Perk reallocation, your thoughts? *Thread 2*

Post » Fri Jun 22, 2012 10:03 pm

I wonder which one of us is more into RPGs then. It seems I care more about my stats than you do.

Ridiculous statement. Because I live with my mistake and move on with my characters life I don't care? No, I care, but the fact that I have a few misplaced perks isn't going to kill me or make anything less fun. I can still pretty much do whatever I want in the game, and develop any skill. I understand there are consequences and when I make a mistake, I push onward and don't look back. I also don't expect to be given a second chance.
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Jack Bryan
 
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Post » Fri Jun 22, 2012 9:39 am

To quote you, "nonsense". With that mentality, we might as well just give everyone all the perks to start, the best weapons and armor. And while I agree with some of what you are saying, you are just being overly pessimistic. I mean, you make it sound like.. "well what does it matter, you end up too strong anyway so lets just give everyone what the want no matter how silly". Sorry but as disappointed as I am in the continued direction of TES games away from RPG elements, I am not ready to take that stand.

I'm sorry, but I do not share your opinion that the tedium of restarting a character to correct errors in perk allocation is in any way shape or form challenging, when the ultimate end result is the same only with less wasted time by the player. I suggested a way to do it earlier in this thread, I do believe it should be something very difficult to do, while serving as a form of money sink in the game, but I am under no illusion that this will somehow negatively impact a game, that already lacks balance and replayability.
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Carolyne Bolt
 
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Post » Fri Jun 22, 2012 3:33 pm

And I'm married with 4 kids and have 1 character and won't be creating any more. The point is, your comment isn't accurate. At least not in all cases.
yeah and im in the army as i previously stated
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Sarah Unwin
 
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Post » Fri Jun 22, 2012 11:48 am

Ridiculous statement. Because I live with my mistake and move on with my characters life I don't care? No, I care, but the fact that I have a few misplaced perks isn't going to kill me or make anything less fun. I can still pretty much do whatever I want in the game, and develop any skill. I understand there are consequences and when I make a mistake, I push onward and don't look back. I also don't expect to be given a second chance.

Ever play Daggerfall?
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oliver klosoff
 
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Post » Sat Jun 23, 2012 12:06 am

and anyways the only way you would beable to get rid of cetain perks is to demolish the entire tree unless its one of the few that has multiple levels
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ANaIs GRelot
 
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Post » Fri Jun 22, 2012 1:53 pm

I'm sorry, but I do not share your opinion that the tedium of restarting a character to correct errors in perk allocation is in any way shape or form challenging, when the ultimate end result is the same only with less wasted time by the player. I suggested a way to do it earlier in this thread, I do believe it should be something very difficult to do, while serving as a form of money sink in the game, but I am under no illusion that this will somehow negatively impact a game, that already lacks balance and replayability.

I really don't endorse starting a new character because of a few perks mistakes. I mean, it is an option, but anyone with half a brain ought to be able to keep from incorrectly assigning more than a few perk points to things they ultimately decide they didn't need. I say, just forget about the mistakes, reassess what you want to do, and stick to your new plan of action. Anyone who nearly builds out an entire perk tree then decides they want to change, in my opinion is hopeless and shouldn't be allowed to vote. :)
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no_excuse
 
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Post » Fri Jun 22, 2012 8:44 pm

Ever play Daggerfall?

No I started with Morrowind.. and I really need to stop posting, I would like to play a little before I go to bed. :P
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Matthew Barrows
 
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Post » Sat Jun 23, 2012 1:04 am

Only min/maxers would want this. Skyrim on Master while gimping youself is too easy.
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kyle pinchen
 
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Post » Sat Jun 23, 2012 12:54 am

yeah and im in the army as i previously stated

Not knowing what to do with this information as it pertains to Skyrim I will just say..

Thank you for your service. And I definitely mean that.
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Dalia
 
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Post » Fri Jun 22, 2012 10:49 pm

I really don't endorse starting a new character because of a few perks mistakes. I mean, it is an option, but anyone with half a brain ought to be able to keep from incorrectly assigning more than a few perk points to things they ultimately decide they didn't need. I say, just forget about the mistakes, reassess what you want to do, and stick to your new plan of action. Anyone who nearly builds out an entire perk tree then decides they want to change, in my opinion is hopeless and shouldn't be allowed to vote. :smile:

It's not always about mistakes either though. Sometimes, the perks don't work as described, or are in fact, mechanically worthless. The melee weapon perks for example, such as critical chance, bleeding, and armor penetration, those are all utterly worthless because of the way they are programmed by the developers. That is no fault of the player that they could have chose them thinking they would do one thing, only for them to function not at all at the capacity expected due to programming incompetence.
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Isabella X
 
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Post » Fri Jun 22, 2012 4:41 pm

It's not always about mistakes either though. Sometimes, the perks don't work as described, or are in fact, mechanically worthless. The melee weapon perks for example, such as critical chance, bleeding, and armor penetration, those are all utterly worthless because of the way they are programmed by the developers. That is no fault of the player that they could have chose them thinking they would do one thing, only for them to function not at all at the capacity expected due to programming incompetence.

