Introducing Kinect Support for 360 #2

Post » Wed Jun 13, 2012 12:35 am

Whether it comes out for Kinect or PS Move....


Let's take a look at some games. Let's take... Dance Central. That game has the WORST kinect movement/detection I have ever had the privilege of seeing.

Of course that's not my only example... Let's take Kinectimals. Yes, I've played it. It's a lot smoother than Dance Central, but like I said; faulty.


The warning label on the Kinect says that you must be at a distance of 6ft or more for the sensor to pick up movement. I have a LARGE living room, and I'm more than 6 feet away. Does it detect me? Nope.


So what have I learned here? Microsoft isn't in the right position to be releasing the Kinect. They still need to be working on it. To be honest, so does Sony.
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Skivs
 
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Post » Wed Jun 13, 2012 6:32 am

No... You're kidding right? That is going to be so awkward. At least a mouse works and is guaranteed to work. I have enough issues with my phones touch screen not working properly, and for me that technology has always been really slow and laggy. It's been way more efficient to do things with older input devices than with kinect.
It will soon be how we all navigate our computers and games. Just by flicking our fingers in a scrolling motion. Just like our touch screens.

I haven't read up on it, as of late. I was investigating this is in Feb, and it seemed that they had a few bugs to work out with it recognizing the finger. The working distance was a little off, or something. It mounts on the top of the screen, like the earlier cams. I am sure it make it's way into the actual screens of laptops. Right along side of the mic and cam.
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tannis
 
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Post » Wed Jun 13, 2012 4:02 am

You know what would of been a great surprise? Making that Unnoficial patch an official patch, or beth hiring the guys that fixed their own game.

I don't think Bethesda (Or even EA) could afford to hire on 1.5million people. That's the advantage of PC patches, they have an unfathomably large and free QA department, to say nothing of the collaborative effort of actually fixing issues.
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Rhi Edwards
 
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Post » Tue Jun 12, 2012 7:43 pm

Hand gestures will never replace the mouse because our little rodent friend will always be preferred in the workplace for its precision, speed, reliability, low cost and ease of use (try waving your hands in the air from 9 to 5 every day). Also, gesture technology wouldn't be compatible with old business applications which are very expensive to replace (not only the software itself but retraining the workforce).
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Amy Melissa
 
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Post » Wed Jun 13, 2012 4:20 am

Hand gestures will never replace the mouse because our little rodent friend will always be preferred in the workplace for its precision, speed, reliability, low cost and ease of use (try waving your hands in the air from 9 to 5 every day). Also, gesture technology wouldn't be compatible with old business applications which are very expensive to replace (not only the software itself but retraining the workforce).
ok
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cosmo valerga
 
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Post » Wed Jun 13, 2012 6:56 am

OK, gentlemen. It's not a surprise that those who don't own an Xbox or a Kinect think that the Kinect is a gimmicky product. Those who do own both are excited about the new functionality. Criticizing the hardware because you don't own it is quite juvenile. I happen to own a Kinect and it is quite a neat bit of technology. It is a "first step" to something even better so I fully support it.

A few people poo-pooed the Wright Brothers anology because they don't want to wait for the process of development, they want a supersonic jet now and only then will they be happy. They are only different from the drunken wagging heads in the sense that they are looking forward, perhaps too eagerly, to the future of gaming... but they are exactly alike in the sense that they are criticizing the first steps of the process.

So, if you don't own the Xbox or the Kinect, it doesn't automatically mean that it's a gimmick.
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jessica sonny
 
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Post » Tue Jun 12, 2012 11:19 pm

It will soon be how we all navigate our computers and games. Just by flicking our fingers in a scrolling motion. Just like our touch screens.

I haven't read up on it, as of late. I was investigating this is in Feb, and it seemed that they had a few bugs to work out with it recognizing the finger. The working distance was a little off, or something. It mounts on the top of the screen, like the earlier cams. I am sure it make it's way into the actual screens of laptops. Right along side of the mic and cam.
I'm sure it will probably happen, and sooner than you'd think. I just don't think it will be common place for a while.
Hand gestures will never replace the mouse because our little rodent friend will always be preferred in the workplace for its precision, speed, reliability, low cost and ease of use (try waving your hands in the air from 9 to 5 every day). Also, gesture technology wouldn't be compatible with old business applications which are very expensive to replace (not only the software itself but retraining the workforce).
He's got a point. You'd look like a conductor doing work away from the work place.
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Cat Haines
 
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Post » Tue Jun 12, 2012 11:09 pm

Hand gestures will never replace the mouse because our little rodent friend will always be preferred in the workplace for its precision, speed, reliability, low cost and ease of use (try waving your hands in the air from 9 to 5 every day). Also, gesture technology wouldn't be compatible with old business applications which are very expensive to replace (not only the software itself but retraining the workforce).

