Some people seem to be missing the point about the transitio

Post » Tue Jun 05, 2012 2:50 pm

Please explain what you mean by diversity.
I'm actually curious about that too. In neither MW or OB did I feel I was given much oppertunity for a unique character build.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Tue Jun 05, 2012 2:32 pm

I'm actually curious about that too. In neither MW or OB did I feel I was given much oppertunity for a unique character build.
Yeah, if we are talking character builds than I must say that Skyrims class system give more diversity in builds than other TES games.



on the subject of text based dialouge i dont see why it couldnt be an option

Tun on the subtitles and turn down the sound. :tongue:
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Tue Jun 05, 2012 6:32 pm

I don't want to get into a diversity philosophical debate but I sure would like Spears and Throwing Knives/Stars and Spell Making back at the very least.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Tue Jun 05, 2012 10:05 am

Please explain what you mean by diversity.
The old spell types.
Spell creation.
More weapons, armor, clothes.
More factions where should have to meet a requirement to advance in them.
Longer faction quest and a longer main quest line.

I just want more for RP potential, I have mentioned a few more thing earlier in this thread too and others.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Tue Jun 05, 2012 8:50 pm

I'm actually curious about that too. In neither MW or OB did I feel I was given much oppertunity for a unique character build.
We went threw that. I think the system in Skyrim is fine but it can be added to.
Yeah, if we are talking character builds than I must say that Skyrims class system give more diversity in builds than other TES games.
I like Skyrims system too but it could farther be improved with a retool attribute system and maybe some general perks tied into that. Like strength 50 carry 35 extra pounds. Or maybe something like intelligence 50 get six attribute points to add to your attributes.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Tue Jun 05, 2012 12:14 pm

I agree that the perk system is far from perfect, I feel that some are meaningless and they could have easily added others, as far as the system itself goes, I like it more than previous titles.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Tue Jun 05, 2012 8:12 am

I agree that the perk system is far from perfect, I feel that some are meaningless and they could have easily added others, as far as the system itself goes, I like it more than previous titles.
Some are useless, it definitely could be better I think with the removal of useless perks and the proposal I mentioned above it would be a lot better.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Tue Jun 05, 2012 10:15 am

The old spell types.
Spell creation.
More weapons, armor, clothes.
More factions where should have to meet a requirement to advance in them.
Longer faction quest and a longer main quest line.

I just want more for RP potential, I have mentioned a few more thing earlier in this thread too and others.
Adding to the list of features I would like:
A revamped attribute system which gave you a very limited number of attributes so it was impossible to max them all out(and their advance not being tied to skills). Add certain perks similar to the "Mastery perks" used with OBs skills. Example: Strength: 50. Mastery Perk Effect: 50% more damage with melee weapons, 15% more powerful power-attacks and ability to bash open door of average lock level(at the expense of making A LOT of sound). Intelligence: 75. Effect: You now recieve 4x intelligence in spellpoints, spellcost is reduced by 15% for all spells and spellpower is increased by 5%.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Tue Jun 05, 2012 12:38 pm

The old spell types.
Spell creation.
More weapons, armor, clothes.
More factions where should have to meet a requirement to advance in them.
Longer faction quest and a longer main quest line.

I just want more for RP potential, I have mentioned a few more thing earlier in this thread too and others.

More from a game with 200+ hrs...... do you know how much even goes in to making a game of this magnitude. Ill tell you what. if you and so many morrowind fanatics are so worried about were the series is heading here http://jobs.zenimax.com/ be part of the solution not the problem.

Me personally im realllly enjoying skyrim, and having played morrowind just makes me appreciate it even more. Music, character models, atmosphere.. come on were not playing the same game are we?
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Tue Jun 05, 2012 1:17 pm

More from a game with 200+ hrs...... do you know how much even goes in to making a game of this magnitude. Ill tell you what. if you and so many morrowind fanatics are so worried about were the series is heading here http://jobs.zenimax.com/ be part of the solution not the problem.

Me personally im realllly enjoying skyrim, and having played morrowind just makes me appreciate it even more. Music, character models, atmosphere.. come on were not playing the same game are we?

Why attack people, this is a place where we discuss a game, not [censored] on others opinions.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Tue Jun 05, 2012 11:45 am

Yeah, if we are talking character builds than I must say that Skyrims class system give more diversity in builds than other TES games.





