Sniper-Hate in Brink?

Post » Sat May 28, 2011 10:13 pm

You can. They have the same attachment options as the other guns. Iron sights, red dot sights, scopes, etc. :)


YESHHH :) :D :P ;)
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Matt Gammond
 
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Post » Sat May 28, 2011 11:31 am

http://oi51.tinypic.com/2lntklk.jpg

Looking forward to using silenced Long Rifles... wonder if the Barrett can equip a supressor?


Yes you can suppress a Long Rifle. I forgot where I saw this, but there was someone using a Drognav with a suppressor and a red dot.
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Portions
 
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Post » Sat May 28, 2011 4:24 pm

http://go.redirectingat.com/?id=12593X700933&xs=1&url=http%3A%2F%2Fimages.wikia.com%2Fbrink%2Fimages%2Fe%2Fef%2FDrognav_Select.png&sref=http%3A%2F%2Fbrink.wikia.com%2Fwiki%2FDrognav_Long_Rifle

Theres no way in hell thats a dragunov, if even a light rifle
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victoria gillis
 
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Post » Sat May 28, 2011 8:57 am

Wait, doesnt Light Rifle = Long Rifle?
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Heather M
 
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Post » Sat May 28, 2011 1:19 pm

Theres no way in hell thats a dragunov, if even a light rifle

Its named Drognov in game, but its based on the DSR-1.

@Mathonn
Quick-scopers ARE snipers, because i dont know of anyone who says "I'm only going to quick scope and never aim at someone further than medium range"

at the same time, most full-time snipers learn how to quick scope to increase their chances when people get close. When the two tactics are for the same gun and work at opposite ranges, there's no reason not to learn and use both.
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Kristina Campbell
 
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Post » Sat May 28, 2011 8:10 am

Theres no way in hell thats a dragunov, if even a light rifle

lol. look at the mag. cap. its 6 rds. totaly a long rifle
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Makenna Nomad
 
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Post » Sat May 28, 2011 7:49 am

Wait, doesnt Light Rifle = Long Rifle?


Yes
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Emily Graham
 
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Post » Sat May 28, 2011 11:34 am

Its named Drognov in game, but its based on the DSR-1.

@Mathonn
Quick-scopers ARE snipers, because i dont know of anyone who says "I'm only going to quick scope and never aim at someone further than medium range"

at the same time, most full-time snipers learn how to quick scope to increase their chances when people get close. When the two tactics are for the same gun and work at opposite ranges, there's no reason not to learn and use both.


No, "they" are not. There's overlap, but not all quickscopers are snipers and not all snipers are quickscopers. Do they take shots at long range, sometimes, but quickscopers in general want to prove how "leet" they are by being right there in your face when they cheat the system. Being able to use the rifle at range if they need to doesn't make them any more of a sniper than when a run and gun SMG user stops and picks someone off across the map.

The majority of quickscopers give actual snipers [censored] for playing the way it was meant to be played. They're much closer to run and gun players in how they play, particularly those that use ranged shotties or unscoped single shot rifles.
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Kim Bradley
 
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Post » Sat May 28, 2011 7:14 pm

Yes you can suppress a Long Rifle. I forgot where I saw this, but there was someone using a Drognav with a suppressor and a red dot.

I figured as much about the Drognav, but I was wondering about the Barrett... seems like it's supposed to be the Brink .50 cal, dealing more damage but being overall more cumbersome with heftier recoil and reload times with lowered fire rate.
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lydia nekongo
 
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Post » Sat May 28, 2011 6:59 pm

Remove the ability to fire the sniper rilfe from the hip (realistically nobody would ever do that -.-)

When you're sporting a Steyr Elite you'd rather fire it form the hip in close quarters than bringing up the scope. Also it would be just as accurate as any other rifle fired from the hip. Then again the Steyr Elite is more similar to a hunting rifle, than to a large calibre sniper rifle. But those shouldn't be carried around too much anyway.

They're actually called Long Rifles now. And I hope they're decently accurate when hip-firing.

Afaik they are very accurate when fired from the hip. Just like any other gun is very accurate when fired from the hip.
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Stephanie Kemp
 
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Post » Sat May 28, 2011 12:13 pm

No, "they" are not. There's overlap, but not all quickscopers are snipers and not all snipers are quickscopers. Do they take shots at long range, sometimes, but quickscopers in general want to prove how "leet" they are by being right there in your face when they cheat the system.


They are mainly normal soldiers with a snipergun....using it by using a bug in the system.
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jennie xhx
 
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Post » Sat May 28, 2011 3:04 pm

http://www.youtube.com/watch?v=im_5QdHp04E
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Anthony Diaz
 
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Post » Sat May 28, 2011 5:34 pm

I think the Engie class fits sniping well, combine it with a turret to make the enemy dodge predictably, or with a mine to weaken them first.

Although it's not a one shot kill, remember that it's not a one player battle, use the time between shots to work out which enemies are going to be aimed for first, or which are already taking fire, then soften them up or finish them off respectively.

Not that I'm any good at sniping.

I might make a decent spotter though.
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An Lor
 
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Post » Sat May 28, 2011 11:38 pm

I think the Engie class fits sniping well, combine it with a turret to make the enemy dodge predictably, or with a mine to weaken them first.

Although it's not a one shot kill, remember that it's not a one player battle, use the time between shots to work out which enemies are going to be aimed for first, or which are already taking fire, then soften them up or finish them off respectively.

Not that I'm any good at sniping.

I might make a decent spotter though.

