Some people seem to be missing the point about the transitio

Post » Tue Jun 05, 2012 2:15 pm


So next time you point out Morrowind is a crap game (usually without having even played it) be mindful that it's only crap by today's standards where a game really is no longer game it's a quick blast with pleasant eye candy and full-on bragging rights to impress your buddies.


Morrowind is a crap game for many more reasons than no "pretty graphics". It had text based dialogue that allowed it to give you much more info, but. to me, it broke immersion. The biggest let down of Morrowind though, is the combat. The combat was god-awful and there is no defending a combat system where my sword literally goes through someone's head yet does not hit.
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Mandi Norton
 
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Post » Tue Jun 05, 2012 8:29 am

I prefer not to sound like the fabled "self entitled hardcoe Fanguy" that peolpe see to look down on now a dayws which is why I promote several statements.


Casuals do not make Skyrim.


hardcoe fans aren't the Holy grail.


NEITHER ARE ATTRACTED BY FOCUSING ON THEM, because "hardcoe" fans don't exist until they come and "Casuals" don't know what they want until the game comes out.


So stop trying to make the damn game for a Demographic, IT SCREWS SOMEONE OVER.


I like Morrowind because even for its Crap combat, especially at the time (hell gothic did it better) its poor graphics (TO TODAYS STANDARD) and Text Base dialoge (WHY IS THIS A BAD THING?) The people who made it DID NOT LET UP when they made it, no one was a Demographic, They Made it Introvertly of and In themselves without a "Target Audience" with one clear goal to get it into the Mainstream.

And no Todd Howard was not the Sole leader either, in fact these facts need to be straightend out because Ken Rolsten is getting Credit for Oblivion in his KOA announcements...I believe it was the other way around.
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Roisan Sweeney
 
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Post » Tue Jun 05, 2012 5:55 pm

Well, Morrowind really was no depper with anything you mention except artwork, people have this memory that the story is some deep incredible thing. Gotta tell ya, i'm replaying and it has some charm, but nothing near what you are talking about IMO.

On one level I actually agree with you, but it simply has to do with the fact that now the demographic of these games is HUGE compared to what it used to be. Really only indie developers make games anymore that require the kind of effort and focus that some games used to, in my opinion of course. I think back to games like Ultima 7, no one would even play that if it were on the market today regardless of graphics because it was HARD, if you were stuck you bought a book or asked a friend, internet use was in it's very infancy, and there wasn't even a journal to track quests, I remember actually jotting mine down on a notepad.

I agree with everything you have said.
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Chloe Mayo
 
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Post » Tue Jun 05, 2012 9:34 pm

And we have finally reached the stage of the discussion where I no longer need to prove a point :smile:

Quantity is a good thing. It's a very good thing for it allows diverse roleplaying.
The loss of magic from MW/OB to Skyrim is awefull.
I still think the dungeons of MW are very predictable and similar to each other. Their selling point, however, is that you are more likely to be rewarded with something cool.
That Skyrim have the best leveling system of the ES games can we both agree on.
I feel like an effective Skyrim mage is limited to summoning, illusion and restoration if playing for effectiveness. Destruction is useless at higher levels and the alteration spells aren't really that good comparred to the benefits of a summoned meat-shield and scrapper that are expendable and can endlessly be re-summoned.
I think we have both gotten our points across rather well.

Quantity is a very good thing in TES which we have been losing for years.
We agree overall on magic.
I still think that in Morrowind it felt like something new dungeon wise not loot wise: Oblivion was the same thing every inch with copy pasted areas and loot.
Again we agree on magic overall.

Cheers friend.
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Philip Rua
 
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Post » Tue Jun 05, 2012 11:14 pm

Morrowind is a crap game for many more reasons than no "pretty graphics". It had text based dialogue that allowed it to give you much more info, but. to me, it broke immersion. The biggest let down of Morrowind though, is the combat. The combat was god-awful and there is no defending a combat system where my sword literally goes through someone's head yet does not hit.
Morrowind was about the world and you could be who you wanted to be, it was not about the text with NPCs or the combat just like any other ES game.
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Chenae Butler
 
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Post » Tue Jun 05, 2012 5:25 pm

I think we have both gotten our points across rather well.

