No. Morrowind's concept was dice roll mechanics, which is far from realistic. Character skill based mechanics are much more realistic. (And more fun imho.)
The problem was not the use of probability in mw it was the lack of animation that has made it not stand up to more modern mechanics, which are just as unrealistic just more riseral. If every strike that was out of range missed automaticly and ever strike in range hit with a percentage chance dependent on skill with a leaning/dodge ani for misses and a knock/stagger ani for hits, both systems could be amalgimated for more realistic system. That way youd still need to swing on target/could manualy dodge out of range, but wouldnt always hit at low skill due to miss judging the attack, as ai nots going to beable to dodge/lean out the way of blows, something is needed to put it place to make it feel like there are. imo skill doesnt mean more base damage, a sword doesnt become heavyer and sharper the more skilled you get, your just more likely to hit the correct area, so imo skill should just increase critical chance, and critical multiplyier.

Or i havent played long enough gametime on one toon, and i miss the speechcraft options Morrowind had making it possible for them to attack you and kill without crime. Theyre still around but only if the quest requires it to be.