Primm Walkthrough Video

Post » Fri May 27, 2011 5:25 am

I guess magic items are back. Rattan Cowboy Hat gave +1 Perception.
I wonder how a hat can make you ear/taste/see/feel/smell better. :derp:

Try walking around the desert (or maybe in your case anywhere outside when the sun is up and snow is on the ground) without sunglasses or some kinda brimmed hat. Perception +1 is kinda weak, when you consider sometimes you can barely see at all with the glare. Right?
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Crystal Clear
 
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Post » Thu May 26, 2011 11:57 pm

lol, same case with Fallout 3, I see no reason for your semi-sarcastic complain :P

I think that was his point, that those were in F3 and they're back again.

The way I always saw it was this: The brim of the hat shades your eyes so you can see farther in the sunny day. Why does it work at night? Man, have you never been blinded by moonlight? It can get bad out there.
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carrie roche
 
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Post » Fri May 27, 2011 7:21 am

I guess magic items are back. Rattan Cowboy Hat gave +1 Perception.
I wonder how a hat can make you ear/taste/see/feel/smell better. :derp:


With hats, it makes sense, because if you think about it, you tend to see better in broad day light with a hat blocking out the sun instead of goin without a hat.
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Emily abigail Villarreal
 
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Post » Thu May 26, 2011 8:43 pm

i really honestly hope the real time combat V.A.T.S. camera thing doesn't happen all the time, and that you have the option to turn it off. I can already tell it will eventually become pretty annoying at times. Also the loading screens look WAY less messy and more polished up, i can actually read the various tips now and make out the advertisemants which pass the time for loading. Also i really like how when he killed that convict leader, he had used up fuel tanks on him, which i assume can be refilled. Thanks for the vid! :celebration:
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GRAEME
 
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Post » Fri May 27, 2011 12:08 am

/rant


having another one of those days?
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Tamara Primo
 
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Post » Fri May 27, 2011 12:36 am

having another one of those days?

He's ALWAYS having one of those days. :laugh:
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Dina Boudreau
 
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Post » Fri May 27, 2011 6:48 am

He's ALWAYS having one of those days. :laugh:


:lol: yeah I guess your right :)
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joseluis perez
 
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Post » Fri May 27, 2011 4:38 am

Yes I had a thread about a quest to repair the coaster before. I think it would be an awesome idea. I hope they add it in a DLC.


It would be fun but would take away from the true fact that the game is about survival not fun an dandy. If it was fun an dandy peoples heads wouldnt blow off!
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Danger Mouse
 
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Post » Thu May 26, 2011 11:47 pm

It would be fun but would take away from the true fact that the game is about survival not fun an dandy. If it was fun an dandy peoples heads wouldnt blow off!


Well, they still could but blood might be replaced by confetti :celebration:
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Dona BlackHeart
 
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Post » Fri May 27, 2011 7:36 am

Try walking around the desert (or maybe in your case anywhere outside when the sun is up and snow is on the ground) without sunglasses or some kinda brimmed hat. Perception +1 is kinda weak, when you consider sometimes you can barely see at all with the glare. Right?

Still won't accept it.
Sun + hat does not = magic bonuses.
I understand what you're saying about that the sun will get in one's eyes and with a hat it will shade them somewhat, but... A whole another point?
No.
Only if during day-time we all get -1 PER because of the sun will I accept that. (But during night-time, indoors or shaded areas we get our original stat back: -/+0)
Until then this is a magic item IMO.
And Oblivion With Guns continues.

But I could accept this: Well, the sun messes up the eyes right? Okay, that's settled, now, +1 PER should only be available outside during the day.
Because indoors or during night, this item is a magic item if it still gives +1 PER. (Unless it's a really really really bright room)

(Yes I did in fact wake up on the wrong side of the bed.. :meh: )

Colonel Martyr & Paragon, yup, I'm kind of in a bad mood right now.
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Nice one
 
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Post » Fri May 27, 2011 5:11 am

I love the animations for that Revolver. Such a beautiful weapon can't wait to use it myself. :tops:
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Pete Schmitzer
 
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Post » Fri May 27, 2011 1:28 am

i really honestly hope the real time combat V.A.T.S. camera thing doesn't happen all the time, and that you have the option to turn it off. I can already tell it will eventually become pretty annoying at times. Also the loading screens look WAY less messy and more polished up, i can actually read the various tips now and make out the advertisemants which pass the time for loading. Also i really like how when he killed that convict leader, he had used up fuel tanks on him, which i assume can be refilled. Thanks for the vid! :celebration:


Yea you can turn it off in options, the guy said you could after the vats camera thing happened. And i dont think it will happen to often, maybe once every firefight or maybe not even. So if you dont like it after you use it a few times just go to options and turn it off. Problem solved. Hopefully bethseda thought of everything. Cool video primm looks GREAT
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jadie kell
 
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Post » Fri May 27, 2011 6:56 am

Oh and remember Broken Steel?
And the new Enclave member? The Hellfire Soldier? Which had the best armor? And the only Enclave member equipped with a heavy Incinerator? Which made the gun seem like something only the best of the best get to have?
Well.
Why the hell does an escaped convict have that?