Then maybe we should be asking for Bethesda to fix broken perks and to describe them better in the first place instead of trying to cover up shoddy work with a bad idea.
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Daniel Lozano
 
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Post » Fri Jun 22, 2012 6:32 pm

I agree with the OP for the most part. Respec wouldn't effect the way that I play, I just wouldn't use it.

With that said, there are already a ton of things that I never use in Skyrim because they dumb down the experience too much. Things like healing potions, the wait function, fast travel, shouts, 300 inventory, etc. I just wish Bethesda would start adding more options to the game to make the game more challenging for those of us who want them, adding hardcoe mode would be a good start.
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Naomi Lastname
 
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Post » Fri Jun 22, 2012 9:13 pm

Then maybe we should be asking for Bethesda to fix broken perks and to describe them better in the first place instead of trying to cover up shoddy work with a bad idea.

Ideally, yes. But these are issues discovered since the game's release, and they still haven't been corrected. What does that say to you?
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Andres Lechuga
 
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Post » Fri Jun 22, 2012 7:56 pm

It's not always about mistakes either though. Sometimes, the perks don't work as described, or are in fact, mechanically worthless. The melee weapon perks for example, such as critical chance, bleeding, and armor penetration, those are all utterly worthless because of the way they are programmed by the developers. That is no fault of the player that they could have chose them thinking they would do one thing, only for them to function not at all at the capacity expected due to programming incompetence.
bleeding works
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Dan Endacott
 
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Post » Fri Jun 22, 2012 9:52 am

I agree with the OP for the most part. Respec wouldn't effect the way that I play, I just wouldn't use it.

With that said, there are already a ton of things that I never use in Skyrim because they dumb down the experience too much. Things like healing potions, the wait function, fast travel, shouts, 300 inventory, etc. I just wish Bethesda would start adding more options to the game to make the game more challenging for those of us who want them, adding hardcoe mode would be a good start.
if your not gonna use shouts then whats point of playing skyrim?
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Spooky Angel
 
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Post » Fri Jun 22, 2012 11:56 am

My power of persuasion and debating skills are below average to average at best, otherwise I would be in the bedroom spending time with my wife in a different activity. With that in mind, and the desire to play a little bit before bed, I will bid adieu.
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IsAiah AkA figgy
 
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Post » Fri Jun 22, 2012 11:49 pm

No I started with Morrowind.. and I really need to stop posting, I would like to play a little before I go to bed. :tongue:

I guarantee that you won't make it out of the tutorial dungeon without some hand-holding. It's really hard to get a practical idea of what your character sheet should look like without a guide. And even if you do have a rough idea, the game will punish you for any wrong choices. If you come to realize it, it's too late.

Anyway, some level of convenience is nice, and that's ultimately my point through all this.
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SamanthaLove
 
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Post » Fri Jun 22, 2012 5:47 pm

bleeding works

They all "technically" work, but are not useful due to the way and capacity that they function at.
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David John Hunter
 
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Post » Fri Jun 22, 2012 10:58 pm

if your not gonna use shouts then whats point of playing skyrim?

Because not everyone cares for the main quest? Because not everyone cares to be the dragonborn?

That's what makes TES games so great, you can choose your own path.
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Danii Brown
 
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Post » Fri Jun 22, 2012 12:36 pm

Dragons are oversized cliffracers.
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sarah taylor
 
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Post » Fri Jun 22, 2012 9:28 am

Stop trying to justify a further dumbing down of TES games.
Are you serious? YOUR Skyrim experience does not get dumbed down if I respec my perks. Furthermore, YOUR Skyrim experience doesn't get dumbed down if YOU choose not to re spec. Do you know why I am emphasizing YOU in that sentence? Because it's a choice that doesn't have to effect you if you don't want it to! That is not called justifying, that is called fact.
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elliot mudd
 
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Post » Fri Jun 22, 2012 1:48 pm

Are you serious? YOUR Skyrim experience does not get dumbed down if I respec my perks. Furthermore, YOUR Skyrim experience doesn't get dumbed down if YOU choose not to re spec. Do you know why I am emphasizing YOU in that sentence? Because it's a choice that doesn't have to effect you if you don't want it to! That is not called justifying, that is called fact.

Dumb argument is dumb.
I've stated before, I want mountable flying monkeys. Give me my monkeys and you can have your feature.
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Antony Holdsworth
 
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Post » Fri Jun 22, 2012 10:24 am

Dumb argument is dumb.
I've stated before, I want mountable flying monkeys. Give me my monkeys and you can have your feature.
I'm sure you can find a mod for that, go ahead and download it, doesn't affect me. The point I'm trying to make is that I don't see the harm in it if it's not forced on players. This is a dumb argument, so lets just agree to disagree.
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Damien Mulvenna
 
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Post » Fri Jun 22, 2012 10:29 pm

I for one would not use it but I dont see a reason to why it should not be added on for people.
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Destinyscharm
 
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Post » Sat Jun 23, 2012 1:29 am

I'm sure you can find a mod for that, go ahead and download it, doesn't affect me. The point I'm trying to make is that I don't see the harm in it if it's not forced on players. This is a dumb argument, so lets just agree to disagree.

I'll go find a mod for flying monkeys when you find a mod for reallocating perks and then we can both leave Bethesda alone with our silly ideas.
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Steve Smith
 
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