Idea to balance fast travel

Post » Mon Jun 11, 2012 2:08 pm



I don't think that coming up with myriad ways to get rid of a completely optional feature in a game is constructive or helpful in any way, shape or form. It's optional.

Did you read anything I wrote. I dont want to get rid of it at all.. Its just an IDEA that could make this optional feature more immersive than just one-click.
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Gwen
 
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Post » Mon Jun 11, 2012 7:07 am

People can detriment their experience how they see fit. You don't need to balance Fast Travel, you just need some self-discipline. Same with hardcoe. The game doesn't need a 'hardcoe' mode similar to that of Fallout: New Vegas. A moderately self-disciplined person can roleplay hardcoe mode.
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Blessed DIVA
 
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Post » Mon Jun 11, 2012 4:59 pm

Who said I think I know whats best? lol... "I use fast travel, Im not against it... This is an IDEA to provide that content to ALL users." Oh wait, this is the same guy who thought random encounters were bears and wolves. Youre no use to me.

Your "IDEA" would change how people play Skyrim by limiting the amount of Fast Travels they can use before sleeping forcing them to either go and sleep then FT or walking it. If you really think they would magically choose the latter, you are pretty dense. Do you not see how your so-called idea is bad? The concept of it is cramming your values down others' throats. I won't even debate "random encounters" as the majority of the crap you see while walking around ARE wolves/bears or other trivial encounters.
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I love YOu
 
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Post » Mon Jun 11, 2012 9:29 am

Did you read anything I wrote. I dont want to get rid of it at all.. Its just an IDEA that could make this optional feature more immersive than just one-click.

And since it's a completely arbitrary set of limitations that can already be self-imposed, it unnecessarily limits a feature that you don't have to use in the first place.

I appreciate that you like your own idea, but if you haven't noticed, no one seems to share your sentiments.
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clelia vega
 
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Post » Mon Jun 11, 2012 12:07 pm

Did you read anything I wrote. I dont want to get rid of it at all.. Its just an IDEA that could make this optional feature more immersive than just one-click.

A better "idea" would be to add a mod that does that to let players choose if they want that feature rather than changing the base game for everyone.
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saharen beauty
 
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Post » Mon Jun 11, 2012 4:51 am

Wow. Just... Wow! How many even read the original post? OP talks about a hardcoe mode, and to me it makes perfect sense to add such deeper mechanics, as long as the rules that governs it makes sense from a realism point of view.

Personally, I don't use fast travel, yet I don't believe the game is big enough in area to warrant it. It provides the "lazy mans game", and just feels like being part of the dumbing down process in order to meet the requirements of "speedy players". It's just bad game design imo.

Yeah, just give us 1.000.000 septims at the start of the game as well. Then leave it to us to decide if we're gonna use it or not in order to provide better gameplay. Providing options isn't always the way to go, and to me fast travel is one of those.

If it was up to me, there wouldn't be fast travel at all, and even the carriages would be loaded with quests in order to open them up for service. We didn't have it in Realms of Arkania, and despite it being quite hard core, turned out to be a mighty popular RPG - way better than the devs expected. I say it again: I'm able to limit myself, yet lazy gamers ruined RPGs.

I'm amazed to see the kind of garbage responses OP got for a hardcoe limitation. Jeesuz!
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Alex Vincent
 
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Post » Mon Jun 11, 2012 2:49 pm

I don't think that coming up with myriad ways to get rid of a completely optional feature in a game is constructive or helpful in any way, shape or form.
And this is where you are wrong, because you do not spend another thought on it. If you had finished on your train of thought, then why are you still posting here?

There are many threads on fast traveling, more than on other topics, and shouting them down does not stop them. It only stops you from thinking over the reasons why players make it their concern.

Accept that there might be a point. I believe Bethesda has not given it enough thought, but gave it away all too easily and we now have these threads as a result.
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james reed
 
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Post » Mon Jun 11, 2012 6:43 am

And this is where you are wrong, because you do not spend another thought on it. If you had finished on your train of thought, then why are you still posting here?

