Some people seem to be missing the point about the transitio

Post » Tue Jun 05, 2012 7:02 pm

on the subject of text based dialouge i dont see why it couldnt be an option

I don't know why they can't go for a medium.

Main quest(s) and common dialogue voiced, with deeper parts of conversation trees in text only.
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adame
 
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Post » Tue Jun 05, 2012 7:41 am

I've been playing this series since Daggerfall, bought all of the games close to when they were released (give or take a month or two). All of the games were easy, never challenging, always easy to break, etc. Nothing has ever changed imo with the TES series except that the combat has been steadily getting better and they're atleast making an attempt to remove some of the more gamebreaking features.

I finished Morrowind in about 60 hours into it, bought the game when it was released. Morrowind was probably the easiest game of the series for me. You could max almost any skill in the game without even having to be in combat, except for the offensive melee skills. It took very little time to do this, skills built up very quickly and the game was also very linear. You were essentially funneled through series of mountain ranges that all gradually scaled upwards in difficulty the further you progressed into it. Once you reached level 30 you could solo Vivec himself without even having to drink potions or heal yourself. The game was stupidly easy.

Anyone who uses the term "dumbed down" to describe Skyrim and then subsequently uses Morrowind as an example of a game that isn't dumbed down is either a Rtard or they're being intellectually dishonest or simply an abscent minded hipster.
No game in this series has been linear, linear is something like Final Fantasy X-III, great game but linear. Also the games are not about difficulty they are about the world.

The second half is an opinion.
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brenden casey
 
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Post » Tue Jun 05, 2012 8:05 pm

Dude I still have my save game from Arena, That was back in 1994! and I still haven't finished that bloody awesome game. Dont get me started on how cool Daggerfall was :biggrin:
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No Name
 
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Post » Tue Jun 05, 2012 2:47 pm

No game in this series has been linear, linear is something like Final Fantasy X-III, great game but linear. Also the games are not about difficulty they are about the world.

The second half is an opinion.

None of the games were 100% linear but Morrowind definately felt more linear to me than any other game in the series, probably due to the static leveling and once you figured out the level ranges of certain areas you basically have very little reason to replay the game.

You say games are not about difficulty but many of the people spouting negativity about Skyrim seem to use terms like "Dumbed down", to describe Skyrim. Im not saying you're one of these people but I have been reading a lot of junk on here lately and the parrots are out in full force repeating it.

I just laugh when I hear people say this things, I've played Morrowind and its one of the easiest games ever, there is NOTHING complex about it. So, it makes you sound like an idiot when you try and suggest that Morrowind tested your "intellectual" capacity any more than Skyrim does.
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Chloe Botham
 
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Post » Tue Jun 05, 2012 1:06 pm

Dude I still have my save game from Arena, That was back in 1994! and I still haven't finished that bloody awesome game. Dont get me started on how cool Daggerfall was :biggrin:
How cool was it?
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KIng James
 
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Post » Tue Jun 05, 2012 12:46 pm

None of the games were 100% linear but Morrowind definately felt more linear to me than any other game in the series, probably due to the static leveling and once you figured out the level ranges of certain areas you basically have very little reason to replay the game.

You say games are not about difficulty but many of the people spouting negativity about Skyrim seem to use terms like "Dumbed down", to describe Skyrim. Im not saying you're one of these people but I have been reading a lot of junk on here lately and the parrots are out in full force repeating it.

I just laugh when I hear people say this things, I've played Morrowind and its one of the easiest games ever, there is NOTHING complex about it. So, it makes you sound like an idiot when you try and suggest that Morrowind tested your "intellectual" capacity any more than Skyrim does.
In Morrowind you had options to do as you pleased and you could do anything how you wanted. I feel that Skyrim lacks options that Morrowind offered.

A lot of people on here find its to easy and to hard, I find I like it that way. I do think the mages spell are insanely powerful tho. say its been dumbed down because of lacking features not the difficulty, these games are about the world, lore, and the roleplaying value oh yes and options and customization.

I do not understand on this last part here are you calling me an idiot? Sure the system in it are complex in terms of making the character you want. In an intellectual capacity it just allows you more freedom than Skyrim and that is a good thing: if we had Morrowinds freedom in Skyrim that would be great.
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Colton Idonthavealastna
 
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Post » Tue Jun 05, 2012 9:36 pm

In Morrowind you had options to do as you pleased and you could do anything how you wanted. I feel that Skyrim lacks options that Morrowind offered.

A lot of people on here find its to easy and to hard, I find I like it that way. I do think the mages spell are insanely powerful tho. say its been dumbed down because of lacking features not the difficulty, these games are about the world, lore, and the roleplaying value oh yes and options and customization.

