Some people seem to be missing the point about the transitio

Post » Tue Jun 05, 2012 6:56 pm

I loved Morrowind it was an amazing game but it was not without its faults. It was not perfect but it had something that very few games had. It wasn't just Oblivion and Skyrim that disappointed when compared to that classic modern games in general can't hold a candle to it and I'll tell you why.

It wasn't all about graphics it was about story, lore and scene setting. The graphics were awful till modders got their hands on it (you can say that about any Bethesda game, they make great games with awful graphics it's kind of a trademark) but the gameworld was incredible to live in. You met characters who could give you the history of the world and explain everything in it and there was a LOT to explain. There were rival factions with deep backstories that you could lose yourself in completely without even touching the main quest. It was an experience as much as it was a game. So much text to read in the dialogues and the books everywhere such a chore except somehow back then it was not a chore it was a joy.

The only games that came close to it in terms of creating a real world (in my opinion, obviously before some [censored] points out that a thread with my name on it is my opinion) with believable characters and events were Baldur's Gate 1 and 2 and Planescape Torment. Neither of those games would last a second today and would probably be panned by all the critics, so would Morrowind. There were no voice-overs you had to read USING YOUR EYES an awful prospect for some people and as for digesting the information well to hell with that just give me a damn quest I am in a hurry to 'beat' this game and it's exactly that mindset that destroyed RPG's as we know them.

Skyrim is dumbed down because people are dumbed down. If people weren't so stupid Skryim wouldn't be either. If people weren't in such a hurry to 'beat' everything and boast about it on the internet Skyrim wouldn't be so vacuous and one dimensional and give you all the tools you need to do exactly that. If people weren't desperate to do everything in a hurry without actually playing and enjoying the game there would be no fast travel but the people get what the people want so there you have it.

There will never be another epic RPG because there is no market for such a thing anymore. That whole annoying 'thinking' nonsense is a thing of the past. That's why Bethesda can get away with cramming their games on to consoles to give people a quick fix because games no longer require story or ponderous thought they require nice graphics with an easy 'I won the game fast get me I am so leet' fix.

So next time you point out Morrowind is a crap game (usually without having even played it) be mindful that it's only crap by today's standards where a game really is no longer game it's a quick blast with pleasant eye candy and full-on bragging rights to impress your buddies.

I am not saying Skyrim is a bad game it is not in fact it is better than most games around at the moment I am simply saying that games have been dumbed down to the lowest common denominator because people have. Stupid is the new black.


Absolutely on the spot!
Thanks for the good post!
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Mr. Allen
 
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Post » Tue Jun 05, 2012 10:41 pm

I think that Bethesda has made the new games in such a way, as that you can choose your own way to play. I choose not to fast travel very often, do tons of side quests, talk to everyone, avoid main story quests until I need them done, and explore all the little things that these programmers do to make this game great for people who still choose to think. These new games have also been given certain features like 3rd person camera, fast travel, and a more user friendly system to entice new players who favor different methods of play. The also added in certain things for realism like spells equipped to hands, and took things out for convenience like item decay. The company makes choices to make games that are fun to play, and if you think you know what makes a "perfect game", and cant make your suggestions sound constructive, then make your own F~(%!#& games and leave these people out of it. I think the game is positively amazing, and now has dragons to kill, which is something we've wanted since the beginning. People that rag on outstanding products like this would probably whine, b!^(#, and moan if they got a brand new Mustang because they prefer the '84 model, or it didn't come with leather seats or something. I'm gonna go play my favorite game some more. Peace.
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Thema
 
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Post » Tue Jun 05, 2012 5:53 pm

TES games don't have bad graphics. You can only get Crysis level graphics when you do a narrow corridor the player can walk in. May be possible to do it but it would be amazingly impractical, being a 100 gigabyte download and all. As an Austrian (lots of mountains, almost no kangaroos) I can say that much: Some of the mountain/cloud graphics in Skyrim aren't just 'good', they are amazing. Just watch the clouds move along the mountain ranges from a distance. That's how heavy, rain laden clouds do move in the real world. With that kind of vista I couldn't give less of a crap about rock textures. I'm not in a TES game to inspect rocks. They are there, they are looking good when I smash a troll's head on them, end of story.

