Meet the Devs #3

Post » Fri May 27, 2011 9:07 am

On our team we have a native Spaniard. I also know that two other team members have lived in Taiwan (I think) and Costa Rica. Now that I think about it, this is one of the least nationally diverse teams I've worked on. I don't think we even have any Canadians (seemingly omnipresent on game development teams).

USA! USA! USA!



But.......I'm part Canadian :cold:

So does Obsidion have any good office pranks or jokes going on?
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CORY
 
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Post » Fri May 27, 2011 2:41 pm

On our team we have a native Spaniard. I also know that two other team members have lived in Taiwan (I think) and Costa Rica. Now that I think about it, this is one of the least nationally diverse teams I've worked on. I don't think we even have any Canadians (seemingly omnipresent on game development teams).

USA! USA! USA!


Fallout: New vegas was developed by a multicultural team with various religious faiths and beliefs.
(Could not resist).

First job?

What's your dream car, and what's your current car?


..This thread is growing on me. ;]
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Jennie Skeletons
 
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Post » Fri May 27, 2011 10:52 am

Have Any tips for someone trying to get into Game Art?
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rolanda h
 
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Post » Fri May 27, 2011 2:05 am

If you did take an idea directly from the thread, would you have to credit that person with the idea or does everything that appears on this board end being the IP of Beth soft(kind of like the way Facebook can poach your pictures for their ads)?

It's for credit, and more importantly copyright reasons, that developers and such can't say anything much about suggestions and ideas. As in, are not allowed to by contract (at least if it's similar to authors).
They may face a legal battle if they do so.
That's why authors won't read any scripts sent to them, asking for critique. There have been cases where other people drag them to court for "stealing their idea".
And no, it doesn't matter that you only are curious and don't care about the credit, sorry. There won't be any acknowledgment of suggestions influencing or making it into the game either way, because of potential legal hassle.

I still enjoy playing our games as they're coming along. It's a great way to get inspired for things like, "This over here would sound cool if...," or, "What if he said?" On release I would just fun pointing out to friends the little things we did that may have gone by unnoticed (which is sometimes the case within the nuances of sound).

Speaking of http://www.drowtales.com/wordpress/wp-content/uploads/2006/12/gearofwars-1.jpg. ;)


And some question too:
Is it limiting or broadening to develop a game that will be released for three different platforms?
As in, do you have to limit what you can do because not all platforms can handle the concepts you want to implement, or is it broadening, something in the structure on one platform inspiring a method to do things that can be done on the other platforms as well, but wouldn't have been noticed if the game had been developed on one platform?
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Devin Sluis
 
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Post » Fri May 27, 2011 1:10 pm

On our team we have a native Spaniard. I also know that two other team members have lived in Taiwan (I think) and Costa Rica. Now that I think about it, this is one of the least nationally diverse teams I've worked on. I don't think we even have any Canadians (seemingly omnipresent on game development teams).

USA! USA! USA!


That bodes very well for the game - I find the more diverse our teams are at work, the better our results. What is the Vulcan's say, "Infinite diversity in infinite combinations..."



(btw the Obsidian Forums link to the New Vegas still points to the Bethesda General Discussion, might wan't to point it here)
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Eibe Novy
 
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Post » Fri May 27, 2011 1:11 pm

What do you hate worse: People who drop in on you, uninvited or without a phone call or People who pass you on the streets, giving you a look as if you've done something terrible?
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Dan Scott
 
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Post » Fri May 27, 2011 11:39 am

Personally, I do not. IMO Video Games can be artistic and mostly made up up artistic components, but as a whole it is meant to be an experience. I do not consider card or board games art either. IMO, If games were an art, no company would worry about how much money there is to made, or say "no" to projects based on statistics that say a game won't do well in the marketplace. I beleive art is done for art's sake and video game development is just a business like any other. That's not to say that I don't feel like an artist everyday, which I do, but I understand my art is being used in business.



The best part is working with other people. I played a lot of team sports when I was younger, so I appreciate the team aspect of video game development. Working at Obsidian is even better since many of these folks have been my co-workers/friends for many years now.

The worst part is indecisiveness, or lack of leadership. FNV doesn't suffer from these things, but I have been on projects before, that have, and it makes things miserable for me.



YAY! Another sequel! -jk :) I was very excited. I'm really pleased to have an opprotunity to work in the world of Fallout again. I have many happy memories from my experience on Fallout 2, and have been creating new ones on FNV.



RPG's aren't my thing, so no. I'm am so terrible (stupid) at playing games that I have to play things that are REALLY simple to understand and nothing that requires a large investment of time. I'd have no trouble with it otherwise.