There are many threads on fast traveling, more than on other topics, and shouting them down does not stop them. It only stops you from thinking over the reasons why players make it their concern.

Accept that there might be a point. I believe Bethesda has not given it enough thought, but gave it away all too easily and we now have these threads as a result.

You're right, maybe I haven't thought over the reasons that this is a concern.

Can you please tell me why I should be concerned about other people's inability to control themselves?
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Rachel Hall
 
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Post » Mon Jun 11, 2012 4:53 pm

And since it's a completely arbitrary set of limitations that can already be self-imposed, it unnecessarily limits a feature that you don't have to use in the first place.

I appreciate that you like your own idea, but if you haven't noticed, no one seems to share your sentiments.

Another redundant response. Suprising. Theres still really no real counter to why unlimited fast travel is necessary, besides time consumption, and Ive already addressed that. Or to why there should be no hardcoe mode.

A better "idea" would be to add a mod that does that to let players choose if they want that feature rather than changing the base game for everyone.

Well, Im on xbox so my only option is changing the base game, lol. There are already mods out there. As I said before, both FT users/ non -FT users can benefit from this idea. Because I am sometimes a frequent FT user, and sometimes I like to limit myself totally.

Wow. Just... Wow! How many even read the original post? OP talks about a hardcoe mode, and to me it makes perfect sense to add such deeper mechanics, as long as the rules that governs it makes sense from a realism point of view.

Personally, I don't use fast travel, yet I don't believe the game is big enough in area to warrant it. It provides the "lazy mans game", and just feels like being part of the dumbing down process in order to meet the requirements of "speedy players". It's just bad game design imo.

Yeah, just give us 1.000.000 septims at the start of the game as well. Then leave it to us to decide if we're gonna use it or not in order to provide better gameplay. Providing options isn't always the way to go, and to me fast travel is one of those.

If it was up to me, there wouldn't be fast travel at all, and even the carriages would be loaded with quests in order to open them up for service. We didn't have it in Realms of Arkania, and despite it being quite hard core, turned out to be a mighty popular RPG - way better than the devs expected. I say it again: I'm able to limit myself, yet lazy gamers ruined RPGs.

I'm amazed to see the kind of garbage responses OP got for a hardcoe limitation. Jeesuz!


Thank you. Someone with some sense of what I wanted. Now I know why Bethesda has dumbed down this game so hard. Any form of limitation of a mechanic is blasphemy. These casual gamers are killing the industry of quality... At least the graphics and animations are improving.
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ashleigh bryden
 
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Post » Mon Jun 11, 2012 9:34 am

Even suggesting it for a mod for the PC version is highly ridiculous cause we can all do what you're suggesting at any time. But we choose not to because we play the game how we see fit. If I want to explore and pump in 400 hours of gameplay without touching the storyline then i'll do it because I choose to.

WeBB15 your idea is not thought out enough and you're basically saying you know what's best for a TES or Fallout game by restricting fast travel when you can only fast travel IF you found the location to begin with. I can't get out of Vault 101 in fo3 for the first time and fast travel to megaton. It just doesn't work like that. Much like leaving Helgen and fast trying to Solitude. The game already has limiters on fast traveling that forces the player to explore, you don't need to suggest an idea anyone can do at any given time.

If skyrim had more unique random encounters and not some similar bandit coming to kill me for doing some daedric quest I already killed before, I'd be happy to see more of it on DLC but the game just doesn't have alot of random unique encounters you make them out to be, and majority of the ones on that link you provided are quest based anyway that 90% of skyrim users of all types has encountered. Any other encounters are bears, wolves, deer, bandits, forsworn, Thalmor, stormcloaks, imperial army or dragons. That's it.
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Laura Elizabeth
 
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Post » Mon Jun 11, 2012 2:23 am

Thank you. Someone with some sense of what I wanted. Now I know why Bethesda has dumbed down this game so hard. Any form of limitation of a mechanic is blasphemy. These casual gamers are killing the industry of quality... At least the graphics and animations are improving.

