Is Skyrim a good RPG or TES game? Thread #3

Post » Fri Jun 22, 2012 2:30 am

WHY ARE YOU STILL ON ABOUT if it isn't an RPG or not? :teehee:


Looool I'm gonna lose my mind, I'll come back later.
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MR.BIGG
 
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Post » Fri Jun 22, 2012 12:12 pm

Because that's what this thread is about, and what everyone here is talking about.
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Tai Scott
 
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Post » Fri Jun 22, 2012 10:36 am

The argument that Skyrim has bad writing, and thus isn't an RPG, is like saying that X-Men Origins: Wolverine had bad writing, so thus it isn't a superhero movie.

Quality of writing doesn't determine if it's an RPG or not.

And the quality of writing is both A.) subjective and B.) not significantly worse (if worse at all) than Morrowind.

i absolutely agree. i've never understood this good writing, good story, character dialogue, thing, associated with rpg's.

choice and options and customization, sure, but, writing by itself is a non-factor.
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oliver klosoff
 
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Post » Fri Jun 22, 2012 10:20 am

Because that's what this thread is about, and what everyone here is talking about.

Is Skyrim a good RPG or TES game? Thread #3

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Lew.p
 
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Post » Thu Jun 21, 2012 11:34 pm

i absolutely agree. i've never understood this good writing, good story, character dialogue, thing, associated with rpg's.

choice and options and customization, sure, but, writing by itself is a non-factor.

Writing is a factor in every game IMO

It is what makes a story and storytelling is pretty important in an rpg
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JUDY FIGHTS
 
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Post » Fri Jun 22, 2012 6:21 am

I couldn't give a hoot about stats or inventory management. I can "play" with Excel and tetris all day if I wanted to brood over numbers.
In fact, I consider them to be crutches that keeps RPGs from evolving into something more exciting.
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Kieren Thomson
 
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Post » Thu Jun 21, 2012 11:00 pm

I couldn't give a hoot about stats or inventory management. I can "play" with Excel and tetris all day if I wanted to brood over numbers.
In fact, I consider them to be crutches that keeps RPGs from evolving into something more exciting.

You are comparing stats and inventory management to excel and tetris?

Double facepalm
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Farrah Lee
 
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Post » Thu Jun 21, 2012 9:25 pm

I couldn't give a hoot about stats or inventory management. I can "play" with Excel and tetris all day if I wanted to brood over numbers.
In fact, I consider them to be crutches that keeps RPGs from evolving into something more exciting.

Yes, that "more exciting" is what we call "action" or "action/adventure" games.

There's kind of a reason most, if not all, RPGs share game mechanics with each other... it's kind of why it's defined as an RPG.
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Oscar Vazquez
 
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Post » Fri Jun 22, 2012 3:43 am

Writing is a factor in every game IMO

It is what makes a story and storytelling is pretty important in an rpg

i didn't say writing wasn't a factor in games.

what i said was that writing doesn't make something a rpg in my book.

edit: in fact, what i said distinguished between simple writing and choice.
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MISS KEEP UR
 
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Post » Thu Jun 21, 2012 9:59 pm

You are comparing stats and inventory management to excel and tetris?

Double facepalm

Whatever Gandalf. And yes, I want to play the game and experience the (hopefully) awesome story in a RPG, not waste time tossing away useless crap or increase Arbitrary Stat with +1 when the game thinks I've grown more powerful.

Yes, that "more exciting" is what we call "action" or "action/adventure" games.

Diablo. Action RPG. Stats and tetris inventory.
Skyrim. Borderline action RPG. Uninspired perks, horrible inventory that lessens the gaming experience.

There's kind of a reason most, if not all, RPGs share game mechanics with each other... it's kind of why it's defined as an RPG.

There's also a reason why RPGs have stagnated (at least the AAA titles) the last few years, with titles such as DA2 and yes, Skyrim.

It's about time to move past the constraints that was imposed with the Gold Box games in 1991.
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Laura Richards
 
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Post » Fri Jun 22, 2012 11:49 am

You are comparing stats and inventory management to excel and tetris?

Double facepalm

Well to be honest, "Tetris" describe's DX: HR's inventory system pretty well :lmao: Then again, so it does Resident Evil's.

Still haven't seen these "Excel" character deveploment systems, though.
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Philip Rua
 
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Post » Fri Jun 22, 2012 2:42 am

Yes, that "more exciting" is what we call "action" or "action/adventure" games.

There's kind of a reason most, if not all, RPGs share game mechanics with each other... it's kind of why it's defined as an RPG.

No, they are defined as "RPG's" because they are role playing games - where you role play.

Numbers have nothing to do with roleplaying. Numbers have simply been used as a tool for roleplaying, but as Skyrim proves, they aren't necessary.
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mollypop
 
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Post » Fri Jun 22, 2012 1:25 am

Skyrim just like Morrowind and Oblivion before it is an Action RPG, and a darn great one at that imo.
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Penny Flame
 
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Post » Fri Jun 22, 2012 12:39 pm

Whatever Gandalf. And yes, I want to play the game and experience the (hopefully) awesome story in a RPG, not waste time tossing away useless crap or increase Arbitrary Stat with +1 when the game thinks I've grown more powerful.