Also, I don't think that Skyrim is dumbed down. In fact it's a lot less dumbed down than Oblivion was. I'm really happy with the skill based system because it's kind of realistic, too. If you do something, you get better at it just like IRL. No statistics needed. Additionally, the level scaling has become better. In Skyrim, dungeon crawling is actual fun since you won't just find your 43rd Iron Dagger. Also, there are things that can kill you when you're on a low level. That is good.

There will never be another epic RPG because there is no market for such a thing anymore.

See ya when Fallout 4 comes out in 2013 ;)

No really, there are even more such games now than there were a few years ago. Oblivion, Skyrim, the Fallouts, GTA (also kinda RPG) were all massive hits, with stuff like Gothic or Two Worlds svcking but selling too.
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Angela
 
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Post » Tue Jun 05, 2012 6:24 pm

Oblivion better than Skyrim in substance? I don't know if I am the only one who found oblivion almost unplayable without mods. Also, the only interesting part was some of the quests. Exploring, fighting, etc. was just uninteresting. There were also some quests that were too boring like the admission to the mage's guild.
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Liii BLATES
 
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Post » Tue Jun 05, 2012 8:33 am

The problem with skyrim is that beth seemed to waste their trumpcards too soon. There were too many dragons. They started to become as annoying as cliff racers in morrowind. The fact they dumbed down also did a contribution to this fact. As a mage I was enjoying playing the game until reaching approximately lvl 35. After that the new spells I learned seemed to not bring anything new and the fights were always the same -> stunlock everyone.
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Bek Rideout
 
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Post » Tue Jun 05, 2012 9:55 am

We have to give thanks to the console players because who knows if that's the reason why you can still play a TES game. Sad but true. And considering all the crappy games out there, Skyrim rocks big time.
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Ashley Tamen
 
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Post » Tue Jun 05, 2012 5:51 pm

Well I wasn't expecting this thread to get quite this level of reaction. I haven't been on the forum much but it's good to see the latest Elder Scrolls game has just as active a community as the previous ones. Thanks for the replies everyone, a couple of points I want to respond to..

Beautiful, again another OP Troll has to insult the rest of the forum just so he can have his point taken seriously. I hate to remind the OP but Morrowind's combat isn't exactly great, it does have a good world and decent story but the combat is just terrible, hit, miss, miss, miss, hit, who wants to play under that system, not to mention that you can exploit it to hell much worse then you could in Skyrim. My last point, if Morrowind came out today guess what it would be, wait for it, it would be Skyrim because of the tech and the target audience.

This is my pet internet hate. People calling anyone they disagree with a 'troll' as though their opinion and line of thinking is the only valid one. The combat in MW left a lot to be desired I agree. I outined in my OP what I thought made MW a classic and I wasn't referring to the combat.

I'm not asking to go back to the Morrowind game itself, merely the Morrowind style - where substance was hip and flash was bonus. Skyrim's style reeks of the idea that "flash is hip and substance is so 5 years ago". I don't hate Skyrim, it's a great game. It's just not the RPG I expected from Bethesda nor is it the kind of Elder Scrolls game I expected. What I expected was a deep, rich storyline with lovable characters and branching quests, in addition to nice graphics. What I got is a game that blew my eyes away graphically, but failed to impress storyline, dialogue, and quest-wise.

I agree, style over substance is the problem here though to be fair that's true of most modern games not just Skyrim.

I can't really agree with much of the OP. Reading text is not playing a game, it is reading. Reading is not fun, playing a game is. Reading has nothing to do with role playing or story telling and has no place in an RPG except for the in game books. Any delivery of story content needs to be portrayed as realistic as possible, which means you see it with your eyes, or hear it told to you by an NPC or both. The only thing I can agree with is that Morrowind had a deeper back story but even that is a subjective opinion since that said delivery was one dimensional (text). At least in Oblivion and Skyrim the delivery of all story related content is delivered in real time with animated characters either doing the action in the story or telling you, like the real world. You can see it and hear it happen, not read it like your a mute person.

