Lol, I understand you didn't mean the complete removal of fast travel, I simply don't like your idea as a whole. Surely I'm allowed to express that?
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Budgie
 
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Post » Mon Jun 11, 2012 4:47 pm

My idea has now turned into completely removing the feature lol

Edit: Ah, I see that was sarcasm, lol. Point still stands. :P

I would suggest improvising a mod that removes the feature for you then. Bethesda removing the fast travel feature would be a major setback to any progress to the series. It has been said several times in this thread, but I haven't seen anyone take note:

You have the choice to not fast travel. If you do not like the feature, don't use the feature.
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Mariana
 
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Post » Mon Jun 11, 2012 2:18 am

Lol most of what you said is bogus (no offense); let's say you have to get from Whiterun to Riften ...
No. You cannot assume this, because you have no guarantee that after your last game session you will actually be in Whiterun. You could be in Ivarsted at the inn, because you did not make it all the way home.

If you are in Whiterun then you are there likely because you already used fast travel. If you used fast travel in this way then it is because you do not like traveling or hate staying at an inn. It then means that traveling needs to be improved. Or you could also just have forgotten how much fun it is to pay 10 gold for a night even when you own all houses.

Time is not an argument to use fast travel. It is an argument for a greedy play style.
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 7:40 am

Lol, I understand you didn't mean the complete removal of fast travel, I simply don't like your idea as a whole. Surely I'm allowed to express that?

Well, I think your main point was time consumed. But with my idea, all I am doing is limiting the amount of fast travels to 5-10-15, whatever amount, times to fast travel before rest/sleeping in a bed, depending on your endurance level? whatever to help from infinite fast traveling.
It will still be accessible as always. Even when implemented, Most of the time, Im sure this will never even be an issue that you cant find a bed or ran out of fast travels. Just something to nudge the player to explore, only when it comes to extreme measures.
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lucile
 
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Post » Mon Jun 11, 2012 3:19 am

I guarantee that not seeing the same dunmer going to azuras shine ten times or not seeing yet another imperial group escorting a stormcloak does not detract from my experience.

Oh, and yes, I probably have see them all. You seem to forget that in order to fast travel, you have to discover the place first. That still makes for a lot of walking.

Again, why do you get to decide how my experience is? If it detracts from my experience, I can decide on my own to not use it. I'm a big girl.

Well, maybe you have seen the locations, but I doubt you have seen everything there is to see in this game. I have seen the same Dunmer farmer marching off to join the Legion, so I know what you are talking about there, but I have also seen a lot of interesting randomn encounters with multiple spawns. I just ignore the ones I have seem too many times.

Just last weekend while watching my fiance play -- she never fast travels -- I saw her Imperial archer come across a troll fighting a pair of flame atronachs on the plains west of Whiterun. They were fighting over the corpse of a randomn bandit outlaw that had wandered too far from Silent Moon's Camp. While she was watching the fight and trying to decide if she wanted to engange and which side to assist, a mudcrab stormed out of a nearby mud pit and waddled right past her, intent on joining the battle between the troll and the flame atronachs, thus proving once and for all that mudcrabs do have tiny brains.

So, the troll knocks one atronach down before getting killed by the other (fire weak trolls should know better than to engage two fire creatures at once), so the Imperial archer starts peppering the other atronach with arrows, not realizing from the distance that the first had only been knocked down, but not killed -- although the lack of an explosion should have been a hint.

The mudcrab is still wandering around trying to decide who to attack, when a dragon lands and blasts the Imperial with fire breath. The dragon immediately takes to the air again, leaving the Imperial to contend with the mudcrab and the atronach. About this time, a wolf can be heard howling in the distance.

So the Imperial archer decides to take out the mudcrab first cause those things can just be annoying, then focuses on the atronach, while the dragon is circling deciding on its next move. After the mudcrab, the Imperial takes out the atronach and then turns to face the dragon, who has decided to circle back and do a hovering breath attack on the Imperial, while the Imperial is being distracted by the wolf who has chosen this moment to make its charge.

While the Imperial engages the wolf, the second atronach decides to stop playing dead and stands up and starts peppering the Imperial with fireballs in retribution for slaying its brother. By now the Imperial is running in circles shooting arrows in all different directions, finally slaying the other atronach and wolf, so she can focus on the dragon, since a firebreathing dragon is not going to take down a flame atronach from the air.

After slaying the dragon and collecting a heap load of dragon bones and scales, the Imperial decided to trot back to Whiterun to sell them, completely forgetting where she was going when all this started.

Too much fast travel and you miss out on this sort of thing.
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Quick Draw III
 
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Post » Mon Jun 11, 2012 3:14 am

let's say you have to get from Whiterun to Riften to do a quest. Now if you travel normally, (attacks included), it'll take you saaay...20 minutes of real-world time.
Carriages already take you within reasonable distances of just about anything, the most annoying (doesn't have to be a bad thing, remember?) probably being the Winterhold-Windhelm run of, I don't know, 4-5 minutes, tops, on horse? I use carriages all the time, it's an "explained" way of travel, something that makes sense, rather than a click & appear interface which fails miserably. I don't want "travel services" gone, I don't think OP want this gone, I'd even want more of if (variations, some seen in the JAM), and preferably I'd like to influence how it all works via questing.

Especially in a hard core system which was mentioned in the original post.
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KRistina Karlsson
 
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Post » Mon Jun 11, 2012 4:26 pm

No. You cannot assume this, because you have no guarantee that after your last game session you will actually be in Whiterun. You could be in Ivarsted at the inn, because you did not make it all the way home.

If you are in Whiterun then you are there likely because you already used fast travel. If you used fast travel in this way then it is because you do not like traveling or hate staying at an inn. It then means that traveling needs to be improved or you could also just have forgotten how much fun it is to pay 10 gold for a night even when you own all houses.

Time is not an argument to use fast travel. It is an argument for a greedy play style.

I was just using an example and you're acting childish. Anyway what are you, the Fun Nazi??? :rofl:
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alicia hillier
 
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