Sniper-Hate in Brink?

Post » Sat May 28, 2011 9:27 pm

You will notice that I, nor many of the people here, nor SD have never said that OHK snipers are inherently unbalanced. What I am claiming, and I can provide SD interviews to back me up on this position, is that OHK sniper rifles make the game less fun for everyone but the ones using them.

The reason that OHKs, especially at a range, are such a buzzkill is that they don't give you a chance to struggle or fight back. With an assault rifle, when you get hit the first time, you have a chance, no matter how small, to try to survive the firefight. When you are killed in one shot, you don't have a chance to get excited or do anything about it, you're just on the ground looking for the reason why.


Never said you did. I'm also not asking for OHK weapons, I simply pointed out that in most games with OHK SRs everything else can beat them anyways. As to the position of whether or not the game is fun to the person on the recieving end, that's the case with dying no matter what, whether it be from a random grenade, a 3 round burst, a mine, etc.

Nobody likes dying when "there's nothing they could have done", but there's always something they could have done, not put themselves in the position in the first place. This is the problem with the argument that "it's not fun for me" against any player that isn't "cheating". We all play differently, and we all have different abilities and weaknesses.

It's the developer's place to play to either one group, or try to make it acceptable for all involved. SD has tried to make it acceptable for all involved. They have LRs intended for snipers, they have mines intended for trappers, they have GLs for tubers, they have miniguns for sprayers. They have included everybody, that's my issue with hate towards a particular group, in this case snipers. We've been invited in by the developers, I respect that everyone else has been invited in, I have concerns about how reactions to the SR capabilities are handled.


I can see three immediate problems with your defense of quickscoping. Its an exploit, you said it yourself, it wasnt intended to be in the game. You can get banned from games for abusing exploits, depending on what they are, why is this one so kosher?

There is a major difference between quickscoping and a shotgun, a shotgun cant kill you from across the map. Being able to quickscope removes what is supposed to be the biggest weakness of the sniper rifle, close range shootouts, and turns it into a strength, completely unbalancing the weapon.

Lastly, pointing out that hipfire is accurate in Brink is hurting your argument rather than helping it. If the sniper/long rifles have the close range accuracy penalty removed, should they still have OHK damage? Especially in a game that takes more bullets to kill than most of the other ones out there. If they had a OHK light weapon that was accurate from the hip and out to any range, why would anyone use anything else?


It's "kosher" as you say because it's a developer flaw that they have yet to fix. It's not like a guy slipping through a crack and shooting you, where the developer comes along and patches the crack or makes it a death crack, it's an error in judgement based on how the "Snap to" target assist is supposed to work. It's like dropshotting, until the developers figure out how to get the effect they want and remove the exploitable side effect we're stuck with the side effect.

I'm still not arguing for OHK, I'm arguing that a Quickscoper is not a sniper, they are two different styles of play, much more in line with Shotgunners than snipers. I'm pointing out that there's a distinction between the weapon and the wielder and that most of the complaints that come at SRs and even snipers are generally not limited to the weapon or the wielder.

And on your last argument, again, its just not fun to die when you cant fire back. If it is literally impossible for anyone to get a shot on you due to sheer range, there's just no way to have fun. Its not really a flaw on your part to use the most effective strategy you can, but from a developer standpoint, its bad to have impossible situations for the players in the game.

And in all of these respects, it IS the weapon that is causing the problem. In Brink, long rifles will, for the most part, take more than one shot to kill. At the very least, this will give players the chance to struggle to survive before the last of their health is taken away. Long rifles also do a lot more damage to the head. If getting knocked down to 20% health means that someone hit you in the head, its not nearly as annoying as being hit in the toe. Its not the sniping skill-set that ruins fun, just the fact that the weapons are OHK in most games.


Fun is going to be different for everyone, cleaning up the game so that "cheap [censored]" doesn't happen is the only way to try and balance the fun unless you simply cut out a group entirely.