Hi Brian,

I am going to respectively disagree with you. I think at their best PC/electronic games can be art/are art. Perhaps they are a form of participation art? Comic books were not viewed as art until decades after they started. Norman Rockwell thought he was a "mere" illustrator and not an artist. The best moments of game play for me can be where something in the game play/story brought out an unexpected emotional response from me. Is that not the very definition of art? The first couple of decades of photography, the technology had to catch up to the vision of the artists using cameras. I think the first couple of decades of electronic games can be viewed the same way. The first time I entered the caves in Icewind Dales and had the mushrooms attack my online party was magical. We all went WOW! I think that was art. I can still remember the colors and the feelings more than a decade later. I deliberately put Norman Rockwell in here because he saw his deadlines and making money from his covers as transforming him into a tradesman and not an artist. That was baloney for Norman and it's baloney for all of you in the game industry as well. There is nothing in my lexicon as a fan that says you can not be both a tradesman and an artist at the same time on the same project/game.
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 8:27 am

On our team we have a native Spaniard. I also know that two other team members have lived in Taiwan (I think) and Costa Rica. Now that I think about it, this is one of the least nationally diverse teams I've worked on. I don't think we even have any Canadians (seemingly omnipresent on game development teams).

USA! USA! USA!


Thought I'd ask the question considering the first in depth information about MW2 I received was from an interview with an Australian that was on the Infinityward team. Plus I think its healthy for game development teams to have influences from all walks of life. But as long as they are a fantastic team, I suppose it doesn't matter where they come from.

Perhaps the Canadians are somewhat offended by the lore? xD

One other thing, after my service in the Royal Australian Army I was looking to become a writer on a video game development team. I'm curious as to how you would effectively break through into that line of work, any worldly wisdom for me?
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Jack Bryan
 
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Post » Fri May 27, 2011 3:31 am

If FNV was exclusive for only one platform, which one would you prefer and why? (PC, PS3, XBOX360)
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Strawberry
 
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Post » Fri May 27, 2011 2:31 pm

I just want to say thanks J.E. you are won of my faves. Anyone thats tooth cut on the Forgotten Realms comic and Pool of Radiance know their ropes.
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lacy lake
 
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Post » Fri May 27, 2011 8:22 am

What webcomics are you guys into? Any http://www.mspaintadventures.com/ or http://www.giantitp.com/ fans?
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Britta Gronkowski
 
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Post » Fri May 27, 2011 11:39 am

I think at their best PC/electronic games can be art/are art.


I'm gonna point to Bioshock as an example. Sure the story is great but if it wasn't placed in Rapture then the game would, IMO, be meh at best
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Mashystar
 
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Post » Fri May 27, 2011 5:41 am

Developers, are you aiming to do something bigger, better and more ambitious then Fallout 3 with New Vegas?

Thanks In Advance.
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Benjamin Holz
 
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Post » Fri May 27, 2011 4:36 am

I bet your friends really enjoy that :biglaugh: . I am reminded of that episode of Family Guy where James Woods shows Peter the nuances of his performance in some movie. Do your friends ever get annoyed when you do this?
Although personally i would like to hear what you would have to say. Sometimes when I'm playing a game I get so focused on where I'm aiming that I don't notice some of the cool things in the environnement.

Also, what goes into an average day at work? How did you know you wanted to get into the gaming industry, and more importantly, how did you pick which specific job you would get into?


My group of friends doesn't really mind at all. Though we're the type who, after seeing a movie, are immediately on IMDB to get trivia and find out how they did things, etc. So it just sort of works out, I suppose.
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 5:42 am

Are any of you fond of Shenmue or Shenmue II and disappointed that we'll never see the story's end? I always thought Shenmue was important for the fact that the world felt so much more alive than both Oblivion and Fallout 3 even though there was no comparable amount of effort put into the NPCs' AI. Anything can look good on paper and especially to the programmer, but what matters is how the player experiences it. Will we come to love the city of New Vegas and its people? Even if our characters hate them.
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Dean
 
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Post » Fri May 27, 2011 10:08 am

What was the first game any of you played?


Bard's Tale 2, and it changed my life forever.

Before that sounds (too) melodramatic, anyone who's every tried to get a group of 4-5 people together to game consistently and have an adventure prepared every week may understand what suddenly having a pre-made solo dungeon experience put in front of you means. No more waiting for a GM, just make your party and start exploring. :)
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Tom Flanagan
 
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Post » Fri May 27, 2011 3:31 am

I can almost see what you mean, but alas, I'm too young and got to computer games first. Unfortunate, in a manner.

Oh, I did have a question, I think. I am not sure if this's been asked already, but here goes:

Regarding games, what do you all think of Fallout 3?
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BRIANNA
 
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Post » Fri May 27, 2011 11:05 am

Question primarily for MCA and J. E. Sawyer (although open to all): You were described by the recent PC Gamer article as "an advert for the clean Californian lifestyle" and "slim". Having a primarily sedentary job in an industry associated with long hours, particularly around crunch time, how do you maintain this physique?

i.e. what're the specifics of your workout routines and daily eating?

For example, do you set aside a length of time at a specific hour every day; favour free weights, competitive sports or lone cardio? Do you stick rigorously to a diet of certain foods?


Yeah, that was funny to read. Back at Interplay, you could always tell by my waistline at what point I was at during the product cycle. After Planescape Torment (and a doctor visit), I made a promise to myself that I wanted to stay healthy enough to keep designing games as long as possible.

