There's still a maximum VATS range, regardless of PER. And IMO, it's pretty boring to stroll through the game making silenced VATS head shots at guys at ranges that are far outside of (their) detection range.
That should depend on the player, and the character they are playing riiight?
Either way, it's less useful because the targets tend to be unaware and not moving (or not moving fast), which makes them relatively easy to hit.
Gotcha... I wish that [hitting] were not the only point to vats ~as it (at this point) appears to be.
When I watch the presentation videos, none of the developers do anything but take head shots. None of them make any attempt to explain the benefits of VATS, they just spend all AP's on head shots. Is that how you play?
*I do understand that VATS does crippling effects and weapon disarming, but it never seems to play much part in the fight.
** If you will, what are the high points of VATS?