Tun on the subtitles and turn down the sound. :tongue:
nicely done though i ment for those who like text . me personally i prefer voice acting....its the anime fan in me lol
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Tue Jun 05, 2012 6:29 pm

nicely done though i ment for those who like text . me personally i prefer voice acting....its the anime fan in me lol

voice acting is awsome the first time around. But really if they spent less time on that they could add more dialog that you could click through at a much faster rate and not have to hear the same annoying thing over and over. Not only that but that leaves more space to actually make a map big enough to see the undiscovered areas and make it more explorable like morrowind.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue Jun 05, 2012 3:25 pm

Adding to the list of features I would like:
A revamped attribute system which gave you a very limited number of attributes so it was impossible to max them all out(and their advance not being tied to skills). Add certain perks similar to the "Mastery perks" used with OBs skills. Example: Strength: 50. Mastery Perk Effect: 50% more damage with melee weapons, 15% more powerful power-attacks and ability to bash open door of average lock level(at the expense of making A LOT of sound). Intelligence: 75. Effect: You now recieve 4x intelligence in spellpoints, spellcost is reduced by 15% for all spells and spellpower is increased by 5%.
Again we agree on something, I love your perk ideas.
More from a game with 200+ hrs...... do you know how much even goes in to making a game of this magnitude. Ill tell you what. if you and so many morrowind fanatics are so worried about were the series is heading here http://jobs.zenimax.com/ be part of the solution not the problem.

Me personally im realllly enjoying skyrim, and having played morrowind just makes me appreciate it even more. Music, character models, atmosphere.. come on were not playing the same game are we?
Thank you for finding a link for me to join a job that I do not have an invested interest in joining. I like their product I do not want to make something I enjoy that would spoil it.

I enjoy it too, I am just voicing my opinions on things that could be improved is that so wrong. If you played the other games you would understand where some of us are coming from.
Why attack people, this is a place where we discuss a game, not [censored] on others opinions.
I do not let things like that bother me, we all have our own opinions, and some do not like that older players like me want to have what we lost back.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Jun 05, 2012 8:44 am

Turning on subtitles and turing the sound down doesn't address the real issue that I have with voiced vs. text.

It isn't that I inhernetly dislike hearing people act out lines, it is quite pleasant actually. My problem with voice is that because of the massive cost, and massive file size voice adds restriction to the game that is detrimental to depth.

If the dialogue was 90% text then the Companion storyline could have drastically diffferent dialogue for each race and all quest lines could branch and path more because there wouldn't be a need to have a generic line of voiced dialogue apply to every situation.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Jun 05, 2012 9:22 am

I think a difference between Morrowind and Skyrim that many people have left out is the setting of both games. I believe that the "tone" of a game makes a load of difference. The darker feel of morrowind in areas made an enjoyable experience i thought. If beth decided to make the next game on a different province with a similar darker tone (Black Marsh?) with the graphical quality of skyrim I believe it would be a huge deal.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Tue Jun 05, 2012 10:36 am

The biggest issue is that many developers like Bioware, CD Project Red and to a limited degree Bethesda all want to expand thier audiences. It is the corporate moto "more" so they are not content to be the biggest fish in thier niche but instead invariably choose to compete with the Activision/Blizzard or get bought up the Electronic Arts comglomerates which forces them to jump from thier niche and appeal to a wiider audience. It becomes a bit tricky to develop a game with all the detailed oriented game play of say a Mass Effect and yet appeal to a wider audience which means you wind up with a dumbed down version called Mass Effect 2. Mass Effect 2 looks great, it looks so much better than Mass Effect, but Mass Effect is twice the game of Mass Effect 2. In this example i lost detailed game play and traded it for a detailed visual experience. It is the way of things as our society developes into a more instant gratification based society where patience is not a virtue it is as expected that the values of society will be reflected in the media and entertainment made by the members of that society, it is just understanding the motivations of the hairless monkies.

Asai
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Tue Jun 05, 2012 1:34 pm

the only reason that Oblivion and Skyrim seem like shorter and smaller games than Morrowind is because your character can actually run and you dont just have a slightly faster walking speed, they got rid of the diceroll so combat only lasts 30sec where in Morrowind it can last 10min to kill 1 enemy and Skyrim and Oblivion had fast travel so you dont waste your time going to cities
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Jun 05, 2012 10:30 pm

Why attack people, this is a place where we discuss a game, not [censored] on others opinions.

Not attacking any one, im stating MY opinion were i disagree with the OP ( and all who agree with him) were he says "Stupid is the new black."
Im pretty much tired of this Ohh im so much smarter then the average gamer because I am able to care more about a few missing things Slit-Strider, throwing knifes and spears, one handed combat, pointless attributes that separated daggers, axes, short swords and what not then graphics.....

You say dumb down I say optimized
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue Jun 05, 2012 9:13 am

Im pretty much tired of this Ohh im so much smarter then the average gamer because I am able to care more about a few missing things Slit-Strider, throwing knifes and spears, one handed combat, pointless attributes that separated daggers, axes, short swords and what not then graphics.....

You say dumb down I say optimized
I said I wanted more I did not imply I was more intelligent than anyone sorry if you took it that way.

More is more less is less, that is simple.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue Jun 05, 2012 10:27 pm

People wanting more doesn't bother me. Most of us usually want more of things. What I do find monumentally stupid however is those who assume that feature X doesn't exist solely because Bethesda's design decision was, "People are morons." Because you know..there possibly couldn't be any other reasons.

