Morrowind Combat more realistic

Post » Sat Jun 09, 2012 2:51 pm

I've never had any sword training, but I can guarantee that if you stood in front of me, I'd easily cut you in two with a katana, provided you didn't try to parry / block / dodge.
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Mélida Brunet
 
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Post » Sat Jun 09, 2012 12:35 am

Dice roll mechanics aren't realistic. You don't just roll a dice to decide whether your real world sword hits anything after a real world swing. Whether you hit anything with a sword in the real world depends on your skills wielding a sword, your skill at striking an opponent where it hurts. Which means skill based mechanics are actually more realistic.

So no. I love Morrowind, and I'm not bothered by it's dice roll mechanics, but it isn't realistic. Not at all.
It depend on target, fighting an mud crab you will hit but fail to hit vulnerable parts, against an agile defender most attacks will be misses or blocks. But yes for this to work animations has to be much better and it's very hard to do right.
Would also require some other game mechanisms. You push the enemy up in an corner where he has no opportunity to evade the blows and you get more hits.
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Mandy Muir
 
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Post » Sat Jun 09, 2012 4:46 am

I've never had any sword training, but I can guarantee that if you stood in front of me, I'd easily cut you in two with a katana, provided you didn't try to parry / block / dodge.

Exactly. You wouldn't just move the sword in a vague direction pause, roll a dice, and then see if I fell over. Which is effectively what Morrowinds Combat system IS.
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Stephanie Kemp
 
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Post » Sat Jun 09, 2012 9:37 am

If there are
Dice roll mechanics aren't realistic. You don't just roll a dice to decide whether your real world sword hits anything after a real world swing. Whether you hit anything with a sword in the real world depends on your skills wielding a sword, your skill at striking an opponent where it hurts. Which means skill based mechanics are actually more realistic.

So no. I love Morrowind, and I'm not bothered by it's dice roll mechanics, but it isn't realistic. Not at all.

So if there are no dice roll mechanics in Skyrim, how come when i aim, and shoot an arrow at the bad guys, they sometimes dart off the the left immiadiately. Sometimes without them even knowing I am there. Your argment is invalid. OP makes a good point. How to show that in skyrim however poses an issue.
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Andres Lechuga
 
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Post » Sat Jun 09, 2012 12:14 pm

why does anyone give a [censored]e about "realism"? It's a game designed for fun.
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Haley Merkley
 
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Post » Sat Jun 09, 2012 6:28 am

I loved Morrowind to death and it is my favorite TES game although Skryim is so very very close to unseating it. I DO NOT miss Morrowind's combat though. I agree that had there been better animations that would have helped alot but when you constantly see your sword go through someone but no damage is done it gets a bit frustrating. Fortunately once you get to the 40s in a skill you miss much less frequently.
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Jah Allen
 
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Post » Sat Jun 09, 2012 10:22 am

No. Morrowind's concept was dice roll mechanics, which is far from realistic. Character skill based mechanics are much more realistic. (And more fun imho.)
The concept of needing to gain skills before using a sword is what I was taking about, I agree that nerfing the damage you can deal at a low skill level is a better way of doing.
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Sara Lee
 
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Post » Sat Jun 09, 2012 3:05 am

So if there are no dice roll mechanics in Skyrim, how come when i aim, and shoot an arrow at the bad guys, they sometimes dart off the the left immiadiately. Sometimes without them even knowing I am there. Your argment is invalid. OP makes a good point. How to show that in skyrim however poses an issue.

That's a reaction to being hit by an arrow or hearing an arrow hit the wall/ground nearby, though. If an arrow hit the wall next to you I think YOU'D probably move, too. :)
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Romy Welsch
 
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Post » Sat Jun 09, 2012 7:19 am

I loved Morrowind to death and it is my favorite TES game although Skryim is so very very close to unseating it. I DO NOT miss Morrowind's combat though. I agree that had there been better animations that would have helped alot but when you constantly see your sword go through someone but no damage is done it gets a bit frustrating. Fortunately once you get to the 40s in a skill you miss much less frequently.

This.

Morrowind is my first connection with TES. I remember it fonmdly, and loved many things about it. But the Combat was a serious flaw. Likewise dialogue.
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Anthony Diaz
 
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Post » Sat Jun 09, 2012 7:07 am

I've never had any sword training, but I can guarantee that if you stood in front of me, I'd easily cut you in two with a katana, provided you didn't try to parry / block / dodge.

