Some people seem to be missing the point about the transitio

Post » Tue Jun 05, 2012 2:09 pm

Thats a bit much, you know you are missing out.
They can be an added bonus but complete eye candy?
Not complete eye candy, but think back to warcraft 2 way back when, grphics were not that good, but they at least had some cg scenes. But the graphics for realt ime games like TES is now, need to be a little good at least to keep the flow of combat going.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Tue Jun 05, 2012 9:53 pm

Decent physics are desirable though.

But seriously. Give me Morrowind's graphics and use up all the extra storage space adding content and I'm a happy man.

Graphics can always be improved upon with mods. Content can't.

(Well, technically it can, but it's like fan fiction... It really should have come from the 'author' in the first place, instead of the very pretty cover.)
Good physics are a bigger plus yes.

I would take a game with Morrowind graphics if it was loaded with more content over graphics any day of the week.

It can but yes like you said its only fan fiction.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Tue Jun 05, 2012 3:38 pm

Not complete eye candy, but think back to warcraft 2 way back when, grphics were not that good, but they at least had some cg scenes. But the graphics for realt ime games like TES is now, need to be a little good at least to keep the flow of combat going.
I love Warcraft.

RIP

Warcraft :cry:

Its good to have I agree, but it should never be the main focus. I can live without CG as long as the story is told in a great and meaningful way in game.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Tue Jun 05, 2012 7:10 am

That 20%-30% can boost sales and guarantee more sales yes.
I hope you are aware a percent like that is huge when its applied to the masses.

Graphics are an added bonus simple as that, its graphical fluff nothing more.

Unfortunately, my friend, you're wrong there. The gaming community is pretty much made of graphics-[censored]s. I mean, did you see how many people bought Battlefield 3 and MW3 and were all "OMG LOOK AT THOSE REALISTIC GUNS, AND THE MAPS, SO REAL!" It was a LOT of people. 20 - 30% of the gaming community is more focused on story, yes, but if you told investors that your company would be aiming for that 20 - 30% they'd tell you to go check yourself into rehab because you had to be smoking something to aim for that crowd. Simply enough, the community did this to gaming. The companies did not do this, all they want is money. The community demanded games with better graphics, and the companies simply delivered.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Tue Jun 05, 2012 6:39 pm

Good physics are a bigger plus yes.

I would take a game with Morrowind graphics if it was loaded with more content over graphics any day of the week.

It can but yes like you said its only fan fiction.
Add in a good character development system(interaction and leveling) and I'm in.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Tue Jun 05, 2012 10:02 pm

I love Warcraft.

RIP

Warcraft :cry:

Its good to have I agree, but it should never be the main focus. I can live without CG as long as the story is told in a great and meaningful way in game.
Yes, more warcraft RTS's need to be made.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Tue Jun 05, 2012 6:26 pm

Yes, more warcraft RTS's need to be made.
I have a feeling those games would be bashed by the "real" Warcraft RTS fans :(
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Tue Jun 05, 2012 6:56 pm

I never got my hands on oblivion, but i did play morrowind. I was alot younger as you could imagine, and the game was good. But after a while it just didn't appeal to me as much as other games of the time. Not to say it was bad. Just at the time, I didn't go too in depth.

So, my opinion of Skyrim being a great and dynamic game, may be a bit bias. I can understand your pain. But think about this. The consoles are pretty old, and games are constantly getting better. But they can't surpass the threshold the consoles have set. Unfortunately, companies can't just leave out the consoles, to make great and very huge content games for the pc's. They would lose a huge market.

So until we get a "xbox 3" or "ps4", then i don't think games will advance much. This could result in it feeling stale, and also result in topics such as this being posted.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Tue Jun 05, 2012 4:21 pm

Unfortunately, my friend, you're wrong there. The gaming community is pretty much made of graphics-[censored]s. I mean, did you see how many people bought Battlefield 3 and MW3 and were all "OMG LOOK AT THOSE REALISTIC GUNS, AND THE MAPS, SO REAL!" It was a LOT of people. 20 - 30% of the gaming community is more focused on story, yes, but if you told investors that your company would be aiming for that 20 - 30% they'd tell you to go check yourself into rehab because you had to be smoking something to aim for that crowd. Simply enough, the community did this to gaming. The companies did not do this, all they want is money. The community demanded games with better graphics, and the companies simply delivered.
It could add features from that 20%-30%. But saying a percentile that big is nothing is insane. That percintile is in the tens of millions maybe more.
I know a huge part of the gaming community want the bang bang so pretty but that does not mean ignore part of a fanbase that could offer them millions of dollars in income.
I have been playing games for twenty years and it kills me that must just want 'pretty effects'. Yes I know the gaming community has grown very small minded in the ast several years they are mindless zombies.