Quantity is a very good thing in TES which we have been losing for years.
We agree overall on magic.
I still think that in Morrowind it felt like something new dungeon wise not loot wise: Oblivion was the same thing every inch with copy pasted areas and loot.
Again we agree on magic overall.

Cheers friend.
Cheers, indeed, and when the next Elder Scroll is written may mages be unique, attributes have been revamped and quantity been added.
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Haley Merkley
 
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Post » Tue Jun 05, 2012 10:16 pm

Cheers, indeed, and when the next Elder Scroll is written may mages be unique, attributes have been revamped and quantity been added.
Here here to that my friend what a joyous day it will be!
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Darlene DIllow
 
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Post » Tue Jun 05, 2012 1:10 pm

just like any other ES game.

Exactly. Yet people hold it to this grand standard of games. Thats why I say that nostalgia has a lot to do with it and anyone who wants to say "but I played it yesterday" I say to them, when was the last time you started a new game without mods? It is not a game that has stood the test of time without modding it
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Helen Quill
 
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Post » Tue Jun 05, 2012 5:56 pm

Each game has become more of an action adventure game than RPG since Daggerfall.

Skyrim is a very good action/adventure game, its not much of an RPG.
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flora
 
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Post » Tue Jun 05, 2012 4:55 pm

Exactly. Yet people hold it to this grand standard of games. Thats why I say that nostalgia has a lot to do with it and anyone who wants to say "but I played it yesterday" I say to them, when was the last time you started a new game without mods? It is not a game that has stood the test of time without modding it
Yes but on here it is held at another standard a higher level because a lot of us feel these are the best games ever.

Some judge it harshly but I think that is because they respect the game for what it is. They also want more to it and that is not a bad thing, to want more.

A game can stand the test of time as long as it holds your interest, at this point and time I cannot mod it, I do not have a PC: I do know that I can enjoy in until the next one for sure without mods, even tho I want them.
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stephanie eastwood
 
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Post » Tue Jun 05, 2012 8:08 am

Exactly. Yet people hold it to this grand standard of games. Thats why I say that nostalgia has a lot to do with it and anyone who wants to say "but I played it yesterday" I say to them, when was the last time you started a new game without mods? It is not a game that has stood the test of time without modding it
I got to slightly disagree there. I play Morrowind and Oblivion unmodded(xbox) and I have played both games the last week. I still find them better than quite a few newer games. However, the overzealous love for MW on these forums are likely the result of nostalgia and exstensice modding.
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Kira! :)))
 
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Post » Tue Jun 05, 2012 11:14 am

The elder scrolls series is epic, no doubt. I love all 5 installments.

But if you want to lament the death of the TRUE rpg, than hold a memorial candle to Baldur's Gate, Planescape: Torment, and Icewind Dale. In my book, those games had truly EPIC stories and characters.
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Peter lopez
 
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Post » Tue Jun 05, 2012 12:08 pm

hm.....the word complexity really makes my cereal soggy nowadays
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Elisha KIng
 
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Post » Tue Jun 05, 2012 10:24 pm

See, I also have it on xbox and I tried to play it the other day. Graphics aside I find it incredibly hard to get immersed in. I can rob a shop blind then sell it to the guys neighbor? I cant hit a damn cliffracer until I've trained in a combat skill to a medium level. Besides that the loading times are horrendous and (this is probably just me) I cannot get immersed (anymore) in text based dialogue games. Its like reading an encyclopedia, its not anywhere near having a conversation with someone.
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Mr. Ray
 
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Post » Tue Jun 05, 2012 2:06 pm

See, I also have it on xbox and I tried to play it the other day. Graphics aside I find it incredibly hard to get immersed in. I can rob a shop blind then sell it to the guys neighbor? I cant hit a damn cliffracer until I've trained in a combat skill to a medium level. Besides that the loading times are horrendous and (this is probably just me) I cannot get immersed (anymore) in text based dialogue games. Its like reading an encyclopedia, its not anywhere near having a conversation with someone.
That is because you are used mods on the first part.