It's easy to sit back and write dialogue, since that is about all they could do back then. The game play was non existent (lame turn based combat, with horrid animations and sound effects) so all they could do was write. The characters were so unbelievable to look at and the world wasn't even remotely convincing. It was barely beyond the old zork text games that had no graphics. So since they didn't have the tools to make a decent game back then, they used what they had which was to write a bunch of text. Now they tell the story in real time with voice acting and animations and scripted events. Much better IMO.

The real problem with Skyrim is the lack of choices in the quest lines. You cannot role play at all since there isn't really a tree of dialogue, it's a branch that ends up in the same place no matter what you say with zero consequences. They made a lot of progress with Fallout 3 then threw it in the trash for some reason. Biggest flaw IMO.

Well we'll just have to disagree here. I prefer rich storylines and involving characters to a token voice over. I hate hearing the same person doing voice overs for various NPC's too nothing breaks immersion for me more than that. One of the things I miss from MW is all the background on the world you could get from key characters. It's not practical do that using voice overs particularly in a game that's made for console.

I've been playing this series since Daggerfall, bought all of the games close to when they were released (give or take a month or two). All of the games were easy, never challenging, always easy to break, etc. Nothing has ever changed imo with the TES series except that the combat has been steadily getting better and they're atleast making an attempt to remove some of the more gamebreaking features.

I finished Morrowind in about 60 hours into it, bought the game when it was released. Morrowind was probably the easiest game of the series for me. You could max almost any skill in the game without even having to be in combat, except for the offensive melee skills. It took very little time to do this, skills built up very quickly and the game was also very linear. You were essentially funneled through series of mountain ranges that all gradually scaled upwards in difficulty the further you progressed into it. Once you reached level 30 you could solo Vivec himself without even having to drink potions or heal yourself. The game was stupidly easy.

Anyone who uses the term "dumbed down" to describe Skyrim and then subsequently uses Morrowind as an example of a game that isn't dumbed down is either a Rtard or they're being intellectually dishonest or simply an abscent minded hipster.
None of the games were 100% linear but Morrowind definately felt more linear to me than any other game in the series, probably due to the static leveling and once you figured out the level ranges of certain areas you basically have very little reason to replay the game.

You say games are not about difficulty but many of the people spouting negativity about Skyrim seem to use terms like "Dumbed down", to describe Skyrim. Im not saying you're one of these people but I have been reading a lot of junk on here lately and the parrots are out in full force repeating it.

I just laugh when I hear people say this things, I've played Morrowind and its one of the easiest games ever, there is NOTHING complex about it. So, it makes you sound like an idiot when you try and suggest that Morrowind tested your "intellectual" capacity any more than Skyrim does.

I think, as has been said, you are confusing complexity with difficulty level. I didn't think MW was hard to play but it was more a cerebral form of entertainment than a world with bland NPC's that for the most part really don't have anything of interest to impart like OB and Skyrim. My idea of 'dumbing down' is doing away with all this to appease gamers who are interested only in getting conversations out of the way so they can fast travel to the next quest.

I think we are all missing the real reason for Skyrim's "dumbing down".
Beth wanted to put in new features and better graphics into this game.
But, how do you do this on an aging system like the Xbox?
You have to "shoehorn" it in and the only way you can do that is by taking out other things (stats, spell creation, even an armour piece).
Some things where taken out for stream-lining, to be sure, but most of it was simply due to the limitation of the Xbox (imho).

I think we might need a new internet rule "When in doubt, blame the Xbox". :wallbash:

This is true also. It's unfortunate that Skryim was developed for old consoles instead of being a key title on a new one. Bad timing really, it would have been so much better with more advanced technology at the disposal of the devs.

Thanks again to all for the replies. We may not all agree but we can at least have a civil, interesting debate about the series we all love otherwise let's face it we wouldn't be here.
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carla
 
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Post » Tue Jun 05, 2012 4:20 pm

The world has moved on. American RPG scene is rapidly devolving towards the JRPG model, further simplified for the refined tastes of the Facebook Generation. Get used to it. In a few years, a game will need to be playable and beatable within 10 hours or less by one of the Kardashian siblings in order to be judged market-worthy. Woohoo!!