The Morrowind system tried to replicate that an opponent would try to parry / block / dodge. It's the animations that couldn't keep up and, even today, it would be a mammoth task to animate the full extent of parrying and dodging that could take place in combat. With Morrowind's mechanics, hits and misses are determined largely by the character's stats which is perfectly traditional for RPGs. It just looks really odd when you are seeing the action up close in real-time, something traditional RPGs don't offer.

Skyrim and Oblivion have an FPS / RPG hybrid method. Whether the character hits is determined by the player, the damage comes from the character's stats. I kind of agree with the OP that Morrowind's mechanics are actually superior for a pure RPG perspective but until animations are sophiscated enough to properly represent dodging and parrying I think Skyrim's approach is better than Morrowinds. It also moves TES more into the Action RPG category which I think a lot of people prefer anyway.
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Bethany Watkin
 
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Post » Sat Jun 09, 2012 4:30 pm

The Morrowind system tried to replicate that an opponent would try to parry / block / dodge. It's the animations that couldn't keep up and, even today, it would be a mammoth task to animate the full extent of parrying and dodging that could take place in combat. With Morrowind's mechanics, hits and misses are determined largely by the character's stats which is perfectly traditional for RPGs. It just looks really odd when you are seeing the action up close in real-time, something traditional RPGs don't offer.

Skyrim and Oblivion have an FPS / RPG hybrid method. Whether the character hits is determined by the player, the damage comes from the character's stats. I kind of agree with the OP that Morrowind's mechanics are actually superior for a pure RPG perspective but until animations are sophiscated enough to properly represent dodging and parrying I think Skyrim's approach is better than Morrowinds. It also moves TES more into the Action RPG category which I think a lot of people prefer anyway.

I disagree. Morrowind's mechanics just gave you a better chance at scoring a hit the higher your skill was. But if you boil it down it was nothing more then a game of chance. Which usually just resulted in a lot of frantic mouse-button bashing. And it didn't even take the opponent's skills at being able to avoid being hit into account.

Off course the character's ability to negate dodging, parrying, blocking by enemies, and the character's ability to dodge, parry, block him-/herself, should be dependent on character skill. As should the character's ability to deal damage with weapons. But the dice roll mechanic is way too simplistic for that imho.
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Brian LeHury
 
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Post » Sat Jun 09, 2012 7:32 am

If you have a sword and you are in range of your opponent, it's actually very hard for you to completely miss, even if you're crap at using swords. You may do very little damage however, if you've never used a sword before.

Therefore I think Skyrim's mechanics are both more realistic and more enjoyable, gameplay wise.
This- , If I use a greatsword in real life (they dont weight more than 14 pounds usually) I may be [censored] at swinging it, but most likely i will hit, it is a matter of whether I will do damage or not. Same with maces and what not.
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meghan lock
 
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Post » Sat Jun 09, 2012 8:43 am

This- , If I use a greatsword in real life (they dont weight more than 14 pounds usually) I may be [censored] at swinging it, but most likely i will hit, it is a matter of whether I will do damage or not. Same with maces and what not.

Exactly. And this is something which Morrowind's combat system simply didn't take into consideration.
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Laura Hicks
 
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Post » Sat Jun 09, 2012 5:18 am

I've always held a similar opinion. What Morrowind needed was not hit-every-time combat, but simply better animations. You needed to feel how crappy your character was at a low level.
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Noely Ulloa
 
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Post » Sat Jun 09, 2012 12:38 pm

Exactly. And this is something which Morrowind's combat system simply didn't take into consideration.
Yep, for example, pick up a small barbell for weights, and try swinging it, the thing weighs around 20 pounds, and you can swin it, and hit almost everything, but without the muscles being trained to do the motions, you will be doing pretty much zero damage to anyone. You would have to be pretty drunk not to hit anything.
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Tracy Byworth
 
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Post » Sat Jun 09, 2012 3:38 am

No. Morrowind's concept was dice roll mechanics, which is far from realistic. Character skill based mechanics are much more realistic. (And more fun imho.)

Yes I would rather more realistic combat that the CPU randomly calculating hits in the background, if you can't actually hit your opponent it doesn't make sense, how well you do it should be preportionate to your skill which is the case in Skyrim. I actually like the combat in Skyrim, it feels 'weighted' if I am slinging a big mace around it feels like it has cumberance, if I am blocked then suitably I can be counter-attacked, I think Skyrim combat is the closest Bethesda has got to 'Real' combat IMO.
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Carys
 
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Post » Sat Jun 09, 2012 8:00 am

Hear me out before trolling,

If i pick a sword in real life it doesn't mean i can instantly hit anything straight away, like in Skyrim but i will miss a lot of my strikes like in Morrowind.