Exactly what do you think an RPG is, gameplay mechanics wise?

No, they are defined as "RPG's" because they are role playing games - where you role play.

Numbers have nothing to do with roleplaying. Numbers have simply been used as a tool for roleplaying, but as Skyrim proves, they aren't necessary.

So... where was my "role-playing" in Final Fantasy VI? How about in Breath of Fire III? Legend of Dragoon? Contact? SaGa Frontier II? Super Mario RPG?

All very linear RPGs with little to no choices or "role-playing" in them.
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Kerri Lee
 
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Post » Thu Jun 21, 2012 9:02 pm

No, they are defined as "RPG's" because they are role playing games - where you role play.

Numbers have nothing to do with roleplaying. Numbers have simply been used as a tool for roleplaying, but as Skyrim proves, they aren't necessary.

lol!

many of us will say that skyrim proves beyond doubt that numbers are needed.
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Shiarra Curtis
 
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Post » Fri Jun 22, 2012 9:35 am

Exactly what do you think an RPG is, gameplay mechanics wise?

Building and developing a character, becoming stronger and more powerful as the story goes along, making choices for how you interact with the world and its inhabitants.

Numbers have been a very effective tool at representing that, but there are other ways at going about that as well, as Skyrim very successfully demonstrates.
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Tamara Dost
 
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Post » Fri Jun 22, 2012 9:11 am

I wrote something about guilds recently and what would have made them better, and imo made Skyrim a better RPG imo.

http://www.gamesas.com/topic/1366409-my-guild-fixes/
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jessica breen
 
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Post » Fri Jun 22, 2012 6:48 am

Exactly what do you think an RPG is, gameplay mechanics wise?



So... where was my "role-playing" in Final Fantasy VI? How about in Breath of Fire III? Legend of Dragoon? Contact? SaGa Frontier II? Super Mario RPG?

All very linear RPGs with little to no choices or "role-playing" in them.
Indeed Game mechanics is what defines the genre to me. I also get a laugh off of those people that say they should "dump the numbers game" but fail to realize how much "numbers" they actually use in the game they like.

Building and developing a character, becoming stronger and more powerful as the story goes along, making choices for how you interact with the world and its inhabitants.

Numbers have been a very effective tool at representing that, but there are other ways at going about that as well, as Skyrim very successfully demonstrates.

You've described points so broad that they could be used to describe some FPS shooters or pretty much any game with a story and characters in it.
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Chad Holloway
 
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Post » Fri Jun 22, 2012 10:22 am

Exactly what do you think an RPG is, gameplay mechanics wise?

A game where you immerse yourself in a world and story of varying linearity.
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Davorah Katz
 
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Post » Thu Jun 21, 2012 9:22 pm

Building and developing a character, becoming stronger and more powerful as the story goes along, making choices for how you interact with the world and its inhabitants.

Numbers have been a very effective tool at representing that, but there are other ways at going about that as well, as Skyrim very successfully demonstrates.

see, i agree with you there Nell.

but, imo, skyrim goes about this in the simplest and most shallowest way possible.
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ezra
 
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Post » Fri Jun 22, 2012 7:38 am

A game where you immerse yourself in a world and story of varying linearity.

That basicly describes any game you play isn't it?
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Lisa Robb
 
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Post » Thu Jun 21, 2012 10:08 pm

Building and developing a character
Done in nearly every genre.

becoming stronger and more powerful as the story goes along
Done in nearly every genre.

making choices for how you interact with the world and its inhabitants.
Never done in many of the great and timeless RPGs of the SNES - PlayStation One era.

Numbers have been a very effective tool at representing that, but there are other ways at going about that as well, as Skyrim very successfully demonstrates.
Awesome, so Skyrim hits all genres.

A game where you immerse yourself in a world and story of varying linearity.
I really, really want to save Peach in Super Mario Bros. 3 and love the colorful and fantastical world.

Doesn't make it an RPG.
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Heather Dawson
 
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Post » Fri Jun 22, 2012 1:10 am

A game where you immerse yourself in a world and story of varying linearity.

lol!

seriously? that's how you define this spectacular genre we all like?

talk about a slap in my rpg-lovin face.
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Rachael Williams
 
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Post » Fri Jun 22, 2012 9:44 am

Seems like what a lot of people that argue skyrim is a great RPG are actually arguing that it's a great http://en.wikipedia.org/wiki/Adventure_game game.

Or more specifically, http://en.wikipedia.org/wiki/Action-adventure_game.

And I won't disagree there.
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Rob Smith
 
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Post » Fri Jun 22, 2012 12:13 am

I really don't get it. Many of you say that Skyrim is a terrible TES game. How do you define a GOOD TES game? What does Skyrim lack that other TES games don't?
For me, TES games aren't good or bad. They are all TES games, and I enjoy playing them all.
I really enjoy Skyrim. Doesn't matter for me if it's a good RPG or not, I still enjoy it. So overall, Skyrim is a good game for me.
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Guinevere Wood
 
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