If you want epic RPGs "like momma used to make 'em", European developers still have something to offer, but if the latest Witcher is any indication, the hope is dwindling fast. This isn't the fault of consoles alone, this is the direct consequence of gaming going mainstream. Mainstream ruins everything it touches, but boy oh boy does it pay well.
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R.I.p MOmmy
 
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Post » Tue Jun 05, 2012 6:27 pm


Skyrim is dumbed down because people are dumbed down.

This. You sir, are my hero.
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Vickey Martinez
 
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Post » Tue Jun 05, 2012 3:19 pm

I think that the release date 11/11/11 was a stupid idea. It forced Bethesda to make that deadline, not only leaving things in the game behind, but also things they could have implementet. Without a doubt, the game would surely benefit a 2012 release imo.

(Sorry for my English)
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Kaylee Campbell
 
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Post » Tue Jun 05, 2012 1:01 pm

Some of you guys seem to think Bethesda owes you some sort of alternate reality to live in here. Morrowind is a GAME. Oblivion is a GAME. Skyrim is a GAME. I know immersion is a big part of games these days but playing video games is about having fun. It's not about wanting to live in an alternate reality because your own may not be so great.
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Epul Kedah
 
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Post » Tue Jun 05, 2012 5:16 pm

The thing is Rule of Two, when it's done right, it will FEEL like an alternate reality. And it's not about escaping our own lives, that's silly.

I guess a better phrase for this is being svcked in.
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Kyra
 
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Post » Tue Jun 05, 2012 9:22 am

Why do we always have to compare games? What's wrong with just playing a game for what it IS... NOW. Not what it could be, what it would be, what it once was?

IMO all TES games are amazing. I loved every story. I loved being the Nerevarine, I loved Vivec City, I loved Martin Septim <3, I really loved to kick Dremora butt, and now, now I love fighting Dragons and kicking Draugr butts! :smile:

Every game has its charms and differences and beauty and omg now I want to go and play Morrowind and Oblivion again...
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Hannah Barnard
 
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Post » Tue Jun 05, 2012 12:46 pm

Everything OP said is true. I agree completely, this is why music svcks now (more about how pretty the performers are) and many other things because people are so shallow and stupid.

Of course you are going to get flamed by the hordes of morons who want to believe that we are not regressing and that they are just as cultured, educated and multi-faceted as those that came before... but we all know that's horse-[censored].

The industrial west is in decline, we have peaked already. Our forefathers were greater than we are and we know it, and its depressing. But its out of control, popular opinion wins the day and its controlled by the masses... who are massively stupid.

No one knows their history anymore, we are doomed to repeat the mistakes of the past and we may as well be Rome on the brink of collapse. I think we all know who is playing the role of Nero cackling madly while the world burns.

Depressing stuff I know but its true, just gotta make the best of life while its still ours to live. Playing Skyrim is one way but as OP accurately pointed out, its not immune to the regression either. However if anyone was still wondering WHY Skyrim and Oblivion were dumbed-down compared to Morrowind then OP has your answer.
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Dalley hussain
 
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Post » Tue Jun 05, 2012 9:25 pm

Just to add my 2 cents as well yes I do feel a lot of the "classic" RPG genre goes down the drain. I personally love to think and wrap my brain around things and sometimes even make a spreadsheet :>
Just as the OP said it's less and less thinking and developing characters it's just more instant action. Playing Skyrim feels much more like playing Mass Effect 2 than Morrowind or for those who know it the Gothic series.
If you look around on the market there are 2 names that pop into my mind that are "circling the drain":
- World of Warcraft: Mists of Pandaria http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator%5D
- Diablo 3

Both are getting more and more streamlined towards "think less - kill more" which for me is definitely a reason not to buy them because if I want a streamlined game where I can just "mash a few buttons" I'll go and play some BF3 or MW3.
More Morrowind-ish RPGs please and less Mass Effect :tongue:
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J.P loves
 
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Post » Tue Jun 05, 2012 2:27 pm

Strangely enough, or not as the case may be, Morrowind got slated on here when it was first released too. Back then, Daggerfall was the King. Almost all the nay sayers conveniently forgot about some of the nasty bugs that plagued the game and that still plague the game.

