Idea to balance fast travel

Post » Mon Jun 11, 2012 6:06 am

I feel like a lot of people lose a main part of the game(exploring, random encounters) by only using fast travel as a means to get to a location. Hence, why I, and others, feel like it would provide more immersion and value to the game to NOT fast travel. And the infinte amount of FT makes for unbalance. and/or breaks immersion/realism, in which much of the Skyrim strives for.

And the only real argument in why FT should be unlimited, is because most people dont have enough time to be walking everywhere, understandably, as I also have that issue. The only real idea Ive heard are interrupted random encounters, but essentially that would defeat the purpose of FT, and/or the chance to lose health/ endurance at the end of the travel risking a tough fight with an unexpecting enemy, but with most people traveling to cities/ locations theyve already been, so that wont make any sense.

So my idea is... You are only able to have a limited amount of fast travels before the next time you sleep. The number could be as low as 1 or 2, up to 5 times to fast travel, before you are too "tired", and have to find a bed. It would add a simple solution deduced by realism. It would also result in making sleeping immersive and valuable, besides just as a leveling bonus.



Of course, this could be remedied in a "hardcoe" mode, where you need to eat/drink/sleep more often to sustain health and endurance.
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Floor Punch
 
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Post » Mon Jun 11, 2012 5:55 am

it's fine as it is, you can either choose to use it, not use it or use it sometimes...perfect!
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Jenna Fields
 
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Post » Mon Jun 11, 2012 2:32 am

If people want to Fast Travel, they`ll Fast Travel because it`s there. It`s like the car. They could see the sites, but why bother when I can drive it?

You gotta take the car away and force them to see the views. And that`s not about to happen.
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Donatus Uwasomba
 
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Post » Mon Jun 11, 2012 1:14 am

it's fine as it is, you can either choose to use it, not use it or use it sometimes...perfect!

I know, but I'm thinking for the better for the population who never explores, and sees the random encounters, and misses a lot of the game. Sure its their perogative, but I'm sure many newcomers are naive to this, and find walking for hours boring, and poointless when FT is the main option the game throws at you.
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Bethany Short
 
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Post » Mon Jun 11, 2012 3:08 pm

Why does something that is optional to use need to be removed from the game?
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Kerri Lee
 
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Post » Mon Jun 11, 2012 12:13 pm

Idea for balance: you have to discover it in order to fast travel to it.

Oh wait. Seems pretty balanced to me.

I wonder why people like to say that other people are missing out by fast traveling. I use fast travel extensively an between my characters I've probably been to 95% of the locations on the map.

If limiting fat travel works for you, great. But please don't try to push your play style onto me.
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Cagla Cali
 
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Post » Mon Jun 11, 2012 2:57 am

I know, but I'm thinking for the better for the population who never explores, and sees the random encounters, and misses a lot of the game. Sure its their perogative, but I'm sure many newcomers are naive to this, and find walking for hours boring, and poointless when FT is the main option the game throws at you.

the population who never explores may not have much time to play without it, but thanks to it they can still enjoy most of the game.
if it wasn't available maybe most of the people wuold've quit after the first Malkarth-Riften trip.
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Marquis deVille
 
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Post » Mon Jun 11, 2012 9:49 am

Why does something that is optional to use need to be removed from the game?

My question as well? You can choose to use it or not and if you want to fall in the middle you would walk to the nearest hold with a carriage and use said carriage to get to you destination rather then fast travel.
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Anna Krzyzanowska
 
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Post » Mon Jun 11, 2012 3:26 pm

Why does something that is optional to use need to be removed from the game?

I never said remove it... where are people getting this idea?

I said, to limit it based upon the need to sleep in a bed.

Many people are missing out on the game, because the map in-game literally shows no path to where to go( I know everybody walks in circles for half an hour lol) The only option is to fast travel for some.

When there are hundreds of random encounters being missed out on, with the player unknowingly so, is not a good game design.
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Monique Cameron
 
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Post » Mon Jun 11, 2012 2:54 pm



I wonder why people like to say that other people are missing out by fast traveling. I use fast travel extensively an between my characters I've probably been to 95% of the locations on the map.



But I can guarantee that you havent even seen 25% of all random encounters that are ultimately more satisfying than any main/guild quest.
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Anthony Santillan
 
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Post » Mon Jun 11, 2012 3:29 am



When there are hundreds of random encounters being missed out on, with the player unknowingly so, is not a good game design.

Well, it is a nice self imposed rule.

However, we can't worry about what others miss because they don't take the time to experience what the world has to offer. We can only worry about ourselves and what we do or not do.
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Kay O'Hara
 
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Post » Mon Jun 11, 2012 11:39 am

Why does something that is optional to use need to be removed from the game?

He was probably referring to me.

I personally would have it removed because it takes away from the spirit of this kind of game. just as the gps compass does.

Now I wouldn`t mind if Fast travel had wandering monsters encounters, but as it is (a teleport), i`d have it removed.
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JAY
 
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Post » Mon Jun 11, 2012 5:53 am

I never said remove it... where are people getting this idea?

I said, to limit it based upon the need to sleep in a bed.