I herald the day depth is added back into games, especially TES.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Tue Jun 05, 2012 9:23 am

I never got my hands on oblivion, but i did play morrowind. I was alot younger as you could imagine, and the game was good. But after a while it just didn't appeal to me as much as other games of the time. Not to say it was bad. Just at the time, and didn't go too in depth.

So, my opinion of Skyrim being a great and dynamic game, may be a bit bias. I can understand your pain. But think about this. The consoles are pretty old, and games are constantly getting better. But they can't surpass the threshold the consoles have set. Unfortunately, companies can't just leave out the consoles, to make great and very huge content games for the pc's. They would lose a huge market.

So until we get a "xbox 3" or "ps4", then i don't think games will advance much. This could result in it feeling stale, and also result in topics such as this being posted.

Skyrim only hits the console threshold because the developers were more concerned with "Oh, look at this shiny thing!" than they were with "Oh, look at this unique quest + dialogue!" If the developers had spent more of the game's substance on, pardon the vocabulary, actual substance rather than just flashy graphics, then the game would've easily been able to cram all the depth of Morrowind without hitting the consoles too hard. I mean, the game didn't have to have super-realistic graphics. I would've been fine with a Fallout: New Vegas balance (i.e. only slightly better graphics than Oblivion, but just as much content as Morrowind).
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Tue Jun 05, 2012 11:31 pm

That 20%-30% can boost sales and guarantee more sales yes.
I hope you are aware a percent like that is huge when its applied to the masses.

Graphics are an added bonus simple as that, its graphical fluff nothing more.

Yea statistically since your die hard isn't that like guaranteed sale already... lets face it Bethesda isnt gonna profit from just you guys. Your gonna take the graphical buff, and other fancy [censored]. with or with out. The majority wont, so why should they cater to you guys?
I feel like what they did from a marketable a stand point works, find something the die hards would like but would also appeal to the masses. More success means more games, and TES wont have to go the way of shenmue.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Tue Jun 05, 2012 11:13 pm

Add in a good character development system(interaction and leveling) and I'm in.
Same here. :biggrin:
Yes, more warcraft RTS's need to be made.
Yes they do. I hope they do the series justice but as of this very moment and at the launch of WoW I think Warcraft is sadly dead.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Tue Jun 05, 2012 7:54 pm

because the 30% - 20% "older crowd" is really gonna boast sales and grantee more sequels? ...
Actually if you look at the business model, yes.

See, if you release a game that does not attract the older crowd, they will eventually stop buying the product. You will lose your loyal customers in the hope that they are replaced by new customers.

Who you then don't treat well, so you lose them too. Think about it. People thought Ob. was dumbed down compared to MW, and others thought Sk was dumbed down compared to Ob... Downward spiral.

In the meantime, although the amount of money you are making is going up, you keep losing customers. Your sales are entirely based on your ability to find new customers, without looking after the old.

Oh and don't forget that your ex-customers are now probably badmouthing your product. Instead of saying good things about it.

Sooner or later, something gives.


So to end that rather dire story: I have friends who are 17 and 18 who think that TES is a pointless and truly awful game. To an extent, I agree with them. The concerns they bring up are entirely valid, and are mine too. Besides that, I play it to relax and have a sight-see. I don't play it because I respect it as a game.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Jun 05, 2012 11:03 am

Skyrim only hits the console threshold because the developers were more concerned with "Oh, look at this shiny thing!" than they were with "Oh, look at this unique quest + dialogue!" If the developers had spent more of the game's substance on, pardon the vocabulary, actual substance rather than just flashy graphics, then the game would've easily been able to cram all the depth of Morrowind without hitting the consoles too hard. I mean, the game didn't have to have super-realistic graphics. I would've been fine with a Fallout: New Vegas balance (i.e. only slightly better graphics than Oblivion, but just as much content as Morrowind).
Hate to be the bearer of bad news but Consoles are the only thing that kept Beth in business after Morrowind, not the hardcoe fans although they did help a little bit.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Tue Jun 05, 2012 9:39 am

