Ponyshock Infinite

Post » Thu May 10, 2012 7:28 am

Maybe Andrew Ryan had his hand in helping create Columbia? The man does talk all through Bioshock and Bioshock 2 how the "system" holds people back. Maybe he helped build Columbia because he was under the impression that it'd be a utopia of the sky free from oppression but he left to build Rapture after Columbia turned out to be something different.
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Jonny
 
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Post » Wed May 09, 2012 8:06 pm

It was said that it was completely seperate from Rapture. Like Fallout 3 is completely different from the others (West coast/East coast).
What I'd like to see is a follow up to the endings we made in Bioshock 1 and 2 if we decided to take over the surface with our power.
Maybe so, but Fallout 3 still retains canon from previous installations, though altered.

With Infinite, it seems as if there's absolutely nothing in common in terms of the in-game univers the other BioShock games.
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Ruben Bernal
 
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Post » Thu May 10, 2012 7:25 am


:huh: What's with all the bright colours, then, if it's a government thing? Meh. Don't spoil my head-canon! :tongue:
I mean because it's in the sky, which has some amount of sunlight, which in turn makes it bright. Then there was that park in the trailer, looks rather calming and colourful, compared to Rapture's Arcadia/Tea Gardens which were dark and drained of much colour because of the waters ability to block most sunlight from getting in
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Sarah Kim
 
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Post » Thu May 10, 2012 4:57 am

Maybe so, but Fallout 3 still retains canon from previous installations, though altered.

With Infinite, it seems as if there's absolutely nothing in common in terms of the in-game univers the other BioShock games.
I didn't say it was or wasn't, I have no quarrels with F3's existence - I'm not discussing Fallout canon here, I was just using an example.

Turns out Infinte is set 30+ years(1912) before Bioshock 1(1950) so it doesn't really have an impact as a sequel, but the developers said it isn't a prequel either.
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Rebecca Clare Smith
 
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Post » Thu May 10, 2012 8:35 am

I didn't say it was or wasn't, I have no quarrels with F3's existence - I'm not discussing Fallout canon here, I was just using an example.

Turns out Infinte is set 30+ years(1912) before Bioshock 1(1950) so it doesn't really have an impact as a sequel, but the developers said it isn't a prequel either.

The official canon sounds dumb. I imagined Columbia was created by a bunch of idealists/optimists/hippies and somewhere down the line the place just went crazy. I can't see the design at all reconciling with the official lore.
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Leanne Molloy
 
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Post » Wed May 09, 2012 8:28 pm

The official canon sounds dumb. I imagined Columbia was created by a bunch of idealists/optimists/hippies and somewhere down the line the place just went crazy. I can't see the design at all reconciling with the official lore.
Goverment weapon, gone AWOL in the clouds and now floating over countries unlocatably (< is that even a word?), which then went to [censored] after divisions started happening onboard with loads of civil gangs forming and being destroyed until 2 (3?) remain at the time we play.
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joannARRGH
 
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Post » Thu May 10, 2012 1:17 am

Goverment weapon, gone AWOL in the clouds and now floating over countries unlocatably (< is that even a word?), which then went to [censored] after divisions started happening onboard with loads of civil gangs forming and being destroyed until 2 (3?) remain at the time we play.
I didn't say it was or wasn't, I have no quarrels with F3's existence - I'm not discussing Fallout canon here, I was just using an example.

Turns out Infinte is set 30+ years(1912) before Bioshock 1(1950) so it doesn't really have an impact as a sequel, but the developers said it isn't a prequel either.
I get that, I'm just saying that while there was a shift of location, the setting was still the same, the terminology was the same, and a some of factions are the same as before.

With Infinite, all there seems to be is the common use of BioShock as a name for the game, with yet no real connection to Andrew Ryan, Fontaine, Tennenbaum, Jack, Big Daddies, Big Sisters, Rapture or anything else established in the two previous ones. And that makes me wonder why it's called BioShock Infinite.

Why is it a part of that franchise, since it seems to have nothing in common in terms of already established lore? Just seems like they tacked on BioShock on a new idea of a steampunk city...
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Yvonne Gruening
 
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Post » Thu May 10, 2012 5:29 am

With Infinite, all there seems to be is the common use of BioShock as a name for the game, with yet no real connection to Andrew Ryan, Fontaine, Tennenbaum, Jack, Big Daddies, Big Sisters, Rapture or anything else established in the two previous ones. And that makes me wonder why it's called BioShock Infinite.