It is not the weapon, all weapons can kill you that easily in most games these days. The games are made to be "balanced", baddly I might add, in that every weapon is effective in every situation. It's the mechanics of the game that causes the problem, and a particular type of player that exploits it.
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katie TWAVA
 
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Post » Sun May 29, 2011 12:06 am

People are hating on snipers for the wrong reasons in Brink. Brink is going to encourage a style of sniper not seen in other current-gen games.

Well, I may have paraphrased to the point of putting words in his mouth, but I think this is a more diplomatic way of saying pretty much the same thing...

Brink's Light Rifles ARE going to cater to sniper play. They're just not doing it in the same way a lot of modern FPS games do - OHK/OHI is out. And it's out for a good reason, which almost everyone here agrees with.

That doesn't invalidate sniping as a good tactic. It just makes snipers an integral part of the team.

We're the guys who soften up that Heavy who's trying to mow down half our team, and looks like he might succeed. Until some lunatic across the map takes a chunk out of his head (and his healthbar), of course.

We're the guys who finish off that Medic you were too busy to knock down, before he can reach the Heavy we just helped you incap.

Without us, you'll be decent. With us, you can be GREAT.
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Jimmie Allen
 
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Post » Sat May 28, 2011 4:29 pm

Remove the ability to fire the sniper rilfe from the hip (realistically nobody would ever do that -.-)

This would also prevent quick-scoping, as quick scoping actually occurs BEFORE the scope is fully engaged meaning you are essentially firing form the hip but with scoped accuracy (thats how its an exploit)

You get the hip firing recoil (less than when scoped in as it is not measurable) with the accuracy of ADS.

Removing hip fire would be great to prevent quickscoping, although i still do agree with the no OHK. OHK's are annoying as hell when you get sniped, i give snipers props for doing it, but its still annoying and will be much more fun without the constant threat of walking around a corner and just dying.
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Amie Mccubbing
 
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Post » Sat May 28, 2011 11:29 am

I for my part am one of those not loved by the people, i love sniping, i love the feeling knowing that im the lone wolf of my team, taking lifes and saving my teammates by being in the right place at the right time with a big gun.
In a game with a well balanced sniper-class, snipers are not noobish, because with nearly every other weapon you kill a sniper if hes not better than you are (at least on mid and short range).
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Stryke Force
 
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Post » Sat May 28, 2011 3:50 pm

Here's to hoping that SD holds their ground against career snipers.

You fairies can throw around all the well-worded arguments you want, there's still no skill, no challenge, and no fun involved in sitting behind the action with no danger whatsoever. The worst thing that could possibly happen to you is a hit marker or a miss. Keep this garbage the hell out of Brink.
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Gavin Roberts
 
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Post » Sat May 28, 2011 10:42 pm

Remove the ability to fire the sniper rilfe from the hip (realistically nobody would ever do that -.-)

This would also prevent quick-scoping, as quick scoping actually occurs BEFORE the scope is fully engaged meaning you are essentially firing form the hip but with scoped accuracy (thats how its an exploit)

You get the hip firing recoil (less than when scoped in as it is not measurable) with the accuracy of ADS.

Removing hip fire would be great to prevent quickscoping, although i still do agree with the no OHK. OHK's are annoying as hell when you get sniped, i give snipers props for doing it, but its still annoying and will be much more fun without the constant threat of walking around a corner and just dying.


Yeah quickscoping should be prevented....thats not sniping thats just exploiting....
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Robert
 
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Post » Sat May 28, 2011 6:17 pm

Brink is MASSIVELY reducing the difference in recoil etc. between ADS and hip-firing though.

ADS is basically just to gain slightly (or significantly in the case of Scopes) better visibility on distant targets - making precision shots easier at long range.

Quick-scoping already won't work because there's no benefit to doing it.