Sometimes nostalgia holds people back to the point that genres become stagnant. You just need to look at FPS to see what happens when devs continuously churn out the same thing time after time. People get bored.
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Nathan Maughan
 
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Post » Tue Jun 05, 2012 5:52 pm

I find it very interesting that people complain about fast travel and yet...
A. You don't have to use it
B. In Skyrim, since you can no longer fast travel to non discovered major cities it is a factor of not spending time walking on the same path
I agree with the point that Morrowind fans see through rose tinted glasses. The New Vegas DLC "Old World Blues" has a term that is its namesake. Old world blues is explained at the end of the DLC to mean "so focused on the past that they cannot see the present let alone the future". This describes a lot of Morrowind-fan complaints pertaining to "Morrowind did this better" without explanation. To make a better game, we need to look into the future. Fussing about the past will not solve anything if we don't learn from them and use that knowledge to help the future.
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Devin Sluis
 
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Post » Tue Jun 05, 2012 9:46 pm

This describes a lot of Morrowind-fan complaints pertaining to "Morrowind did this better" without explanation. To make a better game, we need to look into the future. Fussing about the past will not solve anything if we don't learn from them and use that knowledge to help the future.

There have been adequate 'explanations' from people as to why they believe Morrowind was a richer, deeper game experience than OB or Skyrim. They may not be acceptable explanations to people who just want to dive into a game and fast track through it with nice graphics along the way but people have explained their point of view.

Nobody is 'fussing' about the past, some people are lamenting the instant gratification mentality of modern games which happens to be the path Bethesda followed with the Elder Scrolls series. I'm not sure how looking into the future is going to make for a better game what exactly are we hoping to see? My own particular crystal ball shows a new ES game in about ten years time with no stats at all, instant travel to quest destinations and a giant WELL DONE YOU BEAT THE GAME sign after about two hours play. Yeah I'm a cynic but don't fool yourself it couldn't happen given the trends in game development in recent years.
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Nichola Haynes
 
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Post » Tue Jun 05, 2012 3:04 pm

To make a better game, we need to look into the future. Fussing about the past will not solve anything if we don't learn from them and use that knowledge to help the future.

When is Bethesda going to learn from the past about using a crappy engine and help the future (games)?

Uldred
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Wayne W
 
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Post » Tue Jun 05, 2012 7:10 am

ooooh im so much smarter and better than everyone and i don't like this so it must be for dumb people dur
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Josh Lozier
 
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Post » Tue Jun 05, 2012 9:36 pm

The point was money. They are a business.
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Damien Mulvenna
 
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Post » Tue Jun 05, 2012 12:47 pm

Not meaning to nitpick, but OP Bethesda games don't have bad graphics. They have good graphics. However, some games may just not age well, or in the case of Skyrim, has beautiful graphics, but bad shadows and crappy looking hair.
No, Beth games always have bad graphics, they just have beautiful art style.
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stacy hamilton
 
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Post » Tue Jun 05, 2012 8:53 pm

BG/BG2 has aged very well...
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Brad Johnson
 
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Post » Tue Jun 05, 2012 9:22 pm

I find it very interesting that people complain about fast travel and yet...
A. You don't have to use it
B. In Skyrim, since you can no longer fast travel to non discovered major cities it is a factor of not spending time walking on the same path
I agree with the point that Morrowind fans see through rose tinted glasses. The New Vegas DLC "Old World Blues" has a term that is its namesake. Old world blues is explained at the end of the DLC to mean "so focused on the past that they cannot see the present let alone the future". This describes a lot of Morrowind-fan complaints pertaining to "Morrowind did this better" without explanation. To make a better game, we need to look into the future. Fussing about the past will not solve anything if we don't learn from them and use that knowledge to help the future.
Couldn't have said it any better.
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Neil
 
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Post » Tue Jun 05, 2012 4:21 pm

No, it didn't. It looks awful and is very linear and very boring. No class difference, no replayability, no nothing.
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Trish
 
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