To quote you, "nonsense". With that mentality, we might as well just give everyone all the perks to start, the best weapons and armor. And while I agree with some of what you are saying, you are just being overly pessimistic. I mean, you make it sound like.. "well what does it matter, you end up too strong anyway so lets just give everyone what the want no matter how silly". Sorry but as disappointed as I am in the continued direction of TES games away from RPG elements, I am not ready to take that stand.
I'm sorry, but I do not share your opinion that the tedium of restarting a character to correct errors in perk allocation is in any way shape or form challenging, when the ultimate end result is the same only with less wasted time by the player. I suggested a way to do it earlier in this thread, I do believe it should be something very difficult to do, while serving as a form of money sink in the game, but I am under no illusion that this will somehow negatively impact a game, that already lacks balance and replayability.