It obviously will not replace "everything". For example, I am a developer/systems anolyst. There is no way, that I can see, where a mouse can be replaced. However, there are things called "end-users" that we build systems for. There are many client applications that would benefit from hand and body gestures. Compare the functionality of smartphones to the old anolog cell phones of the late 90s. They are made for "end users". Touch screens in general were a "first step" toward motion capture technology. I waited tables in the mid to late 90s and was there when touchscreens were brought in. There were those who said, "This isn't going to work, it'll never catch on" and struggled against "change". But, that technology improved the industry by leaps and bounds. It did make it more precise, faster, more reliable, and cut down cost. Touching and dragging your finger across a screen "is" a hand gesture. It is "end users" in different industries that will benefit from motion capture technology.
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hannaH
 
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Post » Wed Jun 13, 2012 5:57 am

Kinect doesn't even work half the time. Second why not make this a universal new feature that uses headsets. Then it would be a palpable news item.
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Sarah Knight
 
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Post » Tue Jun 12, 2012 4:26 pm

Apparently its ready to download on xbox live? When I went on there was an advertisemant for it and I was able to download it, but nothing is happening in game? Has anyone else experienced this?

nevermind it was a video :facepalm:
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Siidney
 
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Post » Tue Jun 12, 2012 3:19 pm

Kinect doesn't even work half the time. Second why not make this a universal new feature that uses headsets. Then it would be a palpable news item.

You must own a defective product. Mine works fine.
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Rudy Paint fingers
 
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Post » Tue Jun 12, 2012 9:50 pm

EDIT: nevermind
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Ruben Bernal
 
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Post » Wed Jun 13, 2012 12:19 am

OK, gentlemen. It's not a surprise that those who don't own an Xbox or a Kinect think that the Kinect is a gimmicky product. Those who do own both are excited about the new functionality. Criticizing the hardware because you don't own it is quite juvenile. I happen to own a Kinect and it is quite a neat bit of technology. It is a "first step" to something even better so I fully support it.

A few people poo-pooed the Wright Brothers anology because they don't want to wait for the process of development, they want a supersonic jet now and only then will they be happy. They are only different from the drunken wagging heads in the sense that they are looking forward, perhaps too eagerly, to the future of gaming... but they are exactly alike in the sense that they are criticizing the first steps of the process.

So, if you don't own the Xbox or the Kinect, it doesn't automatically mean that it's a gimmick.

Name me ONE serious game that you can use Kinect to play fully without any controller and actually be successful at doing it? When I say serious games I'm talking games like Forza 4, which uses Kinect but trying to race with it is pretty much useless, or RPG's or FPS's or Sports games like Baseball, Football, Hockey or anything like that?

I'm not talking about kids games and casual games.

Kinect is a GIMMICK. Nothing more. For kids and casual fun party games I'm sure it's great. For the serious gamer, it's useless.

This isn't a Holodeck, it isn't even CLOSE. It's jumping around your living room and yelling at the TV acting like a fool.
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Loane
 
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Post » Wed Jun 13, 2012 1:25 am

Kinect doesn't even work half the time. Second why not make this a universal new feature that uses headsets. Then it would be a palpable news item.
I'm a Kinect user and I do not use the mic part. I think they should have made it for headsets instead. the Kinect mic, imho is not good. I will give it a try in the game but I am not doing it in the middle of a heated battle. An empty cave will be my first place to try it out.
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Anna S
 
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Post » Wed Jun 13, 2012 12:27 am


Name me ONE serious game that you can use Kinect to play fully without any controller and actually be successful at doing it? When I say serious games I'm talking games like Forza 4, which uses Kinect but trying to race with it is pretty much useless, or RPG's or FPS's or Sports games like Baseball, Football, Hockey or anything like that?

I'm not talking about kids games and casual games.

Kinect is a GIMMICK. Nothing more. For kids and casual fun party games I'm sure it's great. For the serious gamer, it's useless.

This isn't a Holodeck, it isn't even CLOSE. It's jumping around your living room and yelling at the TV acting like a fool.

"Verbal Hotkeys", sorting stuff using your voice and commanding followers seems to be very usefull to me! Shouting using Kinect in Skyrim is a nice gimmick, but the other features are quite usefull. If they will work properly...
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Dan Wright
 
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Post » Wed Jun 13, 2012 5:55 am

"Verbal Hotkeys", sorting stuff using your voice and commanding followers seems to be very usefull to me! Shouting using Kinect in Skyrim is a nice gimmick, but the other features are quite usefull. If they will work properly...

Everything that can be done with Kinect can be done with a controller in Skyrim. Just because it might be useful because you don't have to use the controller to do certain things doesn't make it any less a gimmick.
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Matt Terry
 
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Post » Tue Jun 12, 2012 6:32 pm

Oh this is gonna drive me nuts knowing Dlc info is so close.