I do not understand on this last part here are you calling me an idiot? Sure the system in it are complex in terms of making the character you want. In an intellectual capacity it just allows you more freedom than Skyrim and that is a good thing: if we had Morrowinds freedom in Skyrim that would be great.

Lack of features /= dumbed down.
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Kellymarie Heppell
 
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Post » Tue Jun 05, 2012 1:50 pm

I agree a bit. Skyrim isn't an awful game, it is amazing. I find the only people disappointed with it are on forums. Other than that people say its too easy but they have played for hundreds of hours. Skyrim is an RPG to look up to. 650 million bucks on steam alone is impressive. I don't know what the total number is right meow but it is most likely the highest selling RPG of this era.
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Jade Barnes-Mackey
 
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Post » Tue Jun 05, 2012 5:39 pm

Lack of features /= dumbed down.
I agree, that fits Skyrim, its fun but it lacks features.
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Damned_Queen
 
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Post » Tue Jun 05, 2012 7:27 pm

stop reading when you said puting the game on consoles was some kind of crime aganst good games (heads up, morrowind [oh the all mighty, the greatest thing ever in existance /sarcasm] was on console too).

In May 2000, Bethesda set the first expected PC release date (of Morrowind) in late in May 2001. On May 5, 2001, Bethesda announced the development of an additional Morrowind release for Microsoft's Xbox.

Morrowind was a PC development, THEN went to Xbox.

The Xbox 360 was set as Oblivion's base platform, being the "easiest to develop for", in the words of Pete Hines; the PC, being more like a "random amalgamation of graphics cards and RAM and processors", and poorly "defined".

And we know full well that Skyrim was Xbox base platform

Putting "good games" on consoles is not a crime. Developing for consoles and then porting to PC is the crime!

Uldred
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Sophie Morrell
 
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Post » Tue Jun 05, 2012 4:24 pm

How cool was it?

I loved it, those dungeons still give me the chillz, I'm hoping someone make's a mod with all those old school insane dungeon's from Daggerfall into Skyrim, Having the crap scared out you in a Skyrim dungeon is rare.

Now Vampire Ancient's in those creepy Daggerfall dungeons scared the crap outa me.

Just for the old school fans lol gg
http://www.youtube.com/watch?v=kLz31pdta8Q
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Javier Borjas
 
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Post » Tue Jun 05, 2012 1:44 pm

I agree, that fits Skyrim, its fun but it lacks features.

Well, all games lack features. I still play D&D second edition with my friends and even that game lacks some features and we tend to make up house rules to add to the experience.

I play games like Skyrim because I want more control over my characters actions and more immersion than I can get in your standard pen and paper/dice roller game. In Skyrim, I can influence my characters actions more directly and I have more infuence with the way he acts in combat, this is a good thing. If I play a table top game then I need dice rolls, if I play something on my computer I demand more overall control of my character. Skyrim tries to strike a balance between delivering solid RPG mechanics while also making the player feel that he/she is in complete control over their character and surroundings without giving the player too much power or by adding in so many rules that it breaks the 1st person immersion.

I have to say, Bethesda has done some fine work with this game. If I want dice rolls I will play a 3rd person RPG game. If I want to be immersed I will play Skyrim.
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Vincent Joe
 
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Post » Tue Jun 05, 2012 12:39 pm

I loved it, those dungeons still give me the chillz, I'm hoping someone make's a mod with all those old school insane dungeon's from Daggerfall into Skyrim, Having the crap scared out you in a Skyrim dungeon is rare.

Now Vampire Ancient's in those creepy Daggerfall dungeons scared the crap outa me.

Just for the old school fans lol gg
http://www.youtube.com/watch?v=kLz31pdta8Q
I have tried DF some and I meet an Ancient Lich at level 2. Didn't end well.
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Kitana Lucas
 
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Post » Tue Jun 05, 2012 4:23 pm

Well, all games lack features. I still play D&D second edition with my friends and even that game lacks some features and we tend to make up house rules to add to the experience.

I play games like Skyrim because I want more control over my characters actions and more immersion than I can get in your standard pen and paper/dice roller game. In Skyrim, I can influence my characters actions more directly and I have more infuence with the way he acts in combat, this is a good thing. If I play a table top game then I need dice rolls, if I play something on my computer I demand more overall control of my character. Skyrim tries to strike a balance between delivering solid RPG mechanics while also making the player feel that he/she is in complete control over their character and surroundings without giving the player too much power or by adding in so many rules that it breaks the 1st person immersion.

I have to say, Bethesda has done some fine work with this game. If I want dice rolls I will play a 3rd person RPG game. If I want to be immersed I will play Skyrim.
New entries in a series should be built upon.

It is great to want that direct conrtol, that is why I roleplay.

