The reason that OHKs, especially at a range, are such a buzzkill is that they don't give you a chance to struggle or fight back. With an assault rifle, when you get hit the first time, you have a chance, no matter how small, to try to survive the firefight. When you are killed in one shot, you don't have a chance to get excited or do anything about it, you're just on the ground looking for the reason why.
Never said you did. I'm also not asking for OHK weapons, I simply pointed out that in most games with OHK SRs everything else can beat them anyways. As to the position of whether or not the game is fun to the person on the recieving end, that's the case with dying no matter what, whether it be from a random grenade, a 3 round burst, a mine, etc.
Nobody likes dying when "there's nothing they could have done", but there's always something they could have done, not put themselves in the position in the first place. This is the problem with the argument that "it's not fun for me" against any player that isn't "cheating". We all play differently, and we all have different abilities and weaknesses.
It's the developer's place to play to either one group, or try to make it acceptable for all involved. SD has tried to make it acceptable for all involved. They have LRs intended for snipers, they have mines intended for trappers, they have GLs for tubers, they have miniguns for sprayers. They have included everybody, that's my issue with hate towards a particular group, in this case snipers. We've been invited in by the developers, I respect that everyone else has been invited in, I have concerns about how reactions to the SR capabilities are handled.
There is a major difference between quickscoping and a shotgun, a shotgun cant kill you from across the map. Being able to quickscope removes what is supposed to be the biggest weakness of the sniper rifle, close range shootouts, and turns it into a strength, completely unbalancing the weapon.
Lastly, pointing out that hipfire is accurate in Brink is hurting your argument rather than helping it. If the sniper/long rifles have the close range accuracy penalty removed, should they still have OHK damage? Especially in a game that takes more bullets to kill than most of the other ones out there. If they had a OHK light weapon that was accurate from the hip and out to any range, why would anyone use anything else?
It's "kosher" as you say because it's a developer flaw that they have yet to fix. It's not like a guy slipping through a crack and shooting you, where the developer comes along and patches the crack or makes it a death crack, it's an error in judgement based on how the "Snap to" target assist is supposed to work. It's like dropshotting, until the developers figure out how to get the effect they want and remove the exploitable side effect we're stuck with the side effect.
I'm still not arguing for OHK, I'm arguing that a Quickscoper is not a sniper, they are two different styles of play, much more in line with Shotgunners than snipers. I'm pointing out that there's a distinction between the weapon and the wielder and that most of the complaints that come at SRs and even snipers are generally not limited to the weapon or the wielder.
And in all of these respects, it IS the weapon that is causing the problem. In Brink, long rifles will, for the most part, take more than one shot to kill. At the very least, this will give players the chance to struggle to survive before the last of their health is taken away. Long rifles also do a lot more damage to the head. If getting knocked down to 20% health means that someone hit you in the head, its not nearly as annoying as being hit in the toe. Its not the sniping skill-set that ruins fun, just the fact that the weapons are OHK in most games.
Fun is going to be different for everyone, cleaning up the game so that "cheap [censored]" doesn't happen is the only way to try and balance the fun unless you simply cut out a group entirely.
It is not the weapon, all weapons can kill you that easily in most games these days. The games are made to be "balanced", baddly I might add, in that every weapon is effective in every situation. It's the mechanics of the game that causes the problem, and a particular type of player that exploits it.
