Mass Effect 2

Post » Fri May 27, 2011 5:59 am

Spoiler
Uh, I meant Tali. But I've read about all the variables, I just wonder what you see, how the deaths are portrayed.

Spoiler
Tali took a rocket to the head when she couldn't close the door and died for my first playthrough. For the crew if you don't go after them immediately, instead of colonists, it's the Cerberus crew. I suggest you do everyone's loyalty, save for one, before you undertake the quest to get the reaper IFF.


For my 2nd playthrough on my vanguard,
Spoiler
everyone survived, saved the Cerberus crew, and told the Illusive Man to stuff it up his rear. That base was evil, and needed to be wiped out.

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Far'ed K.G.h.m
 
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Post » Fri May 27, 2011 9:01 am

I'm not sure if I'll replay this game anytime soon. Combat is a bit of a disappointment for me... the global cooldown means one is reduced to sitting behind cover waiting for one power to recharge.

Also I have the feeling that the majority of my playtime has consisted of scanning planets... side-missions & even main missions are all over so quickly.
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 8:52 am

I'm not sure if I'll replay this game anytime soon. Combat is a bit of a disappointment for me... the global cooldown means one is reduced to sitting behind cover waiting for one power to recharge.

Also I have the feeling that the majority of my playtime has consisted of scanning planets... side-missions & even main missions are all over so quickly.

Didn't spend much time planet mining. If you go after rich-good planets only and go after the high spikes, resource gathering is quick and a bit painless. For my vanguard, the cooldowns didn't bug me so much. Half the fight was also picking the right teammates for the situation, and if you wanted people to compliment your fighting style.
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Baby K(:
 
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Post » Fri May 27, 2011 9:30 am

I'm glad I'm at least playing as a Soldier. Playing an Adept must be really boring... with the way biotics were rendered almost useless (save for warp).
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Manny(BAKE)
 
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Post » Fri May 27, 2011 3:15 am

I'm glad I'm at least playing as a Soldier. Playing an Adept must be really boring... with the way biotics were rendered almost useless (save for warp).

Seems like all classes, save for adept, look good to play as. The only thing I noticed with the Vanguard is to not get charge. Shockwave and pull are very helpful though! Plus, shockwave and pull annihilate husks like no other! Use it, after armor is down, and BAM! Dead.
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Chelsea Head
 
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Post » Thu May 26, 2011 7:43 pm

The problem I'm having with biotics is that when enemies are reduced to only a health bar, they die very quickly with a couple of gun shots. So using biotics on those seems a waste of a power.

But Shockwave is indeed good for dealing with husk hordes... although a level 4 Concussive shot owns them just as much.
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Phillip Brunyee
 
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Post » Fri May 27, 2011 7:10 am

For all of those who have played Dragon Age, did anyone else notice that the people who play Morrigan and Loghain do the voices for
Spoiler
two of the Quarian admirals? Found that to be a nice little touch.

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Vivien
 
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Post » Thu May 26, 2011 10:28 pm

I don't know why some people didn't upgrade the Normandy. Seeing as we had the option to upgrade it I knew I had to otherwise something bad would happen in the end (also, it seems like all the consequences happen in the end together).

With regards to Samara:

Spoiler
Some of you are mentioning Morinth. You can get Morinth instead of Samara?? Samara just killed Morinth when she was seducing me.

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Ron
 
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Post » Fri May 27, 2011 11:02 am

Spoiler
There's no way to save the entire "minion"-crew, that is, those who the Collectors kidnap right? I thought I didn't care, but passing Donnelly alone in the engine room, the Mess Sergeant being gone and most of all, Chambers, makes me miss them more than I thought I would =(


From what I gather, all the key people on the Normandy crew can be saved, but (not knowing how it works), it seems tied to whether you save everyone in your own team. Get everyone out alive and all key people from Normandy are alive as well.
Spoiler
I honestly think so long as the person escorting them to Normandy gets there and you hear that there were no casualties, all key players from Normandy's crew will be saved.