Many people are missing out on the game, because the map in-game literally shows no path to where to go( I know everybody walks in circles for half an hour lol) The only option is to fast travel for some.

When there are hundreds of random encounters being missed out on, with the player unknowingly so, is not a good game design.

The game is designed to have all those random encounters. It's not the designers' fault if people miss them because they make the choice to use a completely optional feature.
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Hayley Bristow
 
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Post » Mon Jun 11, 2012 7:54 am



I never said remove it... where are people getting this idea?

I said, to limit it based upon the need to sleep in a bed.

Many people are missing out on the game, because the map in-game literally shows no path to where to go( I know everybody walks in circles for half an hour lol) The only option is to fast travel for some.

When there are hundreds of random encounters being missed out on, with the player unknowingly so, is not a good game design.

You don't get to decide that I'm missing out. I can decide for myself, thanks. I think that spending my entire free time walking from solitude to riften qualifies as missing out, seeing as literally nothing happens in between, and by the time I get there I have to do schoolwork.
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Sunnii Bebiieh
 
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Post » Mon Jun 11, 2012 4:28 pm

The game is designed to have all those random encounters. It's not the designers' fault if people miss them because they make the choice to use a completely optional feature.

Its the designers choice, by making one choice - one second, missing random encounters... The other choice - 15 minutes- countless hours, finding hundreds random encounters. And ultimately getting the same result, with no value for the first choice.

I'm not saying they dropped the ball, or totally screwed up, just saying it can be improved.
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K J S
 
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Post » Mon Jun 11, 2012 9:33 am

Take out fast travel add the teleport spell...
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Motionsharp
 
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Post » Mon Jun 11, 2012 5:34 am

You don't get to decide that I'm missing out. I can decide for myself, thanks. I think that spending my entire free time walking from solitude to riften qualifies as missing out, seeing as literally nothing happens in between, and by the time I get there I have to do schoolwork.

Thats my point. Most people dont know theyre missing out. You think everybody knows theres random encounters? Trust me, they dont. A lot of people are completely oblivious to random encounters, while some have never seen one. Because the game tells you not to, because its one click away. When in reality, that one click, youre missing what makes the game great.

Time isnt an issue, all you have to do is find a bed. My idea isnt forcing you to explore, it just limits the amount of times you can fast travel in between sleep,
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Robert Jackson
 
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Post » Mon Jun 11, 2012 8:18 am



But I can guarantee that you havent even seen 25% of all random encounters that are ultimately more satisfying than any main/guild quest.
I guarantee that not seeing the same dunmer going to azuras shine ten times or not seeing yet another imperial group escorting a stormcloak does not detract from my experience.

Oh, and yes, I probably have see them all. You seem to forget that in order to fast travel, you have to discover the place first. That still makes for a lot of walking.

Again, why do you get to decide how my experience is? If it detracts from my experience, I can decide on my own to not use it. I'm a big girl.
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Miss Hayley
 
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Post » Mon Jun 11, 2012 9:21 am

I want chariots. Give me a chariot drawn by 12 mammoths and I will stop using fast travel.
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Jake Easom
 
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Post » Mon Jun 11, 2012 4:40 am

It's balanced as it is.
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JERMAINE VIDAURRI
 
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Post » Mon Jun 11, 2012 12:02 pm

OP if you like to not use fast travel is good, but you can't tell others what to do and that's why it's optional
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jesse villaneda
 
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Post » Mon Jun 11, 2012 9:18 am

Thats my point. Most people dont know theyre missing out. You think everybody knows theres random encounters? Trust me, they dont. A lot of people are completely oblivious to random encounters, while some have never seen one. Because the game tells you not to, because its one click away. When in reality, that one click, youre missing what makes the game great.

Time isnt an issue, all you have to do is find a bed.

Most of these people don't care what they are missing out on either, if they cared they wouldn't fast travel. Skyrim has some things that should be fixed, but fast travel isn't one of them. Let's be realistic, if it ain't a problem, then don't fix it.
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Kelvin
 
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Post » Mon Jun 11, 2012 2:41 pm

Ye ( i dont use fast travel ) But i wont stand for someone dictating my game...
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zoe
 
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Post » Mon Jun 11, 2012 7:50 am

Most of these people don't care what they are missing out on either, if they cared they wouldn't fast travel. Skyrim has some things that should be fixed, but fast travel isn't one of them. Let's be realistic, if it ain't a problem, then don't fix it.

THATS MY POINT. Its not a problem to them, because most people dont know theyre missing out, lol. They dont know if they should care or not.
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Jeffrey Lawson
 
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Post » Mon Jun 11, 2012 5:25 pm

Ye ( i dont use fast travel ) But i wont stand for someone dictating my game...

How is it dictating your game? In that theory, endurance, health, etc all dictate your game... This would be another form of in-game limitation.

If were arguing that, then they should give us the freedom to have unlimited health, and/or limited health... RIGHT?

I dont want to get rid of it altogether, I want it to be limited based on sleep/endurance. Just a theory that would improve exploration and give FT users the option to use it freely.
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Add Meeh
 
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