Why is it a part of that franchise, since it seems to have nothing in common in terms of already established lore? Just seems like they tacked on BioShock on a new idea of a steampunk city...
Well considering it's 30 years before we (Jack) gets to Rapture, there is no way he'd be in anyway involved in the goings on of Infinite.

Spoiler
- Rapture (also known as the North Atlantic project and the Rapture Colony) is a massive underwater city forged by the personal dreams of http://bioshock.wikia.com/wiki/Andrew_Ryan to escape from the political, social and religious anxieties of a post-World War II world. It was established on November 5, 1946 and finished in late 1951.

Spoiler
- Columbia was constructed by the American government and originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia was dispatched to distant shores with great fanfare by a captivated public. However, what began as a brand new endeavor of hope turned drastically wrong: in 1900 during the Boxer Rebellion, Columbia fired upon a group of Chinese civilians. This event revealed to the citizens of Columbia and the world the true nature of their floating city: that it was essentially a heavily armed aerial battleship. The event in question created problems between leadership in Columbia and the United States, causing the city to disappear into the clouds.

Andrew Ryan/Fonatiane etc would all have been infants or teens at the time of Columbia so they'd have no progressive impact on the creation of the city/world. Big Daddies/Little Sisters/Big Sisters were a creation of Andrew's and the events of Bioshock 2 with [whatshername] creating the Big Sisters.

I can't see much in common either but it looks like it still uses plasmids and such, so yeah...Lets look to the future release for more answers and enjoy a good title :foodndrink:
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Avril Churchill
 
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Post » Thu May 10, 2012 9:45 am

Aye, let's hope it'll turn out good, regardless.
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FirDaus LOVe farhana
 
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Post » Wed May 09, 2012 8:40 pm

Does anyone know why BioShock Infinite is called BioShock?
1. It has the same design, i.e First person roleplaying immersive sim (but severly dumbed down)
2. The name Bioshock is extremely popular, so it will sell like hot cakes, more people know the name Bioshock than the names Irrational games or even system shock.
3. It would be a big mistake to call it anything else in this extremely competitive and risky industry. (did not used to be so bad but now big games cost at least 7x more than it used to)
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amhain
 
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Post » Thu May 10, 2012 9:08 am

Yep, they're just tacking infinite on to the Bioshock franchise to make some more money, no mystery about it.
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LuCY sCoTT
 
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Post » Thu May 10, 2012 7:44 am

1. It has the same design, i.e First person roleplaying immersive sim (but severly dumbed down)
2. The name Bioshock is extremely popular, so it will sell like hot cakes, more people know the name Bioshock than the names Irrational games or even system shock.
3. It would be a big mistake to call it anything else in this extremely competitive and risky industry. (did not used to be so bad but now big games cost at least 7x more than it used to)
1. How do you even know that Infinite is dumbed down from previous titles? Speculate much?
2. It's not that it's popular as much as it's in the same world.
3. A good game sells regardless of name - some exceptions.
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Scared humanity
 
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Post » Wed May 09, 2012 6:45 pm

1. How do you even know that Infinite is dumbed down from previous titles? Speculate much?
Because if it isn't System Shock or Deus Ex, it is dumbed down. It seems from... 99% of his posts.
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gemma
 
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Post » Wed May 09, 2012 9:32 pm

Because if it isn't System Shock or Deus Ex, it is dumbed down. It seems from... 99% of his posts.
Hmmm forgot about that :P

I feel Fallout has the best system there is, completely surpasses that of previous and future titles...Actually maybe Call of Duty has a better in-depth system and storyline compared to the likes..



/EndLolSpree
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le GraiN
 
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Post » Thu May 10, 2012 1:24 am

1. How do you even know that Infinite is dumbed down from previous titles? Speculate much?I meant the bioshock series is a dumbed down version of the first person roleplaying immersive sim genre.
2. It's not that it's popular as much as it's in the same world. So are plenty of games, if I understand you correctly.
3. A good game sells regardless of name - some exceptions. That is trash talk. if justin beiber were to have a game made about him it would sell millions. Whilst others will struggle.
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Rik Douglas
 
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Post » Thu May 10, 2012 10:08 am

Because if it isn't System Shock or Deus Ex, it is dumbed down. It seems from... 99% of his posts.
Nope, even Duke nukem has been dumbed down. Final fantasy, Castlevania, Turok, Elder scrolls and so on.
The list is huge.
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Dark Mogul
 
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Post » Thu May 10, 2012 3:33 am