Spoiler
Whats the minimum number of team-mates you can have die in the suicide mission? Having every characters loyalty and the Normandy maxed out, I lost Legion after he infiltrated the tunnels as my specialist (at the door), and lost Thane when he led the second fire team (again at the door). Had all the crew saved, everyone was happy etc but I'm just wondering if anyone's been able to save their whole team without any casualties based on the choices of specialists/leaders


Here is what works....based on earlier posts:

Spoiler
You need a tech person in the tunnel. Likely Tali or Leigion. I used Leigion. So long as you don't fail to open the valves in time, he comes out alive. For the second team, you need someone with leadership skill to see them through. I always used Jacob. I believe a key component is that every person on your team be loyal for there to be a chance of their survival. I had a problem keeping Tali and Mordin alive. I solved the problem by sending Tali to escort the survivors back to Normandy. So long as a loyal party member escorts the survivors, they should all arrive with no casualties. I then had Mordin as one of my squad members for the final assault as those with you don't die if they are loyal. This enabled me to save everyone and get the achievement.


Starting the suicide mission. There should have been a save option halfway through the conversations. <_< Now every time I want to start it again I'll have to start from the beginning.


Agreed.

I went to start a new game with an import from ME2. Console kept locking up after the long intro scene that you can't X out of. Did this 3 times and the new save matrix for the game DOES NOT form until the end of that scene. So, I had no choice but to load a different career (last game I played through) and use the "restart mission" slot then replay the whole suicide mission part.

This happened THREE times before (for some reason) the console didn't lock up and let me continue. I was pinching bricks because I just got all the DLC (brought the console to work where I have broadband) but at home I don't have a connection so I always get a notice about being unable to connect to the Cerebus Network (irrelevant since it doesn't affect DLC already on the HDD).
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Tina Tupou
 
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Post » Fri May 27, 2011 2:10 am

Spoiler
Some of you are mentioning Morinth. You can get Morinth instead of Samara?? Samara just killed Morinth when she was seducing me.

Spoiler
Yeah, if you choose the right dialogue choices, Samara and Morinth are locked in a kind of biotic battle thingy and you choose to kill one of them.

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Tyrone Haywood
 
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Post » Thu May 26, 2011 10:31 pm

As to plot, I find the revelation of the Collectors to give insight to the Reapers themselves.

Clearly the base was not recently built (no reason to presume that). If the Reapers are synthetic/organic hybrids on a technological level, then the only way to build more Reapers is to mass-harvest the galaxy and use them to build a new generation of Reapers. This implies that Reapers return every 50,000 years or so to acquire materials they need to keep existing Reapers operational and to produce even more Reapers.

Still leaves a question of their origin, but that's for future games to address.
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Laura Mclean
 
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Post » Thu May 26, 2011 11:06 pm

I dont know about you but for me it was utter crap, missiles went off to the sides and on a mission collecting crates blew them up, even when aimed in the middle they still went to the side, accuracy is a problem for it.


The thing about the missile launcher is that it doesn't hit what you aim at, but the enemy closest to you. You can't lock with the launcer, so it chooses it's targets independently. Keeping that in mind will improve it's usefulness a lot.
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Claudia Cook
 
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Post » Fri May 27, 2011 12:41 am

Spoiler
As to plot, I find the revelation of the Collectors to give insight to the Reapers themselves.

Clearly the base was not recently built (no reason to presume that). If the Reapers are synthetic/organic hybrids on a technological level, then the only way to build more Reapers is to mass-harvest the galaxy and use them to build a new generation of Reapers. This implies that Reapers return every 50,000 years or so to acquire materials they need to keep existing Reapers operational and to produce even more Reapers.

Still leaves a question of their origin, but that's for future games to address.
Would be better to spoiler :)

Spoiler
I was very much reminded of TES in the end, with the 'Salvation through Destruction' and the way new Reapers are born. One TES parallel really stands out for me :P

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Andrea Pratt
 
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Post » Fri May 27, 2011 10:10 am

I dont know about you but for me it was utter crap, missiles went off to the sides and on a mission collecting crates blew them up, even when aimed in the middle they still went to the side, accuracy is a problem for it.
I think those mechs can ward off the missiles while their shields are up. Once their shields are down, you can missile the crap out of them.

