Kill animations should happen for every kill

Post » Fri Jun 15, 2012 5:01 pm

EDIT NOT FOR EVERY KILL: Just a slider to adjust their frequency.
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Verity Hurding
 
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Post » Sat Jun 16, 2012 12:36 am

I'd think that'd get annoying.
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leni
 
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Post » Fri Jun 15, 2012 8:18 pm

NO
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Brad Johnson
 
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Post » Fri Jun 15, 2012 10:12 pm

I agree with OP
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Kieren Thomson
 
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Post » Fri Jun 15, 2012 5:05 pm

I disagree, that would get rather annoying after a while. Not every kill is that spectacular, so they shouldn't be over-glorified. That's just my opinion of course, but it's probably one that most would share. I think the amount of kill animations I get are just fine.
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Fiori Pra
 
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Post » Sat Jun 16, 2012 4:42 am

Simple kill animations like a thrust in the stomach or a slash across the chest.
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Sheila Esmailka
 
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Post » Sat Jun 16, 2012 5:45 am

No thank you. It would get annoying very fast.
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jessica sonny
 
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Post » Fri Jun 15, 2012 10:01 pm

No, the frequency is annoying enough. I don't feel special anymore subduing mud crabs with my arrows.
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Latisha Fry
 
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Post » Sat Jun 16, 2012 5:17 am

hehehehehe no

Doing so would make it common and destroy its significance and would become generaly lame seeing it all the time.

Try killing 10 spiders or lower level enemies in all animated kills you'd be slowly killed every time you kill one. Yes it would be nice when killing a dragon or high level creature but it just wouldn't work out and would be very annoying.
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Dragonz Dancer
 
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Post » Sat Jun 16, 2012 4:59 am

I agree with the others: it would get very annoying very fast for me. One of the things I like about the kill cams is that I never quite know when they're going to happen. I love that feeling of surprise when it happens.
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Love iz not
 
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Post » Sat Jun 16, 2012 6:57 am

I'd think that'd get annoying.
Quickly
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k a t e
 
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Post » Sat Jun 16, 2012 2:44 am

Not the cinematic slo-mo's, but something like we see from followers and npc's in real-time would be OK
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Myles
 
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Post » Fri Jun 15, 2012 8:53 pm

I like kill moves and use a mod to get them to occur more frequently, but I disagree that others should be forced into it. As some have already stated it can be annoying to people. I think an option for it to be on and off and the amount of frequency would be better.
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Emily Graham
 
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Post » Fri Jun 15, 2012 4:46 pm

The point of the killcam is to do a sort of "special move" where in a rare occurence you KO the enemy. Watching myself kill every enemy in slow motion with the same 6 or 7 preset deaths over and over would lead to group combat therapy.
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Casey
 
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Post » Sat Jun 16, 2012 1:47 am

the only time i find kill animations awesome now is when i have a freaking war hammer and manage to "wack" the head of someone off of their shoulders.
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Iain Lamb
 
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Post » Sat Jun 16, 2012 1:30 am

Not the cinematic slo-mo's, but something like we see from followers and npc's in real-time would be OK
this.
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KiiSsez jdgaf Benzler
 
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Post » Sat Jun 16, 2012 6:58 am

No. That would be insanely annoying.
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Maeva
 
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Post » Sat Jun 16, 2012 8:04 am

No they shouldn't, It'll get very annoying.

Although I would like to see it happen every so often in the middle of combat. I've only been able to do melee kill cams on the last enemy of a group. I usually just make zombies, so I can just get kill cams if I didn't get any in a fight.
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Jennifer Munroe
 
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Post » Fri Jun 15, 2012 4:32 pm

not every time, just increase the percentage of the time. as i believe greatswords should decapitate 72% of the time. although i don't use them *-_-
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Sarah Evason
 
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Post » Fri Jun 15, 2012 4:21 pm

So maybe they should ad a decision making thing in it where it only happened every time you killed an enemy at a certain lvl.
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Soph
 
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Post » Fri Jun 15, 2012 11:52 pm

http://www.youtube.com/watch?v=umDr0mPuyQc.
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QuinDINGDONGcey
 
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Post » Fri Jun 15, 2012 9:54 pm

Coming from somebody who has a 90% chance killmove occurance (PC user, mods) I'm loving it a lot, most of my killmoves are quick and easy slashes and they aren't all slow-mo, it's actually very entertaining.
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Hannah Whitlock
 
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Post » Sat Jun 16, 2012 12:12 am

No i actually prefer no kill animations at all, i wish there was a way to toggle them or a slider that makes them a 1% chance to occur
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Sherry Speakman
 
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Post » Fri Jun 15, 2012 10:39 pm

I actually want to get rid of majic kill cams altogether. They take way to long, don't do any special animation, waste more magica and sometimes friendly npcs will become hostile since they got hit when I couldn't control my character.
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Eileen Müller
 
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Post » Fri Jun 15, 2012 4:40 pm

I'm all for an option for a toggle switch. You should be able to put it on none, rarely, medium, often, always. And while they're adding something that's just an option, maybe they can add a realism (hardcoe) mode.
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Bitter End
 
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