Idea to balance fast travel

Post » Mon Jun 11, 2012 4:39 am

Its an idea dude, lol. An easy answer would be, "Thats not for me"... Talk about respecting others lol

Your line of thinking is dangerous. I don't respect ideas that infringe on others liberties and freedoms, be it as simple as how they play a game.
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Luis Reyma
 
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Post » Mon Jun 11, 2012 6:11 am

Guess youre right. I'll just take my random encounters, and go! :cry:
No, they are not. They are wannabe advlts who protest on a game forum over a gamer's idea.

I will support you, but you have to promise me that I get my chariot. Deal?
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Emma Louise Adams
 
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Post » Mon Jun 11, 2012 9:29 am

Your line of thinking is dangerous. I don't respect ideas that infringe on others liberties and freedoms, be it as simple as how they play a game.

:rofl:
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Music Show
 
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Post » Mon Jun 11, 2012 11:42 am

No, they are not. They are wannabe advlts who protest on a game forum over a gamer's idea.

I will support you, but you have to promise me that I get my chariot. Deal?

:celebration: Party time on the chariot.
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Taylah Illies
 
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Post » Mon Jun 11, 2012 3:09 am

:celebration: Party time on the chariot.
I hereby declare my support of the idea.
And expect a payment of 1 chariot, drawn by 12 mammoths, should it get implemented.
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Thomas LEON
 
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Post » Mon Jun 11, 2012 5:03 pm


I hereby declare my support of the idea.
And expect a payment of 1 chariot, drawn by 12 mammoths, should it get implemented.

I've always wanted a baby mammoth. Oh, I will make this happen.
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Trevi
 
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Post » Mon Jun 11, 2012 6:07 am

http://elderscrolls.wikia.com/wiki/Random_Encounters

Enjoy reading all on what you have not seen. Or a lot of what you have not seen.

If you dont want to see it, thats your perogative. I just want EVERYBODY to be able to see these. or just MORE people.

Everybody is already able to see these.
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Soph
 
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Post » Mon Jun 11, 2012 5:02 am



You do realize most of those are quest triggers right? Lol...Please I have explored everything and walked all over the random encounters and open world content leave a lot to be desired. The majority of the "content" comes in when you are in a dungeon or instance.

I don't agree
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 4:25 pm

Excuse me while I laugh. You mean like the wolf encounters? Or bears? Or Dragons for the 2 billionth time? Maybe two Mages dueling? Maybe an Orc walking on the road? The "random" encounters are pathetic.

No worries, go ahead and laugh. Personally I like all this stuff...it's about half of the game for me and my characters.

Walking along a road I've been down before, expecting a safe walk and WHAM there's the ambush. My heart's pounding. I don't care if I've seen some of these enemies before, I always get an adrenaline rush from the surprise element. I grew up on videogames that offer no surprise like this, and very limited exploration. I like and prefer to explore, but that's just me.
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T. tacks Rims
 
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Post » Mon Jun 11, 2012 5:44 am



Everybody is already able to see these.

I played a character only fast traveling, saw a handful... Played occasionally fast traveling, seen 10x more.
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AnDres MeZa
 
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Post » Mon Jun 11, 2012 4:00 am

I played a character only fast traveling, saw a handful... Played occasionally fast traveling, seen 10x more.

See? You exercised your free choice to decide which way you played the game. You didn't have to have someone standing over your shoulder, hitting you with a cane every time you tried to fast-travel.

The game already encourages you to not fast-travel by having a ton of dungeons off the beaten path. There is no need to add some absurd restriction in just because you feel like shaping other people's experience of an open world.
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Setal Vara
 
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Post » Mon Jun 11, 2012 5:23 am



See? You exercised your free choice to decide which way you played the game. You didn't have to have someone standing over your shoulder, hitting you with a cane every time you tried to fast-travel.

The game already encourages you to not fast-travel by having a ton of dungeons off the beaten path. There is no need to add some absurd restriction in just because you feel like shaping other people's experience of an open world.

