I really don't understand where this MMO mindset came from. All of a sudden everything has to be fair and balanced across all play styles and it's Bethesda's fault that people are willingly using exploits and making their character's demi-gods.
How can a single players game in which you have complete control ever be considered unbalanced? What are you balancing it against? Yourself?
Um... yes.
You realize there is a reason the farther you progress into Tetris the faster the pieces go, right?
You realize why bosses in Final Fantasy are often immune to "Death" spells and status effects, right?
It doesn't matter that the game is single player, you still have to balance the game out. Balance is done for incentive to keep playing and challenge. The game is supposed to give you that, you're not supposed to tie one hand behind your back to find challenge and balance because if you do, that's bad game design... period.
Imagine if Wolves in Skyrim were a starting enemy but did 850 damage per attack on the easiest difficulty. Do you think, for one second, that players would call that even remotely balanced?