The thing about the missile launcher is that it doesn't hit what you aim at, but the enemy closest to you. You can't lock with the launcer, so it chooses it's targets independently. Keeping that in mind will improve it's usefulness a lot.
But, the big mechs are able to wave them off when they have shields.
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Sarah Kim
 
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Post » Fri May 27, 2011 12:08 am

But, the big mechs are able to wave them off when they have shields.

Never experienced that, even with Geth Primes.
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Steven Nicholson
 
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Post » Fri May 27, 2011 5:42 am

I don't know why some people didn't upgrade the Normandy. Seeing as we had the option to upgrade it I knew I had to otherwise something bad would happen in the end (also, it seems like all the consequences happen in the end together).

With regards to Samara:

Spoiler
Some of you are mentioning Morinth. You can get Morinth instead of Samara?? Samara just killed Morinth when she was seducing me.

Spoiler
If you have enough paragon/renegade then she doesn't seduce you.....

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C.L.U.T.C.H
 
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Post » Fri May 27, 2011 1:54 am

Spoiler
I heard that if you recruit Morinth and choose to sleep with her, you die. Can anyone confirm this?

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leigh stewart
 
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Post » Fri May 27, 2011 9:47 am

For all of those who have played Dragon Age, did anyone else notice that the people who play Morrigan and Loghain do the voices for
Spoiler
two of the Quarian admirals? Found that to be a nice little touch.

I recognised Loghain, but which one did Morrigan play? I didn't catch that. Still though, there's a lot of DA voice actors, like the guy at the very beginning who gets shot by Miranda, that's your second in the dwarf noble origin and Oghren.

EDIT: And now that I looked into it, that's Steve Blum, who also voices Grunt.

Spoiler
I heard that if you recruit Morinth and choose to sleep with her, you die. Can anyone confirm this?

I can.
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Marlo Stanfield
 
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Post » Fri May 27, 2011 4:12 am

Die as in game over right?

I remember before the game was released there was speculation that you could die in the game but the game carried on. Didn't make much sense.
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saharen beauty
 
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Post » Fri May 27, 2011 4:12 am

But, the big mechs are able to wave them off when they have shields.


Never noticed that, but i only use heavy weapons against unsheilded/unbarriered targets, except :nuke: and :flamethrower:

I really wish there was an "Assault Cannon" type of heavy weapon, like in the original F.E.A.R. or Killzone.
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Milad Hajipour
 
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Post » Fri May 27, 2011 2:41 am

Die as in game over right?

I remember before the game was released there was speculation that you could die in the game but the game carried on. Didn't make much sense.

Nah, Heavy Rain does that.

You get a game over screen. Though I was under the impression that Shepard could actually die during the end of the suicide mission.
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Kelsey Hall
 
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Post » Thu May 26, 2011 11:28 pm

I recognised Loghain, but which one did Morrigan play? I didn't catch that. Still though, there's a lot of DA voice actors, like the guy at the very beginning who gets shot by Miranda, that's your second in the dwarf noble origin and Oghren.

Spoiler
Can't remember her name, the Admiral who's name began with an X, I think.

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KU Fint
 
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Post » Fri May 27, 2011 11:13 am

Spoiler
Can't remember her name, the Admiral who's name began with an X, I think.

Hmm, I need to look into that. I know it's not the female admiral who's kind of overseeing the whole ordeal, the one who stands above the three others.

EDIT: On that note, did you know Aria is Trinity from the Matrix?
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 5:32 am

Hmm, I need to look into that. I know it's not the female admiral who's kind of overseeing the whole ordeal, the one who stands above the three others.

No, it's not her. I think her name is
Spoiler
Daro'Xen vas Moreh or something

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Tiff Clark
 
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Post » Thu May 26, 2011 11:23 pm

You get a game over screen. Though I was under the impression that Shepard could actually die during the end of the suicide mission.


Spoiler
That's true. From the YouTube clip, if Sheppard is the last man standing, when he reaches the Normandy there is nobody to haul him in and Joker can't do it himself while being shot at. Sheppard falls to his death, but the game ends with Joker reporting to the Elusive Man.

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Kelly Osbourne Kelly
 
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