1. How do you even know that Infinite is dumbed down from previous titles? Speculate much?
I meant the bioshock series is a dumbed down version of the first person roleplaying immersive sim genre.
2. It's not that it's popular as much as it's in the same world.
So are plenty of games, if I understand you correctly.
3. A good game sells regardless of name - some exceptions.
That is trash talk. if justin beiber were to have a game made about him it would sell millions. Whilst others will struggle.
Oh, I'll overlook this point then :)
I don't think I understood myself correctly at this point....Try to explain better, the reason it's called Bioshock [-] is because it takes place in the same world, like with plasmids and failing Utopias, I'd really need to see more to help back this up but I don't believe it's a Bioshock title just for the Lulz
Minecraft is an example, an Indie game with no previous titles or games latched onto it, yet it has over 20m registered users and a quarter of them have bought the game. That's just one game that's done well as a stand alone title.
Is there really a Justin Bieber game :D.......:stare:

Nope, even Duke nukem has been dumbed down. Final fantasy, Castlevania, Turok, Elder scrolls and so on.
The list is huge.
Final Fantasy now is more appealling to me now than it ever was, I don't feel it's been dumbed down as much as involves more strategy - memory is hazy though since the last one I played beofre XIII and XIII-2 was VII.
Turok seemed a lot harder for the Xbox than it was for the PS2 and felt a lot more [Insert emotion] because of the surroundings and lurking predators (though I wish someone would play online)
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gandalf
 
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Post » Thu May 10, 2012 6:31 am

Nope, even Duke nukem has been dumbed down. Final fantasy, Castlevania, Turok, Elder scrolls and so on.
The list is huge.
That depends upon perspective.
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Cassie Boyle
 
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Post » Thu May 10, 2012 3:46 am

Turns out Infinte is set 30+ years(1912) before Bioshock 1(1950) so it doesn't really have an impact as a sequel, but the developers said it isn't a prequel either.
then it's a completely different universe? because the stories of 1 and 2 said plasmids and ADAM were discovered at the ocean's floor because of those slugs
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Jodie Bardgett
 
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Post » Thu May 10, 2012 10:59 am

then it's a completely different universe?
apparently so.
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Lily Something
 
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Post » Thu May 10, 2012 2:20 am

Final Fantasy now is more appealling to me now than it ever was, I don't feel it's been dumbed down as much as involves more strategy - memory is hazy though since the last one I played beofre XIII and XIII-2 was VII.
Turok seemed a lot harder for the Xbox than it was for the PS2 and felt a lot more [Insert emotion] because of the surroundings and lurking predators (though I wish someone would play online)
You must not remember properly then, you are flat out wrong, sorry :)

That depends upon perspective.
Explain.
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Latisha Fry
 
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Post » Thu May 10, 2012 1:24 am

Explain.
I agree with you that those games have been dumbed down, however, it more or less depends upon how you choose to look at it. "Dumbed down" or perhaps "refined and streamlined more properly".

That those games are dumbed down, is not really anything more than opinion based upon your own or my own arbitrary way of selection. It is random, but we simply assign values to it based on our personal standings.
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Damian Parsons
 
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Post » Thu May 10, 2012 3:48 am

I agree with you that those games have been dumbed down, however, it more or less depends upon how you choose to look at it. "Dumbed down" or perhaps "refined and streamlined more properly".

That those games are dumbed down, is not really anything more than opinion based upon your own or my own arbitrary way of selection. It is random, but we simply assign values to it based on our personal standings.
No, games (not all, but most) have been dumbed down and streamlined in many ways. Not a matter of perspective at all, the evidence is out there.

Also, when/what was the last new IP that satisfied you?
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brenden casey
 
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Post » Wed May 09, 2012 8:20 pm

No, games (not all, but most) have been dumbed down and streamlined in many ways. Not a matter of perspective at all, the evidence is out there.
Like System Shock 2, a dumbed down sequel to System Shock.
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rolanda h
 
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Post » Thu May 10, 2012 8:28 am


No, games (not all, but most) have been dumbed down and streamlined in many ways. Not a matter of perspective at all, the evidence is out there.

Also, when/what was the last new IP that satisfied you?

Crusader Kings II, by Paradox Interactive. :D

But now you are going to say that it's a exception and not a rule and etc... :P

Anyway, for me games are a form of art and entertainment, I really don't care for their complexity or "depth", I care for their entertainment value. I wouldn't play a fun-less depth game as much as I would play a extremely-fun depth-less game. (IMO)
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Franko AlVarado
 
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