Ugh, another topic on Spellmaking?? Do we really have to have a new thread on this EVERY... SINGLE... DAY???
Spellmaking is gone because it's not compatible with the current spell mechanics. And I for one would much prefer what we have over Spellmaking. Spellmaking was fun, I loved it, but it's not nearly as important as it's made out to be.
Yes, we do. We will do this every day until wie get the SM back

Persistency can be a virtue.
Unfortunately it's not the only thing we lost. We lost 50% of the magic effects and we lost all the attributes.
Due to these losses, we also lost a lot of items and replayability.
I played Skyrim für 250 hours, and while it is still a good game, i literally saw any possible item combination and tried every perk combination that interested me.
Something that never happened to me before while playing one of the TES games.
I pray to the deadra lords, that some of you are right and the loss of the spellmaker and other things like magic effects and attributes are connected to the limited GPU and CPU power of consoles.
Because if you are, maybe we have a chance, with the next generation of consoles on the horizon, to get these parts back in the next TES game.
PS: I had the feeling that Bethesda was openly mocking me, as one of the novices in the College asked me to try out his new created spell.
It felt like a kick in the groin and an open reminder of what we lost with the absence of the spellmaker.