He doesn't.
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Far'ed K.G.h.m
 
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Post » Fri May 27, 2011 8:58 am

The Rattan Cowboy Hat still seems to have a DR stat. I wonder what DR it gives since I thought DR was scrapped.
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Sian Ennis
 
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Post » Fri May 27, 2011 12:56 am

With hats, it makes sense, because if you think about it, you tend to see better in broad day light with a hat blocking out the sun instead of goin without a hat.

I would prefer that the so-called Magic items, not improve skills that have not already been improved.
A welder's hat (for instance) will not teach you to weld, though it would make your welding a bit better for wearing it.
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Laura Tempel
 
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Post » Fri May 27, 2011 4:23 am

I guess magic items are back. Rattan Cowboy Hat gave +1 Perception.
I wonder how a hat can make you ear/taste/see/feel/smell better. :derp:

Oh and remember Broken Steel?
And the new Enclave member? The Hellfire Soldier? Which had the best armor? And the only Enclave member equipped with a heavy Incinerator? Which made the gun seem like something only the best of the best get to have?
Well.
Why the hell does an escaped convict have that?

/rant


Ehh just let the game be. Your acting like the game has to be 100% realistic, I think that hard core mode gets to as realistic as i want (Sims can finish the rest)
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Amanda Leis
 
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Post » Thu May 26, 2011 11:13 pm

I noticed the ball cap and glasses like item was like the unuseable/untakeable item in FO3 that npcs would wear, maybe hope for the eyepatch?

Was the eyepatch part of the body build or what?
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Queen
 
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Post » Fri May 27, 2011 1:04 am

He doesn't.


Yes! We got another flame weapon! :D
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vanuza
 
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Post » Fri May 27, 2011 12:48 am

I see there are 9mm cases. Does anybody know if you can find gunpowder? What exactly do you need for new ammo? Do you add any extra items to modify the ammo? Mr Sawyer care to answer? :hubbahubba:
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Danielle Brown
 
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Post » Fri May 27, 2011 5:34 am

I see there are 9mm cases. Does anybody know if you can find gunpowder? What exactly do you need for new ammo?


Didnt you hear. You make your own ammo. You have to find all the stuff then go to a station like the workbench. But yes you make your own ammo from pieces you find around the world.
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Chris BEvan
 
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Post » Fri May 27, 2011 12:33 pm

I would prefer that the so-called Magic items, not improve skills that have not already been improved.
A welder's hat (for instance) will not teach you to weld, though it would make your welding a bit better for wearing it.

Yes, but then your going into trades and skills over natural abilities or body enhancers. Steroids, hats blocking out the sun, sunglasses, morphine, things that are defying natural things into your favor.
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Keeley Stevens
 
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Post » Fri May 27, 2011 5:14 am

Didnt you hear. You make your own ammo. You have to find all the stuff then go to a station like the workbench. But yes you make your own ammo from pieces you find around the world.

Actually I didn't, had my audio off, then watched it again with sound on and then edited my post. :D
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Epul Kedah
 
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Post » Fri May 27, 2011 3:16 am

He doesn't.

Looks like the Heavy Incinerator, shoots like the Heavy Incinerator, is described by the narrator as a "projectile flamethrower" and a weapon on the leader's body is named Incinerator.
Sorry Sawyer, I know it's you, the lead designer and project director and all but... How is this not the Hellfire Soldier's Heavy Incinerator?
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Sheeva
 
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Post » Fri May 27, 2011 5:34 am

The hat is "magical" just by it's nature of being a hat, and because hats are mankind's greatest creations. :disguise:

(I'll kind of agree with the "hat brim blocks sunlight" argument, since I went out today with a hat with a short brim that curled up, instead of my usual fisherman's cap, and was blinded every time I went outside)
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 7:53 am

Yes, but then your going into trades and skills over natural abilities or body enhancers. Steroids, hats blocking out the sun, sunglasses, morphine, things that are defying natural things into your favor.
True, but this also applies to things like jumpsuits and lab coats... A lab coat makes you a better scientist?

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I liked the video, but what is that red tint to the rifle about? (Its not a complaint, its a question).
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nath
 
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