The second, text based games are a personal preference, some of my favorite games ever are older RPGs that are loaded with text.
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Cccurly
 
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Post » Tue Jun 05, 2012 9:26 pm

That is because you are used mods on the first part.

The second, text based games are a personal preference, some of my favorite games ever are older RPGs that are loaded with text.
I've never used mods, I've never played on a comp, besides the early Starcraft and warcraft games.
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His Bella
 
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Post » Tue Jun 05, 2012 8:46 pm

See, I also have it on xbox and I tried to play it the other day. Graphics aside I find it incredibly hard to get immersed in. I can rob a shop blind then sell it to the guys neighbor? I cant hit a damn cliffracer until I've trained in a combat skill to a medium level. Besides that the loading times are horrendous and (this is probably just me) I cannot get immersed (anymore) in text based dialogue games. Its like reading an encyclopedia, its not anywhere near having a conversation with someone.
Then it is a matter of opinion. I like it, you don't. The game have still a lot of value for me regardless of what you think of it. And I guess suspension of disbelief is a great virtue in RPG gaming.
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Sabrina Steige
 
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Post » Tue Jun 05, 2012 8:58 am

I can't really agree with much of the OP. Reading text is not playing a game, it is reading. Reading is not fun, playing a game is. Reading has nothing to do with role playing or story telling and has no place in an RPG except for the in game books.

I 100% disagree with this statement. If the dialogue was text would could have more in dpeth dialogues and much more opportunity for branching questlines (which you mention you wish there were more of later in your post). Fully voiced NPC's are a major limiting factor to depth in RPG's. It affects everything, even the activities of townsfolk. If they didn't have to cycle through radiant ai dialogue scripts they could actually be doing more stuff or interacting with each other in more meaningful ways. If every single line of dialogue didn't have to be voiced, branching pathlines for quests and NPC's reacting to your actions and your character more would be much easier to achieve.

I still think BG2 had the ratio of voice to text nailed perfectly. It made the characters with voiced lines really stand out (Irenicus was awesome) and it didn't bog the game down with having every single NPC voice every single line.
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Tiffany Holmes
 
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Post » Tue Jun 05, 2012 10:01 am

I've never used mods, I've never played on a comp, besides the early Starcraft and warcraft games.
That is another reason for faster loads.

I so miss Warcraft.
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Brentleah Jeffs
 
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Post » Tue Jun 05, 2012 10:03 am

And I guess suspension of disbelief is a great virtue in RPG gaming.
It is.
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Darrell Fawcett
 
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Post » Tue Jun 05, 2012 6:42 pm

It is.
Yet people seem to be lacking it when it comes to Skyrim, or at least, the people on these boards.
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josie treuberg
 
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Post » Tue Jun 05, 2012 3:54 pm

Yet people seem to be lacking it when it comes to Skyrim, or at least, the people on these boards.
Well I think it lacks diversity compared to the previous games in the series which I do want that level of diversity to come back: that does not mean I cannot make a diverse character in this game, they are not as unique as I want them to be.
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Michael Korkia
 
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Post » Tue Jun 05, 2012 3:31 pm

Yet people seem to be lacking it when it comes to Skyrim, or at least, the people on these boards.
Sadly, yes, but then again it is to be expected. It wouldn't been called a virtue of it was easy to achieve or commonplace.
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Gemma Archer
 
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Post » Tue Jun 05, 2012 11:40 am

Well I think it lacks diversity compared to the previous games in the series which I do want that level of diversity to come back: that does not mean I cannot make a diverse character in this game, they are not as unique as I want them to be.
Please explain what you mean by diversity.
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gemma
 
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Post » Tue Jun 05, 2012 9:24 pm

on the subject of text based dialouge i dont see why it couldnt be an option
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Izzy Coleman
 
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