Yea statistically since your die hard isn't that like guaranteed sale already... lets face it Bethesda isnt gonna profit from just you guys. Your gonna take the graphical buff, and other fancy [censored]. with or with out. The majority wont, so why should they cater to you guys?
I feel like what they did from a marketable a stand point works, find something the die hards would like but would also appeal to the masses. More success means more games, and TES wont have to go the way of shenmue.

Except that most of the die-hards are complaining about it. I get that they wanted the games to appeal to the masses, but when die-hard fans start eying Morrowind as an alternative to Skyrim then you know they've made one too many cuts.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Tue Jun 05, 2012 1:55 pm

Sorry, can't agree. Bethesda always tried to cater for every machine setup and the graphics were always behind the times. They now make games on console so unless you have a PC and will wait for a modder to make Skyrim for example 'modern' you're stuck with a game that looks five years out of date. That doesn't bother me really but their graphics out of the box have always blowed chunks.

The reason the games don't look amazing compared to other games is because it isn't on rails. It's an open world. You can go from Markarth to the border of Morrowind with zero loading screens. Games like Call of Duty or Battlefield or whatever will obviously look better because they have more scripting and have stages rather than worlds.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Tue Jun 05, 2012 10:21 am

Yea statistically since your die hard isn't that like guaranteed sale already... lets face it Bethesda isnt gonna profit from just you guys. Your gonna take the graphical buff, and other fancy [censored]. with or with out. The majority wont, so why should they cater to you guys?
I feel like what they did from a marketable a stand point works, find something the die hards would like but would also appeal to the masses. More success means more games, and TES wont have to go the way of shenmue.
They should listen to want older players want, to make their games better.
What is wrong with added depth, nothing.
We could still have the fluff, with the content to match if this game was not rushed to the stupid 11-11-11 date.
From a marketable standpoint it worked because they built up this epic hype and people was floored by the dragons.
"OMG its dragons so pretty!"

Anyways more is more less is less, its not hard to find out how to do things in complicated games like Morrowind for instance, even Daggerfall which offered more than Morrowind.
This is at the point they have built a massive fan base with their flag ship series, its time to add instead of take away.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Tue Jun 05, 2012 10:19 am

Hate to be the bearer of bad news but Consoles are the only thing that kept Beth in business after Morrowind, not the hardcoe fans although they did help a little bit.

That's where the problem hit. Bethesda went the way of "the big company", which I understand. I love Bethesda, and I want them to succeed, but now they're shifting the way of Bioware and trying to appeal to the masses rather than their hardcoe fan base. I remember when Bethesda first came out with Morrowind and all my casual friends took one look at the game and puked. Now, they seem to enjoy Skyrim more than I do, which is sad because as a long time fan I feel like Bethesda dropped me and scooped up all my easily-impressed friends instead.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Tue Jun 05, 2012 8:46 am

Skyrim only hits the console threshold because the developers were more concerned with "Oh, look at this shiny thing!" than they were with "Oh, look at this unique quest + dialogue!" If the developers had spent more of the game's substance on, pardon the vocabulary, actual substance rather than just flashy graphics, then the game would've easily been able to cram all the depth of Morrowind without hitting the consoles too hard. I mean, the game didn't have to have super-realistic graphics. I would've been fine with a Fallout: New Vegas balance (i.e. only slightly better graphics than Oblivion, but just as much content as Morrowind).
I disagree with this consoles have done very well for Bethesda. They will be able to invest more in future ES titles.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue Jun 05, 2012 8:01 am