If what you wanted was a mod for a hardcoe mode, then you shouldn't have only talked about limiting fast travel, and you shouldn't have titled the thread "Idea to Balance Fast Travel". "hardcoe" modes involve a lot more than just preventing people from fast-traveling without sleeping.

No one has a problem with hardcoe modes being added via mods.

People have a problem with your initial idea, which was to change the game in a way that would just frustrate the only people affected by it.
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David John Hunter
 
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Post » Mon Jun 11, 2012 4:19 am

Can you please tell me why I should be concerned about other people's inability to control themselves?
Controlling yourself... :rofl: When was the last time you played a game???
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Scott
 
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Post » Mon Jun 11, 2012 7:17 am

And this is where you are wrong, because you do not spend another thought on it. If you had finished on your train of thought, then why are you still posting here?

There are many threads on fast traveling, more than on other topics, and shouting them down does not stop them. It only stops you from thinking over the reasons why players make it their concern.

Accept that there might be a point. I believe Bethesda has not given it enough thought, but gave it away all too easily and we now have these threads as a result.

I agree. People really think this is a non-issue. But I see threads on it every other day. Time passes in-game, wow. Theres no depth in FT, no story, no involvement. Its literally there for the casual gamer. Which I can attest too, because I'm a casual gamer too, but I dont have my blinders on to see a mechanic that was just thrown in to hold our hands.
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Josephine Gowing
 
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Post » Mon Jun 11, 2012 4:27 pm

Controlling yourself... :rofl: When was the last time you played a game???


I always find that the best way to deal with questions I don't have good answers for is to pick a phrase in the question and put a cute smiley face next to it.

Last time... :rofl:

Wow, that does feel really good, actually.

I agree. People really think this is a non-issue. But I see threads on it every other day. Time passes in-game, wow. Theres no depth in FT, no story, no involvement. Its literally there for the casual gamer. Which I can attest too, because I'm a casual gamer too, but I dont have my blinders on to see a mechanic that was just thrown in to hold our hands.

So will you please tell me why I should be concerned about changing a mechanic that I don't have to use in the first place?
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Louise
 
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Post » Mon Jun 11, 2012 5:45 am



People have a problem with your initial idea, which was to change the game in a way that would just frustrate the only people affected by it.

Tell me how it would frustrate anybody, it has yet to be countered. The only counter any one could say is finding a place to sleep would be frustrating? wow....
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Lyndsey Bird
 
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Post » Mon Jun 11, 2012 12:58 am

Tell me how it would frustrate anybody, it has yet to be countered. The only counter any one could say is finding a place to sleep would be frustrating? wow....

If I used fast-travel, I would find it more than a little irritating to fast-travel to, say, Azura's Shrine, then be forced to run and find a city/house/bandit camp just so I could fast-travel again.
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Matthew Barrows
 
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Post » Mon Jun 11, 2012 3:00 pm

I don't see anything wrong with Fast Travel and due to Skyrim's size it's needed at times. If Skyrim was smaller then yeah you could get rid of it but until then I wouldn't change it from what Skyrim has done. At least it's better then everything being unlocked at the beginning of Oblivion.
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Hella Beast
 
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Post » Mon Jun 11, 2012 3:58 pm

I always find that the best way ...
No, you do not. You are having no fun at all and self-control is the cause of it.
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Alexis Estrada
 
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Post » Mon Jun 11, 2012 5:24 pm

Even suggesting it for a mod for the PC version is highly ridiculous cause we can all do what you're suggesting at any time. But we choose not to because we play the game how we see fit. If I want to explore and pump in 400 hours of gameplay without touching the storyline then i'll do it because I choose to. WeBB15 your idea is not thought out enough and you're basically saying you know what's best for a TES or Fallout game by restricting fast travel when you can only fast travel IF you found the location to begin with. I can't get out of Vault 101 in fo3 for the first time and fast travel to megaton. It just doesn't work like that. Much like leaving Helgen and fast trying to Solitude. The game already has limiters on fast traveling that forces the player to explore, you don't need to suggest an idea anyone can do at any given time. If skyrim had more unique random encounters and not some similar bandit coming to kill me for doing some daedric quest I already killed before, I'd be happy to see more of it on DLC but the game just doesn't have alot of random unique encounters you make them out to be, and majority of the ones on that link you provided are quest based anyway that 90% of skyrim users of all types has encountered. Any other encounters are bears, wolves, deer, bandits, forsworn, Thalmor, stormcloaks, imperial army or dragons. That's it.