Also with blocking but not quite as bad they replaced not blocking anything with still taking damage.

These are my thoughts i would like to hear yours.
Your assertion that Skyrim's combat is unrealistic relies on the assumption that your character begins at a level of profiency that would have him missing a lot. As you witness with your own eyes, your assumption is incorrect. Your character clearly begins with adequate ability, otherwise he would miss.
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Brandi Norton
 
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Post » Sat Jun 09, 2012 1:28 am

I disagree. Morrowind's mechanics just gave you a better chance at scoring a hit the higher your skill was. But if you boil it down it was nothing more then a game of chance. Which usually just resulted in a lot of frantic mouse-button bashing. And it didn't even take the opponent's skills at being able to avoid being hit into account.

Off course the character's ability to negate dodging, parrying, blocking by enemies, and the character's ability to dodge, parry, block him-/herself, should be dependent on character skill. As should the character's ability to deal damage with weapons. But the dice roll mechanic is way too simplistic for that imho.

Well, with traditional RPG mechanics hitting and missing is a game of chance and the higher your skill level the better your chance of hitting. Morrowind actually did take into account things like your opponents Luck and Agility when determining whether you hit. However, I do concede that there was already an element of FPS in Morrowind's mechanics, Oblivion and Skyrim just took it to a more logical conclusion.
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Ludivine Poussineau
 
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Post » Sat Jun 09, 2012 2:38 pm

the real problem with morrowinds combat system was that they tried to balance out the good gear by making it weigh a stupid amount. Other than that it was serviceable.
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Ria dell
 
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Post » Sat Jun 09, 2012 12:17 am

Well, with traditional RPG mechanics hitting and missing is a game of chance and the higher your skill level the better your chance of hitting. Morrowind actually did take into account things like your opponents Luck and Agility when determining whether you hit. However, I do concede that there was already an element of FPS in Morrowind's mechanics, Oblivion and Skyrim just took it to a more logical conclusion.


And I honestly think that the FPS side of things (As long as the 'S' stands for 'Swordsman' :) ) works very well.

Morrowind's mechanics were basic. Very basic. It uses stats to calculate, but doesn't show the user what it's doing. And I don't think more animations honestly could have fixed that. Morrowind was designed to be played in the first person. But it was a fair distance off thinking through what else it had to achieve in order to make the most of that.
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xemmybx
 
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Post » Sat Jun 09, 2012 11:03 am

I understand what you mean from a realistic standpoint. But from a visual standpoint, Morrowind has one of the ugliest combat systems I've ever seen and uses even uglier mechanics of all of the same style game I have played. All in all though, Morrowind blows away Skyrim for story and lore and overall gameplay. It also had the best magic system, next to Daggerfall in the TES series. I miss levitation.
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Veronica Martinez
 
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Post » Sat Jun 09, 2012 1:41 am

I understand what you mean from a realistic standpoint. But from a visual standpoint, Morrowind has one of the ugliest combat systems I've ever seen and uses even uglier mechanics of all of the same style game I have played. All in all though, Morrowind blows away Skyrim for story and lore and overall gameplay.


It does. It's just a shame that the combat, dialogue and meshes have dated so badly. People complain about banol conversations in Skyrim, but seriously the chase-the-hyperlink system of Morrowind really broke immersion for me.
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Juan Suarez
 
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Post » Sat Jun 09, 2012 1:40 am

If they bring back spell failure make it work both ways.I do not remember many enemy casters failing in MW and I could have used a few fails by casters in Skyrim(stupid one shot mages curse you)
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Vincent Joe
 
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Post » Sat Jun 09, 2012 3:16 am

If they bring back spell failure make it work both ways.I do not remember many enemy casters failing in MW and I could have used a few fails by casters in Skyrim(stupid one shot mages curse you)

A valid point, actually. :)
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Chavala
 
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Post » Sat Jun 09, 2012 4:52 am

I've never had any sword training, but I can guarantee that if you stood in front of me, I'd easily cut you in two with a katana, provided you didn't try to parry / block / dodge.
What you've just shown there is that none of the Elder Scrolls games have represented combat accurately.
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Jesus Sanchez
 
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