I am just voicing the things on here that can make it better.
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Jennifer Rose
 
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Post » Tue Jun 05, 2012 1:54 pm

I have seen the same sort of argument in other art forms as well, most notably film where people say "they don't make films like that anymore" and someone who loved those films eventually does. Independent studios, in film, and here, game design, do take advantage of what the bigger studios lack, and can provide what the smaller demographic yearns for.

Just don't give up hope I say, these things do move in cycles.

Case in point, the regurgitation that is the "remake" of Clash of the Titans. It's a shiny, all-action, dumbed-down-story version of the original. And even more sadly, they are making a sequel.

Uldred
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CYCO JO-NATE
 
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Post » Tue Jun 05, 2012 11:28 am

Did the Morrowind quests really require much thinking?

Most of them were go-fetch or go-kill something if I remember rightly.

Even the main quest didn't really pose any dilemmas. You just had to visit each faction, carry out a task for them, then find a few artifacts to kill the big boss in the volcano. Yes, it was wrapped in a fascinating story and lore, but the mechanics were very simple and there wasn't really much in the way of choices.
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Red Sauce
 
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Post » Tue Jun 05, 2012 1:50 pm

people forget when Morrowind came out, there wasn't any game like it, so is why many people loved it so much. yes comparing it NOW to games after it makes it pale. I remembered creating my femal argonian in medium armour and spear, I liked the digigated legs ? (wlks on toes) being so unlike a boring human... I enjoyed playing her through Morrowind and being surprised that there were Dungeons and quest discovered under water... strange how other games make empty waters... at best an odd container at the bottom on the water's floor... I miss that. Reading text, well, was done in most games back in the day, so it never bothered me.

Now as for Skyrim, wow, i liked the story, I liked the side quests but felt linear in the sense I had no CHOICES. Maybe I was spoiled with Falout 3 and NV on this aspect? I mean I created 3 characters in Skyrim - An Evil rogue type Argonian, A neutral Orc Battlemage (played both sides or chose none), and a Good noble Norse Warrior type. After playing through my evil like argoinian, she did every quest since MOST of them required murdering innocent people, stealing a deceiving then killed the Dragon. My good Nord Warrior about 3/4 the quests qued remained unfinished because I was not given the choice to turn them down or option to foil the Evil doers, such as disbanning the thieves guild, trick the Daedra (gods) and not murdering innocent subjects... pretty much deleted the other 2 character concepts because there was no alternative ending... this what drives me to REPLAY. First character did everything most of which were questionable by my morale nature and slayed the dragon.... seemed well unclimatic...

*shrug*

Morrowind was linear don't get me wrong, but it was innovated for it's time new... I sort of expected after oblivion and the fallout series that more choices and different storylines (endings) would of been expected by now. There was less.
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Kill Bill
 
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Post » Tue Jun 05, 2012 3:49 pm

Advertising sells games, not features.
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Ricky Meehan
 
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Post » Tue Jun 05, 2012 9:09 am

For some reason i feel insulted.
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Dawn Porter
 
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Post » Tue Jun 05, 2012 12:13 pm

The President and The Pentagon would like to have meeting with you sir. Including me.

Because. You sir. Have just said everthing, that is true in every way.

That's what i have and many others said in the past years. And don't get me wrong. I do love Oblivion and Skyrim. It's just that it dosen't feel the same anymore. Text Dialogs all of those huge things that made RPG's Legedary back then have vanished. And all that developers care right now is to copy each other and compete and sell. Just for the lousy money.
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Jessica Raven
 
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Post » Tue Jun 05, 2012 10:43 am

And i don't care what other people say.

Morrowind from Skyrim

Elder Scrolls was dumbed down PERIOD!! :P
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Emma Louise Adams
 
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Post » Tue Jun 05, 2012 8:13 am

i will say this, the games imo have gotten better i still love morrowind but i won't replay it anymore as i already have really good memories from it and they will end up getting a wabbajack in the ass if i do
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Liv Brown
 
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Post » Tue Jun 05, 2012 11:18 am

Morrowind has terrible writing compared to PST or Baldurs gate 2.

I love all 3 games, but really now.
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Javier Borjas
 
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Post » Tue Jun 05, 2012 6:46 pm

Lack of features /= dumbed down.

Why not?
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suzan
 
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Post » Tue Jun 05, 2012 4:10 pm

I think we are all missing the real reason for Skyrim's "dumbing down".
Beth wanted to put in new features and better graphics into this game.
But, how do you do this on an aging system like the Xbox?
You have to "shoehorn" it in and the only way you can do that is by taking out other things (stats, spell creation, even an armour piece).
Some things where taken out for stream-lining, to be sure, but most of it was simply due to the limitation of the Xbox (imho).

I think we might need a new internet rule "When in doubt, blame the Xbox". :wallbash:
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Daniel Lozano
 
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