Sniper Medic with Spotter Engineer?

Medic uses Barrett (more firepower) while Engie uses Drognav (better reload time). Basically, Engie will potshot at enemies, but his main purpose is to mark target for close-in friendlies (because you can do that just by centering crosshairs on them). Medic will pick his shots more carefully, and make every one count.

Engineer can also set turrets strategically to prevent enemies from getting into any safe zones that would prevent the sniper team from targeting them, and mine the way into their position (at best, this will slow enemies down, at worst, you'll know when they're coming), while the Medic can patch them both up if they start taking fire - at which point it's time to move on.
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Jessica Thomson
 
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Post » Sat May 28, 2011 7:43 pm

Mines and turrets are the "easy way" to go for a sniper. Those are the items that will push certain minds to "lone wolf".

I plan to go Light Soldier Sniper, with the ability to increase my defense a little and my offense a little. Of course we'll have to see where the chips fall as far as abilities go. If it doesn't work out he shifts to a medium with an AR and I set up a sniper on a different character.

EDIT: Spotters are always a nice thing to have.
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Sanctum
 
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Post » Sat May 28, 2011 11:39 am

I plan to go Light Soldier Sniper


Nearly the same here, Light Operative Sniper.....the silent sneaky thing just meets the playstyle i normally have.
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Rinceoir
 
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Post » Sat May 28, 2011 10:55 am

Mines and turrets are the "easy way" to go for a sniper. Those are the items that will push certain minds to "lone wolf".

I plan to go Light Soldier Sniper, with the ability to increase my defense a little and my offense a little. Of course we'll have to see where the chips fall as far as abilities go. If it doesn't work out he shifts to a medium with an AR and I set up a sniper on a different character.

EDIT: Spotters are always a nice thing to have.


Or perhaps they are better suited to watch over and objective.
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Scarlet Devil
 
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Post » Sat May 28, 2011 10:10 am

Light Operative Sniper.....the silent sneaky thing just meets the playstyle i normally have.

Me too. I'm REALLY out of practice as a sniper these days though - might take some practice to get used to it again.
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Daramis McGee
 
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Post » Sat May 28, 2011 12:05 pm

Me too. I'm REALLY out of practice as a sniper these days though - might take some practice to get used to it again.


It just doubles the fun to know that your enemy doesnt know that hes already dead.
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Stay-C
 
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Post » Sat May 28, 2011 6:28 pm

Or perhaps they are better suited to watch over and objective.


I was referring to them from a strictly "sniper" standpoint. Mines and turrets to guard their own ass, so to speak, leads many a good sniper astray.

I absolutely value both from a variety of other perspectives, particularly for defenders and trappers, and have absolutely no problem with their use.


Nearly the same here, Light Operative Sniper.....the silent sneaky thing just meets the playstyle i normally have.


I like sneaky as well, and will no doubt end up with an Op of some sort, but to start I'm going to take my chances with the soldier's abilities, in part because I think that we're going to be short on soldiers when the time comes to hit their objectives. If I can successfully balance him between soldier and Op, all the better.
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Lily Something
 
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Post » Sat May 28, 2011 10:14 am

It just doubles the fun to know that your enemy doesnt know that hes already dead.

I'm planning on being a support sniper - my team engages, I pin down the enemy Medics, force their flanking troops to camp instead of flanking, and mop up the stragglers when they try to retreat.

Then pull my Machine Pistol because an enemy Light thought he was going to sneak up on me. Me=>:ninja::gun: (I think he missed)
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naome duncan
 
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Post » Sat May 28, 2011 8:14 am

Engineer Sniper would be perfect... does anybody remember that gameplay video with Paul? I believe it was escorting that robot through Container City? There's a part where he goes to a Control Point and swaps to neer, grabs a CQC loadout with a shotgun, ninjas around a bit and sets up a flanking position on a ledge, throws down a turret and lets it get to work... that would be the perfect time to pull out a Long Rifle. Let the turret start softening them up, then as they turn for cover - BAM, incapacitated!
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Johanna Van Drunick
 
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Post » Sat May 28, 2011 12:44 pm

I honestly think a Light Engineer with increased ammunition based attachments for SMG's set up with a bunch of team buff skills and maybe the Light Turret. You have to remember when thinking about turrets is that they will go down to concentrated fire unlike in other shooters we know. Any turret will instantly become a high priority target and not necessarily a great place to be.

When thinking about using Supply efficiently I can only think that Turrets will actually be quite expensive, losing that early to concentrated fire is actually incredibly detrimental. Much rather invest those skills in abilities that will buff me and my team mates by a reliable and consistent amount. Combine that with the Light BT's mobility and I think I have a really effective team based Engineer character. Not to mention that investing in those buff abilities will offset the damage/accuracy hit I took when investing in increased capacity attachments.
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Trevor Bostwick
 
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Post » Sat May 28, 2011 11:04 am

Setting up the turret in one spot, then sniping from another would be more effective, imo.

If your enemies are sensible, that plan would only get one incap at most, not really crippling to a coordinated team. And now they have your position. If you're not next to the turret, the single LR shot will be a lot easier to miss against the backdrop of the turret's fire - they'll find and take out the turret, but you're able to move on.
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jenny goodwin
 
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Post » Sat May 28, 2011 6:06 pm

200!

:hubbahubba:

EDIT: Oh, and to actually contribute - I think Engineers will make the best 'dedicated' snipers. Not only do they have mines and a turret to cover their blindspots, but they can also consistently keep their own weapon buffed.
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Jessica Stokes
 
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