That's where the problem hit. Bethesda went the way of "the big company", which I understand. I love Bethesda, and I want them to succeed, but now they're shifting the way of Bioware and trying to appeal to the masses rather than their hardcoe fan base. I remember when Bethesda first came out with Morrowind and all my casual friends took one look at the game and puked. Now, they seem to enjoy Skyrim more than I do, which is sad because as a long time fan I feel like Bethesda dropped me and scooped up all my easily-impressed friends instead.
Beth hasn't gone the route of the EA's of the world, good grief you make Beth sound like they are the Devil. Skyrim is a lot deeper then any other game out there this year, easily beating any game within the RPG genre for this year and last year too (You can make an exception for New Vegas if it wasn't bugged to hell). Skyrim is still an amazing game and the series keeps improving, for us to go back to Morrowind now would be a huge step backwards, not forwards I don't want that combat system any where near Skyrim nor do I want an Attribute System that causes more problems then solutions.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Tue Jun 05, 2012 10:50 pm

I disagree with this consoles have done very well for Bethesda. They will be able to invest more in future ES titles.

I don't mean console sales, I mean console hardware limitations. One has to accept that, sooner or later, you have to stop packing stuff into your game because it'll destroy the console it's intended to ship on. The question isn't whether Skyrim maxed out the console threshold or not (it did) but whether it used the limits and boundaries wisely. IMO, Bethesda should've focused on maxing out the console threshold with quests and dialogue options, not super-realistic graphics.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Jun 05, 2012 7:04 am

Beth hasn't gone the route of the EA's of the world, good grief you make Beth sound like they are the Devil. Skyrim is a lot deeper then any other game out there this year, easily beating any game within the RPG genre for this year and last year too (You can make an exception for New Vegas if it wasn't bugged to hell). Skyrim is still an amazing game and the series keeps improving, for us to go back to Morrowind now would be a huge step backwards, not forwards I don't want that combat system any where near Skyrim nor do I want an Attribute System that causes more problems then solutions.
Attributes needs to be retooled.

If we had Morrowinds feature set in Skyrim this game would be perfect without the bugs that riddle Skyrim of course.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue Jun 05, 2012 7:19 pm

Beth hasn't gone the route of the EA's of the world, good grief you make Beth sound like they are the Devil. Skyrim is a lot deeper then any other game out there this year, easily beating any game within the RPG genre for this year and last year too (You can make an exception for New Vegas if it wasn't bugged to hell). Skyrim is still an amazing game and the series keeps improving, for us to go back to Morrowind now would be a huge step backwards, not forwards I don't want that combat system any where near Skyrim nor do I want an Attribute System that causes more problems then solutions.

I'm not asking to go back to the Morrowind game itself, merely the Morrowind style - where substance was hip and flash was bonus. Skyrim's style reeks of the idea that "flash is hip and substance is so 5 years ago". I don't hate Skyrim, it's a great game. It's just not the RPG I expected from Bethesda nor is it the kind of Elder Scrolls game I expected. What I expected was a deep, rich storyline with lovable characters and branching quests, in addition to nice graphics. What I got is a game that blew my eyes away graphically, but failed to impress storyline, dialogue, and quest-wise.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue Jun 05, 2012 10:48 am

I don't mean console sales, I mean console hardware limitations. One has to accept that, sooner or later, you have to stop packing stuff into your game because it'll destroy the console it's intended to ship on. The question isn't whether Skyrim maxed out the console threshold or not (it did) but whether it used the limits and boundaries wisely. IMO, Bethesda should've focused on maxing out the console threshold with quests and dialogue options, not super-realistic graphics.
I do not know consoles always surprise you when you think they have been maxed out. Take Final Fantasy XII for example when that cam out it looked better than a lot of current gen game back then.

Bethesda needs the console sale to keep sailing out in deep waters if they did not have that they would sink very fast. I also play on console for now and I do not think it should be overlooked because they are the main selling points.

I agree with you on graphics they could have added so much content in general had they not focused on graphics.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue Jun 05, 2012 6:07 pm

I'm not asking to go back to the Morrowind game itself, merely the Morrowind style - where substance was hip and flash was bonus. Skyrim's style reeks of the idea that "flash is hip and substance is so 5 years ago". I don't hate Skyrim, it's a great game. It's just not the RPG I expected from Bethesda nor is it the kind of Elder Scrolls game I expected. What I expected was a deep, rich storyline with lovable characters and branching quests, in addition to nice graphics. What I got is a game that blew my eyes away graphically, but failed to impress storyline, dialogue, and quest-wise.
Feature wise too.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

PreviousNext

Return to V - Skyrim