So my usual regimen: Every morning I get up, hop on either the rowing machine or exercise bike for about an hour - if it's the rowing machine, I watch movies (Battlestar Galactica makes any aerobic exercise go by quickly, for example), if it's on the exercise bike, I read the Fallout 3 strat guide, Fallout 3 computer reviews, or play my drunk psychotic PC in Fallout 3 on the Xbox. That usually gets my metabolism up for the day.

Then every other night I work until there's no more creative juices left, then go lifting (free weights/supersets), and then come back and see if I can squeeze any more design work out (endorphins help).

Working out is what I consider to be my "minigame" for the day and I usually find ideas spring to mind while doing aerobics and lifting, so I try to keep a notepad handy.

As for nutrition, I make the stinkiest concoctions of fish and spinach in the kitchen (got to have your Omega 3s), which draws numerous comments from Feargus, whose office is near the kitchen. ;) I do the usual - eat small portions every 2-3 hours, and balance out the portions so I'm not getting too much of any one food group (and no carbs later on in the day).
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Your Mum
 
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Post » Fri May 27, 2011 12:00 am

Healthy game developers... what's the world coming to?!

Here's a question... How awesome is Alpha Protocol? :)
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 10:39 am

Are any of you fond of Shenmue or Shenmue II and disappointed that we'll never see the story's end? I always thought Shenmue was important for the fact that the world felt so much more alive than both Oblivion and Fallout 3 even though there was no comparable amount of effort put into the NPCs' AI. Anything can look good on paper and especially to the programmer, but what matters is how the player experiences it. Will we come to love the city of New Vegas and its people? Even if our characters hate them.



I'm a big big Shenmue fan. Iyam its still has the best combat of any Action RPG. The Voice acting was off the charts for a Japanese game.
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Roddy
 
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Post » Fri May 27, 2011 5:53 am

Yeah, that was funny to read. Back at Interplay, you could always tell by my waistline at what point I was at during the product cycle. After Planescape Torment (and a doctor visit), I made a promise to myself that I wanted to stay healthy enough to keep designing games as long as possible.

So my usual regimen: Every morning I get up, hop on either the rowing machine or exercise bike for about an hour - if it's the rowing machine, I watch movies (Battlestar Galactica makes any aerobic exercise go by quickly, for example), if it's on the exercise bike, I read the Fallout 3 strat guide, Fallout 3 computer reviews, or play my drunk psychotic PC in Fallout 3 on the Xbox. That usually gets my metabolism up for the day.

Then every other night I work until there's no more creative juices left, then go lifting (free weights/supersets), and then come back and see if I can squeeze any more design work out (endorphins help).

Working out is what I consider to be my "minigame" for the day and I usually find ideas spring to mind while doing aerobics and lifting, so I try to keep a notepad handy.

As for nutrition, I make the stinkiest concoctions of fish and spinach in the kitchen (got to have your Omega 3s), which draws numerous comments from Feargus, whose office is near the kitchen. ;) I do the usual - eat small portions every 2-3 hours, and balance out the portions so I'm not getting too much of any one food group (and no carbs later on in the day).



He's not kidding about the food. I've gone into the kitchen while he's making it. It's definitely... unique.
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Carlitos Avila
 
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Post » Fri May 27, 2011 3:12 am

Just wondering; who decides what will be in the game and what will be thrown out? I mean, if someone on the team gets an idea, does he go directly to Sawyer, does he go to Avellone or are there daily brainstorming-meetings? And who of you are the most creative and got the most ideas?
And last I have to say that it is awesome that you actually read the forum and answer questions! All the luck too all of you :)
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Honey Suckle
 
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Post » Fri May 27, 2011 12:38 pm

First job?
What's your dream car, and what's your current car?

My first for-real, paycheck-to-paycheck job was Community Manager for an MMO publisher. I'm kind of an accidental producer in that originally I'd wanted to become a designer, but I got shanghai'd into production a few years ago and found that I actually enjoy being a slavedriver and making totally unrealistic demands of my team. Must have a sadistic streak in me somewhere.

Dream car - http://en.wikipedia.org/wiki/Reventon. But I'm a muscle car girl at heart - I currently drive a tuned Mustang GT that probably puts down about 320-330 HP.

Are you Firefly fans?

Loved it (and Serenity), although I don't really understand the general Joss Whedon worship. (Admittedly, Dr. Horrible was also awesome)

What do you love most about making games?

I think it's absolutely amazing being able to work on something you love and being genuinely excited about your work and interested in your product. As a producer, being the ones to grease the gears and help get the game from the seed of a concept all the way through a packaged game in the hands of fans - we get to be the managers of the rockstars that make the goods, and that's pretty cool.
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Kat Ives
 
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Post » Fri May 27, 2011 11:41 am

I'm not sure if this is the right place to ask this, but I just heard http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/. Is that going to affect the release window of New Vegas?

I'm also really looking forward to Alpha Protocol by the way. Any game by Obsidian/Black Isle is a must-have in my book. :)
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ashleigh bryden
 
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Post » Fri May 27, 2011 1:18 pm

I've got 2 questions, they're not about the fallout game but about the developers so i think that it is right question to ask here.

How many people who worked on the fallout 2 or 1 work on the Fallout NV?

How many people from bethesda help you??
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Emily Jeffs
 
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