They're not strictly referred to as "Sniper Rifles" - they're called "Light Rifles" for a reason. They're a low-ROF, high-damage weapon with good range. When you scope them, their properties become appropriate to use for sniping, because the added zoom provided by the scope will allow long-range precision added to the heavy impact behind each shot. Removing hip-firing on LRs would invalidate part of the intended use - a slower-firing option to balance against the AR/SMG users.
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Markie Mark
 
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Post » Sat May 28, 2011 5:10 pm

er dose anyone know the map sizes? it be nice too have a big open world map size with wind speeds makeing it just as hard too snipe thus makeing it time too get skilled in.
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Shianne Donato
 
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Post » Sat May 28, 2011 3:47 pm

Here's to hoping that SD holds their ground against career snipers.

You fairies can throw around all the well-worded arguments you want, there's still no skill, no challenge, and no fun involved in sitting behind the action with no danger whatsoever. The worst thing that could possibly happen to you is a hit marker or a miss. Keep this garbage the hell out of Brink.


No skill involved ?
you ever tried to hit a running guy on high distance in the head ?
Its not as easy as just pointing your assault rifle and shooting until the mag is empty....
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Princess Johnson
 
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Post » Sat May 28, 2011 12:08 pm

Yeah oblivion i know it would negate the whole purpose of the gun :P I was just talking about snipers in general not in brink. In brink i think the way they have it is perfect.
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brenden casey
 
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Post » Sat May 28, 2011 2:26 pm

They're actually called Long Rifles now. And I hope they're decently accurate when hip-firing. I'm no sniper, not by a long shot (ba dum tsh), but I might enjoy using the long rifles just for some precision work. Slap a red dot sight on there and I'll be set.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 8:12 pm

i would be just fine with a gun which kills with headshot and a knife....
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Leilene Nessel
 
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Post » Sat May 28, 2011 9:50 pm

snipers are actually not as bad as you think at most recent enter view Richard ham said its one to weaken them and then take your secondary out to finish them and actually they changed light rifle to long rifle :shocking:
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michael danso
 
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Post » Sat May 28, 2011 8:03 pm

The only reason they changed the name was because lights can't actually wield them, At least i don't think they can, as a long (light) rifle is in fact part of the AR family which only mediums and heavies can use.
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Kari Depp
 
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Post » Sat May 28, 2011 5:59 pm

The only reason they changed the name was because lights can't actually wield them, At least i don't think they can, as a long (light) rifle is in fact part of the AR family which only mediums and heavies can use.

Brink Wiki says that they ARE available to Lights.

They're separate from AR family.

I'm hoping this is true, because they're going to be a great weapon for Lights - Low enough ROF would balance the extra power fairly against SMGs.
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LittleMiss
 
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Post » Sat May 28, 2011 10:42 am

lol i wonder what the reload time is on them because i cant see players useing them from across a map and then pulling out a side arm too finsh the job.
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dav
 
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Post » Sat May 28, 2011 9:29 am

Ah ok then, thats good. I could never see a medium using a "long rifle" especially with the low ROF, it would have to be a gun used with stealth, and hell whats more stealthy than a light sneaking around in the walkways above you
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Jon O
 
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Post » Sat May 28, 2011 3:41 pm

http://oi51.tinypic.com/2lntklk.jpg

Looking forward to using silenced Long Rifles... wonder if the Barrett can equip a supressor?
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James Hate
 
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Post » Sat May 28, 2011 4:57 pm

lol i wonder what the reload time is on them because i cant see players useing them from across a map and then pulling out a side arm too finsh the job.

Ah ok then, thats good. I could never see a medium using a "long rifle" especially with the low ROF, it would have to be a gun used with stealth, and hell whats more stealthy than a light sneaking around in the walkways above you


They've said that the maps aren't going to have very many large, open areas, and they /really/ wanted to avoid any sort of sniper alleys. So I don't think anyone will be shooting anyone from "across the map." Which leads me to believe that these long rifles will be useful beyond just sniping from a distance.
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Baylea Isaacs
 
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Post » Sat May 28, 2011 8:27 pm

They've said that the maps aren't going to have very many large, open areas, and they /really/ wanted to avoid any sort of sniper alleys. So I don't think anyone will be shooting anyone from "across the map." Which leads me to believe that these long rifles will be useful beyond just sniping from a distance.

ah thats good.
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..xX Vin Xx..
 