It's a beneficial restriction. My idea still allows fast travel, you know.
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Breanna Van Dijk
 
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Post » Mon Jun 11, 2012 2:33 am

Ok i put in at least 200 hours into skyrim and at least 20 hours recorded and uploaded on youtube as i'm a lets player and partnered under machinima. The thing you haven't replied to in this thread(surprisingly) is the fact you HAVE TO EXPLORE AND FIND YOUR DESTINATION to actually fast travel from and to it. Now lets say I just found Volunruud through as you said exploring and i completed the quest associated with it and looted it and I come out and you want me to not fast travel and explore. Then I end up dying because of some random dragon encounter or some other thing that happened? I get pissed cause I lose value time and some neat loot i found.

I've explored ALOT of locations and encountered plenty of locations because I juggle between traveling and exploring plus fast traveling, but limiting fast travel based on endurance or sleep is also limiting the gamer to play how he wants to play. That's what an open world RPG main attracting: allowing the gamers to do as he or she pleases when they get the game cause not everyone does the same thing at certain points.

Oh and another thing: for me since i'm a lets player on youtube no one wants to watch me explore my adventures from Whiterun to Markarth for 20 episodes or videos just to see me fail, getting annoyed by enemies or get to my location I probably found just to waste time exploring which doesn't benefit me at that time.

Your idea isn't well thought out, and while you have good intentions you're actually doing more harm to everyone else who plays skyrim then helping them explore.
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Katharine Newton
 
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Post » Mon Jun 11, 2012 10:39 am

That would just be annoying. The current system works for everyone:

-If you don't like/have the time to walk everywhere, use fast travel.
-If you like the immersion of exploring the world, walk.
-If you're somewhere in-between, use the carriages.

Don't punish people because their play-style isn't what you deem the "right" way to play. Everyone is different and what you find fun, others will find tedious.
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Isaac Saetern
 
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Post » Mon Jun 11, 2012 9:23 am

No worries, go ahead and laugh. Personally I like all this stuff...it's about half of the game for me and my characters.

Walking along a road I've been down before, expecting a safe walk and WHAM there's the ambush. My heart's pounding. I don't care if I've seen some of these enemies before, I always get an adrenaline rush from the surprise element. I grew up on videogames that offer no surprise like this, and very limited exploration. I like and prefer to explore, but that's just me.

Ambush? That is pretty exaggerated. 99% of the time you can see the enemies from a mile away and unless you have blinders on, it is pretty hard not to notice them and get the drop on your enemies. You have a giant freaking indicator when you have been spotted and music starts to play telling you "Hey moron you are being attacked!" There is little surprise in Skyrim. I love exploring, but there really isn't much driving force to because there isn't much to find. Once you have seen one cave or ruin, most are exactly the same. There isn't anything "interesting" inside or unique. Really that is the problem, there isn't much unique in Skyrim and unless you have this weird OCD complex it isn't very fulfilling.
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Kellymarie Heppell
 
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Post » Mon Jun 11, 2012 2:21 am

Ok i put in at least 200 hours into skyrim and at least 20 hours recorded and uploaded on youtube as i'm a lets player and partnered under machinima. The thing you haven't replied to in this thread(surprisingly) is the fact you HAVE TO EXPLORE AND FIND YOUR DESTINATION to actually fast travel from and to it. Now lets say I just found Volunruud through as you said exploring and i completed the quest associated with it and looted it and I come out and you want me to not fast travel and explore. Then I end up dying because of some random dragon encounter or some other thing that happened? I get pissed cause I lose value time and some neat loot i found.

I've explored ALOT of locations and encountered plenty of locations because I juggle between traveling and exploring plus fast traveling, but limiting fast travel based on endurance or sleep is also limiting the game to play how he wants to play. That's what an open world RPG main attracting: allowing the games to do as he pleases when he gets the game cause not everyone does the same thing at certain points.

Oh and another thing: for me since i'm a lets player on youtube no one wants to watch me explore my adventures from Whiterun to Markarth for 20 episodes or videos just to see me fail, getting annoyed by enemies or get to my location I probably found just to waste time exploring which doesn't benefit me at that time.

Your idea isn't well thought out, and while you have good intentions you're actually doing more harm to everyone else who plays skyrim then helping them explore.

What's the harm? Finding a bed ? Lol... I guess health is a harmful restriction because u need to wait or have a potion or spell to regenerate it
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Pete Schmitzer
 
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Post » Mon Jun 11, 2012 7:13 am

It's a beneficial restriction. My idea still allows fast travel, you know.