None of what was in the link was quest related but the top 10 or so.... theres at least 100 or more other random encounters that arent just enemies underneath that. I never said I know whats best. Dont be a fan boy and put words in my mouth as if Im attacking your child. The game has no limit of fast travelers. I can easily magically fast travel to a location 20 yards away from undiscovered location and the game rewards you as you discovered this new area. I just want to add some immersion to FT, thats all... Im not wanting to get rid of it, I have to keep saying that because most of the people here dont read my op, I just want it to be more immersive.
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Maria Leon
 
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Post » Mon Jun 11, 2012 5:33 am

No, you do not. You are having no fun at all and self-control is the cause of it.

I'm not quite sure how you got to that, but... ok.

I'm going to go ahead and stay on the topic over here. Feel free to join.
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Roisan Sweeney
 
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Post » Mon Jun 11, 2012 4:01 pm

Tell me how it would frustrate anybody, it has yet to be countered. The only counter any one could say is finding a place to sleep would be frustrating? wow....

You have the reading comprehension of a small feral squirrel. Do you not see virtually every other post describes why it would be annoying and why not to implement it into the base game? wow..

How about this, let's increase loading times of walking into houses and to add to the immersion you dust your feet off everytime you enter! It won't add much to the loading time so it can't be that inconvenient right?

Do you even know why people Fast Travel to begin with? It's to cut down on pointless time sinks. You are introducing one to the game that makes Fast Travel a little more tedious.

You would have been much better off going with the random encounter ambushes while FT like TES and all the Fallout games have always had...
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Len swann
 
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Post » Mon Jun 11, 2012 2:50 pm

I would be turned off by such an addition you're suggesting WeBB15. Out of all the possible ideas to suggest for skyrim or Fallout, this has to be the worst one that would actually piss alot of people off. Fast traveling like I and others have said have limiters where you must find the location by walking and exploring before using FT ability to and from this.
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Laura Samson
 
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Post » Mon Jun 11, 2012 4:17 pm

None of what was in the link was quest related but the top 10 or so.... theres at least 100 or more other random encounters that arent just enemies underneath that. I never said I know whats best. Dont be a fan boy and put words in my mouth as if Im attacking your child. The game has no limit of fast travelers. I can easily magically fast travel to a location 20 yards away from undiscovered location and the game rewards you as you discovered this new area. I just want to add some immersion to FT, thats all... Im not wanting to get rid of it, I have to keep saying that because most of the people here dont read my op, I just want it to be more immersive.

Players using the fast-travel feature a lot are not the same players who are concerned with "immersion".
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Greg Swan
 
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Post » Mon Jun 11, 2012 5:04 am

it's fine as it is, you can either choose to use it, not use it or use it sometimes...perfect!

This. It's completely fine as is. Especially since they also have carriages in the game. People that don't like the point and click system simply need to get over it and not think they can tell others the 'best' way to play their own game. :wink_smile:
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Sherry Speakman
 
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Post » Mon Jun 11, 2012 10:14 am

If I used fast-travel, I would find it more than a little irritating to fast-travel to, say, Azura's Shrine, then be forced to run and find a city/house/bandit camp just so I could fast-travel again.

Just like needing to run to the city to find a potion for cure disease? Or needing to run to the city to find more arrows for your bow? Just like needing to run to the city and buy soul gems? Just like needing to run to the city to smith weapons? And so on and so on...

Why did Bethesda not just be able to one click and do all these things? Because its makes no sense, and kills immersion. But with fast travel, all the sudden its ok. Why did they take the ways to travel in Morrowind out, and not add it in Oblivion(besides carriages), and add one click travel? To make the casual gamer happy... probably
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OnlyDumazzapplyhere
 
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