Idea to balance fast travel

Post » Mon Jun 11, 2012 1:18 pm

From the original post:
"Of course, this could be remedied in a "hardcoe" mode, where you need to eat/drink/sleep more often to sustain health and endurance.". So, think again. How many would be in favor?
yea lets keep copying and pasting a secondary edit to his post claiming this was the main subject of this thread initially.

Look at the title: "idea to balance fast travel" not "idea of a mode like hardcoe" and then the subject would be what the hardcoe mode be like, adding similarities from FNV. Had he did this and not stated + discussed the way he has the past 5 pages I and others wouldn't have an issue. But majority of his points are a complete additional to the vanilla game and not even a mode. He only added that in as a "or maybe this" method as a fail safe so he could use it against me and others and be protected.

Not once did he made it clear he meant a new mode, he meant a standard feature all together to be more like morrowind and that's why nearly everyone has disagreed with him.
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Ridhwan Hemsome
 
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Post » Mon Jun 11, 2012 1:18 am

No. You cannot assume this, because you have no guarantee that after your last game session you will actually be in Whiterun. You could be in Ivarsted at the inn, because you did not make it all the way home.

If you are in Whiterun then you are there likely because you already used fast travel. If you used fast travel in this way then it is because you do not like traveling or hate staying at an inn. It then means that traveling needs to be improved. Or you could also just have forgotten how much fun it is to pay 10 gold for a night even when you own all houses.

Time is not an argument to use fast travel. It is an argument for a greedy play style.

... what? I must be missing something because that doesn't make any sense to me.
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Jesus Sanchez
 
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Post » Mon Jun 11, 2012 5:02 pm


Not once did he made it clear he meant a new mode, he meant a standard feature all together to be more like morrowind and that's why nearly everyone has disagreed with him.


From the original post:
"Of course, this could be remedied in a "hardcoe" mode, where you need to eat/drink/sleep more often to sustain health and endurance.". So, think again. How many would be in favor?

Yeah, never once did i mention a new mode. :rofl:
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Steve Bates
 
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Post » Mon Jun 11, 2012 5:19 am

Carriages already take you within reasonable distances of just about anything, the most annoying (doesn't have to be a bad thing, remember?) probably being the Winterhold-Windhelm run of, I don't know, 4-5 minutes, tops, on horse? I use carriages all the time, it's an "explained" way of travel, something that makes sense, rather than a click & appear interface which fails miserably. I don't want "travel services" gone, I don't think OP want this gone, I'd even want more of if (variations, some seen in the JAM), and preferably I'd like to influence how it all works via questing.

Especially in a hard core system which was mentioned in the original post.

Fast Traveling is basically your character going from point A to point B without you guiding him. Makes more sense than a wizard spiriting you away don't ya think?
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QuinDINGDONGcey
 
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Post » Mon Jun 11, 2012 5:23 am

Well, maybe you have seen the locations, but I doubt you have seen everything there is to see in this game. I have seen the same Dunmer farmer marching off to join the Legion, so I know what you are talking about there, but I have also seen a lot of interesting randomn encounters with multiple spawns. I just ignore the ones I have seem too many times.

Just last weekend while watching my fiance play -- she never fast travels -- I saw her Imperial archer come across a troll fighting a pair of flame atronachs on the plains west of Whiterun. They were fighting over the corpse of a randomn bandit outlaw that had wandered too far from Silent Moon's Camp. While she was watching the fight and trying to decide if she wanted to engange and which side to assist, a mudcrab stormed out of a nearby mud pit and waddled right past her, intent on joining the battle between the troll and the flame atronachs, thus proving once and for all that mudcrabs do have tiny brains.

So, the troll knocks one atronach down before getting killed by the other (fire weak trolls should know better than to engage two fire creatures at once), so the Imperial archer starts peppering the other atronach with arrows, not realizing from the distance that the first had only been knocked down, but not killed -- although the lack of an explosion should have been a hint.

The mudcrab is still wandering around trying to decide who to attack, when a dragon lands and blasts the Imperial with fire breath. The dragon immediately takes to the air again, leaving the Imperial to contend with the mudcrab and the atronach. About this time, a wolf can be heard howling in the distance.

So the Imperial archer decides to take out the mudcrab first cause those things can just be annoying, then focuses on the atronach, while the dragon is circling deciding on its next move. After the mudcrab, the Imperial takes out the atronach and then turns to face the dragon, who has decided to circle back and do a hovering breath attack on the Imperial, while the Imperial is being distracted by the wolf who has chosen this moment to make its charge.