And your idea is completely unnecessary, because it imposes an artificial, unnecessary restriction on a feature that you don't have to use in the first place.
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Luna Lovegood
 
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Post » Mon Jun 11, 2012 7:15 am

That would just be annoying. The current system works for everyone:

-If you don't like/have the time to walk everywhere, use fast travel.
-If you like the immersion of exploring the world, walk.
-If you're somewhere in-between, use the carriages.

Don't punish people because their play-style isn't what you deem the "right" way to play. Everyone is different and what you find fun, others will find tedious.

No one said my idea is the right way to play it . Read more. its not bout about fun or tediousness. It's about that entire list of what people are missing because they don't know better . Less content is never good.
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Soku Nyorah
 
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Post » Mon Jun 11, 2012 5:02 am

No one said my idea is the right way to play it . Read more. its not bout about fun or tediousness. It's about that entire list of what people are missing because they don't know better . Less content is never good.

Please don't talk down to a whole group of people you don't know.

It's literally impossible to finish this game if you only use fast travel. People will quickly become aware of all the advantages of exploration just by doing any of the major questlines.
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Campbell
 
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Post » Mon Jun 11, 2012 1:43 am

the harm is lack of choices by you limiting everyone else by your idea of limiting fast travel based off sleep or endurance. Listen I enjoy random encounters when I find them but limiting an optional function like fast traveling when you need to find the location before even FT to and from it is just annoying. It's like me thinking of an idea to limit magic based off destruction skill and sleep, you can only use it 10 times per sleep and or based on your current level; 20 destruction you can do 5 times a day. it's annoying and kills immersion.
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Sxc-Mary
 
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Post » Mon Jun 11, 2012 7:33 am

And your idea is completely unnecessary, because it imposes an artificial, unnecessary restriction on a feature that you don't have to use in the first place.

How is it artificial ? People don't get tired walking hundreds of miles withoutsleep ? I guess health is artificial and unnecessary too.
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Kat Stewart
 
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Post » Mon Jun 11, 2012 4:28 pm

How is it artificial ? People don't get tired walking hundreds of miles workout sleep ? I guess health is artificial and unnecessary too.

Now you're just being ridiculous.

There are no sleep restrictions on walking around, so it makes no sense to impose them on fast-travel. And I'm not even going to bother responding to the health comparison, because it's patently silly.
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Kim Bradley
 
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Post » Mon Jun 11, 2012 4:38 pm

Ambush? That is pretty exaggerated. 99% of the time you can see the enemies from a mile away and unless you have blinders on, it is pretty hard not to notice them and get the drop on your enemies. You have a giant freaking indicator when you have been spotted and music starts to play telling you "Hey moron you are being attacked!" There is little surprise in Skyrim. I love exploring, but there really isn't much driving force to because there isn't much to find. Once you have seen one cave or ruin, most are exactly the same. There isn't anything "interesting" inside or unique. Really that is the problem, there isn't much unique in Skyrim and unless you have this weird OCD complex it isn't very fulfilling.

If you're trying to make me give up one of the things I value most highly about TES games, let me tell you up front you're wasting your time.

1. You can maybe see enemies up ahead of you (if they're not hiding behind anything), but not always behind or beside you, even with the camera zoomed out all the way. Therefore, ambush can and does still happen. You wouldn't know this, though, since you FT all the time I'm assuming.

2). I don't have a "giant freaking indicator" to warn me because my HUD is barely on.

3). I also don't have music playing. Mostly because it does just what you said: informs the player that an enemy is near, ruining any chance of surprise.

4). I don't need "unique" 100% of the time, and I disagree on your "interesting" inference, because I find being attacked at random, and being able to view scenery I'd normally never get to see where I live very interesting.

5). Seriously, youre just a rude, mean person. :yuck: That comment about people who are OCD really is not necessary. :nono: I mean, what the hell, man?



x
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ezra
 
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Post » Mon Jun 11, 2012 11:45 am

and even worse idea would to have the player forced to sleep during night while traveling to a new destination because they're tired. That too kills enjoyment on the game
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suzan
 
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Post » Mon Jun 11, 2012 2:08 pm

and even worse idea would to have the player forced to sleep during night while traveling to a new destination because they're tired. That too kills enjoyment on the game

That would kill the game as much as needing a health potion does. Oh wait they made health regenerate for simple folk
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ZzZz
 
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