Please bethesda I have a new roleplay character already set up to lvl 25, just for the DLC!
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natalie mccormick
 
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Post » Tue Jun 12, 2012 9:40 pm


Name me ONE serious game that you can use Kinect to play fully without any controller and actually be successful at doing it? When I say serious games I'm talking games like Forza 4, which uses Kinect but trying to race with it is pretty much useless, or RPG's or FPS's or Sports games like Baseball, Football, Hockey or anything like that?

I'm not talking about kids games and casual games.

Kinect is a GIMMICK. Nothing more. For kids and casual fun party games I'm sure it's great. For the serious gamer, it's useless.

This isn't a Holodeck, it isn't even CLOSE. It's jumping around your living room and yelling at the TV acting like a fool.

Huh? Serious game? You're definition of gimmick stands on qualifiers that I don't think meet even the expectations of Microsoft. If something is a 'gimmick', it doesn't deliver on what it was advertised... a feature used to manipulate a buyer into purchasing it but it doesn't actually work. Whether the game is a "serious" game or a "casual' game is irrelevant. If the unit works as designed, it's not a gimmick. And it works as designed.
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Emma Pennington
 
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Post » Tue Jun 12, 2012 10:16 pm

I'm a Kinect user and I do not use the mic part. I think they should have made it for headsets instead. the Kinect mic, imho is not good. I will give it a try in the game but I am not doing it in the middle of a heated battle. An empty cave will be my first place to try it out.

ElanorGLF, if they make it the same as Mass Effect 3, you will be able to use voice commands through your headset.
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Danny Warner
 
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Post » Wed Jun 13, 2012 7:30 am

Everything that can be done with Kinect can be done with a controller in Skyrim. Just because it might be useful because you don't have to use the controller to do certain things doesn't make it any less a gimmick.

This was the same argument of the restaurant managers and staff members that didn't want to try the new touchscreen technology. You keep proving my point.
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Queen Bitch
 
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Post » Wed Jun 13, 2012 5:55 am

ElanorGLF, if they make it the same as Mass Effect 3, you will be able to use voice commands through your headset.
That would be better than the Kinect Mic... I sure hope we can use the headset. :biggrin:
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Portions
 
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Post » Wed Jun 13, 2012 4:31 am

depends on your platform. consoles have been waiting for a stable game since 11-11-11, it is better yeah, but there are still :facepalm: type of bugs that have not been addressed whatsoever.

It has taken a LONG time to get the game running even decently on PS3, four months before 1.4 seemed to actually alleviate the worst of the problems.

But on-topic - I think somebody's priorities over there are really ass-backwards.

Why are we getting new (broken) kill cams, new (broken) water effects, and now spending time merging kinect functionality but we still can't reliably complete the TG quest line. And we have atomic nirnroots...

I don't have a problem with people getting cool stuff for their kinect, its not really my thing but it can be fun at parties.

But can we get core bugs and scripting bugs worked on before adding anything to the game? its more difficult to fix a moving target, and regardless of how the people working on the kinect functionality are skilled there should be enough cross over to have helped with gameplay bugs that affect EVERY platform.

I wish you worked at beth............lol xD they need someone to slap them around and say that the trunk of the tree is still dead, a pretty leaf or two wont change that.
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lucile
 
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Post » Tue Jun 12, 2012 9:25 pm

It's funny how angry some people are getting about this. No need to be so bitter. Even if I didn't have a Kinect, I would still be excited for those who will get to utilize its features.
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Kathryn Medows
 
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Post » Wed Jun 13, 2012 7:23 am

News:

English language http://www.computerandvideogames.com/343601/elder-scrolls-v-skyrim-gets-official-kinect-support/ will launch during the week beginning April 23.

Pete Hines, vice president of marketing at Bethesda, told http://edition.cnn.com/2012/04/12/tech/gaming-gadgets/elder-scrolls-skyrim-kinect/ that free Kinect support for the game will also be available shortly after in French, Italian, German and Spanish.


http://www.computerandvideogames.com/343712/skyrim-kinect-support-arrives-last-week-of-april/
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JLG
 
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Post » Wed Jun 13, 2012 3:08 am

What do you call a gamer who plays xbox and PC equally?

This whole console war thing ticks me off. Play what you want to play. Pc gamers are not elitists because they can mod. In fact the guy you responded to didn't even say anything mildly offensive. Each way of playing has its advantages and disadvantages.

...I live in a world so full of hate...

I'm moving to skyrim so I can hang out with parthurnax.

yea, he did. anyone that thinks the pc mouse/key dominates the controller, by default, is a fool and just plain wrong.
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Ryan Lutz
 
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