I'm certainly hoping that there are many more options in TES 6. Weapons, spells, the spell system, more voice actors,etc,etc. Not going to freak out and cry elitism though if I don't get everything I want.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Tue Jun 05, 2012 7:17 pm

Not attacking any one, im stating MY opinion were i disagree with the OP ( and all who agree with him) were he says "Stupid is the new black."
Im pretty much tired of this Ohh im so much smarter then the average gamer because I am able to care more about a few missing things Slit-Strider, throwing knifes and spears, one handed combat, pointless attributes that separated daggers, axes, short swords and what not then graphics.....

You say dumb down I say optimized
I think streamlined is a better word, though many forum members doesn't seem able to seperate it from "dumbed down".
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Tue Jun 05, 2012 2:10 pm



I'm certainly hoping that there are many more options in TES 6. Weapons, spells, the spell system, more voice actors,etc,etc.
I am hoping for the same thing.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Tue Jun 05, 2012 8:52 pm

I've been playing this series since Daggerfall, bought all of the games close to when they were released (give or take a month or two). All of the games were easy, never challenging, always easy to break, etc. Nothing has ever changed imo with the TES series except that the combat has been steadily getting better and they're atleast making an attempt to remove some of the more gamebreaking features.

I finished Morrowind in about 60 hours into it, bought the game when it was released. Morrowind was probably the easiest game of the series for me. You could max almost any skill in the game without even having to be in combat, except for the offensive melee skills. It took very little time to do this, skills built up very quickly and the game was also very linear. You were essentially funneled through series of mountain ranges that all gradually scaled upwards in difficulty the further you progressed into it. Once you reached level 30 you could solo Vivec himself without even having to drink potions or heal yourself. The game was stupidly easy.

Anyone who uses the term "dumbed down" to describe Skyrim and then subsequently uses Morrowind as an example of a game that isn't dumbed down is either a Rtard or they're being intellectually dishonest or simply an abscent minded hipster.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Tue Jun 05, 2012 8:00 am

I've been playing this series since Daggerfall, bought all of the games close to when they were released (give or take a month or two). All of the games were easy, never challenging, always easy to break, etc. Nothing has ever changed imo with the TES series except that the combat has been steadily getting better and they're atleast making an attempt to remove some of the more gamebreaking features.

I finished Morrowind in about 60 hours into it, bought the game when it was released. Morrowind was probably the easiest game of the series for me. You could max almost any skill in the game without even having to be in combat, except for the offensive melee skills. It took very little time to do this, skills built up very quickly and the game was also very linear. You were essentially funneled through series of mountain ranges that all gradually scaled upwards in difficulty the further you progressed into it. Once you reached level 30 you could solo Vivec himself without even having to drink potions or heal yourself. The game was stupidly easy.

Anyone who uses the term "dumbed down" to describe Skyrim and then subsequently uses Morrowind as an example of a game that isn't dumbed down is either a Rtard or they're being intellectually dishonest or simply an abscent minded hipster.
Or, you know, wheter a game is dumbed down or not has to do with more than game-dificulty. Dark Souls isn't very complex with character building etc, but it is quite a bit harder than most games, even on the normal setting.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Jun 05, 2012 11:56 am

I've been playing this series since Daggerfall, bought all of the games close to when they were released (give or take a month or two). All of the games were easy, never challenging, always easy to break, etc. Nothing has ever changed imo with the TES series except that the combat has been steadily getting better and they're atleast making an attempt to remove some of the more gamebreaking features.

I finished Morrowind in about 60 hours into it, bought the game when it was released. Morrowind was probably the easiest game of the series for me. You could max almost any skill in the game without even having to be in combat, except for the offensive melee skills. It took very little time to do this, skills built up very quickly and the game was also very linear. You were essentially funneled through series of mountain ranges that all gradually scaled upwards in difficulty the further you progressed into it. Once you reached level 30 you could solo Vivec himself without even having to drink potions or heal yourself. The game was stupidly easy.

Anyone who uses the term "dumbed down" to describe Skyrim and then subsequently uses Morrowind as an example of a game that isn't dumbed down is either a Rtard or they're being intellectually dishonest or simply an abscent minded hipster.

*Nods* In my time with video games since the 80's I think the only time I've ever really looked at a game as an intellectual challenge has been things other than straight rpgs. About the closest thing has been stuff like the Baldur's Gate series and that was only because I never really got into D&D so it took me a little while to get oriented.Strategy games have come the closest and with those the real challenge comes against human players. Even today AI for a lot of games aren't terribly good. Once you have certain basic factors figured out and can processes the initial chaos of multiple game concepts you're good to go.

The difficulty factor of a lot of old games(early Mega Man comes to mind) was often a function of the limited processing and graphics capacity combined with stuff like killed in one hit,etc.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

PreviousNext

Return to V - Skyrim