While the Imperial engages the wolf, the second atronach decides to stop playing dead and stands up and starts peppering the Imperial with fireballs in retribution for slaying its brother. By now the Imperial is running in circles shooting arrows in all different directions, finally slaying the other atronach and wolf, so she can focus on the dragon, since a firebreathing dragon is not going to take down a flame atronach from the air.

After slaying the dragon and collecting a heap load of dragon bones and scales, the Imperial decided to trot back to Whiterun to sell them, completely forgetting where she was going when all this started.

Too much fast travel and you miss out on this sort of thing.

Beautiful. Thanks for that.
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Prisca Lacour
 
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Post » Mon Jun 11, 2012 5:25 am

... what? I must be missing something because that doesn't make any sense to me.
Ask.
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Nancy RIP
 
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Post » Mon Jun 11, 2012 2:37 pm

BTW, the funniest thing here is that everyone seems to think I Fast Travel. I don't, I'm simply arguing in favor of those who do, because it makes sense to me.
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GLOW...
 
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Post » Mon Jun 11, 2012 12:36 pm

Well, maybe you have seen the locations, but I doubt you have seen everything there is to see in this game. I have seen the same Dunmer farmer marching off to join the Legion, so I know what you are talking about there, but I have also seen a lot of interesting randomn encounters with multiple spawns. I just ignore the ones I have seem too many times.

Just last weekend while watching my fiance play -- she never fast travels -- I saw her Imperial archer come across a troll fighting a pair of flame atronachs on the plains west of Whiterun. They were fighting over the corpse of a randomn bandit outlaw that had wandered too far from Silent Moon's Camp. While she was watching the fight and trying to decide if she wanted to engange and which side to assist, a mudcrab stormed out of a nearby mud pit and waddled right past her, intent on joining the battle between the troll and the flame atronachs, thus proving once and for all that mudcrabs do have tiny brains.

So, the troll knocks one atronach down before getting killed by the other (fire weak trolls should know better than to engage two fire creatures at once), so the Imperial archer starts peppering the other atronach with arrows, not realizing from the distance that the first had only been knocked down, but not killed -- although the lack of an explosion should have been a hint.

The mudcrab is still wandering around trying to decide who to attack, when a dragon lands and blasts the Imperial with fire breath. The dragon immediately takes to the air again, leaving the Imperial to contend with the mudcrab and the atronach. About this time, a wolf can be heard howling in the distance.

So the Imperial archer decides to take out the mudcrab first cause those things can just be annoying, then focuses on the atronach, while the dragon is circling deciding on its next move. After the mudcrab, the Imperial takes out the atronach and then turns to face the dragon, who has decided to circle back and do a hovering breath attack on the Imperial, while the Imperial is being distracted by the wolf who has chosen this moment to make its charge.

While the Imperial engages the wolf, the second atronach decides to stop playing dead and stands up and starts peppering the Imperial with fireballs in retribution for slaying its brother. By now the Imperial is running in circles shooting arrows in all different directions, finally slaying the other atronach and wolf, so she can focus on the dragon, since a firebreathing dragon is not going to take down a flame atronach from the air.

After slaying the dragon and collecting a heap load of dragon bones and scales, the Imperial decided to trot back to Whiterun to sell them, completely forgetting where she was going when all this started.

Too much fast travel and you miss out on this sort of thing.

True, but I think if people want to miss out on that, they should have the ability to do so.
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zoe
 
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Post » Mon Jun 11, 2012 1:21 pm

Yeah, never once did i mention a new mode. :rofl:
I said "Not once did he made it clear he meant a new mode: he meant a standard feature all together to be more like morrowind and that's why nearly everyone has disagreed with him"

I never said on that quote it wasn't on your OP either originally or an edit. Your arguments for this idea wasn't a new mode but a standardized function. That's what my points have been and cannot be disputed as wrong as it's clear by your comments.
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SEXY QUEEN
 
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Post » Mon Jun 11, 2012 4:44 am

Dont encourage him, hes been trolling my butt the whole time... I may be starting to like it :blush2:
Hehe, lol. Roger that. :)

@ Turija in #198:
Cool story bro. And I actually mean that in a good way :) But I don't think this is about controlling how others play the game (at least I couldn't care less if someone plays in ways that makes them miss stuff), only to have the provided mechanics make sense - to me that is a big part of role playing. Even if I avoid it myself, I still call it poor design by not having some sort of frustration you can choose to get rid of but doesn't come as a freebie.
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Lizs
 
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Post » Mon Jun 11, 2012 3:00 pm

Post Limit. Finally.
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victoria johnstone
 
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