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Post » Sat May 28, 2011 12:35 pm

Well, I may have paraphrased to the point of putting words in his mouth, but I think this is a more diplomatic way of saying pretty much the same thing...

Brink's Light Rifles ARE going to cater to sniper play. They're just not doing it in the same way a lot of modern FPS games do - OHK/OHI is out. And it's out for a good reason, which almost everyone here agrees with.

That doesn't invalidate sniping as a good tactic. It just makes snipers an integral part of the team.

We're the guys who soften up that Heavy who's trying to mow down half our team, and looks like he might succeed. Until some lunatic across the map takes a chunk out of his head (and his healthbar), of course.

We're the guys who finish off that Medic you were too busy to knock down, before he can reach the Heavy we just helped you incap.

Without us, you'll be decent. With us, you can be GREAT.


Well said.

Here's to hoping that SD holds their ground against career snipers.

You fairies can throw around all the well-worded arguments you want, there's still no skill, no challenge, and no fun involved in sitting behind the action with no danger whatsoever. The worst thing that could possibly happen to you is a hit marker or a miss. Keep this garbage the hell out of Brink.


Now now we can all be civil here.

No skill involved ?
you ever tried to hit a running guy on high distance in the head ?
Its not as easy as just pointing your assault rifle and shooting until the mag is empty....


Sniping is COD easy. Sniping in BF harder. Sniping in Operation Flashpoint really hard.

The only reason they changed the name was because lights can't actually wield them, At least i don't think they can, as a long (light) rifle is in fact part of the AR family which only mediums and heavies can use.


No they can.


They've said that the maps aren't going to have very many large, open areas, and they /really/ wanted to avoid any sort of sniper alleys. So I don't think anyone will be shooting anyone from "across the map." Which leads me to believe that these long rifles will be useful beyond just sniping from a distance.

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RUby DIaz
 
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Post » Sat May 28, 2011 9:58 am

Well, I may have paraphrased to the point of putting words in his mouth, but I think this is a more diplomatic way of saying pretty much the same thing...


Well, I can accept your paraphrasing, although I'm not sure it's any more diplomatic, just shorter. :frog:

But to sum up the entirty of what I'm arguing in this thread and pretty much any other that is simply about challenging somebody else's play style...

I suppose I won't speak for other "snipers", but hope the ones that I have recognized can agree. There are tools in place for us to do what we do in the way we do it with success and purpose, All I want out of the community (and the "Sniper-Hate" debate) on the subject is the same acceptance that I give you for playing the way you want to play.


I mentioned my fears early on and as the community grows it's becoming more prevalent. The game was designed for everybody to play the way they play, have a chance, and enjoy. It's supposed to give us a place where all the styles can really work together and prove our use within the team.
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Philip Rua
 
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Post » Sat May 28, 2011 7:40 am

I REALLY hope you can take off the scopes on the light rifles, because I have a weird fetish for unscoped snipers. Don't ask :)

Example: Borderlands "Elephant Gun"
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Jessie Butterfield
 
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Post » Sat May 28, 2011 10:52 pm

I REALLY hope you can take off the scopes on the light rifles, because I have a weird fetish for unscoped snipers. Don't ask :)


http://go.redirectingat.com/?id=12593X700933&xs=1&url=http%3A%2F%2Fimages.wikia.com%2Fbrink%2Fimages%2Fe%2Fef%2FDrognav_Select.png&sref=http%3A%2F%2Fbrink.wikia.com%2Fwiki%2FDrognav_Long_Rifle
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rheanna bruining
 
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Post » Sat May 28, 2011 11:21 pm

I REALLY hope you can take off the scopes on the light rifles, because I have a weird fetish for unscoped snipers. Don't ask :)

You can. They have the same attachment options as the other guns. Iron sights, red dot sights, scopes, etc. :)

EDIT: :obliviongate:
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Gavin Roberts
 
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